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Jason filigree
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Posted - 2010.07.18 03:40:00 -
[1]
Invention (I think). Also I want free tech 2 missiles.
Ok they wonĈt be anywhere near free.
I am new to the industrial side of the game and could use some advice
I am considering the use of tech 2 missiles, the price on the market is too high for me to be willing to by them for standard use but if I could manufacture my own it would be worth it.
A peek at the market and the item database tells me I could make tech 2 heavies for about 150 isc each if I do the industry based part manufacturing myself and purchase minerals myself. Much cheaper than the 450-500 credits I would need to pay on the market.
I believe the original blueprints (BPO?) can be produced threw invention. But I could really do with some explanation of the procedure, relevant skills and chance of success.
Thankyou for any advice
Edward
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SurrenderMonkey
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Posted - 2010.07.18 03:51:00 -
[2]
TBH, just do yourself a favor and buy the missiles. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
Agent Unknown
Caldari
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Posted - 2010.07.18 05:17:00 -
[3]
You have to buy datacores in order to invent the T1 BPCs, which have to be max run or it's not worth it. Then you have to actually build the missiles, which as far as I know takes ages to build a full BPO worth (approx 17 hours for 100 rounds, or a week for a BPC worth). If you're looking for a cheap alternative to buying them, inventing your own won't be it. I forgot to mention that you are in fact reading something that is called a signature. |
XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.07.18 05:17:00 -
[4]
Buy the missiles. Or at the very least buy the invented BPCs (different from BPOs!) off contracts or a store (check sell forums) and produce the missiles slightly below market cost.
As you are clearly new, its understandable that you don't understand the full scope of the situation.
In order for you to do what you propose, it would involve setting up a POS (which on the low end will cost a couple hundred mil, high end +billion). You will probably want this in high sec, so you'll need standings so either grind for that or hire someone (costs money again).
Then you have to take into account skill training and the expenses of those skills. Don't forget to take into account failed invention jobs, these all factor into your "costs."
You really think its worth it?
Or you can:
1. Buy the missiles off market at competitive prices 2. Buy bpcs off contracts and produce yourself (factor in bpc cost + NPC job slot costs) for minor savings.
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Jason filigree
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Posted - 2010.07.18 06:17:00 -
[5]
Yeh I considered that, but the only BCP available under contract was a single run copy for 1.5 million isc, 3000 credits per missile is a bit steep for plans. IĈm guessing he is looking for a bigger nub than me.
Guess ill have to leave it.
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israus
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Posted - 2010.07.18 11:03:00 -
[6]
I don't know where your getting your figures from jason but last time I ran the numbers on production for scourge fury heavy missiles. unit cost was about 265isk each. given the fact invention alone accounts for about 50isk of that price. not counting pos fuel. youir figures of 150 isk to be is shooting rather low for the production cost.
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RentableMuffin
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Posted - 2010.07.19 02:28:00 -
[7]
Originally by: israus I don't know where your getting your figures from jason but last time I ran the numbers on production for scourge fury heavy missiles. unit cost was about 265isk each. given the fact invention alone accounts for about 50isk of that price. not counting pos fuel. youir figures of 150 isk to be is shooting rather low for the production cost.
probably build cost with 0me, or base cost.
and copying isn't that bad in npc stations which is all you really need to do. haven't looked at invention slots in a while.
will take a bit to get going but once you get the arseload from the first build run shouldn't be too bad after that, probably going to want to sell most of them as you won't be able to use that much.
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Apollo Gabriel
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Posted - 2010.07.19 02:35:00 -
[8]
Originally by: Jason filigree Invention (I think). Also I want free tech 2 missiles.
Ok they wonĈt be anywhere near free.
I am new to the industrial side of the game and could use some advice
I am considering the use of tech 2 missiles, the price on the market is too high for me to be willing to by them for standard use but if I could manufacture my own it would be worth it.
A peek at the market and the item database tells me I could make tech 2 heavies for about 150 isc each if I do the industry based part manufacturing myself and purchase minerals myself. Much cheaper than the 450-500 credits I would need to pay on the market.
I believe the original blueprints (BPO?) can be produced threw invention. But I could really do with some explanation of the procedure, relevant skills and chance of success.
Thankyou for any advice
Edward
First: Mining/collecting materials takes time. Anything you get that you could use for the missieles could easily be sold off and then used to buy missiles. When you look at the profit margin, or the savings you are after, it won't be much.
Say you shoot 10k missiles per week, after you add it up, you'll likely save no more than 100 isk per round. That is 1 m per week. I promise you'll do better investing that time elsewhere.
best, Apollo
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Greedies
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Posted - 2010.07.19 05:24:00 -
[9]
Originally by: Jason filigree Yeh I considered that, but the only BCP available under contract was a single run copy for 1.5 million isc, 3000 credits per missile is a bit steep for plans. IĈm guessing he is looking for a bigger nub than me.
Guess ill have to leave it.
It's 1.5 million for a 10 run BPC (5,000 missiles per run) that makes 50,000 missiles. That adds 30 isk per missile (not 3,000), pretty good deal vs setting up your own POS and getting the skills for invention. Or spending about 2 months waiting inline for a station slot to open up and do your own invention.
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israus
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Posted - 2010.07.19 09:06:00 -
[10]
Originally by: RentableMuffin
probably build cost with 0me, or base cost.
and copying isn't that bad in npc stations which is all you really need to do. haven't looked at invention slots in a while.
will take a bit to get going but once you get the arseload from the first build run shouldn't be too bad after that, probably going to want to sell most of them as you won't be able to use that much.
just ran the numbers with a 0me and looks right but problem is you won't be running of 0me copys unless you use a decryptor to get some where close in which case of the cost per copy goes through the roof. which in turn puts the cost of the missiles up.
and copying isn't bad if all he wants to do is run off a few missiles every now and again for himself but if you wanted to do it as a business its awful.
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