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Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
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Posted - 2010.07.18 15:47:00 -
[1]
So some people in my alliance have been trying to tell me that a guardian vexor is an easy gank.
I even tried showing them on webcam how to use EFT and do it right.
The relevent states are as follows.
Shield resistence 56.3 65 73.8 78.1 Armor Resistence 73.6 71 60.4 52.5
effective HP is just under 15k, I said it would be 15k but I was guestimating. its actually 14788. It is Cap stable and this is all without rigs and only 1 medium slot taken.
10 augmented hammerheads in drone bay and faction small blasters.
The Consequences will NEVER be the same once you fit your G-Vexor like this. You will have double the DPS of a regular vexor because you have 10 drones. No other limited issue ship can say it gives double dps over its non-limited counterpart. "My name is legion, for we are many" |

Ohh Yeah
The Compass Reloaded HYDRA RELOADED
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Posted - 2010.07.18 15:49:00 -
[2]
Originally by: Xenuria The Consequences will NEVER be the same once you fit your G-Vexor like this.
0/10
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Kary Savage
Caldari Justin Bieber Fan Club and Industries HYDRA RELOADED
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Posted - 2010.07.18 15:49:00 -
[3]
What is this, i don't even.
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King Rothgar
Amarrian Retribution
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Posted - 2010.07.18 15:52:00 -
[4]
My completely ordinary vexor has 25k+ ehp with t2 medium blasters. Never tried fitting a guardian vexor but you should be able to do a lot better than that bull****. Thus far you shall read, but no further; for this is my sig. |

Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
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Posted - 2010.07.18 15:54:00 -
[5]
Originally by: King Rothgar My completely ordinary vexor has 25k+ ehp with t2 medium blasters. Never tried fitting a guardian vexor but you should be able to do a lot better than that bull****.
well I was going for resistances so that is why my EHP is so low. But yeah just proof of theory. "My name is legion, for we are many" |

James Tritanius
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Posted - 2010.07.18 16:16:00 -
[6]
Originally by: King Rothgar My completely ordinary vexor has 25k+ ehp with t2 medium blasters. Never tried fitting a guardian vexor but you should be able to do a lot better than that bull****.
Get a clue. Did you not see "HYDRA RELOADED" under his name?
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Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
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Posted - 2010.07.18 16:20:00 -
[7]
Originally by: James Tritanius
Originally by: King Rothgar My completely ordinary vexor has 25k+ ehp with t2 medium blasters. Never tried fitting a guardian vexor but you should be able to do a lot better than that bull****.
Get a clue. Did you not see "HYDRA RELOADED" under his name?
Say what you want about me or my alliance but the fitting tool does not lie. I have made a gank resistent and mission soloing G-vexor "My name is legion, for we are many" |

DUBVSIXTEEN
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Posted - 2010.07.18 17:22:00 -
[8]
wtf
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Ninetails o'Cat
League of Super Evil
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Posted - 2010.07.18 19:10:00 -
[9]
Originally by: Xenuria The Consequences will NEVER be the same once you fit your G-Vexor like this. You will have double the DPS of a regular vexor because you have 10 drones. No other limited issue ship can say it gives double dps over its non-limited counterpart.
I'm not going to show you on webcam, but this is what the maths makes of this claim.
5 drones * 1.5 damage bonus = 7.5 'effective' drones
10* 1 = 10 drones
last time I checked, 10 is not double 7.5.
Besides, if the only DPS on your vexor is drones, urdoingitwrong.
(For the record, that's the same damage bonus over the normal version as a Raven state issue vs a normal raven (8 launchers vs 6 launchers))
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Vins Chicago
Gallente Regent Laboratories
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Posted - 2010.07.18 19:46:00 -
[10]
A few possibilities: 1) OP is a troll. 2) OP doesn't know what "gank" means. 3) OP is just a dim bulb (no offense, though).
Regardless, the only gank-proof ship is the one that never undocks.
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Footoo Rama
Gallente Cast-a-Ways.
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Posted - 2010.07.18 20:03:00 -
[11]
Congrats you fail fitted a ship, that you will never even see in the game. These guys DO NOT undock only about 24 left in game i think.
And a guardian vexxor is an easy gank hence why they never undock, almost the holy grail of cruiser Killmails at this point. ------- "Because the Dominix is the Chuck Norris of Eve!" |

Annie Anomie
Shadows Of The Federation
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Posted - 2010.07.18 20:08:00 -
[12]
Hook line and sinker.
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Tippia
Sunshine and Lollipops
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Posted - 2010.07.18 20:12:00 -
[13]
Humour.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tortugan
Internal Anarchy WE FORM VOLTRON
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Posted - 2010.07.18 21:01:00 -
[14]
M8 you're doing it wrong:
Originally by: EFT [Guardian-Vexor, Elite Jita PVP] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Warp Core Stabilizer II Warp Core Stabilizer II
Small Shield Booster II Small Shield Booster II Large Hull Repairer II Micro Capacitor Booster II, Cap Booster 25
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Medium Polycarbon Engine Housing II Medium Hydraulic Bay Thrusters I Medium Hydraulic Bay Thrusters I
Warrior I x10
1571 DPS. Tanks 48 DPS running the hull rep.
:D
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King Gore
Sword and Pistol
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Posted - 2010.07.18 21:38:00 -
[15]
Originally by: Tortugan M8 you're doing it wrong:
Originally by: EFT [Guardian-Vexor, Elite Jita PVP] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Warp Core Stabilizer II Warp Core Stabilizer II
Small Shield Booster II Small Shield Booster II Large Hull Repairer II Micro Capacitor Booster II, Cap Booster 25
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Medium Polycarbon Engine Housing II Medium Hydraulic Bay Thrusters I Medium Hydraulic Bay Thrusters I
Warrior I x10
1571 DPS. Tanks 48 DPS running the hull rep.
**** yeah? -
Originally by: Verone Happy Ishtar is extremely happy
Originally by: Kahn Souphanousinphone I thought I was going to live next to a powerful man, now I just live next to power.
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Tom Peeping
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Posted - 2010.07.19 00:50:00 -
[16]
Originally by: Xenuria
Say what you want about me or my alliance but the fitting tool does not lie. I have made a gank resistent and mission soloing G-vexor
HA HA HA HA... this is win on several levels. Don't usually give trolls thumbs up, but xenuria wins today. 10 of 10 imo
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Mutant Caldari
Caldari Percussive Diplomacy
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Posted - 2010.07.19 00:54:00 -
[17]
Originally by: Ohh Yeah
Originally by: Xenuria The Consequences will NEVER be the same once you fit your G-Vexor like this.
0/10
   Yeah I am a pirate. What are you gonna do about it? http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Mutant+Caldari http://roadkill.igs-corp.net/?a=pilot_detail&plt_id=32678 |

WhiteWarp
Amarr 24th Imperial Crusade
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Posted - 2010.07.19 02:49:00 -
[18]
Originally by: Xenuria So some people in my alliance have been trying to tell me that a guardian vexor is an easy gank.
I even tried showing them on webcam how to use EFT and do it right.
The relevent states are as follows.
Shield resistence 56.3 65 73.8 78.1 Armor Resistence 73.6 71 60.4 52.5
effective HP is just under 15k, I said it would be 15k but I was guestimating. its actually 14788. It is Cap stable and this is all without rigs and only 1 medium slot taken.
10 augmented hammerheads in drone bay and faction small blasters.
The Consequences will NEVER be the same once you fit your G-Vexor like this. You will have double the DPS of a regular vexor because you have 10 drones. No other limited issue ship can say it gives double dps over its non-limited counterpart.
How long does it take you to solo level 5s in this? And I really question why you didn't fit lasers. Everyone knows lasers are the best weapons ever.
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Sempress Kaye
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Posted - 2010.07.19 15:28:00 -
[19]
Originally by: Tortugan M8 you're doing it wrong:
Originally by: EFT [Guardian-Vexor, Elite Jita PVP] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Warp Core Stabilizer II Warp Core Stabilizer II
Small Shield Booster II Small Shield Booster II Large Hull Repairer II Micro Capacitor Booster II, Cap Booster 25
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Medium Polycarbon Engine Housing II Medium Hydraulic Bay Thrusters I Medium Hydraulic Bay Thrusters I
Warrior I x10
1571 DPS. Tanks 48 DPS running the hull rep.
This post paired with the dudes face in his signature nearly made me roll out of my office chair. My boss even asked me to stop smiling so hidiously. Ahhh, such a nice way to end a day's work lol.
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Veneth
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Posted - 2010.07.19 16:44:00 -
[20]
Originally by: Xenuria So some people in my alliance have been trying to tell me that a guardian vexor is an easy gank.
I even tried showing them on webcam how to use EFT and do it right.
The relevent states are as follows.
Shield resistence 56.3 65 73.8 78.1 Armor Resistence 73.6 71 60.4 52.5
effective HP is just under 15k, I said it would be 15k but I was guestimating. its actually 14788. It is Cap stable and this is all without rigs and only 1 medium slot taken.
10 augmented hammerheads in drone bay and faction small blasters.
The Consequences will NEVER be the same once you fit your G-Vexor like this. You will have double the DPS of a regular vexor because you have 10 drones. No other limited issue ship can say it gives double dps over its non-limited counterpart.
You dun goof'd! The consequences will never be the same again!
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Guillame Herschel
Gallente NME1
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Posted - 2010.07.19 18:40:00 -
[21]
Originally by: Xenuria No other limited issue ship can say it gives double dps over its non-limited counterpart.
Except Adrestia
The OP is a stealth whine about people who whine that the Adrestia is OP.
-- Sent from my douchePhone using Look@MEEEEE!
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Headerman
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Posted - 2010.07.20 09:07:00 -
[22]
Here's my take on it, might need a +3% PG implant or two...
[Guardian-Vexor, New Setup 1] Cormack's Modified Armor EM Hardener Cormack's Modified Armor Thermic Hardener Cormack's Modified Armor Kinetic Hardener Cormack's Modified Armor Explosive Hardener Cormack's Modified Energized Adaptive Nano Membrane
Tracking Computer II Tracking Computer II Tracking Computer II Tracking Computer II
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Trimark Armor Pump II
Acolyte I x10 Acolyte I x15
31k EHP, DPV is 6011
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Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.07.20 10:07:00 -
[23]
Edited by: Gladys Pank on 20/07/2010 10:10:02 Maybe Xemuria should fit it like this Pr0 Vexor 
Edit or even better.
[Vexor, Xenuria's Vexor] Overdrive Injector System II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Medium Armor Repairer I
10MN Afterburner I Cap Recharger II Cap Recharger II
Modal Light Neutron Particle Accelerator I, Antimatter Charge S Modal Light Neutron Particle Accelerator I, Antimatter Charge S Salvager I Modal Light Neutron Particle Accelerator I, Antimatter Charge S Modal Light Neutron Particle Accelerator I, Antimatter Charge S
Medium Capacitor Control Circuit I Medium Semiconductor Memory Cell I
Hammerhead I x2
Signature removed. Not related to your in game character or related to EVE Online in any way. Navigator |

Mag's
the united Negative Ten.
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Posted - 2010.07.20 12:46:00 -
[24]
Maybe the OP could give us all a good Utu fit as well. 
Linkage.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Ildryn
The Inf1dels En Garde
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Posted - 2010.07.20 15:00:00 -
[25]
Easy gank. I back traced it. Im calling the cyber police. Consequences will never be the same.
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Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
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Posted - 2010.07.20 19:36:00 -
[26]
Ok let me set the record straight.
The more damage you resist the harder it is for you to be ganked in high sec.
The fit I made has the following considering the ship being a cruiser.
Above average EHP Extreamly High Resistance to ALL damage types. Low Sig radius Enough armor repping to withstand 13.6 mins of consistent attack from a typical gank ship. So would this fit work in 0.5 if a megathron tried to gank it? No and I understand that.
However consider that if this ship was always in high sec it would easily survive a gank from up to 4 other cruisers or even 2 megathrons. Loong enough for concord to take care of matters.
Its not perfect.. Its not really...Gank proof. But its as gank proof as you can possibly get a G-vexor while still having insane dps on lvl 2s and 3s. instead of just assuming that OP is a huge troll (even if she is) why not try and rationalize or hypothesize with it.
Come up with numbers for the average dps of more then 50% of gank ships and compare that to what my fit can realistically handle in a given security zone. If you want to prove me wrong your going to have to refute my argument with numbers and fits of your own. "My name is legion, for we are many" |

Zilberfrid
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Posted - 2010.07.20 19:44:00 -
[27]
You do realize that EHP already take in account the resists right?
Similar with DPS tank. ------------------------------------- I like to fly around and shoot stuff. |

Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
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Posted - 2010.07.20 20:03:00 -
[28]
Originally by: Zilberfrid You do realize that EHP already take in account the resists right?
Similar with DPS tank.
it does but not very accuratly. You would get a more accurate number if you ran a sim with an enemy ship that only did a specific damage type. the games formula for resist and EHP takes ALL the resists into account at the same time and dose some wacky jaze with the final number.
So in reality a ship with 50k EHP and no resist is not as good as a ship with 20K EHP and loads of resists. Simply because more damage per second is going to be mitigated then with the 50K. And Seconds are what are relevant with potential ganks.
Its a matter of how much time before concord solves the threat. So how much DPS the tiny vexor can handle is more important then how much EHP it has.
Dose that make sense? "My name is legion, for we are many" |

Creepy Goat
Collateral. HYDRA RELOADED
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Posted - 2010.07.21 00:03:00 -
[29]
I have no idea what is going on in your little EFT world, but I did a quick Vexor buffer tank using just the lows and got double your EHP with higher resists. It would at least be much harder to gank in hi-sec, although still do-able with a few Torp Ravens or Arty ships.
For a mission fit you'll have a rep, which means lower EHP, relying on your resists to reduce incoming damage thus increasing the effectiveness of your repper. In a high-sec gank, you will not have a chance to rep, a couple of high-alpha ships will easily pop you on the first volley.
This is the same for any active-tanked cruiser. You only have to look at the smartbombed mission Tengus on battleclinic to see this, and they have a much higher EHP than a Guardian Vexor.
Xenuria you are terrible at this game, anyone just has to read the crap you spout in Alliance chat to see this. Learn to walk before you can run, stop being so obnoxious and ask for help rather than failing all the time. Although saying that, any advice people do give you, you start mouthing off at them and talking absolute rubbish.
Now shoo.
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vile56
swade denim secret polease
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Posted - 2010.07.21 03:57:00 -
[30]
you done goofed
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Zilberfrid
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Posted - 2010.07.21 04:47:00 -
[31]
Originally by: Xenuria
Originally by: Zilberfrid You do realize that EHP already take in account the resists right?
Similar with DPS tank.
it does but not very accuratly. You would get a more accurate number if you ran a sim with an enemy ship that only did a specific damage type. the games formula for resist and EHP takes ALL the resists into account at the same time and dose some wacky jaze with the final number.
So in reality a ship with 50k EHP and no resist is not as good as a ship with 20K EHP and loads of resists. Simply because more damage per second is going to be mitigated then with the 50K. And Seconds are what are relevant with potential ganks.
Its a matter of how much time before concord solves the threat. So how much DPS the tiny vexor can handle is more important then how much EHP it has.
Dose that make sense?
No, it does not. If you have a higher DPS regen, and higher EHP, even if with less resist, you'll be able to withstand more incoming fire. Resisting ganks is less a matter of repairing much, it is a matter of withstanding huge amounts of pain in less then the full cycle time of an armor repper.
You can also set your EFT with damage profiles, try it sometime. ------------------------------------- I like to fly around and shoot stuff. |

Shoogie
Serious Pixels
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Posted - 2010.07.21 06:18:00 -
[32]
Originally by: Xenuria So in reality a ship with 50k EHP and no resist is not as good as a ship with 20K EHP and loads of resists. Simply because more damage per second is going to be mitigated then with the 50K.
This is so wrong, I feel compelled to correct you in the hopes that any newbies passing through this thread won't be led astray.
Imagine a hypothetical attacker doing 1k DPS equally across all damage types.
The 20k EHP ship with good resists will die in approximately 20 seconds. The 50k EHP ship with zero resists will survive for about 50 seconds.
If Concord arrives in 30 seconds, which ship survives the gank attempt?
The "E" in EHP means "Effective". That is: it already takes resistances into account! True, the calculation is not perfect because you never have exactly the same resist across all four resists, and enemies do not do damage equally against all resists, but it is useful as a quick and easy way to compare the buffers on two ships.
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Nadia Chow
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Posted - 2010.07.21 19:12:00 -
[33]
Add in some mining drones and you are golden.
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Atsuko Ratu
Caldari Quafe Industries
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Posted - 2010.07.21 19:28:00 -
[34]
Edited by: Atsuko Ratu on 21/07/2010 19:29:19
Originally by: Xenuria
So in reality a ship with 50k EHP and no resist is not as good as a ship with 20K EHP and loads of resists. Simply because more damage per second is going to be mitigated then with the 50K. And Seconds are what are relevant with potential ganks.
Dose that make sense?
I assume you mean that the repper is going to be repairing more EHP per cycle because the resists are higher? Otherwise that's a lot of misinformed dribble.
If you have 50,000 EHP, itl take 50,000 raw damage to kill you. If you have 20,000 EHP, it'l take 20,000 raw damage to kill you; resists are irrelevant with these bare bone numbers.
Loss (noun): detriment, disadvantage, or deprivation from failure to keep, have, or get: to bear the loss of a robbery.
Spell it right |

F15T0
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Posted - 2010.07.21 20:30:00 -
[35]
Originally by: Shoogie the calculation is not perfect because you never have exactly the same resist across all four resists, and enemies do not do damage equally against all resists, but it is useful as a quick and easy way to compare the buffers on two ships.
its not hard to setting profiles in ur EFT estimating damage u take, 4 example a large blaster turret shooting factional antimatter makes roughly 58% kinetic damage and 42% thermal
u can make lots of custome profiles roughly simulation of differant wepons like making a laser or projectile emp settings
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Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
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Posted - 2010.07.23 23:26:00 -
[36]
Originally by: Shoogie
Originally by: Xenuria So in reality a ship with 50k EHP and no resist is not as good as a ship with 20K EHP and loads of resists. Simply because more damage per second is going to be mitigated then with the 50K.
This is so wrong, I feel compelled to correct you in the hopes that any newbies passing through this thread won't be led astray.
Imagine a hypothetical attacker doing 1k DPS equally across all damage types.
The 20k EHP ship with good resists will die in approximately 20 seconds. The 50k EHP ship with zero resists will survive for about 50 seconds.
If Concord arrives in 30 seconds, which ship survives the gank attempt?
The "E" in EHP means "Effective". That is: it already takes resistances into account! True, the calculation is not perfect because you never have exactly the same resist across all four resists, and enemies do not do damage equally against all resists, but it is useful as a quick and easy way to compare the buffers on two ships.
I want you to realise something. No ship does all damage types.
The games formula for adding resist to EHP is very generalised and un specific.
Let me use your same example.
with the 20k ehp ship and the 50k ehp ship. An attack that does 1k dps of em damage comes. The 20k EHP ship has 95% em resist and no resist to anything else otherwise. The 50k ship has no resists at all.
While keeping in mind that 1k dps dose not mean that at the start of the encounter 1k dps will be deal per second. It means that over X ammount of time 1k damage was done on average per second.
The 20k EHP ship will survive much longer then the 50k ship with no resist because the 20k ship only takes 5% of 1k damage per second. So 50 damage per second. The 50k ship takes the full 1k Damage per second.
Even with the HUGE gap between 20k and 50k, the 20k ship will STILL survive longer then the 50k ship even without the help of concord because it only takes 50 points of damage every second and that is well within the capacity of a single repper modual to repair indefinably without running out of cap.
You LOSE good day sir! "My name is legion, for we are many" |

Cataca
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Posted - 2010.07.24 03:27:00 -
[37]
then you just contradicted yourself, since your lowest resist is 50% on explosive, if someone does pure explosive damage, your fit will have less than 15k ehp. (that is, if you armor tank, tho im unsure what you even tank on that ship, since 15k ehp is awfully low)
and even without trying, i get way higher resists than you.
besides, how about posting your fit first of all, that would somewhat help get your point across
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Zilberfrid
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Posted - 2010.07.24 05:48:00 -
[38]
Originally by: Xenuria
Originally by: Shoogie
Originally by: Xenuria So in reality a ship with 50k EHP and no resist is not as good as a ship with 20K EHP and loads of resists. Simply because more damage per second is going to be mitigated then with the 50K.
This is so wrong, I feel compelled to correct you in the hopes that any newbies passing through this thread won't be led astray.
Imagine a hypothetical attacker doing 1k DPS equally across all damage types.
The 20k EHP ship with good resists will die in approximately 20 seconds. The 50k EHP ship with zero resists will survive for about 50 seconds.
If Concord arrives in 30 seconds, which ship survives the gank attempt?
The "E" in EHP means "Effective". That is: it already takes resistances into account! True, the calculation is not perfect because you never have exactly the same resist across all four resists, and enemies do not do damage equally against all resists, but it is useful as a quick and easy way to compare the buffers on two ships.
I want you to realise something. No ship does all damage types.
The games formula for adding resist to EHP is very generalised and un specific.
Let me use your same example.
with the 20k ehp ship and the 50k ehp ship. An attack that does 1k dps of em damage comes. The 20k EHP ship has 95% em resist and no resist to anything else otherwise. The 50k ship has no resists at all.
While keeping in mind that 1k dps dose not mean that at the start of the encounter 1k dps will be deal per second. It means that over X ammount of time 1k damage was done on average per second.
The 20k EHP ship will survive much longer then the 50k ship with no resist because the 20k ship only takes 5% of 1k damage per second. So 50 damage per second. The 50k ship takes the full 1k Damage per second.
Even with the HUGE gap between 20k and 50k, the 20k ship will STILL survive longer then the 50k ship even without the help of concord because it only takes 50 points of damage every second and that is well within the capacity of a single repper modual to repair indefinably without running out of cap.
You LOSE good day sir!
What are you fighting that only deals EM damage? Please try using the different damage profiles and look again. EHP is effective hitpoints, if you have lower EHP and a big resist hole, you are not doing a good job fitting your ship.
If you were hunting ships in Amarr regions, you would fit to resist EM/THERM, and you would deal KIN/EXP, just to hit these resist holes. Other regions with other rats would be scaled accordingly of course. ------------------------------------- I like to fly around and shoot stuff. |

Baneken
Gallente Aseveljet
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Posted - 2010.07.24 07:27:00 -
[39]
The same ship may still have 8k armor and 20k EHP or it may also have same 8000 armor and 50k EHP since it's all about resistances and buffer. So what this means is that, when you make x amount of damage per second, a ship with 50k EHP lasts 2,5x longer then a ship with 20k EHP assuming they both have same resistances. It's really no rocket science to figure it out ? 
http://desusig.crumplecorn.com/sigs.html |

Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
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Posted - 2010.07.24 13:26:00 -
[40]
Ok you guys are trolls or have completley missed my point.
The G-vexor is gank proof in high sec. I have proven this with math. I have also proven that EHP is not as good as resist even though some of EHP is resist.
If you can't understand how my example proves my point then do not bother posting.
Mitigation > absorbtion
every day of the week. "My name is legion, for we are many" |
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Zilberfrid
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Posted - 2010.07.24 14:14:00 -
[41]
If you are unable to use EFT, or do not understand what numbers mean, try not to school people, I can stand you being ripped to ribbons, but people use this forum to help them gain knowledge, and this is false. If you think that 1000 raw hp and 200 raw dps regen with 80% resist is better than 2000 raw hp with 400raw dps regen and 50% resist., you should try elementary calculus. Saying that a singular high resist is better than an omni resist in resistance to ganking it is even more folly, as if people first gently ask you how you would like to be shot before unloading their bullets upon your hull, if they do look onto your fitting, they would sooner load that which would hurt you the most. You posted a dual tank setup (probably), without spectacularely high resists, and not a really high EHP number. If you like that, try a Proteus, it would get you a lot better tank, and it still can get shot. Furthermore, EHP matters a lot more then regen, and likewise alpha is king in ganking, the dps regenerated in the time it takes for concord to show up. Look at the time between volleys of a tempest, the DPS isn't great, but it's the first shots that would kill you, and they are always under concord reaction time. For a G vex, expect about 10 tempests converging within a 20 seconds, and 10 more every 30 seconds, you can't take that kind of alpha.
The only place where it would matter is when you are remote repped, but most gankers won't rep you, surprisingly enough.
If you think a guardian vex is not gankable, buy one and boast about it in local Jita. ------------------------------------- I like to fly around and shoot stuff. |

Tippia
Sunshine and Lollipops
|
Posted - 2010.07.24 14:15:00 -
[42]
Originally by: Xenuria The G-vexor is gank proof in high sec. I have proven this with math.
Lol no.
Quote: I have also proven that EHP is not as good as resist even though some of EHP is resist.
Lol no.
Quote: Mitigation > absorbtion
Lol no.
All you've proven is that you don't understand what "EHP" stands for.  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
|
Posted - 2010.07.25 17:48:00 -
[43]
Edited by: Xenuria on 25/07/2010 17:54:58 Edited by: Xenuria on 25/07/2010 17:50:13
Originally by: Tippia
Originally by: Xenuria The G-vexor is gank proof in high sec. I have proven this with math.
Lol no.
Quote: I have also proven that EHP is not as good as resist even though some of EHP is resist.
Lol no.
Quote: Mitigation > absorbtion
Lol no.
All you've proven is that you don't understand what "EHP" stands for. 
Ok I am going to ask you right now to stop trolling.
I have given many examples of how this works and even went on webcam and showed hot it works in eve fitting tool.
I am going to make yet another attempt to simplify this for you.
You have two ships, 1 red and 1 blue.
Blue ship has 10k EHP and 75% resist to all forms of damage. Red ship has 20k EHP and has no resists to anything.
The green ship will represent the attacker in high sec empire space. The green ship for the sake of this example does 1k damage per second (dps). Keeping in mind that dps is an Average of damage per second over X amount of time, consider the following.
The green ship attacks the blue ship with 1k dps and the damage type is irrelevant because all the resist on the blue ship are 75%. The blue ship will only take 25% of the 1k damage each and every time. So the blue ship will take 250 damage and the repair modual will repair at least 468 damage per cycle (not taking repair boosting skills into account).
Now if the Green ship attack the red ship with 1k dps, the red ship will take 1000 damage per second because it has no resist to any forms of damage. This means that even with 2 reppers repairing at 468 each for a total of 936, the red ship will eventually die because the tank can not hold the dps for any extended period of time.
So the blue ship with LOWER EHP will last and survive longer then the ship with HIGHER EHP. If you understand the example and still do not believe me then open eve fitting tool and try it out yourself. If you do not believe your own eyes then I am afraid I simply cannot help you.
Edit: I forgot to mention that ALL ships mentioned in this example are identical to legitimate fits that can be made with EFT (eve fitting tool). "My name is legion, for we are many" |

Tippia
Sunshine and Lollipops
|
Posted - 2010.07.25 18:06:00 -
[44]
Originally by: Xenuria Ok I am going to ask you right now to stop trolling.
It would be nice if you did, yes.
Quote: I have given many examples of how this works and even went on webcam and showed hot it works in eve fitting tool.
No, you've shown that you don't understand what EHP means.
Quote: You have two ships, 1 red and 1 blue.
Blue ship has 10k EHP and 75% resist to all forms of damage. Red ship has 20k EHP and has no resists to anything.
The green ship will represent the attacker in high sec empire space. The green ship for the sake of this example does 1k damage per second (dps). Keeping in mind that dps is an Average of damage per second over X amount of time, consider the following.
The green ship attacks the blue ship with 1k dps and the damage type is irrelevant because all the resist on the blue ship are 75%. The blue ship will only take 25% of the 1k damage each and every time.
àand will die after 20s ù that's the very definition of EHP: 20s + 1,000 damage = 20,000 damage delivered = 0 EHP left = kaboom.
Quote: Now if the Green ship attack the red ship with 1k dps, the red ship will take 1000 damage per second because it has no resist to any forms of damage.
àand will thus survive for 50 seconds ù 30s more than the 20k EHP ship.
Quote: So the blue ship will take 250 damage and the repair modual will repair at least 468 damage per cycle (not taking repair boosting skills into account).
àbut as soon as you add that repper, you are no longer making an EHP comparison. You're making a effective rep argument, which is completely unrelated. If you want to discuss EHP, you need to discuss EHP, not something else.
If you want to discuss the virtues of rep rate, you also need to stop thinking about it in terms of "per second", and rather consider what happens with volley damage, repair bursts, and volley and repair delays.
In your scenario, what will happen is that the Guardian-vexor will be hit with 2× 10k volleys and explode (or 4× 5k volleys, if you like ù there's plenty time for that as well). It will not have time to activate its reps. It will just insta-die. The 50k EHP ship on the other hand, will be hit by the same volleys, still be alive, and then laugh as CONCORD comes to mop up the nasty ebil miscreants. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
|
Posted - 2010.07.25 18:07:00 -
[45]
Originally by: Tippia
Originally by: Xenuria Ok I am going to ask you right now to stop trolling.
It would be nice if you did, yes.
Quote: I have given many examples of how this works and even went on webcam and showed hot it works in eve fitting tool.
No, you've shown that you don't understand what EHP means.
Quote: You have two ships, 1 red and 1 blue.
Blue ship has 10k EHP and 75% resist to all forms of damage. Red ship has 20k EHP and has no resists to anything.
The green ship will represent the attacker in high sec empire space. The green ship for the sake of this example does 1k damage per second (dps). Keeping in mind that dps is an Average of damage per second over X amount of time, consider the following.
The green ship attacks the blue ship with 1k dps and the damage type is irrelevant because all the resist on the blue ship are 75%. The blue ship will only take 25% of the 1k damage each and every time.
àand will die after 20s ù that's the very definition of EHP: 20s + 1,000 damage = 20,000 damage delivered = 0 EHP left = kaboom.
Quote: Now if the Green ship attack the red ship with 1k dps, the red ship will take 1000 damage per second because it has no resist to any forms of damage.
àand will thus survive for 50 seconds ù 30s more than the 20k EHP ship.
Quote: So the blue ship will take 250 damage and the repair modual will repair at least 468 damage per cycle (not taking repair boosting skills into account).
àbut as soon as you add that repper, you are no longer making an EHP comparison. You're making a effective rep argument, which is completely unrelated. If you want to discuss EHP, you need to discuss EHP, not something else.
If you want to discuss the virtues of rep rate, you also need to stop thinking about it in terms of "per second", and rather consider what happens with volley damage, repair bursts, and volley and repair delays.
In your scenario, what will happen is that the Guardian-vexor will be hit with 2+ 10k volleys and explode (or 4+ 5k volleys, if you like ù there's plenty time for that as well). It will not have time to activate its reps. It will just insta-die. The 50k EHP ship on the other hand, will be hit by the same volleys, still be alive, and then laugh as CONCORD comes to mop up the nasty ebil miscreants.
Please stop trolling my thread. "My name is legion, for we are many" |

Tippia
Sunshine and Lollipops
|
Posted - 2010.07.25 18:10:00 -
[46]
Edited by: Tippia on 25/07/2010 18:12:20
Originally by: Xenuria Please stop trolling my thread.
Explaining why you're wrong ≠ trolling.
Accept it, your silly ship dies instantly.
That said, I didn't notice you had departed from your previous figures and started using fantasy numbers:
Blue ship dies in 1 10k volley; Red ships survives the volley and starts looting/salvaging the attacker's wreck. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
|
Posted - 2010.07.25 18:23:00 -
[47]
Edited by: Xenuria on 25/07/2010 18:24:59
Originally by: Tippia Edited by: Tippia on 25/07/2010 18:12:20
Originally by: Xenuria Please stop trolling my thread.
Explaining why you're wrong ≠ trolling.
Accept it, your silly ship dies instantly.
That said, I didn't notice you had departed from your previous figures and started using fantasy numbers:
Blue ship dies in 1 10k volley; Red ships survives the volley and starts looting/salvaging the attacker's wreck.
You need to understand that not a single gun in the entire game has an instant cycle time. Even with all skills at level 5 you will still have down time in the volly or dps. It's obvious your trolling because your mentioning a ship with 50k EHP when none of the ships in my recent example have that much EHP.
Then you critisise me for including Repers in my explanation when you know its part of the original gank proof fit I made in the first place. Instead of trying to argue the math or point out a inaccuracy you are attacking my argument by basically saying "you can't do that thats cheating"
If you do not approve of me using a repair unit in my example then you should have avoided this thread after you read the first post. Instead you remain here trying to cancel out my argument with bull#$@@ values and variables that you have not bothered to back up or justify. Your trying to apply situational conditions to a very sterile hypothetical scenario. You can't use the vacuum of my example and then just add your own variables and in the same sentence chastise me for using repair mods.
Please just accept that you made a common mistake and move the hell on.
edit: also I can tell your trolling because no high sec ship in the game can do 10k damage againt a 75% resist ship in a single second. Oh and before you go and make a smart comment, titans can't go in high sec. "My name is legion, for we are many" |

Zilberfrid
|
Posted - 2010.07.25 18:48:00 -
[48]
If you have 10k ehp in a ship, with 75% resists it would mean that you only have 2500 real hp, so the ships would only need to do 10k damage. Nothing a gank mael cannot do, even alone. (1400's RF fusion deal 11620, which will hit right in your armor resist hole, not counting 950 drone volley damage).
------------------------------------- I like to fly around and shoot stuff. |

Tippia
Sunshine and Lollipops
|
Posted - 2010.07.25 18:52:00 -
[49]
Originally by: Xenuria You need to understand that not a single gun in the entire game has an instant cycle time.
And you need to understand that neither do reppers.
Quote: Even with all skills at level 5 you will still have down time in the volly or dps.
Doesn't matter if one volley is all you need, or, for that matter, if you can get all volleys in before your repper kicks in.
Quote: It's obvious your trolling because your mentioning a ship with 50k EHP when none of the ships in my recent example have that much EHP.
You mean apart from the one in post #28: Originally by: Xenuria So in reality a ship with 50k EHP and no resist is not as good as a ship with 20K EHP and loads of resists.
Please keep up with what you're saying. You knowà that post?
Quote: Then you critisise me for including Repers in my explanation when you know its part of the original gank proof fit I made in the first place. Instead of trying to argue the math or point out a inaccuracy you are attacking my argument by basically saying "you can't do that thats cheating"
No, I'm saying that you don't understand how reppers work.
Let's take your 20k EHP GV with a 468 HP/cycle repper and apply 1k DPS to it. What happens?
Well, for one, it takes 9s before that repper kicks in, but you know this and activate it early. At the resists you quoted, it takes ~6s to chew through the shield. Your repper is still cycling, but hasn't finished. In the next three seconds, the nasty ebil enemy delivers roughly 1k damage to your armour because of your high resists, and your repper finally kicks in giving you back about half of that. About 8s later, you run out of armourà your repper is still cycling. The enemy starts to eat into your hull (but we assume you have a DC), at a rate of ~400 damage per second. 18s into your fight, your repper kicks in for the second time and hands you back 468 armour HP. Yay!à however, the ebil enemy gnaws away at those and they are gone in two seconds ù then he goes back to chewing hull. Some 5-6 seconds later, just before your third rep cycle finishes, your hull is gone. Ship goes *pop*.
All in all, since were smart and activated early, you got off two full rep cycles, adding 936 raw HP (just under 4k EHP) to your ship. In total, your ship therefore had some 25k EHP, and consequently, it took 25s for a 1k DPS ship to kill you.
Meanwhile, that 50k EHP ship that you never mentioned except for the times you did, still sits there. In the same scenario, he, too, has lost 25k EHP, but he has another 25k that might keep him alive for long enough. He has 25 more seconds to live if that nasty ebil person keeps firing the way he does.
Quote: also I can tell your trolling because no high sec ship in the game can do 10k damage againt a 75% resist ship in a single second.
Again, your confusion stems from the fact that you don't understand what "EHP" is. It's HP, modified by resists. There are a few ships that will happily deliver a 10k volley. If your ship as 20k EHP, that volley has ù by the very definition of EHP ù shaved off half of that. In real numbers, the volley only did 2500 damage due to your resists, but on the other hand, in raw numbers, your ship only has 5000 hit points, and those 2500 points of resisted damage have the same exact effect: they've shaved off half of your HP. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
|
Posted - 2010.07.25 18:54:00 -
[50]
Originally by: Zilberfrid If you have 10k ehp in a ship, with 75% resists it would mean that you only have 2500 real hp, so the ships would only need to do 10k damage. Nothing a gank mael cannot do, even alone. (1400's RF fusion deal 11620, which will hit right in your armor resist hole, not counting 950 drone volley damage).
I see what your saying but your basing this on the assumption that the formula for EHP works in your favor. I have yet to see CCP or anybody break it down and show the full equation. There is no armor resist hole, with my specific build all the armor resist are at least 75%. The same for the shield resists. Also keep in mind DC 2 adds 60% resist to all hull damage.
I did not take drones into consideration and I probably will at a later date but for simplicity sake I keept is basic. "My name is legion, for we are many" |
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.07.25 19:03:00 -
[51]
Edited by: Tippia on 25/07/2010 19:05:22
Originally by: Xenuria I see what your saying but your basing this on the assumption that the formula for EHP works in your favor. I have yet to see CCP or anybody break it down and show the full equation.
Eh, it's no equation, just basic math:
If you have x HP and y resists, that means you have x/(1-y) EHP.
Quote: There is no armor resist hole, with my specific build all the armor resist are at least 75%. The same for the shield resists. Also keep in mind DC 2 adds 60% resist to all hull damage.
With the build in the OP, you have a huge explosive hole on armour (the thing you're trying to tank with)à
Quote: Also @ tipia I am just going to ignore you at this point. I tried my best to be paitent with you and explain things but its become obvious your not even reading what I say and are just trying to flame and start drama.
If you don't want to understand what you're getting wrong, then you will never learn. That's entirely your problem and your loss. Suffice to say, no-one here agrees with you because everyone understands this except you.
The fact remains: if you claim that your ship have 20k EHP, then by very definition, two 10k (raw) damage volleys will destroy that ship. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Zilberfrid
|
Posted - 2010.07.25 19:18:00 -
[52]
Originally by: Xenuria
The relevent states are as follows.
Shield resistence 56.3 65 73.8 78.1 Armor Resistence 73.6 71 60.4 52.5
effective HP is just under 15k, I said it would be 15k but I was guestimating. its actually 14788. It is Cap stable and this is all without rigs and only 1 medium slot taken.
This fit has a gaping explosive resist hole, only 1 t1 hardener I think. Come to think of it, it seems you just slapped on all types of hardener once.
You can manually calculate you EHP per damage type: take the raw shield and divide it by the resist%, multiply by 100, do the same for armor and hull. Then keep in mind that with multiple damage types, you might get the raw end of a deal, for instance if the incoming damage is 50% kin and 50% therm, and your resists are shield 50% therm 90% kin armor 90% therm 50% kin your EHP versus that weapon is lower than the average of your kin and therm resist. ------------------------------------- I like to fly around and shoot stuff. |

Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
|
Posted - 2010.07.25 22:47:00 -
[53]
Originally by: Zilberfrid
Originally by: Xenuria
The relevent states are as follows.
Shield resistence 56.3 65 73.8 78.1 Armor Resistence 73.6 71 60.4 52.5
effective HP is just under 15k, I said it would be 15k but I was guestimating. its actually 14788. It is Cap stable and this is all without rigs and only 1 medium slot taken.
This fit has a gaping explosive resist hole, only 1 t1 hardener I think. Come to think of it, it seems you just slapped on all types of hardener once.
You can manually calculate you EHP per damage type: take the raw shield and divide it by the resist%, multiply by 100, do the same for armor and hull. Then keep in mind that with multiple damage types, you might get the raw end of a deal, for instance if the incoming damage is 50% kin and 50% therm, and your resists are shield 50% therm 90% kin armor 90% therm 50% kin your EHP versus that weapon is lower than the average of your kin and therm resist.
That resist build is from useing the best faction fits in the game for each slot or role. The resist hole is compensated for by the inverse in the next layer. There are no T1 fits on the ship.
Other then that you make a good point. I built that on the fly because I was trying to show some newer players how to fit a gank resist cruiser. I am sure if I played around with it more I could get better resist. "My name is legion, for we are many" |

Tippia
Sunshine and Lollipops
|
Posted - 2010.07.25 23:07:00 -
[54]
Originally by: Xenuria I built that on the fly because I was trying to show some newer players how to fit a gank resist cruiser. I am sure if I played around with it more I could get better resist.
You mean like creating one that doesn't die to two volleys? Yes, it can probably be doneà  ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

TheMahdi
|
Posted - 2010.07.25 23:31:00 -
[55]
Thank you Xenuria, I am going to take out my Guardian-Vexor to do some hi sec exploration now. I was scared of being ganked but with no resist holes, they would need some special kind of damage type to kill me, that makes a lot of sense. I can finally use it properly.
|

Ildryn
X Inc.
|
Posted - 2010.07.27 05:37:00 -
[56]
I though you were a troll at first...gank proof lol.
But now that i see you are defending it!! Now i am laughing at you.
Ganked a dozen officer fit marauders and cnrs and nightmares. Your ship could not possibly have better resists than any of the ships i mentioned. Go back under your bridge and stfu.
|

Zilberfrid
|
Posted - 2010.07.27 06:12:00 -
[57]
Another take on it:
Sacrilege Centum A type EANM x2 1600mm RT DC2 Centum A-type med repper
med aux nano pump 2 med nanobot accelerator 2
72760EHP, lowest resist 81.5% (therm) 634EHP/s rep. 811 when overloaded
And a few bill cheaper than just the hull for the guardian vexor (which is quite bad at tanking in my opinion). ------------------------------------- I like to fly around and shoot stuff. |

Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2010.07.27 11:35:00 -
[58]
I'm surprised people are still arguing with this blatant terrible troll.
Signature locked for inappropriate image. Zymurgist |

Exaron
|
Posted - 2010.07.27 12:28:00 -
[59]
Edited by: Exaron on 27/07/2010 12:27:57 meh
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Valoric Liao
Gallente Ethos Mining and Logistics
|
Posted - 2010.07.27 17:13:00 -
[60]
I guess no one in Ships and Modules has ever heard of Hydra Reloaded?
Let's see:
*Poster is from an alliance known for their forum ****s and giigles: Check *A ship no one here will even own, let alone take out of the hanger: Check *An epicly bad fit, posted just as Hulkageddon was ending, when thousands of carebears are still butthurt over being ganked: Check. *I mean, comically bad fit: 1 mid slot, no rigs...
Xenuria, when I first read this I would have given you a 1/10 but I got bored and left without posting. Now, I give you 8/10 for keeping it up so long and convincing all these poor fools. ________________________________________ Eve For Fun! - July 21st: I'm getting my ass handed to me. Handily. |
|

oroum
|
Posted - 2010.07.28 18:13:00 -
[61]
how about you let someone gank you in your non-exsitant g-Vexor with epic EHP and gank proof fitting and see how much damage you took.
i think that would be a good way of deciding who is right or wrong =)
|

Menellaix
The Arrow Project Morsus Mihi
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Posted - 2010.07.28 19:03:00 -
[62]
trollBaitThread.PostCount++;
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Creepy Goat
Collateral. HYDRA RELOADED
|
Posted - 2010.07.29 13:33:00 -
[63]
Originally by: Valoric Liao I guess no one in Ships and Modules has ever heard of Hydra Reloaded?
Let's see:
*Poster is from an alliance known for their forum ****s and giigles: Check *A ship no one here will even own, let alone take out of the hanger: Check *An epicly bad fit, posted just as Hulkageddon was ending, when thousands of carebears are still butthurt over being ganked: Check. *I mean, comically bad fit: 1 mid slot, no rigs...
Xenuria, when I first read this I would have given you a 1/10 but I got bored and left without posting. Now, I give you 8/10 for keeping it up so long and convincing all these poor fools.
As much as I would love this to be true, unfortunately for everyone in Alliance Chat Xenuria is actually this stupid.
|

Aesynil
Caldari The Unit...
|
Posted - 2010.07.30 09:23:00 -
[64]
I say if it makes it to page 4 with honest debate still going on, it qualifies for a 10/10. Otherwise...Meh.
The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |

Fumitsugu
|
Posted - 2010.07.30 09:42:00 -
[65]
Originally by: Xenuria
I even tried showing them on webcam how to use EFT and do it right.
This is my favourite bit 
|

Xenuria
Gallente Marcabian 5th Invasion Fleet HYDRA RELOADED
|
Posted - 2010.07.31 23:43:00 -
[66]
Edited by: Xenuria on 31/07/2010 23:43:23 Call me a troll all you want.
EHP is a flat numbers and resistence is a situational number. If you have taken logic 101 then you would know that it is not possible for accurate addition of flat and situational numbers or variables.
If there was an EHP read out for every possible damage type encounter THEN it would be accurate. But then you would remove the point of resist being variable.
The game cannot see the future and know what resists will even be relevant in calculating your final hp value. To assume that there are magic purple unicorn hamster spinning on bismuth coated wheels, that deduce through their infinite wisdom what your ehp should be is stupid.
I am not disputing that EHP is directly effected by resistence. I am however saying that the number the game uses as ehp when a ship has any resist is less accurate as a number plain and simple then the ehp of a ship without any resist.
With that said...
Mitigation of damage a la Resist is safer to bank on then just pure EHP because once you add resist to the equation ehp is not a rational number. If you still disagree with me then I ask that you go to wikipedia and study logical fallacy and situational and flat numbers/variables you might learn something. |

Dian Rasd
Posthuman Ascension Project
|
Posted - 2010.08.01 00:34:00 -
[67]
Originally by: Xenuria
If there was an EHP read out for every possible damage type encounter THEN it would be accurate. But then you would remove the point of resist being variable.
You do know that you can add damage profiles to EFT, right?
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.08.01 01:09:00 -
[68]
Originally by: Xenuria EHP is a flat numbers and resistence is a situational number.
If resists are situational, then so is EHP, since it relies on those resists.
Quote: If there was an EHP read out for every possible damage type encounter THEN it would be accurate.
Funnily enough, there is!
Quote: I am however saying that the number the game uses as ehp when a ship has any resist is less accurate as a number plain and simple then the ehp of a ship without any resist.
Just so you know, the in-game fitting screen doesn't actually show you EHP in the sense people normally use the term.
Quote: Mitigation of damage a la Resist is safer to bank on then just pure EHP because once you add resist to the equation ehp is not a rational number.
There is no such thing as "pure EHP" ù it's a situational number that depends on your resists, and which takes mitigation into account. If you want to look something up, try finding a description of how 20k > 50k. At least then you'd have some kind of argumentà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Xenuria
Gallente Marcabian 5th Invasion Fleet
|
Posted - 2010.08.07 19:17:00 -
[69]
Q: What is Effective hitpoints and why this value differs from effective hp shown in ingame fitting screen?
A: Effective hitpoints is an amount of damage required to break through given shield, armor and structure buffers with their respecive resistances. By default EFT uses average resistance while ingame effective hps calculated using lowest resistance.
This is from the EFT FAQ...
If you don't believe me or what you read on CCP wiki then maybe you will believe the almighty EFT FAQ which I have just linked.
Useing a similer build my Myrm can tank indefinably a navy thron shooting at me with 6 second cycles.
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.08.07 20:02:00 -
[70]
Edited by: Tippia on 07/08/2010 20:03:56
Originally by: Xenuria This is from the EFT FAQ...
So you understand, then, why you're wrong?
Quote: Useing a similer build my Myrm can tank indefinably a navy thron shooting at me with 6 second cycles.
Your point being? Yes, the Myrm can put up a nice DPS tank. It doesn't make it gank-proof, for the same reason your fantasy GVexor isn't gank proof. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Rakshan
Gallente Navy of Xoc Wildly Inappropriate.
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Posted - 2010.08.08 01:25:00 -
[71]
zomg...im laughing sooo hard right now...my supervisor is looking at me funny XD..wtf is this bull..you could gank that **** with a damn frigate! BAHAHAHAHAHAHA!!!! Life is Pain.....Get over it!!!! |
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