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Thread Statistics | Show CCP posts - 4 post(s) |
ShadowMaster
Gallente
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Posted - 2010.07.20 23:31:00 -
[1]
Edited by: ShadowMaster on 20/07/2010 23:33:19
Taken from the CCP Facebook page:
Quote: Anti-lag testing using the ôthin clientö: A fleet of Maelstroms using utmost irony (civilian lasers) as a means to take down an Amarr titan
Linkage
Sorry if this was posted already, I have not seen it posted and am at work right now so can not look around a whole lot.
Quote: Since it's a bit hard to count in an image that size, that's 2000 civ laz0rz from 250 Maelstroms. Next time the Amarr pilot should probably bring some friends to the fight.
Quote: For clarity, the thin clients are what's running the 250 Maelstroms - on one, very beefy, machine. The screenshot was taken on my regular ol' workstation, which had a lot of stuff going on it. Plus, I couldn't bring myself to turn gun effects off for obvious reasons. Tomorrow's task: 5 drones per Maelstrom. Moar pewpew!
Quote: Maksym - that's exactly the problem I'm going after with this setup. Once I can reliably reproduce it in the lab, a fix is likely to follow.
Gene - Very uncommon, obviously. From a bugfixing point of view though, generally what a developer wants is the simplest reproduction possible, so you have a small set of starting points for investigation. In other words, more complexity will be added until the bugs show up, then we fix 'em.
Quote: Jules - I'm testing the server with this. It's 9FPS 'cause I couldn't bring myself to turn the laser effects off and my workstation isn't super-beasty. It was 1 PC running 250 clients, and they managed just fine; the thin client is an amazing piece of tech!
Quote: Shawn - The first successful test today was with 250 noob ships. Not as impressive looking as the Maelstroms, as 8 lasers per ship is better than 1. Smartbombing them all was highly entertaining, however.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.07.20 23:35:00 -
[2]
Originally by: ShadowMaster Smartbombing them all was highly entertaining, however.
Indeed.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |
Genya Arikaido
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Posted - 2010.07.20 23:37:00 -
[3]
I want a thin client so I can dink around with EVE stuff offline.
Originally by: CCP Tuxford my bad.
Rest assured I'm being ridiculed by my co-workers.
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Felix Esperium
Lysergic Distortions Research and Development
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Posted - 2010.07.21 00:04:00 -
[4]
250 clients on 1 pc...
Macros and RMT farmers rejoice!
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Primarry
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Posted - 2010.07.21 00:33:00 -
[5]
Whats the point in testing on a non standard client? surely that takes away any real world application of the issue?
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.07.21 00:34:00 -
[6]
Looks cool... Let's just hope that the bug resides server side and is not a networking problem of some kind, otherwise the thin client won't help since I guess it'll be run locally...
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Julienne Poirier
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Posted - 2010.07.21 00:36:00 -
[7]
is this the realistic fleet battle testing AI?
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Celestine Santora
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Posted - 2010.07.21 00:37:00 -
[8]
Originally by: Primarry Whats the point in testing on a non standard client? surely that takes away any real world application of the issue?
Uh because they're hunting server side lag?
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SurrenderMonkey
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Posted - 2010.07.21 00:37:00 -
[9]
Originally by: Primarry Whats the point in testing on a non standard client? surely that takes away any real world application of the issue?
In some contexts it would. If the goal is to simply stress the server by flooding it with "normalish" traffic, however, this works fine.
I would imagine that the guts of the client are mostly the same with regard to networking and I/O. What it's lacking are probably the heavy-duty client side functions, like a GUI (or graphics at all, for that matter), which allows them to run a lot of clients on one machine. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
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CCP Veritas
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Posted - 2010.07.21 00:43:00 -
[10]
Originally by: Gecko O'Bac Looks cool... Let's just hope that the bug resides server side and is not a networking problem of some kind, otherwise the thin client won't help since I guess it'll be run locally...
I'd be okay with that outcome. Often knowing what a problem isn't is just as valuable as knowing what it is.
For instance, the test pictured showed us that 2000 civvy lasers isn't enough by itself to cause module lag. Now we'll add things in until module lag does show up, and we'll be much more informed as to the why of it. We'll also then have a reproducible situation that we can test solutions against quickly.
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CCP Veritas
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Posted - 2010.07.21 00:44:00 -
[11]
Originally by: SurrenderMonkey I would imagine that the guts of the client are mostly the same with regard to networking and I/O. What it's lacking are probably the heavy-duty client side functions, like a GUI (or graphics at all, for that matter), which allows them to run a lot of clients on one machine.
You hit the nail on the head.
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Yuki Kulotsuki
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Posted - 2010.07.21 01:36:00 -
[12]
I approve of this.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Barkaial Starfinder
Minmatar The Kairos Syndicate
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Posted - 2010.07.21 01:39:00 -
[13]
local is full of <insert country> isk farmers! [/joke]
What is next on the list of things to add on the tests?
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SlayerOfArgus
Gallente Hermes Enterprises
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Posted - 2010.07.21 02:15:00 -
[14]
Is this available for us to download as of yet?
If not is there a time frame as to when this "thin client" will be given to the public?
When this test was conducted, was the node reinforced?
So far I'm impressed though very good job. Will there be a dev blog in the near future about this?
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Vaal Erit
Science and Trade Institute
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Posted - 2010.07.21 02:26:00 -
[15]
Hate to break it to you but you are not getting the thin client or any other CCP in-house developmental tools. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |
Jade Kitana
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Posted - 2010.07.21 03:07:00 -
[16]
Originally by: CCP Veritas
Originally by: SurrenderMonkey I would imagine that the guts of the client are mostly the same with regard to networking and I/O. What it's lacking are probably the heavy-duty client side functions, like a GUI (or graphics at all, for that matter), which allows them to run a lot of clients on one machine.
You hit the nail on the head.
Originally by: SlayerOfArgus Is this available for us to download as of yet?
If not is there a time frame as to when this "thin client" will be given to the public?
Why would you want it?
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Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
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Posted - 2010.07.21 06:32:00 -
[17]
Originally by: Jade Kitana
Originally by: CCP Veritas
Originally by: SurrenderMonkey I would imagine that the guts of the client are mostly the same with regard to networking and I/O. What it's lacking are probably the heavy-duty client side functions, like a GUI (or graphics at all, for that matter), which allows them to run a lot of clients on one machine.
You hit the nail on the head.
Originally by: SlayerOfArgus Is this available for us to download as of yet?
If not is there a time frame as to when this "thin client" will be given to the public?
Why would you want it?
It could run on my iPad. Instead of a 3d representation, a UI overlay and symbolic gameplay can be substituted for the full Eve experience. Kind've a cool concept.
Or - it can be converted to a companion client, that keeps track of everyone in your fleet, or a whole army of fleets, their location, etc. Idunno, it's late and I'm rambling
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Nareg Maxence
Gallente
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Posted - 2010.07.21 07:39:00 -
[18]
It's a dev tool. You will never get your hands on it.
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Ban Doga
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Posted - 2010.07.21 07:43:00 -
[19]
Originally by: Jim Luc
Originally by: Jade Kitana
Originally by: CCP Veritas
Originally by: SurrenderMonkey I would imagine that the guts of the client are mostly the same with regard to networking and I/O. What it's lacking are probably the heavy-duty client side functions, like a GUI (or graphics at all, for that matter), which allows them to run a lot of clients on one machine.
You hit the nail on the head.
Originally by: SlayerOfArgus Is this available for us to download as of yet?
If not is there a time frame as to when this "thin client" will be given to the public?
Why would you want it?
It could run on my iPad. Instead of a 3d representation, a UI overlay and symbolic gameplay can be substituted for the full Eve experience. Kind've a cool concept.
Or - it can be converted to a companion client, that keeps track of everyone in your fleet, or a whole army of fleets, their location, etc. Idunno, it's late and I'm rambling
Yeah, EVE definitely needs more macros...
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Dragon Greg
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Posted - 2010.07.21 09:13:00 -
[20]
Originally by: CCP Veritas
Originally by: SurrenderMonkey I would imagine that the guts of the client are mostly the same with regard to networking and I/O. What it's lacking are probably the heavy-duty client side functions, like a GUI (or graphics at all, for that matter), which allows them to run a lot of clients on one machine.
You hit the nail on the head.
Sounds like the perfect Fleet Warfare client.
Clusterf*ck: An orgy, as implemented by CCP. :-)
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.07.21 10:07:00 -
[21]
Originally by: CCP Veritas I'd be okay with that outcome. Often knowing what a problem isn't is just as valuable as knowing what it is.
True that... But a networking problem may prove itself to be much more difficult to pin down and correct...
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.07.21 11:46:00 -
[22]
Originally by: Vaal Erit Hate to break it to you but you are not getting the thin client or any other CCP in-house developmental tools.
Booo ! And I wanted to get somebody to code a fully functional text-mode-only interface for EVE, boo
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.07.21 12:00:00 -
[23]
Originally by: Akita T
Originally by: Vaal Erit Hate to break it to you but you are not getting the thin client or any other CCP in-house developmental tools.
Booo ! And I wanted to get somebody to code a fully functional text-mode-only interface for EVE, boo
Mandatory console-mode EVE linkage. And as far as thin client goes, my guess it's just a normal client started in console mode with a script, or an extension of the built in tools the client previously had.
But regardless, yes me too would like a thin client, would make it easier on my laptop
Win a Freki for 10M |
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Othran
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.07.21 12:05:00 -
[24]
I've been wondering about the effect of jumping in a load of people each of whom probably have hundreds/thousands of bookmarks to sort/check/load for system is having. Sounds like that'll be fairly easy to check now - sounds like a decent load simulator.
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Wacktopia
Dark Side Of The Womb Focused Intentions
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Posted - 2010.07.21 12:07:00 -
[25]
Edited by: Wacktopia on 21/07/2010 12:08:53
Originally by: Akita T
Originally by: Vaal Erit Hate to break it to you but you are not getting the thin client or any other CCP in-house developmental tools.
Booo ! And I wanted to get somebody to code a fully functional text-mode-only interface for EVE, boo
Yeah that would be sweet...
> look -planets You can see PN-432 - Planet 1 Gas PN-53V - Planet 2 Gas > align -PN-53V > warp -PN-53V Aligning . . . . Warping . . . . Dropping out of warp > look -ships You can see... SN-314 - Arbitrator - 23km - 100ms(v) - 12ms(t) SN-P31 - Vagabond - 23km - 3202ms(v) - 232ms(t) > lock -SM-314 Identifier not present > lock -SN-314 Acquiring lock (3.321s) > orbit -SN-314 -r:20000 Notify: Locked SN-314 > speed -max Notify: SN-314 is agressing you Notify: SN-314 is warp scrambling you > mod -activate l1,h1-5,m3,m2 > look -ships You can see... SN-314 - Arbitrator - 20km - 240ms(v) - 120ms(t) [SCRAM] Notify: SN-314 Pulse Laser hits you doing 432 damage Notify: Your group of 220mm Autocannon hits SN-314 doing 352 damage > status -Shield: 95% -Armor: 100% -Struture: 100% -Capacitor: 56% -You are warp scrambled (2)
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Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.07.21 12:13:00 -
[26]
Originally by: Othran I've been wondering about the effect of jumping in a load of people each of whom probably have hundreds/thousands of bookmarks to sort/check/load for system is having. Sounds like that'll be fairly easy to check now - sounds like a decent load simulator.
Yeah, it all comes down to stuff like that I guess; bookmarks, personal and corp standings checks for everyone in system, 100's of different ship set-up/skill combinations loading, bio's, etc. *shivers* I agree with everything Barakkus posts. |
Othran
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.07.21 12:22:00 -
[27]
Originally by: Ran Khanon
Yeah, it all comes down to stuff like that I guess; bookmarks, personal and corp standings checks for everyone in system, 100's of different ship set-up/skill combinations loading, bio's, etc. *shivers*
Yeah I think the Factional Warfare lag last year had something to do with standing checks - can't remember really.
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Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.07.21 16:26:00 -
[28]
I can't speak for all 0.0 dwellers
But a client that has NO fluff whatsoever for maximum client performance for fleet fights?
Yes please ------------------------
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Obsidian Hawk
RONA Legion
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Posted - 2010.07.21 17:35:00 -
[29]
CCP Veritas
Does this mean on the next mass test you will have the players vs 250 civilian laser maelstroms?
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CCP Veritas
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Posted - 2010.07.21 18:01:00 -
[30]
Originally by: Obsidian Hawk CCP Veritas
Does this mean on the next mass test you will have the players vs 250 civilian laser maelstroms?
For now, no. There's a lot of routes of investigation we can tackle in the lab with this tool, and adding players to that right now would just confuse things. That said, the mass tests are still very valuable, as any fixes that come from the lab have to be vetted through the player stress of mass tests before I feel comfortable deploying them on TQ. That, of course, is in addition to all the information that QA gets out of them.
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