|Posted - 2010.07.27 21:44:00 -
Perhaps people are used to the more simple games. The trends I've noticed in other games: mission objectives are dummy proof, PvP is almost entirely consensual, progression is guaranteed, other players are non-threatening, etc. Taking a traditional MMO player and dropping him in the EVE universe is much like taking a city person and dropping him in the middle of the woods. They want things to be easy, they don't want to think and they don't want to have to outwit anyone. Never mind that with little risk comes little feeling of accomplishment. They want easy mode, they want instant gratification, and they want existence - not survival which is what EVE is.
Then again, EVE is a game, and, like any game, people want to play it to relax. Coming home from work, you just want to make some ISK by auto-piloting your ship through high-sec systems while enjoying the scenery. The last thing you want to worry about is the possibility of getting blown up while travelling in the supposedly safest lanes in the universe. When bad things do happen, you don't quit EVE because you like the universe that CCP has created. You like the beautiful ship models and the flowing space backgrounds and all the little details that take you out of the real world. You want EVE to be a relaxing haven, so you complain about the stressors on the forums.
That's why so many features are hated in this game, because they run contrary to most other MMOs. With or without realizing it, some people want to make EVE into the generic, mindless MMO.
Complaints about 1 & 2 come from lazy people who want to be safe and secure in a universe that is anything but.
I haven't read much about 3, but I can imagine it's from people who don't like having to research T2 BPCs while there are players out there who don't. Of course, it wasn't that long ago when only the BPO holders could create T2 items. At least there's a system in place now which allows any scientist worth his/her salt to craft a T2 BPC if desired. Those who own a T2 BPO have either been playing a long time or have a lot of money and bought one. My advice - start saving up.
Removing local chat would kill a lot of cloaking complaints - no more psychological "warfare" from AFK cloakers. I always thought of local as a strange contrivance which doesn't really fit the universe. I might be in a cloaked ship, but yet there I am - my name involuntarily placed into a room for everyone to see. Of course, there could still be the option of manually joining the local chat. In the end it would never be as simple as just "removing local". Doing so would change the game on a fundamental level.
I've read some complaints about 5. New players feel outclassed with a huge skill "wall" to climb and with no shortcuts to do so, but we can't very well have six-month titan pilots. Ignore the complaints, make skill training shorter, or give new players an even longer "boost" to training times. To be honest, I feel like most complaints come from new players who see the 4-6 years to get to 100m SP as an almost impossible goal. Maybe all CCP has to do is add a little section to the tutorial which gives new players some perspective. For example, the talking head could say something like, "Don't worry about your skill points. Within a couple months you'll have XXXXXX skill points, which, depending on your chosen career, will allow you to do this..." The tutorial would then give some statistics on what type of mining ship could be flown and how much ore could be mined per hour, or a small clip showing an Interceptor pilot whizzing around a battleship with its scrambler on and little cannons firing. Just something so the new player thinks, "Gee...this isn't that bad, I can still have fun and make money without eleven billionty skill points after all!"
Anyway, just some thoughts and comments. I hope I didn't threaten anyone's perception of how EVE should operate.