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Captain Dorja
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Posted - 2010.07.27 21:56:00 -
[1]
Ok CCP. Here's the deal. Eve Online is the best game I have ever encountered, and apparently several hundred thousands of others form many nations agree with me. Now that we've gotten that out of the way, I just need to mention that at the present Eve is broke. Eve is broken and it's getting more broken. If CCP doesn't stop ignoring the fact that Eve is broken, then Eve will soon die. If CCP was selling something like a car with no brakes, no one would continue to buy it. Lucky for CCP they have made such a great broken game, that even with glaring issues that have been ignored for years, hundreds of thousands of people continue to play for hours on end. New features may get new subscriptions, but fixing old features so they actually work keeps old players. If the veterans of Eve quit this game, then this game stops working.
CCP, instead of working to make new things like PI, Incarna, or Dust 514, how about working on some things that need to be done. If you continue to build on a broken base, the game will just break down farther. The clean up and the fixes will become that much more difficult. The players can't fix server side problems. That is your responsibility. The continued short sighted policy of expanding and never fixing will lead Eve to death. If you (CCP) fixed your creation, people who quit due to the game being broken would come back. People who play in spite of the failings of your company would not quit, and then new features (preferably ones that actually work) would draw in new subscribers.
Pay attention to your player base CCP. Use the CSM. The current players want fixes. The players who haven't yet subscribed will not stick around if they enter a universe of broken features that fail to deliever everything they promise. Recall the Dominion Trailer which featured a massive battle. Massive battles are now nearly impossible because the broken system has not yet been fixed. That has lead all my friends who started playing Eve because of Dominion's awesome trailer to quit, but the veteran players have stuck it out. Take a hint, listen to your players, and fix this game that we all love so much that we sacrifice hundreds of dollars and hundreds of hours a year to play.
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Gray Pawn
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Posted - 2010.07.27 22:07:00 -
[2]
EVE is broken because it is broken? Any specifics? Any suggestions as to how to fix what you think is broken?
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Captain Dorja
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Posted - 2010.07.27 22:31:00 -
[3]
Edited by: Captain Dorja on 27/07/2010 22:31:05 I'm not a software or hardware designer. I don't work for CCP. It isn't my job to fix the problems with this game that have been built into it whether on purpose or accident. That is CCP's job, or at least last time I checked it was the job of the builder to fix their products and not the job of the buyer. CCP knows what is broken and they choose to ignore fixing it and to make new features.
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Misanthra
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Posted - 2010.07.27 23:12:00 -
[4]
Originally by: Gray Pawn EVE is broken because it is broken? Any specifics? Any suggestions as to how to fix what you think is broken?
I'll help op. Persistent thing ccp makes worse is lag...:( has gotten worse progresssively since apocrypha. Even small gangs gets gate lag now. Larger fleet battles, are just painful. Considering null sec and its fleet warfare is eve's end game (and was the focus of the butterfly effect ad campaign so something they were selling), it should get some sttention. Current mechanism ccp has is sisi testing. Hard to get numbers on there. An alliance jsut spent 4 hours reinforcing pos' the night before....sorry ccp we can't make the testing today since we have to now go pop these things as tney come out of reinforce. Also not indicative of the real server imo.
Also several major battles in recent months should have given ccp all the data they needed to analyze and look for fixes. Yet they just choose to ignore or break out the canned response of nothing in the logs. Had the battle from a day or so ago...could have watched the "spatial distortions". End of the SC campaign against NC and the battle of H-W. If needing to find 500+ players in 1 system fighting it out....ccp did not have to look hard....for several days. First people could not fight, then people could not leave en masse.
And there is ofc the red headed step child of eve, AF's. Couldn't get its 4th bonus cause sisi testing had people abusing the system with 10mn AB's. Now, this could be fixed. Just have to modify what they did to kill cruise kestrels. These ships cahnged overnight...some code and voila....can't fit cruise missiles. Why ccp didn't do this with 10mn ab's, nfi.
Still has not fixed the no local trick. And in fact their "fixes" make it worse so all you need to is log after a dc now. Have had many honest friends relog...sometimes 2-3 times to show up in local.
Timers have bugs. Which is really annoying since null sec crews schedule ops around these (both defender and attacker). Cool if ccp wants to add timers to stabilize sov which was the intent of dominion...but these things acting reliably woulkd be a nice feature as well.
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chopper14
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Posted - 2010.07.28 03:19:00 -
[5]
All this time....I thought it was MY computer....
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SUBMISSUS
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Posted - 2010.07.28 09:40:00 -
[6]
Edited by: SUBMISSUS on 28/07/2010 09:41:31 Please give a concrete list of what is broken or why it is broken. I am playing EVE since 2006. If the game had been broken I am that type of player not wasting my time anymore and still had definitely quit. Eventually you waste your dollars and time by playing it wrong.
If you mean lag, this is a special case hard to solve. Lag doesn't mean that EVE is broken. If you expect a lag free EVE, this will probably never happen especially when more player join the game what will happen.
Eventually your critics are right, but the style of your writing is "broken" and annyoing. You are the typical "I am the crabby PAYING customer", knowing nothing about game dev, game technology and last but not least: what it means to rule and handle a fast growing corp like CCP. Organizing employees, building an infrastructure, working out concepts, solving technical problems, dealing with petitions of thousand of players, paying the rent, salaries and and and ... behind the curtains it's a damn hard serious and expensive business. And you can get sure that there is passion for their product they live for and from.
And finally: noone forces you to play EVE. If you think CCP is failing and EVE is badly broken. Just quit and relax. Just my personal recommendation.
Better is: you post your bugs and list of what is broken to CCP by bug report and stop beeing an arrogant as*hat on the forums. Honestly!
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Captain Dorja
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Posted - 2010.07.28 20:09:00 -
[7]
FIrst off, I don't expect a lag free game. Thing is, crippling lag, as the term implies, means that the game is broken. Secondly, before you tell me that I have a broken style of writing, make sure you're own writing is 100% perfect.
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Lemmy Kravitz
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Posted - 2010.07.29 04:40:00 -
[8]
I think what OGP is saying is that after DUST he would like CCP to take a break from developing new content, and do some hardcore patching. i.e. work on dual monitor support, a butt load of bug fixing, ship rebalancing, etc.. etc.. etc.. Basically put the new expansion on hold polish up what we have now, then get back to making new stuff again.
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Captain Dorja
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Posted - 2010.07.29 11:11:00 -
[9]
Yeah that is exactly what I'm saying. I also wish they weren't making DUST a console game, but that's a seperate issue. Now I'm going to have to get a 360 and grind DUST matches to support my eve toon, or at least that's what it seemed like when I was reading up on the concept. It'd be nice if I could just Eve and DUST on my PC which I got mostly to be able to run Eve better.
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Swatyy
Deus Imperiosus Acies
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Posted - 2010.07.29 12:25:00 -
[10]
As I see it (and a fair portion of the playerbase), the major problems with Eve are or center around:
1. Lag 2. Blobs 3. Sov Mechanics
My suggestion would be to come up with a strategy to address all three issues at the same time. If I were at the CCP strategy table, I'd propose the following concepts:
A. Current hardware limitations make it difficult to support more than 200 ppl fighting on the same node at once.
B. Small gangs, solo combat is more fun than massive fleet ops and can help draw in new players.
C. Major power blocs are going to limit 1) efforts to promote small-scale combat and 2) efforts to pull new players into null sec.
Specific game modifications could be drawn from these general concepts, just my 2isk.
Swatyy --- Combat Videos: YouTube Latest Video: Pew Pew, Rawr! |
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SemiCharmed
Clans of the Sanctums
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Posted - 2010.07.29 12:42:00 -
[11]
Welcome to EVE.
Things that people say is broken, isn't actually broken, its just they just don't like it.
As some people have said that lag is an issue, CCP can only fix some of that issue to a certain point, its then falls down to the PC, and internet connection the player has.
Though, there are a few issues CCP are neglecting, or are they? --------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |
Pask Ainen
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Posted - 2010.07.29 17:23:00 -
[12]
Lag. Lag neve changes.
Every once and a while CCP upgrades its hardware and software. This leads reduced amount of lag -but!
As hardware improvers, more people come to node and server is as stressed and laggy as before.
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Xorth Adimus
Caldari The Perfect Storm Gentlemen's Club
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Posted - 2010.07.29 20:12:00 -
[13]
Originally by: Swatyy As I see it (and a fair portion of the playerbase), the major problems with Eve are or center around:
1. Lag 2. Blobs 3. Sov Mechanics
My suggestion would be to come up with a strategy to address all three issues at the same time. If I were at the CCP strategy table, I'd propose the following concepts:
A. Current hardware limitations make it difficult to support more than 200 ppl fighting on the same node at once.
B. Small gangs, solo combat is more fun than massive fleet ops and can help draw in new players.
C. Major power blocs are going to limit 1) efforts to promote small-scale combat and 2) efforts to pull new players into null sec.
Specific game modifications could be drawn from these general concepts, just my 2isk.
Swatyy
You are 100% right
I posted an idea on this a year ago where sov is maintained by upgrades placed around a pos (which can be shot at) but fundimently with interaction with planets. What I suggested was that to gain sov you must gain influance over these planets and then work at improving morale on these planets through various means. This influance can then spill over into neighbouring systems at an incrimental level.
These planets can be taxed (producing income reducing morale and influance) as well as upgraded in various ways. These systems then trade with each other and you gain more influance and control over more planets.
However roaming gangs can come in bombard your pos and planet upgrades raid your populace and shoot the NPC transports and run off with all your isk and women smokes.. whatever.
All of which reduces your influance and morale on planets. This moves away from big blobs and in fact discourages it.
It gives more stuff to defend or attack and gives benefits to the attackers and defenders without the need to blob it also removes mindless carebearing. Want to make isk.. go shoot your neighbours up for a bit.. get some kills and isk if you win.. or lose it because you died in a fire to defenders from the other alliance who also went and attacked your space and now the alliance tax has to go up to pay for the short fall of planet tax as all your planets rebel.
In fact blobing will lead to you failing as the key is defending lots of small targets whilst attacking lots of small targets. This wont be easy to make or balance.. but lets face it the game can't handle blob warfare so why force it over and over just to take one system.
If need be you can blob over POS sov upgrades if the other fleet turns up and blobs for a final showdown but dont force it by making it fundamental to the game!
Want to be an AFK empire who blobs.. watch out for pirate s****raiding your space and slowly bleeding you dry!
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Lykouleon
Trust Doesn't Rust Mostly Cookie
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Posted - 2010.07.29 22:59:00 -
[14]
Edited by: Lykouleon on 29/07/2010 22:58:57 nvm
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
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