Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Syekuda
State Protectorate
|
Posted - 2010.07.29 02:38:00 -
[1]
First and foremost. I was asked to create this post. Please go blame Draco Rosso and Gunnyt31. No pun here lol.
I've read this thread and its a cool story.
Second, I was asked to make a post on why should you join Faction Warfare. Well why should you ?
Here are a couple of reasons why you should:
- No need to look for an hour to get a target, there everywhere in low-sec (high sec sometimes hehe)
- If your lucky, you'll be inside a fleet. Sometimes its over 40 people really easy.
- Scan for fw plex and use them to your advantage (ship limitation inside them)
- You can still play solo in fw and go pvp or do what you want to.
- If you lose a ship you can still go in high-sec and do missions...if thats what you like to do
I'm probably sure I didn't cover all the good points of faction warfare. But there some bad sides too and I wont hide them.
Here they are:
- Internal civil war
- Militia chat unsurpervised
- Wardecs inside militia
- Spies
Spies issues: get over it, they are everywhere. even in 0.0 and in high-sec. Just deal with it and work with them instead. Some poeple know who they are and they try to work against them and sometimes it works.
Internal civil war: From time to time, militia people turn on each other and troll themselves to death.
Wardecs inside militia: This leads us to wardecs. Becaues of internal civil war, they can wardec each other. Popular reasons are "you took my wreck" or a negative status but he's in militia so they shoot each other by accident.
Militia chat unsurpervised:Well that can't be controlled unfortunately cause sometimes I would love to ban people from that chat lol.
Besides those bad sides, its loads of fun because you just get in your ship, get in a fleet and go fight in low sec - No penalty to security status..if you shoot wartargets of course. There's also no attachment to anything or anyone like in a corp sometimes.
Well I know I haven't covered not all aspects cause its way too long so go on, reply, flame, troll if you wish.
--------------------------------------------------
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
ISAAC ASIMOV |
CONCORD4U
Amarr Hedion University
|
Posted - 2010.07.29 08:14:00 -
[2]
I sign all the things Syekuda said, as well the good and the bad things of FW. And please don't forget the epic whining in local.
And I am so happy at least someone thinks the thread I started is a cool story.
|
Sergei Le'Poof
|
Posted - 2010.07.29 08:53:00 -
[3]
Mostly true some comment son your first five points:
1. No need to look for an hour to get a target, there everywhere in low-sec (high sec sometimes hehe)
True enough, although if you decide to go at it solo you are not likely to find other solo targets because all militia are used to camp each other's main entrances to low sec and most (mostly new) fw people are afraid to enter low sec alone.
->To all: STOP shooting fish in a barrel. Let the fish enter the ecosystem grow and multiply, then fish/hunt away.
2. If your lucky, you'll be inside a fleet. Sometimes its over 40 people really easy.
Emphasis should be on the "if you are lucky" bit. There is a lot of elitism going on lately, private cahnnels and the like. Fleets only recruit for the general militia if they can not match up the opponent in numbers in any other way.
3. Scan for fw plex and use them to your advantage (ship limitation inside them)
This used to be very effective and can still be used to some extent. Dramiels, daredevils and cynabals put an end to that sadly. So if you can't/won't fly one these is no longer valid. Can still be very handy to break up fleets though.
4. You can still play solo in fw and go pvp or do what you want to.
That is very true but with the limitations of 1, 2 and 3 above. (and 5 below)
5. If you lose a ship you can still go in high-sec and do missions...if thats what you like to do
For this I would direct interested parties to the militia killboards where if you look for the most expensive kills you will find that there were mission runner ganks in hig sec( there are tricks around navy police).
But then again low sec fw level 4 missions are much more lucrative so the truth is that isk can no longer be an issue.
Having said that FW can be (in very preverse way) quite fun even in its current broken state.
|
Syekuda
State Protectorate
|
Posted - 2010.07.29 14:30:00 -
[4]
Originally by: CONCORD4U
I sign all the things Syekuda said, as well the good and the bad things of FW. And please don't forget the epic whining in local.
And I am so happy at least someone thinks the thread I started is a cool story.
I have to admit that the whinning, smack talk, crying, emo, rage, emo rage quit type of things said in local make faction warfare really interesting and really EPIC
--------------------------------------------------
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
ISAAC ASIMOV |
Hirana Yoshida
Behavioral Affront
|
Posted - 2010.07.29 15:29:00 -
[5]
I'll see your cool story and raise you Hidden Snakes proposal in Assembly Hall, that has the potential to eradicate/severely limit the cons you listed.
Otherwise bang on. No forced Hac/BS/BC crap around here, fly what you like when you like and have fun .. the way any game is to be played!
|
Lady Ayeipsia
|
Posted - 2010.07.29 15:45:00 -
[6]
Just a question.... say I'm in an Industrial Alliance with one or two corps that happen to like PvP. I know you don't have Aliances in factional warfare, but I'm not sure what that means exactly. Does that mean that you can't bring an entire alliance into FW, but you can bring in each corp individually, or in our case, allow one or two corps to join, but let the industrials stay out, or is it only corps can join, that corp cannot be a member of an alliance?
Thanks.
|
Andre Vauban
Gallente Quantum Cats Syndicate
|
Posted - 2010.07.29 16:02:00 -
[7]
Originally by: Lady Ayeipsia Just a question.... say I'm in an Industrial Alliance with one or two corps that happen to like PvP. I know you don't have Aliances in factional warfare, but I'm not sure what that means exactly. Does that mean that you can't bring an entire alliance into FW, but you can bring in each corp individually, or in our case, allow one or two corps to join, but let the industrials stay out, or is it only corps can join, that corp cannot be a member of an alliance?
Thanks.
Individuals can join FW and corps can join FW. Alliances cannot join FW. Corps in Alliances cannot join FW (without leaving the other alliance). FW militias are very similar to an alliance.
|
Syekuda
State Protectorate
|
Posted - 2010.07.29 18:17:00 -
[8]
Originally by: Andre Vauban
Originally by: Lady Ayeipsia Just a question.... say I'm in an Industrial Alliance with one or two corps that happen to like PvP. I know you don't have Aliances in factional warfare, but I'm not sure what that means exactly. Does that mean that you can't bring an entire alliance into FW, but you can bring in each corp individually, or in our case, allow one or two corps to join, but let the industrials stay out, or is it only corps can join, that corp cannot be a member of an alliance?
Thanks.
Individuals can join FW and corps can join FW. Alliances cannot join FW. Corps in Alliances cannot join FW (without leaving the other alliance). FW militias are very similar to an alliance.
But some corps in Gallente and Caldari faction created a kind of alliance. They only use the mechanics they can without being in an alliance. The CDI Pact is one. More info on the link I provided so head there for more info. But the basics are if you get wardeced, every corp in that pact will wardec the wardecee. So he's in for a big surprised when he will see more than 5 corp wardecing him lol. And since were all pvp'ers were not noobs so we know how to protect and attack.
I know the Gallente have one but I don't have any intel on it...same with other factions.
--------------------------------------------------
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
ISAAC ASIMOV |
Jane Vherokior
Minmatar Tribal Liberation Force
|
Posted - 2010.07.29 22:59:00 -
[9]
Great post, thanks! :) Can you recommend a guide on scanning down plex's?
|
Roy Ender
Amarr Draconian Armada
|
Posted - 2010.07.29 23:41:00 -
[10]
Edited by: Roy Ender on 29/07/2010 23:45:48
Join FW! Great FW guide Guide
|
|
Schalac
Caldari Apocalypse Reign
|
Posted - 2010.08.01 01:56:00 -
[11]
You really have no life. SCHALAC HAS SPOKEN |
Rashmika Clavain
Gallente
|
Posted - 2010.08.01 19:07:00 -
[12]
Posting in a RvB recruitment thread... oh wai...
|
Draco Rosso
Caldari Draconian Armada
|
Posted - 2010.08.01 20:04:00 -
[13]
I know there is obscene amount of negativity about faction warfare since its beginning. Faction Warfare works if youÆre willing to work around the various problems. I always been of the opinion Faction Warfare has not been used to its full potential yet. All FW needs is to have more corps and pilots that are willing to live in low sec. Star harassing your CEOs to get you based in low sec and fully experience what FW has to offer. If your CEO doesnÆt budge to your request then find your self another line of employment. : P
------------------------------------------------ Website http://draconianarmada.com/
Recruitment thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1316229
Application center h |
IbanezLaney
Caldari Dingo took my corp name
|
Posted - 2010.08.02 06:35:00 -
[14]
Our corp joined FW a few days ago and it's been a good move. We are all noobs at PvP so we are basically getting blown up and spending lots of isk but the amount of fun we have doing that beats running high sec missions or mining anyday.(then again - the flu is more fun that mining)
Good points so far : You learn the skills/techniques to stay alive in dangerous systems. You won't be scared of low sec after a few days in the Militia and you'll know how to avoid any trouble that appears.
It's also worth joining the Militia for mission runners. The faction LP stores are a license to print isk. CNR's are less than 1/2 the price of a CN LP store. Navy Scorps = 150k lp + stock scorp and chip. Yeah the missions are low sec and so on but once your doing lev4's - you can't lose isk unless you're completely ******ed.
The space frogs usually seem to fly in small enough groups that you can find good, even numbered fights rather quickly.
Bad points so far: You end up ignoring members chat at first as some of them seem to be either overly paranoid or just weak minded softc**ks who wont let people new to PvP fly with them. I expect this will change over time as we get to know other players.
My only big gripe is one of my corp members was kicked from a Militia fleet for having no kills. That FC obviously has no brain, in the future if we see him needing a hand/calling for backup - does he expect our corp to react and help his fleet? Why would we bother helping a person who is stupid enough to tell his own side they are not good enough to fly with him?
To sum it up: If it were based on personalities and/or pvp ability I think I prefer the evil space frogs over my own side - but FW is fun anyhow and I recommend it for anyone who is getting bored with eve.
|
CONCORD4U
Amarr Hedion University
|
Posted - 2010.08.02 07:03:00 -
[15]
Originally by: IbanezLaney
Bad points so far: You end up ignoring members chat at first as some of them seem to be either overly paranoid or just weak minded softc**ks who wont let people new to PvP fly with them. I expect this will change over time as we get to know other players.
My only big gripe is one of my corp members was kicked from a Militia fleet for having no kills. That FC obviously has no brain, in the future if we see him needing a hand/calling for backup - does he expect our corp to react and help his fleet? Why would we bother helping a person who is stupid enough to tell his own side they are not good enough to fly with him?
In this first paragraph you point out exactly what happened in the second one. Probably not the fact he doesn't have any experience in PvP but more the fact that the FC doesn't want any spies (paranoia) in his fleet. By not letting people in your fleet without a nice service record makes it slightly safer regarding spies. All sides in militia make use of alts to spy on the enemies side. And most of those spies don't have any kills for the militia they are spying on.
Try to get into fleets that are more newcomer friendly, get more kills and people are dying to get you in their fleet.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |