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Author |
Thread Statistics | Show CCP posts - 73 post(s) |
MotherMoon
Blue Republic RvB - BLUE Republic
1016
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Posted - 2012.07.24 18:27:00 -
[1] - Quote
Callidus Dux wrote:fantazmythe wrote:Callidus Dux wrote:You are right! But it was soon after the release of this sh!t inventory perhaps it's "feedback" like this that is the problem. all most of you are saying is this is **** fix it, perhaps if you reworded what you were trying to get across we wouldn't be having these problems. example: :your post: this inventory is sh!t and totally useless :what you could have said instead] the inventory still needs work because -insert issue here- , maybe if you -insert useful resolution here- things would be easier for us players. this is just an example, thus i am not saying that is exactly how you went about things My first comments where please make it optional with a checkbox in the esc menu. But after hundreds of comments without any response from a responsible DEV I got very upset. And I am upset till now! So upset to hate CCP and EvE and to cancel my accounts after 4 years continued subscription. Just because no one answered to my concerns and ideas. I have tried it the normal way. But the normal way will be ignored from CCP!
Maybe Becuase your question was, gasp, allready addressed.
Maybe you should take a chill pill. http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1026
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Posted - 2012.07.25 04:00:00 -
[2] - Quote
I don't when it will become possible to fix warp speeds but man that is straight up one of the highest changes on my list. but I have a feeling ,maybe next summer? this winter is most likely already planned out. http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1032
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Posted - 2012.07.25 23:20:00 -
[3] - Quote
When using the tree index there should be a loot all button right on the treeview itself. next to the wreck. I see no reason to not do this. thst way they see the cargo pop in, and the wreck pop off the tree view. If you use the tree view to open the wreck instead, maybe it should have an animation to make it more obvious the wreck window is closing. have a graphic that minimises the wreck window towards the treeview, then have the window reopen or a box graphics expand from the main cargo hold. to give visual feed back to the player about whats going on. http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1033
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Posted - 2012.07.26 02:24:00 -
[4] - Quote
I've seen a CCP arrow post today, from the looks of it, he's a great poster, and a great guy! http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1040
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Posted - 2012.07.26 16:50:00 -
[5] - Quote
CCP Arrow wrote:Lucas Quaan wrote:CCP Arrow wrote:We would also need to compare it to other Shift functionality regarding such an 'Esc' setting, would it only apply to the Inventory, or be a global 'Make SHIFT a primary behavior' kind of thing? etc. Since SHIFT is in a very useful position on your keyboard, some of us already have it bound to other useful functions in combat situations. If anything, I would suggest having as few global shortcuts as possible to allow the player control over which keys to use. What I meant to say was: If what currently needs Shift click is changed to work without Shift click (as an option), should that be only for the Inventory or extend to other UI elements currently used by Shift click? Example would be the Overview when opening up a Cargo hold of a wreck. ( UI is an acronym for User Interface.)
lets put it this way. shift click currently opens a new show info window. There is a setting to make it so shift click does the opposite, and opens show info in the same window.
this toggle, allready there, should effect everything shift click if possible. so when your show info windows defualt to opening in a new window, then a wreck for instance should do the same thing when you click open wreck in the overview. Instead of having to hold shift. But you can still hold shift if you want to open it in the current window.
? is that at all possible?
also where else is shift used? i feel like my suggestion might actully be daft since I don't work on the UI all the time :P in other words, yes, it should be optional since it is for show info? what else even uses shift? http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1051
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Posted - 2012.07.30 19:44:00 -
[6] - Quote
YES!
thank you CCP, and boo to all the haters, fling trash around on these forums. You guys are great, and you've never done anything in the past month to make me tink you haven't been listening. Seriously, I've never seen you do this before and I've been here for 7 years. In the past you would wait at least a year before fixing some broken feature you released without fully testing it. But now? your taking the feedback and actually addressing it within a reasonable time frame. It enforces those of us who give real feedback politely to keep doing so.
If you want to know wy you have so many hateful angry posters being jerks and flaming you, look no further than the mirror. This is what happens when well written non hateful posts get ignored for years *FW, blaster balance took a year, http://dl.eve-files.com/media/1206/scimi.jpg |
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