Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 73 post(s) |

Ryno Caval
Go Deeper Mining
11
|
Posted - 2012.07.30 00:34:00 -
[451] - Quote
I think the fitting tool should also have a value on it so you know how much ISK you have put into your ship and so when you save your fits you know approx. how much isk you are looking to spend |

Tarkett Reedster
House of Reed Interstellar Defense Force NISYN Inc.
3
|
Posted - 2012.07.30 01:15:00 -
[452] - Quote
Please read this post and don't ruin a part of the game I enjoy. The Hulk has two issues 1.) The ore hold is to small. When ice harvesters cycle, there is not enough room in the hold one strip miner will shut off. This means that every cycle you will have to restart one and move your ice out. That alone would make the ship useless next to the new Makinaw. You need to at least double the size. When I'm mining roids I get one cycle. That's insane, and yes I fly with a Orca so every cycle I need to move the ore out? 2.) The bonuses compared to the Makinaw brings into question why would I bother using this ship for an 20% difference in yield? I would trade the convenience of afk Mining with a Makinaw any day of the week. The Ore hold needs to be at least 12K m3. Even with the mining bonuses retained, compared to the other exhumers the new Hulk is questionable at best. Please don't ruin my hulk. The Makinaw Love the concept but you should extend the middle section of the ship to reflect the extremely large ore hold. Now I know the art guys love to do more then what is required and will want to redesign the whole ship but don't let them, because it will take them a year to get around to a full redesign. :-) Skiff I get the concept, but the logistics of low sec ninja mining are simply not very profitable. The transit times between the belt and station reduce the ISK per hour to the point that I can't see why I would even bother. Not to mention the risk in getting the ore back to high sec for sale. So unless you planning on anding a complimentary ore hauler with cloaking or other equivalent defensive attributes to the ship inventory your not providing a real use for this ship. Well one out off three ain't bad. I'll finish with one final thought. Mining just became viable again, after several years of 2 isk veld pricing, don't screw it up. CCP has a very long track record of taking far to long to rebalance something after its been introduced. Drone region ring a bell?
|

Lair Osen
chromium cross
1
|
Posted - 2012.07.30 01:59:00 -
[453] - Quote
Tarkett Reedster wrote:Please read this post and don't ruin a part of the game I enjoy. The Hulk has two issues 1.) The ore hold is to small. When ice harvesters cycle, there is not enough room in the hold one strip miner will shut off. This means that every cycle you will have to restart one and move your ice out. That alone would make the ship useless next to the new Makinaw. You need to at least double the size. When I'm mining roids I get one cycle. That's insane, and yes I fly with a Orca so every cycle I need to move the ore out? 2.) The bonuses compared to the Makinaw brings into question why would I bother using this ship for an 20% difference in yield? I would trade the convenience of afk Mining with a Makinaw any day of the week. The Ore hold needs to be at least 12K m3. Even with the mining bonuses retained, compared to the other exhumers the new Hulk is questionable at best. Please don't ruin my hulk. The Makinaw Love the concept but you should extend the middle section of the ship to reflect the extremely large ore hold. Now I know the art guys love to do more then what is required and will want to redesign the whole ship but don't let them, because it will take them a year to get around to a full redesign. :-) Skiff I get the concept, but the logistics of low sec ninja mining are simply not very profitable. The transit times between the belt and station reduce the ISK per hour to the point that I can't see why I would even bother. Not to mention the risk in getting the ore back to high sec for sale. So unless you planning on anding a complimentary ore hauler with cloaking or other equivalent defensive attributes to the ship inventory your not providing a real use for this ship. Well one out off three ain't bad. I'll finish with one final thought. Mining just became viable again, after several years of 2 isk veld pricing, don't screw it up. CCP has a very long track record of taking far to long to rebalance something after its been introduced. Drone region ring a bell?
1) im not an expert on ice mining but i thought the hulk mined 3x1000m3 ice per cycle, this means there would be 2 cycles till you have to transfer. Its not hard to stagger your strip miners so they dont all input ore at the same time, you should try useing a max yeild mining BS where you have to transfer ore 2 or 3 times a minute
2) As said in the dev blog, the mack is meant for solo mining where cargo space matters, while the hulk is meant for fleet mining where cargo shouldnt be an issue but yield is.
Skiff you can use the procurer for dangerous mining cos its really cheap with a decent cargo and yeild also "complimentary ore hauler with cloaking", its called a t2 transport ship |

Lord Vyper
Eternity INC. Goonswarm Federation
9
|
Posted - 2012.07.30 02:27:00 -
[454] - Quote
Inspiration wrote:
You are blaming me to pull numbers out of my arse and not being able to understand percentages, yet claim that you yourself are for a constructive argument. One word about you on all these issues:
Delusional!
1. To say that your a prick would be putting things lightly. 2. I openly admitted I was using percents incorrectly to explain my point. I was thinking about the actual amount of ore being mined (m3) 3. I have had more than one job using math and until this embarrassing moment I have never had an issue. Not that its any of your damned business but I Have completed Calculus 4 and completed the first year of Aerospace Engineering. 6 years as a US Navy Firecontrolman (Tomahawk Missile operator). So while you may question my skills they have been proven accurate under fire in real life. 4. You have to lighten the phaq up - your not the only person on this forum that has an opinion and the extreme close minded ignorance you display towards everyone else's view speaks highly of your character. 5. It is more than okay to give your input as to how you wish changes to this game to be implemented however don't forget you are talking to grown men and women who work very hard to bring you a product, so maintain a level of respect without stomping like a child about how if this doesnt get fixed you will quit eve (BYE!. 6. CCP has all end decisions on what direction they want to push this universe to generate their idea of fun and balance. 7. Don't post anymore crap that only has the purpose of 1 up-ing someone. That in no way has a positive outcome for any party. Its a discussion not a ROOSTER slapping contest. There is no reward for getting your epeen to level 100. except a single life with no girl surrounded by cats dressed like mechwarriors. 8. CARRY ON o7
|

Jett0
Surface Warfare Tribal Band
215
|
Posted - 2012.07.30 04:14:00 -
[455] - Quote
Tarkett Reedster wrote:I get the concept, but the logistics of low sec ninja mining are simply not very profitable. ... So unless you planning on anding a complimentary ore hauler with cloaking... This might be a dumb question on my part but: Can you not do this already?
Lair Osen wrote:Also AFK miners like you are the reason people stated ganking in the 1st place I thought it was for trolling. AFK miners can't give " tasty tears." What's wrong with AFK mining anyway? On the risk / reward scale, it's a perfectly balanced way to play. You're trading safety for multi-tasking ability. (Or less boredom)
Lord Vyper wrote:I Have completed Calculus 4 Yeah, but you need Calc 5 before you can start Ridiculously Complicated Mathematics Specialization. No wonder you suck. +1 for "cats dressed like mechwarriors." Occasionally plays sober |

rodyas
Tie Fighters Inc
584
|
Posted - 2012.07.30 06:03:00 -
[456] - Quote
Lord Vyper wrote:Inspiration wrote:
You are blaming me to pull numbers out of my arse and not being able to understand percentages, yet claim that you yourself are for a constructive argument. One word about you on all these issues:
Delusional!
1. To say that your a prick would be putting things lightly. 2. I openly admitted I was using percents incorrectly to explain my point. I was thinking about the actual amount of ore being mined (m3) 3. I have had more than one job using math and until this embarrassing moment I have never had an issue. Not that its any of your damned business but I Have completed Calculus 4 and completed the first year of Aerospace Engineering. 6 years as a US Navy Firecontrolman (Tomahawk Missile operator). So while you may question my skills they have been proven accurate under fire in real life. 4. You have to lighten the phaq up - your not the only person on this forum that has an opinion and the extreme close minded ignorance you display towards everyone else's view speaks highly of your character. 5. It is more than okay to give your input as to how you wish changes to this game to be implemented however don't forget you are talking to grown men and women who work very hard to bring you a product, so maintain a level of respect without stomping like a child about how if this doesnt get fixed you will quit eve (BYE!. 6. CCP has all end decisions on what direction they want to push this universe to generate their idea of fun and balance. 7. Don't post anymore crap that only has the purpose of 1 up-ing someone. That in no way has a positive outcome for any party. Its a discussion not a ROOSTER slapping contest. There is no reward for getting your epeen to level 100. except a single life with no girl surrounded by cats dressed like mechwarriors. 8. CARRY ON o7
I need you to Tomahawk me into a life where I am a person surrouned by cats dressed like mechwarrios. And I can only talk to them with the voice of Vader.
p.s. did you roll caldari in EVE?
I will not be voting in the CSM election, so you need to go vote to make up for me. |

Lord Vyper
Eternity INC. Goonswarm Federation
12
|
Posted - 2012.07.30 06:32:00 -
[457] - Quote
rodyas wrote:
I need you to Tomahawk me into a life where I am a person surrouned by cats dressed like mechwarrios. And I can only talk to them with the voice of Vader.
p.s. did you roll caldari in EVE?
Main is Caldari. 2nd is Gallente and 3rd is Mini.
And whoever said Calc 5 is what you need to etc... you are correct which is why I left college to blow stuff up. |

Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
5
|
Posted - 2012.07.30 09:12:00 -
[458] - Quote
from i have seen on the test server. im very unhappy with having as many hulks as i have i'll never be abl to sell them now that they become useless to me
1) i now hav to fly all over the place to chance crystals in my cargohold ( yes im talking about the TINY space you've given us to work with ) a full set of t2 crystals for all the ore type would have needed a little less than 2500 m3 now i have to go with only 4 types of ore so the little yield bonus i have will go completely lost on the time lost changing the crystals from cargohold.
2) orehold is simply too small give us 12-15000 m3 and a cargohold of 2500m3 WE NEED A DECENT GARGOHOLD
if you keep the new lesser hulk then you kick all your multi account PAYING COSTOMERS in the *******. im not going to make a " i'll stop playing eve post" BUT... i have 4 of my 8 accounts that will become useless to me so i'll have to switch to ratting and then cancel my four mining only toons '
(not) way to go ccp - yet another example of ccp make high sec better and butting it up for the nul sec guys.
ruined hulk + **** up with chance to moon mining = why even bother with being in big nasty expensive nulsec
if you ( CCP devblog dude ) do not wish to read all o my rant about how your messing up then here is the short pointer
- bigger cargohold 2500m3 and bigger orehold 10000-15000 - <- thats my contructive point |
|

CCP Arrow
C C P C C P Alliance
103

|
Posted - 2012.07.30 10:31:00 -
[459] - Quote
mkint wrote:Jett0 wrote:mkint wrote:CCP Arrow wrote:"Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)" you're doing it again. You're breaking existing functionality for no good reason. Isn't this just extending what that option applies to? What does it break? Having 1 checkbox for 2 things that are completely unrelated? How is that extending anything? This is another example of why this particular dev shouldn't be allowed to touch UI stuff. He has no concept of usability and workflow. Has he even ever played EVE? You know, just to see what all the hubbub is about? Do you use your show-info windows the same way you use inventory windows? Do you use your inventory windows the same way you use show-info windows? Why in the ever loving hell should they be forced to behave the same way, when they don't have a goddamned thing to do with one another? 1 checkbox? Are you freakin' kidding me?
The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal. The only way to find the right solution is discussing all possibilities first. The idea about adding the 'Shift' option to the already existing 'Show Info' setting was just an idea that had been floating around since people want to try to stay away from constantly adding new settings in the 'Esc Menu'. Your input matters and helps us find the right solution. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|

Lair Osen
chromium cross
3
|
Posted - 2012.07.30 10:35:00 -
[460] - Quote
Beidorion eldwardan wrote:from i have seen on the test server. im very unhappy with having as many hulks as i have i'll never be abl to sell them now that they become useless to me
1) i now hav to fly all over the place to chance crystals in my cargohold ( yes im talking about the TINY space you've given us to work with ) a full set of t2 crystals for all the ore type would have needed a little less than 2500 m3 now i have to go with only 4 types of ore so the little yield bonus i have will go completely lost on the time lost changing the crystals from cargohold.
2) orehold is simply too small give us 12-15000 m3 and a cargohold of 2500m3 WE NEED A DECENT GARGOHOLD
if you keep the new lesser hulk then you kick all your multi account PAYING COSTOMERS in the *******. im not going to make a " i'll stop playing eve post" BUT... i have 4 of my 8 accounts that will become useless to me so i'll have to switch to ratting and then cancel my four mining only toons '
(not) way to go ccp - yet another example of ccp make high sec better and butting it up for the nul sec guys.
ruined hulk + **** up with chance to moon mining = why even bother with being in big nasty expensive nulsec
if you ( CCP devblog dude ) do not wish to read all o my rant about how your messing up then here is the short pointer
- bigger cargohold 2500m3 and bigger orehold 10000-15000 - <- thats my contructive point
If youre solo mining in the hulks then you shouldnt need more than 3 types of crystals at the most to fill your hulks ore bay, If youre jet can mining you can put the crystals in the can which has heaps of space If your mining with an industrial or an orca then you you also have lots of space to carry crystals in and hulks are supposed to be used for fleet like that now anyway
also if you want to solo mine i suggest you only carry 2 crystals of each type and simple mine different types at the same time |
|

Olga Ivanovna
Science and Trade Institute Caldari State
0
|
Posted - 2012.07.30 11:41:00 -
[461] - Quote
Did some missioning today, and I thought I should be specific about the problems I have with the Uni. Inv. from just one hour of gameplaying/carebearing. This is ship cargohold specific, not at all about POS.
SORRY if being redundant, someone may have posted this before but there are so many threads concerning this now.
1. Screen estate - the windows are way to big with status fields and black spaces. Please make the extra info optional, and please get rid of unused pixels.
2. I always run around with my trunk opened to see the ships inventory. There are a few issues with this: - The window does not notice when I change ships. I still make a lot of mistakes due to this (looking in the wrong inventory) - The cargo hold window should not be specific for the different ships. There should be a general "cargo hold window" that is used for all the ships, that always show up in the same position and always reflect the current ship. If I run a new ship and click on cargo, it should pop up the same way and in the same place as left it last time (even if it was in another ship). If I want to see cargo of other ships than my current, THEN I could open the uni. inv. - In space when looting, the uni.inv. window opens on every can, and when clicking "loot all". it goes back to my cargo. Why? It should close, I already have my cargo hold opened, remember? - If I forget to open the trunk when undocking, there should be a simple way to open the cargo hold in space. I don't want to go through the uni.inv. with ALT-C or button. I want that handy window I already have positioned.
All in all, my suggestion is that cargo hold should be a specific function. It should focus on doing just this - showing the ships cargo hold, and by that you can optimize it to work in a smoth way. You should be able to use the new Uni.Inv. code, and nothing stops the uni.inv. from complementing the cargo hold.
I think the mistake is that uni.inv. is seen as the core function, when it should be a handy tool to ease up things. It's not suitable for replacing EVERYTHING, just some things. |

Callidus Dux
School of Applied Knowledge Caldari State
559
|
Posted - 2012.07.30 11:45:00 -
[462] - Quote
CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. I can't play EVE at present. Because of THIS: http://i50.tinypic.com/2ez1wz4.jpg |

Steijn
Quay Industries
174
|
Posted - 2012.07.30 11:58:00 -
[463] - Quote
CCP Arrow wrote:mkint wrote:Jett0 wrote:mkint wrote:CCP Arrow wrote:"Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)" you're doing it again. You're breaking existing functionality for no good reason. Isn't this just extending what that option applies to? What does it break? Having 1 checkbox for 2 things that are completely unrelated? How is that extending anything? This is another example of why this particular dev shouldn't be allowed to touch UI stuff. He has no concept of usability and workflow. Has he even ever played EVE? You know, just to see what all the hubbub is about? Do you use your show-info windows the same way you use inventory windows? Do you use your inventory windows the same way you use show-info windows? Why in the ever loving hell should they be forced to behave the same way, when they don't have a goddamned thing to do with one another? 1 checkbox? Are you freakin' kidding me? The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal. The only way to find the right solution is discussing all possibilities first. The idea about adding the 'Shift' option to the already existing 'Show Info' setting was just an idea that had been floating around since people want to try to stay away from constantly adding new settings in the 'Esc Menu'. Your input matters and helps us find the right solution.
with the greatest respect, the 'right' solution was to have tinkered with the old way of doing things and not completely FUBAR the way of doing things with the new Uni.Inv. |

Rommiee
Mercury Inc.
450
|
Posted - 2012.07.30 13:08:00 -
[464] - Quote
CCP Arrow wrote:mkint wrote:Jett0 wrote:mkint wrote:CCP Arrow wrote:"Require SHIFT be pressed to open a new window (applies to Show Info and Inventory folders)" you're doing it again. You're breaking existing functionality for no good reason. Isn't this just extending what that option applies to? What does it break? Having 1 checkbox for 2 things that are completely unrelated? How is that extending anything? This is another example of why this particular dev shouldn't be allowed to touch UI stuff. He has no concept of usability and workflow. Has he even ever played EVE? You know, just to see what all the hubbub is about? Do you use your show-info windows the same way you use inventory windows? Do you use your inventory windows the same way you use show-info windows? Why in the ever loving hell should they be forced to behave the same way, when they don't have a goddamned thing to do with one another? 1 checkbox? Are you freakin' kidding me? The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal. The only way to find the right solution is discussing all possibilities first. The idea about adding the 'Shift' option to the already existing 'Show Info' setting was just an idea that had been floating around since people want to try to stay away from constantly adding new settings in the 'Esc Menu'. Your input matters and helps us find the right solution.
The solution to most of the issues people are feeling is REALLY REALLY simple.
You do not have to complicate matters by making persistent SHIFT-click options in various places, or any other fancy ideas you have come up with recently.
All you have to do is these few SIMPLE things:
1. Bring back the remaining right click shortcuts, ORE Bay etc. Make ALL shortcuts open in a new window by default and remember size and position. 2. Bring back buttons for opening Ships, Items and Corp hangers. Make them open in a new window by default and remember size and position. 3. When in space, make the Cargo button open the cargo hold. NOT the inventory. Cargo button >>> Cargo hold. ItGÇÖs not rocket science. Make it open in a new window by default and remember size and position.
I honestly cannot understand why you have not re-introduced this functionality already. It really cannot be that complicated. Seriously.
|

Scrapyard Bob
EVE University Ivy League
1100
|
Posted - 2012.07.30 13:54:00 -
[465] - Quote
1. The cargo size on the mining barges / exhumers should bear more relation to the # of strip miners that they can fit (and thus the number of spare crystals you need to carry).
A ballpark figure, even with the new, smaller T2 crystal sizes is still 500 m3 x # of strip miner slots. Which gives enough room that you can carry (1) used and (1) new crystal for five different ore types and still have room to swap a crystal out.
Alternately, cut the crystal sizes on T1 to 12 m3 and make the T2 crystals 15 or 18 m3 each, then use 400 m3 x # of strip miner slots.
2. The Rorqual and Orca ore bays need to be boosted in size by 1.5x to 2.5x to match the increase of the new ore bays on the barges/exhumers. Or those bays need to be affected by cargo rigs and cargo expander modules.
Orca - 50k m3 should be boosted to 150k-200k m3 Rorqual - 250k m3 bay should be boosted into the 400-500k m3 range |

Krystyn
Serenity Rising LLC Vanguard.
99
|
Posted - 2012.07.30 15:05:00 -
[466] - Quote
CCP Arrow wrote:
The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal. The only way to find the right solution is discussing all possibilities first. The idea about adding the 'Shift' option to the already existing 'Show Info' setting was just an idea that had been floating around since people want to try to stay away from constantly adding new settings in the 'Esc Menu'. Your input matters and helps us find the right solution.
Seriously give it up with the 'Shift' already. Anything that you could possibly use shift for you can use a right click for.
Get back to the right click. You should be able to do pretty much everything via a right click menu. You can leave Shift+a hotkey for stuff, but please please please please make right click useful again.
Who in their right mind thought getting rid of the right click options was a good idea?
Why did a one handed quick and easy operations for most inventory tasks become two hands required and laggy. In what world is that an improvement.
I've given up anything remotely industrial related because of the excessive shift clicks and lag doing such things. When I pvp I don't bother to loot most of the time since it takes too long to open the damn cans. I shoot wrecks most of the time, now. Why have you broken my game?
Anything that any of you DEVs have every thought about UI design has moved the game backwards. My whole corp left back to EQ because of these steps backwards in functionality and useability.
85 Druid on the Drinal-Maelin Starpyre server in Everquest Anyone care to join me? |

Krystyn
Serenity Rising LLC Vanguard.
99
|
Posted - 2012.07.30 15:13:00 -
[467] - Quote
Rommiee wrote:
The solution to most of the issues people are feeling is REALLY REALLY simple.
You do not have to complicate matters by making persistent SHIFT-click options in various places, or any other fancy ideas you have come up with recently.
All you have to do is these few SIMPLE things:
1. Bring back the remaining right click shortcuts, ORE Bay etc. Make ALL shortcuts open in a new window by default and remember size and position. 2. Bring back buttons for opening Ships, Items and Corp hangers. Make them open in a new window by default and remember size and position. 3. When in space, make the Cargo button open the cargo hold. NOT the inventory. Cargo button >>> Cargo hold. ItGÇÖs not rocket science. Make it open in a new window by default and remember size and position.
I honestly cannot understand why you have not re-introduced this functionality already. It really cannot be that complicated. Seriously.
Wow that looks just like the old inventory system...please make the tree go the way of the door to the captains room and bring back real usability like this.
Does anyone have anything but ship spinning in the station anymore?
|
|

CCP Arrow
C C P C C P Alliance
106

|
Posted - 2012.07.30 15:57:00 -
[468] - Quote
Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012.
So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function?
This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree.
With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|

Salpun
Paramount Commerce
365
|
Posted - 2012.07.30 16:02:00 -
[469] - Quote
CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? Sounds about right |
|

CCP Arrow
C C P C C P Alliance
106

|
Posted - 2012.07.30 16:07:00 -
[470] - Quote
Salpun wrote:CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? Sounds about right 
We are also adding the ability to drag tabs out of the index tree to open them as new secondary windows, that will always work, with or without this setting turned on. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
|

Salpun
Paramount Commerce
365
|
Posted - 2012.07.30 16:10:00 -
[471] - Quote
CCP Arrow wrote:Salpun wrote:CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? Sounds about right  We are also adding the ability to drag tabs out of the index tree to open them as new secondary windows, that will always work, with or without this setting turned on.
Add the orca Corp hanger back to the right click and I think you have a winner. Are these changes live on Sisi? |

Kirin Intarca
Armored Core Inc. Industrial Technonauts
1
|
Posted - 2012.07.30 17:15:00 -
[472] - Quote
I have been a part of many test servers. I have been testing games since Star Wars Galaxies. I am also a student, working through a Game Art & Design degree.
The flaming these forums give to the Devs sickens me. The work that goes into even a small patch like locking pinned windows. Is many man hours of programmers behind a desk operating on coffee, spending a lot of time away from their families. Just to make us, the players, a little more happy about our game. The Devs do not ignore the player feedback. Every Dev listens as they are artists, they are designers. feedback is the backbone of game development. They may take longer than you, the player, may like in fixing a known issue; but take a moment and consider what it takes to make a game. for example:
Assassin's Creed Revelations was in concept and being in the first stages of design two years before Assassin's Creed 1 was released. alpha testing of a game, starts a year or two before closed betas on some games. An "easy" patch to a live MMO server, can take weeks to create and insure will work so that the devs don't have to patch thier patch, and even then it is not an exact science.
Game Design and Development is an art form. It takes time from feedback to implementation. I don't care how long you have waited for the unified inventory to be fixed, or if Minmatar capital ships will be reshaded, or whatever. The Devs know about it, they are working on it. Give them a break and let them work. Use constructive feedback to give them good criticism.
The unified inventory is a great addition, it took some getting used to, and it could still use some refining. Most notably on lag/refresh rates. However, I absolutely love how it works. I can switch cargo contents from 6 different ships very quickly because I only have to open one inventory window, instead of the drone bay and cargo bay, and items inventory and ship hanger to gather the fit I just bought in Jita, and had sitting in the station.
The new mining ship changes both to frigates and barge/exhumers. To CPP and every Concept Designer, Player feedback, and programmer..... Thank you, this is a genius move and will really change the way mining is done. I can't wait to get final numbers.
Last note, Don't whine, gripe, and sob about a problem when talking to the devs. For those who may not know 'Dev' is short for Developer... If you have a problem, offer a real solution. If you can't, then simply mention the issue and let it drop, so the Devs can get to work on it. They develop, |
|

CCP Explorer
C C P C C P Alliance
806

|
Posted - 2012.07.30 17:44:00 -
[473] - Quote
Salpun wrote:CCP Arrow wrote:Salpun wrote:CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? Sounds about right  We are also adding the ability to drag tabs out of the index tree to open them as new secondary windows, that will always work, with or without this setting turned on. Add the orca Corp hanger back to the right click and I think you have a winner. Are these changes live on Sisi? Some of these changes are live on SiSi, others are still only on CCP Punkturis' computer (CCP Optimal is on paternity leave so Punkturis is stepping to make those changes). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|

Kusum Fawn
State War Academy Caldari State
170
|
Posted - 2012.07.30 18:44:00 -
[474] - Quote
basically give us ways to make the new UI behave like the old ui as closely as possible.
shortcuts to inventory locations, customizable settings? or static locations, make them available. right click menu locations for ship hangers etc.
and why do you want fewer options in the esc menu? thats the place for the most options if there ever was one. thats where the maximum of customization options should occur.
ie, Which windows get tree menus expanded and which do not as standard, same for filters show/hide isk evaluation opening window type behaviors, (close empty wreck/loot can window, station can lock/unlock standard behavior)
also options should be lockable, ie, I dont want to be able to change which items appear on this overview tab while in space, but i want to be able to change this one. (feature request i know, but its an example of an option suitable for the esc menu)
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |

Rock Kicker
Full Bore Inc Sobriety Test Failures
47
|
Posted - 2012.07.30 18:59:00 -
[475] - Quote
CCP Arrow wrote:Salpun wrote:CCP Arrow wrote:Callidus Dux wrote:CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that only applies to the Inventory would be optimal.
Yeah! You have hit it! Shift+click is for me just a problem for the inventory. All other SHift+Clicks are acceptable and can stay as it was till 22.05.2012. So with the setting turned on, these things would work without holding Shift:
- Clicking on the Cargo button in the HUD, would open up a new secondary cargo window.
- Double-click on wreck in Overview, would open up a new secondary cargo window.
- Double clicking on the name of a tab in the Index tree of the Inventory, would open up the content of that tab in a new secondary inventory window.
Is this accurate for how the setting would function? This would change the behavior of double-click in the index tree, when the setting is turned off, double-click would expand the tree (if there is one) when double-clicking on the name of a tab in the index tree. With it turned on however, it opens up the content of the tab in a new secondary inventory window. That means that if it has a sub-tree, the user would need to click on the sub-tree arrow to collapse it. Would that be acceptable? Sounds about right  We are also adding the ability to drag tabs out of the index tree to open them as new secondary windows, that will always work, with or without this setting turned on.
Any chance we can get an option to have the hangar divisions as tabs across the top of an inventory window like we used to? Having to expand out the tree /select division/shrink the tree each time I wish to change divisions requires at minimum 2 addition mouse clicks and takes more time. Old way was simpler, and much more efficient. FYI - I keep all trees minimized as I do not use them, and to make more screen space available for multiple windows. Personally, I would prefer to never have to use the cumbersome trees.
I know we can open a window for each division, and then stack the windows to create a tabbed environment, but to have to do this each time we access an array (especially at a POS) eats a lot of time.
Thanks! |

Steijn
Quay Industries
176
|
Posted - 2012.07.30 19:32:00 -
[476] - Quote
Kirin Intarca wrote:I Last note, Don't whine, gripe, and sob about a problem when talking to the devs. For those who may not know 'Dev' is short for Developer... If you have a problem, offer a real solution. If you can't, then simply mention the issue and let it drop, so the Devs can get to work on it. They develop,
I think your missing the point about these problems and some solutions been mentioned to the Devs BEFORE this was released on TQ. IMO the Devs are well entitled to receive the criticism that they are for simply releasing a system that was not ready for release, a point that the Devs even admit to after if was put live. |

MotherMoon
Blue Republic RvB - BLUE Republic
1051
|
Posted - 2012.07.30 19:44:00 -
[477] - Quote
YES!
thank you CCP, and boo to all the haters, fling trash around on these forums. You guys are great, and you've never done anything in the past month to make me tink you haven't been listening. Seriously, I've never seen you do this before and I've been here for 7 years. In the past you would wait at least a year before fixing some broken feature you released without fully testing it. But now? your taking the feedback and actually addressing it within a reasonable time frame. It enforces those of us who give real feedback politely to keep doing so.
If you want to know wy you have so many hateful angry posters being jerks and flaming you, look no further than the mirror. This is what happens when well written non hateful posts get ignored for years *FW, blaster balance took a year, http://dl.eve-files.com/media/1206/scimi.jpg |

Inspiration
Focused Radical Energy Engineering
41
|
Posted - 2012.07.30 20:10:00 -
[478] - Quote
Lord Vyper wrote:1. To say that your a prick would be putting things lightly.
You are entitled to that opinion!
But I do take offense to people accusing and attacking me for no reason, other then to have endless arguments. I always put a lot of thinking and effort into my post and when asked write the underlying weighted reasoning too. Read back and you will see the direct hostile reactions to my initial post. Whenever I and someone have different insights but they react polite, so do I.
Draw your conclusions from this!
Lord Vyper wrote:2. I openly admitted I was using percents incorrectly to explain my point. I was thinking about the actual amount of ore being mined (m3).
That take some extra post, did it not and even by then you already attacked me multiple times.
Lord Vyper wrote:3. I have had more than one job using math and until this embarrassing moment I have never had an issue. Not that its any of your damned business but I Have completed Calculus 4 and completed the first year of Aerospace Engineering. 6 years as a US Navy Firecontrolman (Tomahawk Missile operator). So while you may question my skills they have been proven accurate under fire in real life.
Math is a tool and without insight and being able to balance different aspects against each other, it is not even a useful tool. Plenty of really smart people with tons of knowledge do very stupid/dumb things. You made an error, then compounded it, and in your ultimate wisdom saw it prudent to attack me several times.
As for your job not being any of my business, correct. But now you mentioned it, I can hardly be impressed from that kind of work or see it as making your point. Being drilled to obey every command and stick with that for six years in a career that is really about destruction says something about your character alright, but not in a good way. To me it also explains why you have such a hard time understanding my arguments and just call everything i write bullshit.
Lord Vyper wrote:4. You have to lighten the phaq up - your not the only person on this forum that has an opinion and the extreme close minded ignorance you display towards everyone else's view speaks highly of your character.
If you are going to count, you will see the facts are quite different. I addressed the issue from many more angles and took more in consideration then just about anyone since i participated. On top of this I offered ways to make the Hulk a better ship for its role. But people like you just suck op everything CCP offered without thinking yourself and feel you need to attack the messengers time and time again. Now I know what you do, it makes perfect sense as to why you behave this way.
Lord Vyper wrote:5. It is more than okay to give your input as to how you wish changes to this game to be implemented however don't forget you are talking to grown men and women who work very hard to bring you a product, so maintain a level of respect without stomping like a child about how if this doesnt get fixed you will quit eve (BYE!.
I never ever wrote here that I was going to quit if CCP did not follow my input, you are making this up to score points with people that haven't followed the discussion and just read your post! You can call me an aggressive debater that responds personal to personal attacks, but that is about it. |

Inspiration
Focused Radical Energy Engineering
41
|
Posted - 2012.07.30 20:12:00 -
[479] - Quote
Lord Vyper wrote:6. CCP has all end decisions on what direction they want to push this universe to generate their idea of fun and balance.
Not the smart thing to do, ignoring customer feedback on a massive scale. And certainly no reason for you to attack anyone why has issues with directions taken! Stop acting like a drone and allow others to voice their opinion too!
Lord Vyper wrote:7. Don't post anymore crap that only has the purpose of 1 up-ing someone. That in no way has a positive outcome for any party. Its a discussion not a ROOSTER slapping contest. There is no reward for getting your epeen to level 100. except a single life with no girl surrounded by cats dressed like mechwarriors. 8. CARRY ON o7
That is very good advice to yourself, I do not feel in the slightest addressed by it. |

Yezenia
State War Academy Caldari State
0
|
Posted - 2012.07.30 21:14:00 -
[480] - Quote
CCP Soundwave wrote:CCP Explorer wrote:Rattus Norwegius wrote:Someone in CCP should tell us whether we can expect any improvements to the Uni.Inv. soon though, and what they are working towards. Paging CCP Soundwave? We'll draw his attention to this thread. Hello! I am in China right now (it's pretty much the same as Iceland, except everything is upside down) so I can't grab the complete list. We're looking to do a few bugfixes/changes for August (among them, dragging and dropping to create individual windows) and then give you a bigger bunch of changes come winter. Anyway, I'll be back in Iceland sometime late next week.
Would it be too much to ask to at least have the lost functionality returned by the 6 month mark or should we not expect that before next spring? I'm finding it harder and harder to believe that it fixing the new inventory system is faster than restoring the old one. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |