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n0thing
Gallente Executive Intervention The Spire Collective
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Posted - 2010.08.01 00:45:00 -
[1]
Hey,
Been pvp pilot for quite a while, I started to take interest in scanning. So I go pick helios, fit it with some combat probes and go next door low-sec to practise.
So, I see comsic sig, that was 5% and 8 AU, then 10% and 4 AU, then 16% and 2 AU. And thats it? I warped around and dropped more probes and it didnt went above 16% and 2 AU.
What did I do wrong? Any guides to help on combat scanning?
tnx ---
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Valoric Liao
Ethos Mining and Logistics
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Posted - 2010.08.01 01:08:00 -
[2]
This is too broad a question to really answer, so let's narrow things down:
How many probes are you using? As a minimum I use 5, but I'll boost that up to 7 if I just can't seem to get a lock.
What are your skills like? And were you using the canning rigs?
What kind of a hit were you getting before you lost the target (dot/circle/ring)?
As for guides, there are a couple, but I don't have a link handy. Try googling it.
Eve For Fun! - July 21st: I'm getting my ass handed to me. Handily. |
Cartheron Crust
Krazny Oktyabr Revolyutsiya Yezhovshchina
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Posted - 2010.08.01 01:34:00 -
[3]
Use core probes to find signatures (ie exploration sites). Use combat probes to find ships/drones. |
XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.01 02:32:00 -
[4]
Originally by: Valoric Liao
How many probes are you using? As a minimum I use 5, but I'll boost that up to 7 if I just can't seem to get a lock.
noob mistake
more probes != better result...4 is all you need
I suggest a diamond formation, tips of the arrows touching your target (top, bottom, left, right)
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Stick Cult
Unspoken Autonomy.
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Posted - 2010.08.01 04:39:00 -
[5]
Originally by: XXSketchxx
Originally by: Valoric Liao
How many probes are you using? As a minimum I use 5, but I'll boost that up to 7 if I just can't seem to get a lock.
noob mistake
more probes != better result...4 is all you need
I suggest a diamond formation, tips of the arrows touching your target (top, bottom, left, right)
4 is all you NEED, but I usually run with 5. 4 in a cross shape at a certain range, then the fifth centered in the middle at the next highest range. That way if when I narrow down my cross probes, I don't accidently lose the sig.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Aesynil
Caldari The Unit...
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Posted - 2010.08.01 05:45:00 -
[6]
I could be wrong (And usually am), but don't you get a reduced strength whenever you use more then 4 probes? i.e, a site at 40% with 4 probes would be at 30% with 5 (Made numbers up, of course).
Coulda sworn that was implemented to prevent people from just spamming probes everywhere...
With that said..Look up the many probing tutorials here on Eve-O, or even just google.
http://www.lmgtfy.com/?q=eve+online+probing+tutorial
Examine that link.
The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |
Amarr Supremacist
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Posted - 2010.08.01 06:24:00 -
[7]
Originally by: Aesynil I could be wrong (And usually am), but don't you get a reduced strength whenever you use more then 4 probes? i.e, a site at 40% with 4 probes would be at 30% with 5 (Made numbers up, of course).
Coulda sworn that was implemented to prevent people from just spamming probes everywhere...
With that said..Look up the many probing tutorials here on Eve-O, or even just google.
http://www.lmgtfy.com/?q=eve+online+probing+tutorial
Examine that link.
IIRC, Only the 4 most viable probes will count. The % should be the same. ____________
HYDRA Reloaded - 2nd place at Alliance Tournament 8 EVE-Arena is awesome!
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T'Ro
Cloak and Daggers Black Core Alliance
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Posted - 2010.08.01 11:07:00 -
[8]
I feel your pain. I was in the same situation last night.
As for guides - there are a few out there that I remember reading/watching on youtube.
If you have an alt have him make some safespots in highsec or if you have a secure 0.0.
Take your scanning guy and go find him. I can't think of any better practice than that.
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Marko Riva
Adamant Inc.
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Posted - 2010.08.01 13:01:00 -
[9]
Edited by: Marko Riva on 01/08/2010 13:01:34 5 probes is easier to use than 4, not necessarily better but I prefer 5. Fastest probing system (albeit crude) uses 8 probes.
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Lyonidis
Gallente
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Posted - 2010.08.01 13:19:00 -
[10]
Edited by: Lyonidis on 01/08/2010 13:21:08
Originally by: XXSketchxx
Originally by: Valoric Liao
How many probes are you using? As a minimum I use 5, but I'll boost that up to 7 if I just can't seem to get a lock.
noob mistake
more probes != better result...4 is all you need
I suggest a diamond formation, tips of the arrows touching your target (top, bottom, left, right)
Its recommended you use 5 with overlap.
I recommend you go here for your questions about non combat scanning:
Click me
--Lyonidis Depleting the natural resources of New Eden, one planet at a time... |
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Nieusha
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Posted - 2010.08.01 17:25:00 -
[11]
Originally by: XXSketchxx
Originally by: Valoric Liao
How many probes are you using? As a minimum I use 5, but I'll boost that up to 7 if I just can't seem to get a lock.
noob mistake
more probes != better result...4 is all you need
I suggest a diamond formation, tips of the arrows touching your target (top, bottom, left, right)
true story, 7 probes is lol. also, bring your probes closer together when reducing AU.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.01 17:29:00 -
[12]
A 5th probe can be used as a failsafe.
If you aren't that great at probing.
If you are competent, that 5th is completely unnecessary
6, 7, or lol 8 probes is just silly.
I sometimes probe 2 sigs at once though (hell yeah astrometrics 5 - also great for DSP)
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Marko Riva
Adamant Inc.
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Posted - 2010.08.01 20:25:00 -
[13]
Originally by: XXSketchxx A 5th probe can be used as a failsafe.
If you aren't that great at probing.
If you are competent, that 5th is completely unnecessary
6, 7, or lol 8 probes is just silly.
I sometimes probe 2 sigs at once though (hell yeah astrometrics 5 - also great for DSP)
People who think they know it all, rarely do.
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n0thing
Gallente Executive Intervention
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Posted - 2010.08.01 20:37:00 -
[14]
My skills at probing are pretty low, I beleive its like 3/1/1 or something.
I havent trained it really, untill few days ago.
Used, 4 to 6 probes formed a square around possible target location with 2 in middle. Had max of 16% signal.
Im sorry, whats dot/circle/ring, not familiar with those.
No rigs, used either. I bet thats my mistake, lower skills and no rigs for this.
---
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.01 21:17:00 -
[15]
Originally by: Marko Riva
Originally by: XXSketchxx A 5th probe can be used as a failsafe.
If you aren't that great at probing.
If you are competent, that 5th is completely unnecessary
6, 7, or lol 8 probes is just silly.
I sometimes probe 2 sigs at once though (hell yeah astrometrics 5 - also great for DSP)
People who think they know it all, rarely do.
Having difficulty actually interpreting my post?
I basically agreed with you...4 probes are needed, 5 makes it easier
Making things easier does not mean more effective. I have to deploy one less probe and move one less probe. As long as I don't screw up (and I don't) I will probe faster than you.
Now, explain to me where I implied I am all knowing
Sounds like you just got offended because I said you are not a super duper probe due to your reliance on a failsafe (which you essentially agreed you do).
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Marko Riva
Adamant Inc.
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Posted - 2010.08.01 22:03:00 -
[16]
Originally by: XXSketchxx
Originally by: Marko Riva
Originally by: XXSketchxx A 5th probe can be used as a failsafe.
If you aren't that great at probing.
If you are competent, that 5th is completely unnecessary
6, 7, or lol 8 probes is just silly.
I sometimes probe 2 sigs at once though (hell yeah astrometrics 5 - also great for DSP)
People who think they know it all, rarely do.
Having difficulty actually interpreting my post?
I basically agreed with you...4 probes are needed, 5 makes it easier
Making things easier does not mean more effective. I have to deploy one less probe and move one less probe. As long as I don't screw up (and I don't) I will probe faster than you.
Now, explain to me where I implied I am all knowing
Sounds like you just got offended because I said you are not a super duper probe due to your reliance on a failsafe (which you essentially agreed you do).
You seem very hostile and trying real hard to be "the better one", it's a bit hilarious tbh. Just to make it a bit easier on yourself I'm going to quote the bit that's not exactly correct, you can then check this thread to see what I actually meant with my reply.
Quote: 8 probes is just silly
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.01 22:09:00 -
[17]
Edited by: XXSketchxx on 01/08/2010 22:09:25
Originally by: Marko Riva
Quote: 8 probes is just silly
ok I feel like there's some miscommunication here
Serious question, please answer:
Do you think more probes gives more efficiency (i.e. higher scan strength/faster probing)?
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Marko Riva
Adamant Inc.
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Posted - 2010.08.01 22:23:00 -
[18]
Edited by: Marko Riva on 01/08/2010 22:24:43 Nope, but using 8 probes does make for faster probing though, as I stated it's a bit crude but it's very fast. As you know it all so well, and have no issues with displaying this in this thread, I'll let you figure it out yourself.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.01 22:29:00 -
[19]
Originally by: Marko Riva Edited by: Marko Riva on 01/08/2010 22:24:43 Nope, but using 8 probes does make for faster probing though, as I stated it's a bit crude but it's very fast. As you know it all so well, and have no issues with displaying this in this thread, I'll let you figure it out yourself.
protip: posting "cryptic I know what I'm talking about" replies makes you look like you know nothing
the only way 8 probes makes things faster is by being able to probe 2 signatures at once (which I stated above)
the system only recognizes the 4 probes that produce the best result
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Marko Riva
Adamant Inc.
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Posted - 2010.08.01 22:30:00 -
[20]
Ok, you just keep to probing your signatures then.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.01 22:35:00 -
[21]
Originally by: Marko Riva Ok, you just keep to probing your signatures then.
assuming we are back on topic of probing ships then
same concept, different fight
I actually used to use this tactic for making bombing runs on gatecampers
4 probes on each gate, can hop back and forth at safes just off gate and quickly get warp ins for the gang
Its why any serious FC has a probing alt with astrometrics 5.
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oolk
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Posted - 2010.08.02 15:41:00 -
[22]
Originally by: XXSketchxxthe only way 8 probes makes things faster is by being able to probe 2 signatures at once (which I stated above)
the system only recognizes the 4 probes that produce the best result[/quote
And we recognize that this was from a dev blog,but like Marko,I prefer to use 8 (blob of 7 and the 8th to cover whole system) as for me its seems better to get the 4 best results out of 7 than 4 out of....4.
But heh,if it works....
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Brannor McThife
Caldari Brotherhood of the Ancients
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Posted - 2010.08.02 22:14:00 -
[23]
Stupid question I guess...but how do you get to use 8 probes? Astrometrics 5 gives you 5 probes...so what other skill/item do you need?
-G |
Cartheron Crust
Krazny Oktyabr Revolyutsiya Yezhovshchina
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Posted - 2010.08.02 22:24:00 -
[24]
Originally by: Brannor McThife Stupid question I guess...but how do you get to use 8 probes? Astrometrics 5 gives you 5 probes...so what other skill/item do you need?
-G
Astrometrics I allows you to use four probes. Add one for each additional level. |
Brannor McThife
Caldari Brotherhood of the Ancients
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Posted - 2010.08.02 23:17:00 -
[25]
Originally by: Cartheron Crust Astrometrics I allows you to use four probes. Add one for each additional level.
Sweet. Time to start popping 8 probes for exploration. :) I had always thought 5 was the limit...so never tried more. This'll make probing exploration sites so much quicker (when I pick up 2 or more in a system).
-G
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Lady Ayeipsia
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Posted - 2010.08.03 17:00:00 -
[26]
Originally by: n0thing Hey,
Been pvp pilot for quite a while, I started to take interest in scanning. So I go pick helios, fit it with some combat probes and go next door low-sec to practise.
So, I see comsic sig, that was 5% and 8 AU, then 10% and 4 AU, then 16% and 2 AU. And thats it? I warped around and dropped more probes and it didnt went above 16% and 2 AU.
What did I do wrong? Any guides to help on combat scanning?
tnx
I didn't see an answer to this, but well.... you are making a huge mistake right in this post.
A cosmic signature is not a ship. Even if you scanned it down to 100%, well... it's not a ship.
If you are using Combat Probes, a ship is listed as a ship until you get a high enough percentage to name the ship type I believe. That cosmic signature is either a wormhole or a possible escalation site.
Also, probing for a site is in no way like probing for a ship. Any good person in low sec keeps their directional scanner open at all times. The moment you pop your probes, they will see them on the scanner and will run. What you have to do is use the directional scanner to get the general area of your target, then quickly try to probe them down, and I mean quickly. Still, you'll most likely just watch them warp away. You'll have more luck camping a gate or hopefully stumbling into someone in an asteroid belt.
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.08.04 05:36:00 -
[27]
Originally by: oolk
And we recognize that this was from a dev blog,but like Marko,I prefer to use 8 (blob of 7 and the 8th to cover whole system) as for me its seems better to get the 4 best results out of 7 than 4 out of....4.
But heh,if it works....
I see what you're trying to say, but using more than 5 is just silly. If you use 5 the way the tutorial does (4 overlapping + 1 in the center) you will be fine. Dropping more will just slow you down (more crap you gotta move around).
Efficiency wise, 4 is best, 5 makes sense, more than that is unnecessary (there are some people that believe more probes = more strength).
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Space Wanderer
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Posted - 2010.08.04 10:21:00 -
[28]
Edited by: Space Wanderer on 04/08/2010 10:23:25 4 probes are enough to find anything. Also, you do not get any direct scan strength benefit in using more.
However, you MIGHT get indirect benefits or penalties due to their positions. This happens because, although the devs stated that the "best four probes" are chosen, the way the game evaluates what is "best" is not by detecting the combination that returns the higher strength, but it is based on a heuristic that IN MOST CASES will give you the best probes. Not in all cases.
Whether using more than 4 probes helps speedwise is situational. For example, more than 4 probes certainly help when you are trying to keep an eye on an area of space larger than those that can be covered by 4 probes, or on two separate areas (two safespots at the same time).
It is probably ineffectual, but not particularly harmful, when trying to scan a large target size located in a specific area of space, except that it usually takes more time to move eight probes instead of four.
Still, people should be aware that THERE ARE drawbacks in using more than 4 probes, although they may not be apparent to most people:
1) As I said before the choice of the "best" probes does not always choose the best probes. This means that the argument "the best out of 5 is better than the best out of 4" is invalid. While this is not apparent while scanning big target sizes, it becomes visible when trying to scan small targets, on the verge of undetectablity.
2) Even assuming the choice of the game were perfect, most players when deploying more than 4 probes do not deploy them in geometry better suited for scanning, usually to satisfy some concept of simmetry. This means that of all the 5-6-7-8 probes deployed are arranged in a worse position they would be if the player had deployed only 4 of them.
3) If you move four probes too much around and one or more of them loses connection with the target you will know which one, and how to correct the issue, by observing the results of the scan. When you have more than 4 probes involved in the scan you might have a lower probability to lose a lock on target, but if you do it's a living hell to understand which probe was responsible, which one is still maintaining the lock, and which ones are not detecting anything from the beginnning.
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dr Fanden
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Posted - 2010.08.04 11:15:00 -
[29]
Originally by: n0thing
Im sorry, whats dot/circle/ring, not familiar with those.
I have no idea how it works with combat probes, never tried them, but with core probes the dot/circle/ring is what you see in the solar system map when you click on a signal in the scanner window. You either get a red "blob" showing the general area of the signal to start with, and as you narrow it down it sometimes becomes a red circle, the signal being somewhere along that circle, but usually you get a red dot, meaning you're getting close. As the signal strength increases the dot changes color to yellow, and finally green at 100% signal strength. Hooray! You found something! Btw : You do have the map open when you're probing, right? I'm only asking cause a friend of mine didn't, and couldn't for the life of him figure out why he never found anything. It's the top right button in the scanner window.
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fivetide humidyear
Gallente Fool Mental Junket
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Posted - 2010.08.04 11:46:00 -
[30]
4 probes is all I use, sometimes i use 5 if the ship i'm probing is off plane and is hard to get a good find on dscan.
I do use 8 probes sometimes in 2 groups of 4 when you are trying to catch someone bouncing safes and they keep using the same area to go between or for speedy scanning of multiple sigs in a wide system.
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