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Angel Valde
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Posted - 2010.08.02 22:29:00 -
[1]
So I have started this character in order to get into PVP. My main is Amarr, but very PVE and industrial, so not up on the PVP aspect of the game. I have read online what ships work well with Gallente PVP (Vexor and Thorax specifically show up a lot), but a lot of this data is old. Is this still the most up to date truth (these ships are the best we have in the bottem end of ships)?
Also, what, as Gallente, should I most likely focus on? Amarr use lasers so cap was EXTREMELY important, and armor was all that mattered. From my understanding Gallente are very like minded, but again any advice from vets is appreciated.
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adriaans
Amarr Ankaa. Nair Al-Zaurak
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Posted - 2010.08.02 23:00:00 -
[2]
Would help if you state what kind of pvp we're talking about...
anyways, gallente pvp is alive and rocking still: http://doubletap.killmail.org/index.php?a=kill_detail&kll_id=7166161
Good cheap starting ships: Incursus (mini ranis) Vexor (800dps gankboat with 24k buffer or a armor brickwall) Thorax (medium ecm drones are WAY overpowered)
--signature-- Support the Field Command ship boost: Here |
Annie Anomie
Shadows Of The Federation
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Posted - 2010.08.02 23:16:00 -
[3]
Gallente use hybrids and drones.
Starting with the Incursus you have a pretty workable line of PVP boats really so it's hard to suggest just one or two.
In my opinion the droneboat hulls are better as they are more versatile and less simple to counter. Blasters are weaker than the other guns in a lot of ways. Silly high theoretical DPS but in practical terms kinda awkward to use.
You can armour or shield tank most of them (gallente have lots of fairly balanced slot layouts) depending on what you want to do with the ship.
Drone skills are obviously fairly important but you need to train all over really.
Really for PVP you want to max out a bunch of stuff as it works for any boat.
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Angel Valde
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Posted - 2010.08.02 23:18:00 -
[4]
Fair point. Primarily starting out a friend of mine and I will be flying around in lowsec, possibly doing some piracy or hunting reds. Eventually I would want to get up into a big corp doing wars with a Megathron (thus why I picked Gallente for this character).
Excellent information though. Drones are something I haven't used much on my main (trained up to t2 for missions, but very much "kill that" and then forget till it is dead), so I'll have to raise up my personal skill at operating them.
How are medium ewar drones overpowered?
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Chomondeley
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Posted - 2010.08.02 23:20:00 -
[5]
Well, The Thorax and Vexor are both excellent and versatile ships ..imo...
The Thorax will give you Bonus to Medium Hybrid Turrets and MWD Cap bonus. Various fitting options ranging from Glass Cannon to perhaps a more cautious fit ...depends on the style of pvp. The Blasterax can pack a significant punch, providing you can get upclose and personal and will ofc depend again on pvp situation. Not too expensive if you lose it and fun to fly. Yes Ive lost a few, but have had some cracking pewpew with them too.
The Vexor can be seen as more of a drone boat, giving the same bonus on hybrid turrets, but also 10% on your drone damage. Again, a versatile ship, depending on pvp style and whilst usually cheaper than the rax, can be lethal in the right hands, which incidentaly isn't me!
Plenty of fitting options to be found for both ships, and cheap enough to be thrown into pvp without busting your wallet.
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Rastino
Minmatar Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2010.08.02 23:35:00 -
[6]
Start flying Minmatar!
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Taudia
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.08.03 00:14:00 -
[7]
As I see it, the strongest gallente pvp ships are, in no particular order:
Vexor Myrm (tripple rep is very popular these days) Taranis Ishkur Dominix Incursus
I should mention this is influenced by my preference for very small-scale pvp. Ares and Oneiros do pretty well in fleets, and the ishtar is not bad (the deimos is bad).
You'll note that most of these ships are drones-boats (they emphasize drones instead of guns/missiles). This is because range is such a big problem for medium and large blaster boats these days. Ships like the brutix and the mega are viable, surely, but not exactly the best option.
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Angel Valde
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Posted - 2010.08.03 00:26:00 -
[8]
Edited by: Angel Valde on 03/08/2010 00:26:03 Even better information (as to flying Minnie, two reasons I don't. A: My roommate flies them and I'm not a fan of them aesthetically, and B: I played Amarr for so long with my main that it feels wrong to fly Minnie lol).
I'm ok with small scale PVP for now, espcially while I learn the ropes, but eventually I do want to be in larger fleet battles (my main can almost fly Amarr capital ships, and has the support skills to do it well just not the isk or pvp experience). As for the Mega, I just love the way it looks. I would use it as nothing more than a station ornament for all that matters :D lol
Taudia, I appreciate the list. I'll investigate those ships and see what I find, though I like the Thorax setups I have heard about. Guns blazing is more my style I think (until I try it, I won't know truly), but as you say, Drones are where it is at for Gallente, so might just do that anyhow so I'm on my way to the larger stuff.
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Syekuda
State Protectorate
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Posted - 2010.08.03 00:57:00 -
[9]
well I try to use whats really good in pvp. So duck tape doesn't matter. I also like to use enemies ships and beat them with it. its like ripping is arm off and beat him up with it. If feels good even if its an ugly arm.
Also remember that theres a big discussion going on regarding the underpower of the hybrid guns. either not enough range or dps on both. Look in assembly hall for more details. In other words be aware that by the time you burn to your target if your using blasters, your hp as already been thorn apart... if your not dead.
just for information here
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Life is pleasant. Death is peaceful. It's the transition that's troublesome.
ISAAC ASIMOV |
Admiral Hawke
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Posted - 2010.08.03 01:25:00 -
[10]
Edited by: Admiral Hawke on 03/08/2010 01:31:58
Well to be honest, working from cruiser up, especially if you're new, is a great way to jump in to the next, larger ship. At least for training.
If you like the vexor or thorax over the other, then you'll probably want to focus more heavily on drones or gunnery at the beginning. The Dominix and the Megathron are both very sick ships. Though, depending on the type of fighting you want or will be asked to do, drones can be negligible sometimes. But, really other than someone just outright saying, this is awesome. It's really what you plan to use them for, and what you like. It's your game afterall.
If you can't really figure out a base setup of any of the ships you're interested, check out some killboards. But make sure you're taking from fits and pilots that actually get kills and aren't just tard-wads.
Originally by: Syekuda well I try to use whats really good in pvp. So duck tape doesn't matter. I also like to use enemies ships and beat them with it. its like ripping is arm off and beat him up with it. If feels good even if its an ugly arm.
Every race has a sick disfigured brother or sister locked in the basement that no one wants to play with.
Originally by: Syekuda Also remember that theres a big discussion going on regarding the underpower of the hybrid guns. either not enough range or dps on both. Look in assembly hall for more details. In other words be aware that by the time you burn to your target if your using blasters, your hp as already been thorn apart... if your not dead.
just for information here
Yea, the biggest concern in my opinion is, the lack of range and/or mobility because of the armor plates, and armor rigs people use with them. But damage? That shouldn't be a concern. You have some of the highest raw output of damage, with the mega. But just like anyone with limited damage type weapons, you have to hope they're tanking heavier on types you aren't shooting.
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Zentrie
Minmatar Department of Redundancy Department
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Posted - 2010.08.03 01:57:00 -
[11]
HI! Good info here, I am just at the start of looking into PVP entirely myself so thanks to the originator AND everyone else. I have been looking at Vexor fittings from other folks and dont see anyone fitting armor reps. Are they not necessaror with proper armor rigging with +arp points etc? Or does it all just depend on what you go up against? I am seeing 2x T2 nanos, T2 Damage control and a 1600mm arm plate. Is that pretty standard low slot?
Also I dont like blasters and I am reading mixed data on them all over the place; Im a railgun girl. Is that acceptable in pvp? or should I bite the bullet and start specializing in something else (havent specilized in anything just yet, finishing up drones int T2s and into Sentry)?
Thanks =D (Sorry to add to your post but I figured it may help us both and not flood the forums up!)
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Red Johnson
A1T0. Unlimited
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Posted - 2010.08.03 02:10:00 -
[12]
You'll find a lot of people are on Minmatar and Amarr kicks, Gallente is still good but the range of their close range weapons is pretty bad compared to them. Plus with armor rigs slowing all ships down, and the speed nerf, it did semi-screw over Gallente for the time being.
TBH, I always had a blast in my megathrons. Well not mine, my old character's.
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Bud Johnson
Rapscallions
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Posted - 2010.08.03 03:45:00 -
[13]
Originally by: Zentrie stuff*
Typical vexor:
[Vexor, Vexor] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Warp Disruptor II 10MN MicroWarpdrive II Stasis Webifier II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Energy Neutralizer II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x1 Hammerhead II x2 Warrior II x5 Ogre II x2
Typical Thorax: [Thorax, New Setup 2] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Scrambler II Fleeting Propulsion Inhibitor I
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Vespa EC-600 x5
Blasters are fine as long as you can get into (and stay in) range. They may be lacking when compared to more recently buffed weapon systems but they are still king of up close dps.
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Zentrie
Minmatar
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Posted - 2010.08.03 04:06:00 -
[14]
Edited by: Zentrie on 03/08/2010 04:07:23
Originally by: Bud Johnson
Originally by: Zentrie stuff*
Typical vexor:
[Vexor, Vexor] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Warp Disruptor II 10MN MicroWarpdrive II Stasis Webifier II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Energy Neutralizer II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x1 Hammerhead II x2 Warrior II x5 Ogre II x2
Blasters are fine as long as you can get into (and stay in) range. They may be lacking when compared to more recently buffed weapon systems but they are still king of up close dps.
Exactly what I have mostly seen. Hmm. Just dont like the idea of having to stay in range but With a T2 Webber I suppose it shant be too bad! Ill have to give it a go some time and lose me a ship or two (I know I will lol)
Thanks =)
Edit question in: Dont the adaptive membranes loose affect when stacked? Or am I thinking of different nanos... I must be. ~~Warpalishous~~ |
Skex Relbore
Gallente Red Federation
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Posted - 2010.08.03 06:30:00 -
[15]
Originally by: Bud Johnson
Originally by: Zentrie stuff*
Typical vexor:
[Vexor, Vexor] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Warp Disruptor II 10MN MicroWarpdrive II Stasis Webifier II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Small Energy Neutralizer II
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hobgoblin II x1 Hammerhead II x2 Warrior II x5 Ogre II x2
I've actually started putting 200mm Autocannon II's on my small gun Vexors less raw damage output but capless with a larger engagement envelope. It's not like your loosing a bonus switching from small blasters to small AC's after all.
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TheMahdi
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Posted - 2010.08.03 07:41:00 -
[16]
Dual Injected, Exile Boosted, Triple Rep Myrmidon.
Get armor, drone and projectile skills, even out numbered you will still come out with better effeciency.
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Millie Clode
Amarr Red Federation
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Posted - 2010.08.03 09:52:00 -
[17]
Incursus - good little blaster frigate, introduction to "lol paper thin gallente gunboats"
Taranis - best inty in game Ishkur - mean little drone frigate Navy comet - see above, sorta Keres - sensor damping, warp disruptor range bonus. Cool little ship.
Thorax - Monster DPS for a t1 cruiser Vexor - Tougher than the thorax but not as much fun to fly Celestis - A lot of people overlook this one but IMO it's a nice cheap sensor damp platform
Deimos - Yes, it WILL get primaried and it will die in a fire, but those few seconds it survives are great :) Ishtar - Fantastic drone platform, great tank Arazu/Lachesis - Most widely used for the huge range bonus to warp scramblers. Great ships
Brutix - 1000 DPS of blaster fury, but too slow to get into blaster range a lot of the time. Dies early in most fights Myrmidon - Excellent drone ship, great for 1v1s or fleets, works with buffer tank or reps.
Astarte - Expensive lossmail, great to fly if you know how to do it right.
Dominix - Toughest potato ever. Drone boat, most versatile of the Gallente BSes. Megathron - Rails suck, blasterthron still works no matter what anyone else says :P
---------- Who, me? |
The Djego
Minmatar Hellequin Inc.
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Posted - 2010.08.03 11:11:00 -
[18]
Edited by: The Djego on 03/08/2010 11:12:22
Originally by: Millie Clode
Megathron - Rails suck, blasterthron still works no matter what anyone else says :P
It works for very small gangs where you have a warp in or your target is already heavy tackled or for RR gangs if you face mostly other RR BS gangs. However a lot of BS do, and for me this was never the reason to fly one.
----
Taranis and Ishkur are quite nice.
Vexor, Myrm and Domi are ok, depending on what you do with them(they are crap for fights within jump range by her low DPS and under sentry agro).
Thorax isn't really good since QR, all the rabble about ECM drones is fine if you against 1 solo target. However most solo targets will run or don't let you in range. Also there will be many situation where you need to kill a target quick before his gang arrives/get in tackling range so it isn't the one suits all tactic.
Brutix is a pick between DPS, ok speed and a ok range(shield neutron fit) that has huge issues vs EM damage and neuts or a active tank with a crap range and huge issues to catch something in the first place. Both require high skills for the fitting and to use them effective, even then the performance is still lacking(tackling power with a shield setup or speed/dps with a active tank). Also the myrmidon does the active tanking stuff better overall.
Mega, well like above. In general I wouldn't bother with the blaster line up(at least for the next 18 months or so).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Taudia
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.08.03 12:37:00 -
[19]
Originally by: Angel Valde
How are medium ewar drones overpowered?
Medium ECM drones are powerful, as are all ECM drones, but I would not use them on a boat that gets bonus to drone damage (not as the only set anyway).
Originally by: Angel Valde
Taudia, I appreciate the list. I'll investigate those ships and see what I find, though I like the Thorax setups I have heard about. Guns blazing is more my style I think (until I try it, I won't know truly), but as you say, Drones are where it is at for Gallente, so might just do that anyhow so I'm on my way to the larger stuff.
I'm much the same way actually - I have probably 70% of my kills in blasterboats. Don't get me wrong when I say viable. Viable means that you can get success with it, but it's not the strongest option, like every other minmatar ship these days. Viable just means you have to work for it - case in point, I have fifty kills in a blaster ferox in small gang pvp and that ship is certainly not FOTM. You can do a mean budget Megathron fit due to the price of meta 4 blasters (you don't need null or void anyway) and the brutix is more versatile than you think at first. Also don't think that if you're drones you're not blaster fit or even defensively oriented. One of my favorite vexor fits is a shield tank with 3x magnetic field stabilizer, blasters and damage drones, which does more damage than most battlecruisers.
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Angel Valde
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Posted - 2010.08.03 20:07:00 -
[20]
Wow, tons of advice. I appreciate all of it and am soaking it all up. Also been reading over on BattleClinic for some solid builds to look into as well.
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Sibil Vane
Minmatar
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Posted - 2010.08.04 14:32:00 -
[21]
Originally by: Rastino Start flying Minmatar!
QFT
Minni ships are not ugly they are awesome, fast, versatile, great gums. Please end this Gallente madness before it's too late. You will thank me later. All men are prepared to accomplish the incredible if their ideals are threatened. |
Ralnik
Mutineers
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Posted - 2010.08.04 14:51:00 -
[22]
Edited by: Ralnik on 04/08/2010 14:57:05
Originally by: Rastino Start flying Minmatar!
As much as I hate to say it this is true..Minmatar just have the upper hand at this point due to their mobility and added range from the projectile ammo buff a few updates back.
My main is Amarr/Gallente spec'd and while I love my Myrm & Vexor I'm training A/C's and Minmatar on him just so he can use the Hurricane.
What I would suggest is train Minmatar with A/C's and put as much effort as you can stand into your basic tanking and navigation skills. The cool thing about auto cannons is they work just fine on other races ships.
This means one of the most popular Myrmidom fits for example uses a triple rep set up with 180mm auto cannons rather than blasters. With Vexors, I personally like the 1600 plate fit with small blasters because it's a beast that will typically out last a large blaster fit in a straight up fight. Small blasters get no gun bonus on a Vexor so you could just as easily use small A/C's.
The same goes fopr Amarr & Caldari.. If you train A/C's you can use them on the Maller & Prophacy and likely have better fits than using lasers. With Caldari the Fexoox fits a awesome tank and can also fit 425mm's for epic bait **** that still has some punch.
The problem with Gallente right now is that their Blasters and current ship set ups tend to be inferior to the other races due to range and lack of mobility. Many people mistake this issue as "Blasters are broken" in which they really aren't.
If you look at the Gallente frigs they are some of the best in the game, it's just the bigger ships that tend to have problems. The reason they tend to have problems is not because of their range but rather their mobility. Gallente essentially need a speed buff to make their blasters work as intended.
Until that happens they will likely continue to be not up to par however you can still have great results with certain ships like the Myrm & Vexor in a solo environment.
as a side note, blasters tend to be "ok" on BS's in low sec for example because the fights are typically close range and large blasters typically have enough range for that.. Out in null sec it's Amarr ships and their lasers than tend to be top dog with the sniper fleets.
Gallente typically just have problems in the Medium gun dept with Cruisers & Battle Cruisers.
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Skex Relbore
Gallente Red Federation
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Posted - 2010.08.04 15:00:00 -
[23]
Edited by: Skex Relbore on 04/08/2010 15:02:35
Originally by: Angel Valde Wow, tons of advice. I appreciate all of it and am soaking it all up. Also been reading over on BattleClinic for some solid builds to look into as well.
To find good fits ignore the load outs section it's too much work to sort through the lolfits to find the good stuff.
Look at the loss mails of good pilots who fly what you want to fly(and if no one flies what you want to fly there is probably a reason and you should consider changing what you want to fly). Everyone loses once in a while and those are going to be the fits that are actually combat tested by people who really know what they are doing rather than the EFT warriors who post most of the stuff in Load Outs.
Also Remember EFT only tells you if the modules you pick will fit on a ship, Only actual combat will tell you whether it's actually any good or not. I've had plenty of fits that looked just awesome in EFT but turned out to be total failsauce when actually used.
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Angel Valde
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Posted - 2010.08.04 18:48:00 -
[24]
Originally by: Skex Relbore Edited by: Skex Relbore on 04/08/2010 15:02:35
Originally by: Angel Valde Wow, tons of advice. I appreciate all of it and am soaking it all up. Also been reading over on BattleClinic for some solid builds to look into as well.
To find good fits ignore the load outs section it's too much work to sort through the lolfits to find the good stuff.
Look at the loss mails of good pilots who fly what you want to fly(and if no one flies what you want to fly there is probably a reason and you should consider changing what you want to fly). Everyone loses once in a while and those are going to be the fits that are actually combat tested by people who really know what they are doing rather than the EFT warriors who post most of the stuff in Load Outs.
Also Remember EFT only tells you if the modules you pick will fit on a ship, Only actual combat will tell you whether it's actually any good or not. I've had plenty of fits that looked just awesome in EFT but turned out to be total failsauce when actually used.
I would glandly check out pilots that fly what I want to fly, but do not know where to find those pilots at, if that makes sense.
I am reading EVERYWHERE to use Minnie, and while I hate going with the crowd, it might end up being my best bet. To bad their ships are so ugly.
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TheMahdi
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Posted - 2010.08.04 20:29:00 -
[25]
eve-kill.net and battleclinic.com's killboard are good places. Check for high ranking pilots.
Also heres a good post on Gallente fittings for solo/small gang PvP: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1224253
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Angel Valde
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Posted - 2010.08.04 20:40:00 -
[26]
Originally by: TheMahdi eve-kill.net and battleclinic.com's killboard are good places. Check for high ranking pilots.
Also heres a good post on Gallente fittings for solo/small gang PvP: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1224253
Excellent. I will check out that thread and when I get home look up some high ranking pilots. I assume battleclinic has a way to sort all that (only ever checked out ship builds, never pilot stuff). Should be educational :D
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Sibil Vane
Minmatar
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Posted - 2010.08.05 01:02:00 -
[27]
Originally by: Angel Valde
Originally by: Skex Relbore Edited by: Skex Relbore on 04/08/2010 15:02:35
Originally by: Angel Valde Wow, tons of advice. I appreciate all of it and am soaking it all up. Also been reading over on BattleClinic for some solid builds to look into as well.
To find good fits ignore the load outs section it's too much work to sort through the lolfits to find the good stuff.
Look at the loss mails of good pilots who fly what you want to fly(and if no one flies what you want to fly there is probably a reason and you should consider changing what you want to fly). Everyone loses once in a while and those are going to be the fits that are actually combat tested by people who really know what they are doing rather than the EFT warriors who post most of the stuff in Load Outs.
Also Remember EFT only tells you if the modules you pick will fit on a ship, Only actual combat will tell you whether it's actually any good or not. I've had plenty of fits that looked just awesome in EFT but turned out to be total failsauce when actually used.
I would glandly check out pilots that fly what I want to fly, but do not know where to find those pilots at, if that makes sense.
I am reading EVERYWHERE to use Minnie, and while I hate going with the crowd, it might end up being my best bet. To bad their ships are so ugly.
Solution: Machariel is not ugly, Cynabal ,Daredevil, Dramiel sure looks the part. Flye faction angel cartel ships. Expensive but you gotta shoot for something..;) Gallente and Minmatar in symbios.
http://www.youtube.com/watch?v=hlq7A8-pQ6M All men are prepared to accomplish the incredible if their ideals are threatened. |
Angel Valde
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Posted - 2010.08.05 04:13:00 -
[28]
I love the Dramiel and plan on working my way to it eventually.
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Dr Sheepbringer
Gallente
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Posted - 2010.08.05 10:25:00 -
[29]
When a Gallente blaster boat gets to park next to you are in a world of hurt. Railboats aren't really a threat if you can a) destroy them b) tank them, but they usually unleash drones that will make your life interesting.
Basically you could say that blaster are the only effective turret gallente have (unless you are sniping etc) and whilst others can do damage from much larger distances gallentes use drones to to make up for it. In most situation those drones are enough of an headache on their own.
From what I've seen...when a blaster+droneboat gets you...you are doomed. Of course this only happens 5% of times ;) (troll)
Basically, keep your distance and take out those drones. When they run out of drones and can't get into range...it's yours. Stop whining. |
Taudia
Gallente Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.08.05 11:50:00 -
[30]
Originally by: Angel Valde
I would glandly check out pilots that fly what I want to fly, but do not know where to find those pilots at, if that makes sense.
I am reading EVERYWHERE to use Minnie, and while I hate going with the crowd, it might end up being my best bet. To bad their ships are so ugly.
People are saying "go minmatar" because they are the strongest atm, but that doesn't mean gallente isn't viable. If you are wanting inspiration, check out a few good gallente centered pvp videos, like RedRector's AFJ2, Fmerc's Killer Queen, Endless Subversions Mind Game or Atrophocy's Tunnel Vision 2.
People are telling you to go minmatar because it is the FOTM right now, because if you based your decision solely on stats, minmatar are quite good atm. But if you don't base your decision solely on stats, well then things are less simple. To my mind it depends on whether you are going for a style of pvp or pure efficiency which ships are the right ones for you.
Lastly, let me just quickly point out that you need not make such a big deal out of this. Lets say you go for Gallente and it winds up not working out. Well then you have a bunch of skills in armor, guns, drones and spaceship command (some of which, like BCs, are not specific to Gallente). A lot of these Skillpoint will be just as useful flying Minmatar as they will flying Gallente, and vice versa.
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