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tribalfreak
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Posted - 2010.08.03 14:51:00 -
[1]
i've played mmorpgs for years. years of riddling other players with arrows, zapping them with lightening, and chopping them with my migthy ax. but this is the only mmo that actually makes my heart race as fast as my rifter with it's MWD active during pvp. not saying that i have vast pvp experience mind you, i have only been in a fight like 5 times, 3 i lost, 1 i ran away (went looking for a fight and ended up almost getting ****d by 5 ppl) and another were i helped a corp member and an alliance member scare off a nuet in 0.0 (we were in ratting bs so we couldn't lock the sucker down to kill him.)
in all of these confrontations my adrenaline was pumping, something i find rather odd after all this is just a game and i had pvp experiences in other games countless times i would think i would be use to players poping up on me, hell my first fight was against a WT and my freaking hands were shaking like a leaf, which resulted in me activating my smartbomb at the gate by mistake, resulting in a concord response that left me floating in my pod (almost got podded cos i was laughing my ass off at the whole situation). so why? why is eve so different from other mmos? what does it have that the others don't? i gatta say eve has hands down the best pvp ever and i hope to pvp more often in the future when my skills are better trained
P.S LOL feel free to lol at my concord ganking me experience.
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Cire XIII
Caldari Ever Flow Atlas Alliance
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Posted - 2010.08.03 15:00:00 -
[2]
You hit the nail on the head of Eve PvP. Topics like this one are always a pleasure to read.
I am certain that the answer lies in the risks at hand coupled with the overwhelming desire to win. The difference between playing a poker game for fun and playing for cash (or the deed to your car/house/wife/first born).
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.08.03 15:01:00 -
[3]
If Eve pvp didn't have real loss, it'd be some of the dullest pvp of any game.
Thats why it has loss.
STO online combat (from the videos) looks pretty fun, but then again I hear theres little to no real loss in that game. Fun PvP without loss is just like playing a FPS.
Now if someone combined Eve loss with actual Fun pvp? Now we're talking...
Orca Pilot Sale |
TheBlueMonkey
Gallente Aliastra
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Posted - 2010.08.03 15:10:00 -
[4]
What they said,
There's meaning to pvp in eve, You do what ever it is you do to get the isk to buy the ship that you want to fly in, then if you die, you lose that ship. There is no "repair for 1 gold" or what not. On top of this, just by undocking you open yourself up to pvp, so, it's fun :)
Now if they could make it more than "orbit at x, repeat fire weapons" that'd be nice. --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Cebraio
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Posted - 2010.08.03 15:12:00 -
[5]
I know what you mean. When I fought my first interceptor 1vs1 my heart was pumping like hell and I felt the pressure in my spine. I never had such intense moments in an FPS (I don't play other MMOs). It happened also later on a few occasions, but unfortunately* it seems to fade after some fights.
* or fortunately, because I was afraid my abdominal aorta could burst and that would be an embarrassing death.
Some people say it's the amount of ISK (relative to player's wealth) that you can lose within seconds in a fight in EVE, that makes a difference to other games where death doesn't have a real impact. Maybe it's true, because the more money I make the more relaxed I lose my ships.
But maybe it comes back with 1vs1 fights, which I haven't been into lately.
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Hari Markkus
Freelancing Corp Confederation of Independent Corporations
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Posted - 2010.08.03 15:13:00 -
[6]
I wish I got the hand shaking, heart thumping experience of the OP. For me PvP is much like PvE, except that instead of red crosses shooting me it is white boxes.
Sometimes I feel so detached from the whole thing, I play with my screen zoomed way out, I don't see my ship, I don't see my target. My interaction is limited to hearing the targets name and shooting at it.
And after a while even the ship losses don't hurt, I have so many ships scattered around that I can usually find one that meets my needs. And if not battleships are so cheap now I can just get a new one.
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Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2010.08.03 15:14:00 -
[7]
Eve comes with a tremendous grind or rl cah to get the iskes needed for pvp, unless you're flying a cheap fitted t1 frig/cruiser.
I don't play other games. But, I seriously doubt they have the same grind as eve. So, the loss is more significant. good, bad or otherwise it sucks to loss ships.
imho, something should be done to lessen the grind. more fun for everyone flying ships they trianed years for instead of t1 frigs/cruisers.
--
"You can't live a perfect day without doing something for someone who will never be able to repay you." -John Wooden |
Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.08.03 15:21:00 -
[8]
Doing PVP/Ops with ships that approach the cost of a plex (1 month game time) is very fun and exciting. |
Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.08.03 15:21:00 -
[9]
Originally by: Psychotic Maniac Eve comes with a tremendous grind or rl cah to get the iskes needed for pvp, unless you're flying a cheap fitted t1 frig/cruiser.
I don't play other games. But, I seriously doubt they have the same grind as eve. So, the loss is more significant. good, bad or otherwise it sucks to loss ships.
imho, something should be done to lessen the grind. more fun for everyone flying ships they trianed years for instead of t1 frigs/cruisers.
I disagree. Eve Onlines combat system cannot stand up without the grind, the grind is what makes the combat worth doing. This is because you know the amount of work it generally takes to get the ships you're killing.
The Eve combat system is weak at best, while there is some skill involved (maybe 10-15%) the real win comes from fitting a good ship, knowing what you can take, and most of all knowing what your ENEMY can do. So in that sense, knowledge is power in Eve. Which makes it more like Chess than Modern Warfare.
That being, picking up and moving a chess in itself isn't very exciting. Though this is a complaint that will probably never be adressed, I would love for the entire Eve combat system (NOTE I SAID COMBAT SYSTEM, NOT GAME) be thrown out and redone from the ground up to incorporate less of the numbers game and more of the skill of the pilot.
Orca Pilot Sale |
Wacktopia
Dark Side Of The Womb Focused Intentions
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Posted - 2010.08.03 15:25:00 -
[10]
You can actually PVP rather than having to go to some lame "PVP World" or "PVP Instance". You can kill the innocent. You can hunt the weak. You can be killed for thinking you are safe.
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Takseen
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Posted - 2010.08.03 15:50:00 -
[11]
There's two things that make the difference between regular and heart-pounding pvp for me. This is mostly from other games since I've only had a few one-sided pvp encounters on eve, but they apply pretty well.
1) Stakes have to be high. Doesn't mean you have to lose all your gear when you die, but it does have to *hurt* if you lose. An old MUD I used to play would hit you with a 5 minute respawn and xp loss that would takes many hours of grinding to regain. Eve obviously does this pretty well, even if you're in a crappy ship and have no implants its still a hassle to go replace it, and it just gets more painful to lose from there.
2) There has to be a non-consensual element to it. If im ambushing someone or they're ambushing me it creates a sudden adrenaline rush that you don't get as often if both parties know its coming and you have time to psych yourself up. My understanding is that most eve pvp encounters(including the few I've had) are sudden affairs. Compare a typical fps match or a wow battleground where you've got a short warmup period before the match starts, and both sides are looking for a fight.
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Gilgamesh1980
The Black Rabbits The Gurlstas Associates
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Posted - 2010.08.03 15:54:00 -
[12]
I love the feeling that when I blow someone's ship up, they need to work to get a replacement
no reset button after death
you pay for been stupid
every action can have a consequence
those are the ones that sum the difference up for me
and I didn't read this thread, I am just responding to the title
For Freedom and Profit!!!!!
Federic 'Gilgamesh1980' Chopin
Supreme Commander and Diplomat of the Black Rabbits and Gurlstas associates |
Virtuozzo
Against ALL Authorities
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Posted - 2010.08.03 15:58:00 -
[13]
Edited by: Virtuozzo on 03/08/2010 16:04:34
Originally by: tribalfreak i've played mmorpgs for years. years of riddling other players with arrows, zapping them with lightening, and chopping them with my migthy ax. but this is the only mmo that actually makes my heart race as fast as my rifter with it's MWD active during pvp. not saying that i have vast pvp experience mind you, i have only been in a fight like 5 times, 3 i lost, 1 i ran away (went looking for a fight and ended up almost getting ****d by 5 ppl) and another were i helped a corp member and an alliance member scare off a nuet in 0.0 (we were in ratting bs so we couldn't lock the sucker down to kill him.)
in all of these confrontations my adrenaline was pumping, something i find rather odd after all this is just a game and i had pvp experiences in other games countless times i would think i would be use to players poping up on me, hell my first fight was against a WT and my freaking hands were shaking like a leaf, which resulted in me activating my smartbomb at the gate by mistake, resulting in a concord response that left me floating in my pod (almost got podded cos i was laughing my ass off at the whole situation). so why? why is eve so different from other mmos? what does it have that the others don't? i gatta say eve has hands down the best pvp ever and i hope to pvp more often in the future when my skills are better trained
P.S LOL feel free to lol at my concord ganking me experience.
You make an emotional connection with EVE, your life in EVE, your stuff in EVE, the events in and history of EVE, etc. It's an immersive product after all. This is why perception defines reality, and why perspective management beats expectation management. CCP doesn't sell us just a game or a can of soup, they sell us another universe, another life (and yes, sometimes another job).
This is what defines both the foundation for and potential of EVE, what pushes its growth, and what pushes and seduces people to grow it. This is excellence, this is immersion in world domination.
And this is pretty much the bottleneck of the current situation that catalysed (but was already brewing under the surface) through the CSM Meeting Minutes and Zulupark's devblog: CCP decision level demonstrated to not recognise the emotional connection as a key cornerstone require for the commercial development of EVE.
≡v≡ once was about internet spaceships. Then those became serious business. Now all that's left, serious business, and spaceships are docked for two years till after the Dust of Incarna. |
Mynxee
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Posted - 2010.08.03 16:23:00 -
[14]
Originally by: tribalfreak in all of these confrontations my adrenaline was pumping, something i find rather odd after all this is just a game... ...so why? why is eve so different from other mmos? what does it have that the others don't?
I have been there with the shaking hands and pounding heart so many times...and come out of those situations laughing at having such an emotional reaction to a game. But emotions...they stick with you. AS Virt said, they create a powerful connection to the perception of an alternate universe or life...one where uncertainty is ever-present, real effort is necessary to acquire things (skills, ships, fittings, etc), the harsh reality of nonredeemable loss is a given, and the unpredictability of human behavior affects everything. It all manages to synergize into something so close to real in the mind's eye that that it can inspire those powerful emotions which...in circular fashion...bind us ever more strongly to the virtual life we lead in New Eden.
Life In Low Sec |
Ralnik
Mutineers
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Posted - 2010.08.03 16:32:00 -
[15]
Edited by: Ralnik on 03/08/2010 16:34:56 PVP in EVE is fun because there is real risk involved of losing your hard earned work. As far as PvP combat, likely my favorite game for that was Aces High 2, but it doesn't classify as a typical MMO.
I used to get that shaking hands after a fight in that game but not as often here in EvE. Every once in a while I get it here but it's not so often.
With AH2 it took real developed skill in piloting your aircraft rather than in game trained skills, so you were flying by the seat of your pants. This is something I miss a lot from that game but sadly it suffered from the same blobing that EVE does.
I ended up leaving that game because 90% of the player base would run away and only fight with a numbers advantage. Oh wai..
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.08.03 16:39:00 -
[16]
In no other game will you find quite as many people who will constantly whine and deride the game at every opportunity yet ardently refuse to stop playing it. ----- Andreus Ixiris CEO, Mixed Metaphor
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Mynxee
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Posted - 2010.08.03 16:44:00 -
[17]
Originally by: Andreus Ixiris In no other game will you find quite as many people who will constantly whine and deride the game at every opportunity yet ardently refuse to stop playing it.
I think there is a key message implied in your statement that speaks to our passion for the game and the natural development of a sense of "ownership" and "entitlement" when it comes to how it evolves. Its no different than how one responds to any other environmental situation that one cares for deeply.
Life In Low Sec |
Saulc Neslo
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Posted - 2010.08.04 18:52:00 -
[18]
Great OP,
What really makes Eve unique is that it is live action, but still 100% descition-based unlike being twitch-based like many other online games. This is coupled with the chance of real loss makes it intensive like nothing else.
Eve is the only game that make you cold sweat and have tunnel vision when you'r about to enter combat.
Originally by: TheBlueMonkey Now if they could make it more than "orbit at x, repeat fire weapons" that'd be nice.
Yeah, this game would be really great if you were able to pilot manually by double-clicking in space.
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Syn Callibri
Blacklight Incorporated
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Posted - 2010.08.04 18:58:00 -
[19]
If you want to find PvP...just undock, and like Chick Norris, it will find you.
Contrary to popular belief...undocking does make it consentual PvP.
...just sayin.
Syn Callibri Ilharess of the Scorpion Tribe
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Dr Fighter
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Posted - 2010.08.04 19:04:00 -
[20]
flying fast pvp ships in eve is the best thing ever. great buzz.
You do not have direct control of your ship, but need to fly it like it you had a joystick, then you also have to manage your modules and drones, while paying attention to scanner, overview ranges speeds/transversals, also local intel in chat channels and last but not least your own tanks status.
Yeah theres alot going on there
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Professor Tarantula
Hedion University
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Posted - 2010.08.04 19:18:00 -
[21]
Edited by: Professor Tarantula on 04/08/2010 19:17:57
Originally by: Gilgamesh1980 I love the feeling that when I blow someone's ship up, they need to work to get a replacement
People probably giggle with glee when they blow up 200mil worth of ship and mods i'm flying, because something like that would be srs bsns to them, but to older players it's like losing a Rifter. No slaving away for days or weeks to replace it, because if there isn't already another fitted and ready to go, we can buy and fit another from scratch in 15 minutes.
This may be why griefing new players is so popular.
My deepest sympathies. Prof. Tarantula, Esq. |
Atticus Fynch
Gallente The Scope
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Posted - 2010.08.04 19:37:00 -
[22]
It's the only space based sci-fi MMO around.
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Lance Fighter
Amarr
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Posted - 2010.08.04 20:21:00 -
[23]
ceptor on ceptor battles are some of the best fights around.
Nothing is equal to that in eve, and well, it never fails to get my heart pounding. Thats why my standard hangar includes at least one 'sader at all times :p
Originally by: CCP Shadow Have you ever wished you could have prevented a train wreck before it actually happened? I need to stop this one before the craziness begins.
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Spurty
Caldari D00M. Excessum Messor
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Posted - 2010.08.04 20:38:00 -
[24]
It never gets old that feeling.
The nerves go away after a while, but the buzz remains.
Only the rarity of it makes it fun.
If you undocked immediately into pvp every time, where you weren't toasted 2 seconds later, it'd get old quick.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.08.04 20:46:00 -
[25]
A while ago, someone posted that WoW was like snakes and ladders (or some other easy game) and eve is like chess. They were only partly right. Eve is like chess with a split second countdown to making your move or losing your piece.
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spytoon
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Posted - 2010.08.04 21:27:00 -
[26]
I have only fought 3 times and they were all inside 10 minutes.
I destroyed 2 BS and 1 BC worth with fittings around 400million isk
My heart was beating so fast that it nearly knocked my monitor over
Why?
It was not my ship but the 600 Million Isk worth of +5s i had implanted into my characters skull which was worth over half my total wealth.
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.04 21:29:00 -
[27]
The emotional bit yesà but I got some of that back in the Planetside days as well ù dying was cheap there, but winning (and losing) still actually meant something. Staying alive had a purpose (and dying horribly could have its purpose too), and that's why the two stand out. The loss you get in EVE makes that purpose so much clearer, granted, but that's really what it boils down to imo.
Another thing that sets EVE apart from most other MMOs is that (and horribly enough, I have to quote the goons here) every ship and every player counts. You can't simply "gear" or "build" your way out of a situation, because there is always something that can completely nullify that gear and buildà and it doesn't even have to be something big and complicated. A newb in the most fragile of ships can wreak havoc with the enemy if put in the right spot.
Does this lead to blobbing? Yes. But it completely punctures the "bigger is better" kind of balancing that most other games suffer from ù bigger is only better if bigger is appropriate for the situation, otherwise bigger will be (much) worseà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Barakkus
Caelestis Iudicium
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Posted - 2010.08.04 22:11:00 -
[28]
The only thing about eve that's different is the hours upon hours of messing with spreadsheets and external programs to manage your character's information.
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Hari Markkus
Freelancing Corp Confederation of Independent Corporations
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Posted - 2010.08.04 22:38:00 -
[29]
Originally by: Barakkus The only thing about eve that's different is the hours upon hours of messing with spreadsheets and external programs to manage your character's information.
Well, it used to be. But we haven't had any new combat ships or modules for ages. Even a nerf or two would be welcome by me at this stage.
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Ashley Sky
Guiding Hand Social Club
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Posted - 2010.08.04 22:41:00 -
[30]
This game is actually playable without being forced to perform a circle j... er, I mean a cooperative effort among friends in order to advance.
Also, you can be as bad as you want to be. You can lie, cheat, steal, maim, spy, and mangle. To be still playing after the amount of hate mail I've received is indicative of a job well done. Who wants to play a video game cooperatively anyway? What's the point of video games if you can't be a total jerk?
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.08.05 00:02:00 -
[31]
Wow now you guys got me thinking about how badass a mmofps with meaningful losses would be.
Kinda makes me wish Dust wasn't arena style. Just imagine your 10 man squad armed to the teeth with reaction time enhancing implants, body armor, and an assortment of heavy weaponry, journeying into the lush wildlife of an alien planet to take control of some communication outpost or something.
I can dream...
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Psychotic Maniac
Caldari Head Shrinkers
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Posted - 2010.08.05 00:06:00 -
[32]
Originally by: Aerilis Wow now you guys got me thinking about how badass a mmofps with meaningful losses would be.
Kinda makes me wish Dust wasn't arena style. Just imagine your 10 man squad armed to the teeth with reaction time enhancing implants, body armor, and an assortment of heavy weaponry, journeying into the lush wildlife of an alien planet to take control of some communication outpost or something.
I can dream...
You have any clue how long ccp would make it to train and spend RL $ for all that stuffs? --
"You can't live a perfect day without doing something for someone who will never be able to repay you." -John Wooden |
Monistat Seven
Caldari
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Posted - 2010.08.05 02:05:00 -
[33]
So it goes like this...
I got a new shiny ship. Yay.
Hmmm... fittings? Ok research.
Check forums. ugh. Check Battleclinic, ok that one.
What? Can't fit those modules. Drat. Ok train up.
(weeks later)
Get fittings (that was a pretty penny).
Fit to ship. I'm ready!
Undock
Locked? Hey!
Warp... can't? Ack.
***Kaboom***
Hands shaking. That was fun.
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Ghaylenty
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Posted - 2010.08.05 02:51:00 -
[34]
without risk there is no reward. this is an incredibly basic principle of human psychology that many successful games have used and will use again. not everyone enjoys such things, however, infact, most people in the world are what full loot mmorpg players would call carebears.
thats not to say all the badasses are pvpers in wow, but i think you all understand what is implied; full loot pvp and the emotional rollercoaster associated with it is unwelcome to most people, but... that is also what draws us all together. i actually fly amarr |
Dolly Poddin
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Posted - 2010.08.05 03:33:00 -
[35]
Well honey, you got your wardec circle jerks and your low sec reach-a-rounds, but nothing is funnier than suiciding in hi-sec. PS, if you don't got the tennis balls take the pod too, then you probably rhyme with gray.
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Twirly Tassels
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Posted - 2010.08.05 03:38:00 -
[36]
Originally by: Guilliman R Doing PVP/Ops with ships that approach the cost of a plex (1 month game time) is very fun and exciting.
LOL you pinned the tail on donkey. It's crap tbh.
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2010.08.05 03:56:00 -
[37]
No other game has this amount of complexity. If you know what your opponent flies, take one ******ed ship, fit it against that, bait him and make him go "WTF". I love to blow up Dramiels in Blackbirds and i love to fight outnumbered, making the impossible possible. You are not casting spell after spell, its a bit more relaxing but it also gives you the adrenaline kicks you are looking for. You can get what you destroy and you know the opponent is going wild.
But i think most of the stuff isnt as important as the fact that you get reputation. Good players are known and maybe feared by thousands of players, you cross a random system and either get smacked or a greeting by someone you dont even remember.
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Alice D
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Posted - 2010.08.05 04:17:00 -
[38]
Well who said that EVE PvP is different to start with?
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Baneken
Gallente Aseveljet
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Posted - 2010.08.05 06:32:00 -
[39]
Agree that EVE-PvP always get my hand s sweating no matter how often I do it. Which is strange in a way because I've never experienced the same with other MMO's with WOW it was just killing for fun, exiting but you didn't get actual shivers from doing it, same for Warhammer and many other MMO's I've played. Only games where I've got shivers from an adrenaline rush have been FPS games that involve long rounds and "1 shot kills" (like AA 2.x with 10minute rounds) when you know you're the last one from you team, clock is ticking and you're quite confident that there is only one enemy left somewhere near the objective ...
So maybe it's that in EVE fights usually end up with both sides on hull and the last shot counts that makes it so exiting, just like in AA you never know if you're going to pop right now (if you do it) but you still want try that (triggering an obvious bait) anyway.
http://desusig.crumplecorn.com/sigs.html |
Galan Amarias
Amarr Kantian Principle
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Posted - 2010.08.05 06:42:00 -
[40]
Most people hit it on the head. When you die you lose stuff. If you kill someone you might get their stuff. Hostile interaction is fun.
What the folks who commented on the PVP is everywhere missed was, There are no level limits and very few artificial barriers on whom can blast whom. This adds to the never knowing when you might get jumped.
I used to play in low sec and get a little zing of anticipated danger, I miss that.
-Galan
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Lunachan
Minmatar One of These Days
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Posted - 2010.08.05 06:48:00 -
[41]
Glad to see so many others talk about shaking hands and racing hearts....this a silly old fart in his forties was started to feel like there was something wrong with him....
'If you want to tell people the truth, make them laugh, otherwise they'll kill you.'
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Ran Khanon
Amarr Swords Horses and Heavy Metal
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Posted - 2010.08.05 07:01:00 -
[42]
Edited by: Ran Khanon on 05/08/2010 07:01:25
Originally by: Lunachan Glad to see so many others talk about shaking hands and racing hearts....this a silly old fart in his forties was started to feel like there was something wrong with him....
Hehe, same here. I still need to tell myself to chill the **** out when warping to a certain fight occasionally. My hands are able to shake so heavily that I start miss-clicking stuff ^_^
Though experience helps you out with this; lose enough ships, duel/practice a lot, etc, and you'll get more relaxed during pvp. I agree with everything Barakkus posts. |
tribalfreak
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Posted - 2010.08.06 02:12:00 -
[43]
lol wow i didn't expect so many responses when i made this thread. i would agree with those who say it has to do with losing stuff, altho i fid that strange as well since i personally am VERY detached from my ships and mods (self destructed with 2 officer mods when i got to lazy to scan a way out of WH space with little thought lol).
on another note, any one else thinks ccp should have a disclaimer that says "those with heart conditions shouldn't play this game cos well.....you might die"? lol pvp in eve can be a law suit waiting to happen
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ThrashPower
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2010.08.06 02:20:00 -
[44]
I like that eve pvp favors blobbing, most other mmos force you into fair fights.
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Baneken
Gallente School of the Unseen
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Posted - 2010.08.06 07:49:00 -
[45]
Originally by: ThrashPower I like that eve pvp favors blobbing, most other mmos force you into fair fights.
Well warhammer was all blob fest and ended up with server crashing every single time despite that fortress fights were designed from the ground up to be "all of order online atm. Vs. all of destruction online atm." To be honest zerging around tiny areas from keep to keep was boring as hell in the end.
http://desusig.crumplecorn.com/sigs.html |
Jennifer Fenring
Amarr
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Posted - 2010.08.06 09:35:00 -
[46]
Edited by: Jennifer Fenring on 06/08/2010 09:37:54 The only real HUGE difference between EVE and all the other MMOPRPGs I know of is the fixed training speed. I've done games without any safe zones outside villages, where you lose your stuff, with complex crafting systems, player owned territory - but never a fixed training speed, it's quite a unique feature.
Although EVE's economy is rather sophisticated too (except insurance which doesn't make any sense).
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Merouk Baas
Gallente
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Posted - 2010.08.06 10:42:00 -
[47]
It's not just the death penalty, in my opinion; your heart also races because of the way the fights occur: you prepare a ship and fittings well ahead of the actual fights, and so you spend quite a bit of time anticipating combat and thinking about all possible outcomes and what your reactions will be to various situations, and when the fight starts you're suddenly trying to remember all the options you thought of and pull off the best tactics.
Other MMO's don't have this whole customize your gear for a specific tactic then go see if it works thing. In most cases, your tactics are determined at character creation, and often that's months in the past. Other MMO's are similar to PVP'ing in a vagabond (with the same fittings) each day for 3 months, for example - it does get old after a while.
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Giovanni DalleBandeNere
Two Brothers Mining Corp. R.A.G.E
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Posted - 2010.08.06 10:43:00 -
[48]
all the above have said and
Personally i prefer small/fast ships both for roaming and in big blob-warfare, xpecially if there r not many in yr fleet:
FC: "ceptors jump in and tackle what u can" ME: "roger!" *gate activated* ME: wtf only me and another tackler? crap this is gonna be fun!
(yep that of course before the dominion lag/gridload issues)
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TheBlueMonkey
Gallente Aliastra
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Posted - 2010.08.06 11:04:00 -
[49]
Originally by: Monistat Seven So it goes like this...
I got a new shiny ship. Yay.
Hmmm... fittings? Ok research.
Check forums. ugh. Check Battleclinic, ok that one.
What? Can't fit those modules. Drat. Ok train up.
(weeks later)
Get fittings (that was a pretty penny).
Fit to ship. I'm ready!
Undock
Locked? Hey!
Warp... can't? Ack.
***Kaboom***
Hands shaking. That was fun.
you sire, are doing it wrong --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Amaron Ghant
Caldari Tritanium Space Whales Black Thorne Alliance
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Posted - 2010.08.06 11:49:00 -
[50]
What makes eve PVP different?
1. Theres no "One fitting wins" button. Theres better fits for each class of ship, and you can lengthen your odds of dying by carefully selecting the targets you go after. BUT.. the chances are good that you'll disco dance as normal one day, and the target isn't actually the target...you are.
2. Dying hurts....badly. You lose isk... Isk you worked at making. Isk that, depending on what you were flying, took a LONG time to make.
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