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Miss Misses
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Posted - 2010.08.04 22:59:00 -
[1]
Edited by: Miss Misses on 04/08/2010 23:03:56 Edited by: Miss Misses on 04/08/2010 23:03:11 there currently is a huge gap between old and new players, the solution i thought of is SP drops from rats
like 1 for frig 5 for bc and 10 for bs, this will also reward active players
u could add them to the "spendable skillpoints thingie" that we recently got the skillpoints for the DT in too to keep it balanced lower the bounty and make them sellable on market (also allows miners to use them)
just my idea |
Thoraxe Rig
Gallente
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Posted - 2010.08.04 23:10:00 -
[2]
Been discussed with a resounding "no" as the answer as this completely screws the casual players over.
Also there's the much recited "you can only pump so much SP into that ship you're flying or that industry your manufacturing in and after a few measly months you are pretty much on par as far as effectiveness goes in comparison to that 100mill Sp player over there."
Plus, I personally like the gap, It gives me a constant aspiration to work towards.
:cheers:
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Miss Misses
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Posted - 2010.08.04 23:12:00 -
[3]
if u dont need the SP u could sell them
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Di Mulle
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Posted - 2010.08.04 23:16:00 -
[4]
Originally by: Miss Misses
like 1 for frig 5 for bc and 10 for bs, this will also reward active players
Most active players are scammers in Jita, they don't touch any rat... reward them SP for each post in local ?
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Roosterton
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Posted - 2010.08.04 23:17:00 -
[5]
Originally by: Miss Misses if u dont need the SP u could sell them
No. How hard is it to understand that SP is NOT whether you win or lose? SP is diversity, simple as that. It is VERY possible for a late 2009 player to kill a 2003 player, you just need some brains and a ship which you're good with. I've done it, in a fair 1v1 no less...
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Goose99
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Posted - 2010.08.04 23:24:00 -
[6]
Wouldn't it benefit old players with high skills and pimped gankboats more? They can kill more rats.
Originally by: Roosterton
Originally by: Miss Misses if u dont need the SP u could sell them
No. How hard is it to understand that SP is NOT whether you win or lose? SP is diversity, simple as that. It is VERY possible for a late 2009 player to kill a 2003 player, you just need some brains and a ship which you're good with. I've done it, in a fair 1v1 no less...
1v1 still exists? I'd believe it if it's in 2003...
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LiBraga
Unknown Soldiers The Spire Collective
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Posted - 2010.08.05 00:14:00 -
[7]
If you want to do everything it will take forever to catch up with older players.
Back in 2005/6 I thought a lil bit like you. Then it dawned on me... specialisation.
Alot of us older players can do lots of things but if you focus specifically on 1 thing then it won't be that long until you're competing with us at roughly the same level.
Failing that... max out a drake. --------------- What! Caldari have dps now... noooo Aye, T2 HAMs FTW!!!!! |
Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.08.05 01:55:00 -
[8]
I say, go with a "live fast die hard" approach.
Let new chars be able to learn faster, but control what clones they can use, therefore ensuring a loss of SP every time they get killed. These could be like mutants (or perhaps they will let us make Jovian characters someday?). And perhaps after each death, their learning speed slows down too - a kind of degradation.
And perhaps such creepy "supercharged brain" types should never be allowed in high sec? (Otherwise everybody will have a monster high-skill mining/mission alt).
The avatars should have huge bulbous heads too.
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.08.05 02:26:00 -
[9]
Originally by: Herzog Wolfhammer
Let new chars be able to learn faster, but control what clones they can use, therefore ensuring a loss of SP every time they get killed. ... And perhaps after each death, their learning speed slows down too - a kind of degradation.
You will make the entirety of null-sec scream "foul" with that idea.
Oh... and not supported.
The current system allows you to match an older character in a specific area if you specialize. Branching from that is versatility. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Misanthra
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Posted - 2010.08.05 03:47:00 -
[10]
Edited by: Misanthra on 05/08/2010 03:48:11
Originally by: ShahFluffers
Originally by: Herzog Wolfhammer
Let new chars be able to learn faster, but control what clones they can use, therefore ensuring a loss of SP every time they get killed. ... And perhaps after each death, their learning speed slows down too - a kind of degradation.
You will make the entirety of null-sec scream "foul" with that idea.
Don't forget the empire miners, haulers, mission runners who give kill rights to their can flippers lol. Be some nice tears when after a gank and podding...they couldn't fly their exhumers, BS' and hauling ships any more.
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Nisanthro
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Posted - 2010.08.09 17:23:00 -
[11]
Why do so many people fail to understand SP are means of measuring the time you have trained various skills? You can't add/remove/sell/do other stupid things with them.
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Goyda
Ignis et Ultio
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Posted - 2010.08.09 18:13:00 -
[12]
I don't see the problem with this. I have been playing for a LONG time. Why should the gap between me and a new player be shortened ? My main is an 04 toon, and I think that if someone who can log in an grind out the SP can catch me well means I've wasted my time. There SHOULD be a gap between old and new, just like in real life there is a gap between old and new. I always hate these ideas. I LOVE that you can't grind out the XP. It means you don't have people with friends who are older assisting them in grinding out XP and the next thing you know you have a 2-3 month old player who is maxxed out. The problem with alot of the other MMOs.
And I truly think that there is not as much older _vs_ younger player pvp/ganking going on as some would like to assert. Suck it up and learn about the game, set your skills in motion, make some friends and find an older player and kill him. It's not that hard to do.
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Goose99
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Posted - 2010.08.09 18:51:00 -
[13]
Originally by: Goyda I don't see the problem with this. I have been playing for a LONG time. Why should the gap between me and a new player be shortened ? My main is an 04 toon, and I think that if someone who can log in an grind out the SP can catch me well means I've wasted my time. There SHOULD be a gap between old and new, just like in real life there is a gap between old and new. I always hate these ideas. I LOVE that you can't grind out the XP. It means you don't have people with friends who are older assisting them in grinding out XP and the next thing you know you have a 2-3 month old player who is maxxed out. The problem with alot of the other MMOs.
And I truly think that there is not as much older _vs_ younger player pvp/ganking going on as some would like to assert. Suck it up and learn about the game, set your skills in motion, make some friends and find an older player and kill him. It's not that hard to do.
Inferiority complex is the second biggest cause for the downfall of "old" mmorpgs, behind mudflation. New players see the old ones, and think "why bother?" This is especially important in eve, where SP is based purely on character age, so they can't just catch up by grinding harder. This discourages new subscriptions and help kill off the community over time.
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Krennel Darius
Caldari Nova Security Systems The Laughing Men
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Posted - 2010.08.09 19:48:00 -
[14]
Originally by: Miss Misses Edited by: Miss Misses on 04/08/2010 23:03:56 Edited by: Miss Misses on 04/08/2010 23:03:11 there currently is a huge gap between old and new players, the solution i thought of is SP drops from rats
like 1 for frig 5 for bc and 10 for bs, this will also reward active players
u could add them to the "spendable skillpoints thingie" that we recently got the skillpoints for the DT in too to keep it balanced lower the bounty and make them sellable on market (also allows miners to use them)
just my idea
I love this idea. That way older players can gain SP 2-3 times faster than newer players, as they can rat/mission far faster than a newer player. I could have 100 mil sp next month
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Thorian Baalnorn
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Posted - 2010.08.09 20:13:00 -
[15]
Originally by: Goose99
Originally by: Goyda I don't see the problem with this. I have been playing for a LONG time. Why should the gap between me and a new player be shortened ? My main is an 04 toon, and I think that if someone who can log in an grind out the SP can catch me well means I've wasted my time. There SHOULD be a gap between old and new, just like in real life there is a gap between old and new. I always hate these ideas. I LOVE that you can't grind out the XP. It means you don't have people with friends who are older assisting them in grinding out XP and the next thing you know you have a 2-3 month old player who is maxxed out. The problem with alot of the other MMOs.
And I truly think that there is not as much older _vs_ younger player pvp/ganking going on as some would like to assert. Suck it up and learn about the game, set your skills in motion, make some friends and find an older player and kill him. It's not that hard to do.
Inferiority complex is the second biggest cause for the downfall of "old" mmorpgs, behind mudflation. New players see the old ones, and think "why bother?" This is especially important in eve, where SP is based purely on character age, so they can't just catch up by grinding harder. This discourages new subscriptions and help kill off the community over time.
I think the fact that you cant "level up to level XX in a week" is what kills it for the newer players. They are use to that insta-gratification of playing a max skilled character. I tried to get a few close friends to play from one of these games. They wouldnt touch it because you have to put so much time into training.
You can have nearly max support skills and specialization in a weapon or two plus the ship skills plus the learning skills in a year or so if you focus on it. Once you learn how to fit and fly it will be on par with older players.
This is basically the balance on skill training. No insta gratification and you can train for years and still not have all the skills available but if you focus you can be competitive in some areas in a fairly short amount of time.
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Goose99
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Posted - 2010.08.09 22:39:00 -
[16]
Originally by: Thorian Baalnorn
Originally by: Goose99
Originally by: Goyda I don't see the problem with this. I have been playing for a LONG time. Why should the gap between me and a new player be shortened ? My main is an 04 toon, and I think that if someone who can log in an grind out the SP can catch me well means I've wasted my time. There SHOULD be a gap between old and new, just like in real life there is a gap between old and new. I always hate these ideas. I LOVE that you can't grind out the XP. It means you don't have people with friends who are older assisting them in grinding out XP and the next thing you know you have a 2-3 month old player who is maxxed out. The problem with alot of the other MMOs.
And I truly think that there is not as much older _vs_ younger player pvp/ganking going on as some would like to assert. Suck it up and learn about the game, set your skills in motion, make some friends and find an older player and kill him. It's not that hard to do.
Inferiority complex is the second biggest cause for the downfall of "old" mmorpgs, behind mudflation. New players see the old ones, and think "why bother?" This is especially important in eve, where SP is based purely on character age, so they can't just catch up by grinding harder. This discourages new subscriptions and help kill off the community over time.
I think the fact that you cant "level up to level XX in a week" is what kills it for the newer players. They are use to that insta-gratification of playing a max skilled character. I tried to get a few close friends to play from one of these games. They wouldnt touch it because you have to put so much time into training.
You can have nearly max support skills and specialization in a weapon or two plus the ship skills plus the learning skills in a year or so if you focus on it. Once you learn how to fit and fly it will be on par with older players.
This is basically the balance on skill training. No insta gratification and you can train for years and still not have all the skills available but if you focus you can be competitive in some areas in a fairly short amount of time.
It has nothing to do with "level up to level XX in a week" but rather being able to catch up in a couple of years through some kind of mechanism. As is, with all training speed being equal, a newer player will never catch up. Specialization means there is no real gap when properly trained, but new players deciding whether to buy a subscription don't know that. All they see are toons from 2003, sp requirement for joining all worthwhile corps, and a system that makes it impossible to catch up. It says "don't bother" all over, and will look worse with each passing year. Barring any real sp changes, there need to be a community cultural change that makes SP less visible/seemingly important to someone who's contemplating whether to subscribe or not.
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