Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Twirly Tassels
|
Posted - 2010.08.05 03:08:00 -
[1]
1. Moons in wormholes aren't mine-able. (I know CCP's reasoning for it, and it's stupid.)
2. Bigger mining exhumers are needed. (and yes I don't care about how macro miners might use them, don't punish the other player base that will properly use them.) I would go as far as asking for exhumers with 5 or 6 strip miners.
3. Capital ships, and Super Capital ships building requirements are obnoxiously way disproportionate to other ships, and should be lowered imo by like a-lot.
4. Everything in game needs to be player built, aside from skill books....
Also I just want to acknowledge now that whomever disagrees with this probably likes to soak little kittens with gasoline, and then slide them down damns.
|
Falcus Hadron
|
Posted - 2010.08.05 03:11:00 -
[2]
Can I have your stuff?
|
Felix Esperium
Lysergic Distortions Research and Development
|
Posted - 2010.08.05 03:12:00 -
[3]
This hate is weak and pitiful and simply will not do.
Build up some real rage before you post again.
|
SlayerOfArgus
Gallente Hermes Enterprises
|
Posted - 2010.08.05 03:13:00 -
[4]
I lol'd
|
Twirly Tassels
|
Posted - 2010.08.05 03:16:00 -
[5]
Originally by: Felix Esperium This hate is weak and pitiful and simply will not do.
Build up some real rage before you post again.
e-rage doesn't really get us anywhere does it? If real rage doesn't, I can't see e-rage going further....
|
Apo Lyptica
|
Posted - 2010.08.05 03:17:00 -
[6]
how about obama
'i say we change! we need change. now darlin come change my diaper i doodled myself again'
|
Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2010.08.05 03:19:00 -
[7]
Originally by: Twirly Tassels 1. Moons in wormholes aren't mine-able. (I know CCP's reasoning for it, and it's stupid.)
Moderately agree.
Quote: 2. Bigger mining exhumers are needed. (and yes I don't care about how macro miners might use them, don't punish the other player base that will properly use them.) I would go as far as asking for exhumers with 5 or 6 strip miners.
Considering you can get in a Hulk in under 2 months from scratch (barely a bit over Covetor training time), and considering Hulks are reasonably cheap (compared to "back in the day" anyway), the new ships would have to have an insanely long training time AND be quite expensive to really matter. If they're barely more expensive than a Hulk and don't require much extra training, the end effect will be an even greater drop in mineral prices, resulting in miners not really earning more, but probably LESS than what they earn nowadays.
Quote: 3. Capital ships, and Super Capital ships building requirements are obnoxiously way disproportionate to other ships, and should be lowered imo by like a-lot.
Quite the opposite, they're way too cheap, even fuddy-duddy corps can afford a few, let alone a halfway respectable alliance, which will have oodles of them around in the field.
Quote: 4. Everything in game needs to be player built, aside from skill books.
You probably wanted to say "not sold by NPCs" ? Oh, and "aside from skillbooks and blueprints", you mean ? What else is left there anyway except command centers ?
Quote: Also I just want to acknowledge now that whomever disagrees with this probably likes to soak little kittens with gasoline, and then slide them down damns.
How can you slide something down a "daMn" ? Anyway, I prefer my kittens charcoal-grilled with a light sautTed avocado dressing.
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
|
Jovialmadness
|
Posted - 2010.08.05 03:19:00 -
[8]
1. opinion noted. thankyou
2. opinion noted. thankyou
3. opinion noted. thankyou
4. opinion noted. thankyou
i look forward to your other opinions in your next thread.
thanks.
|
Twirly Tassels
|
Posted - 2010.08.05 03:28:00 -
[9]
Edited by: Twirly Tassels on 05/08/2010 03:30:25 Edited by: Twirly Tassels on 05/08/2010 03:28:40
Originally by: Akita T
Originally by: Twirly Tassels 1. Moons in wormholes aren't mine-able. (I know CCP's reasoning for it, and it's stupid.)
Moderately agree.
Quote: 2. Bigger mining exhumers are needed. (and yes I don't care about how macro miners might use them, don't punish the other player base that will properly use them.) I would go as far as asking for exhumers with 5 or 6 strip miners.
Considering you can get in a Hulk in under 2 months from scratch (barely a bit over Covetor training time), and considering Hulks are reasonably cheap (compared to "back in the day" anyway), the new ships would have to have an insanely long training time AND be quite expensive to really matter. If they're barely more expensive than a Hulk and don't require much extra training, the end effect will be an even greater drop in mineral prices, resulting in miners not really earning more, but probably LESS than what they earn nowadays. Agreed, like maybe if the ships cost twice as much or something, that would be fine with me. Quote: 3. Capital ships, and Super Capital ships building requirements are obnoxiously way disproportionate to other ships, and should be lowered imo by like a-lot.
Quite the opposite, they're way too cheap, even fuddy-duddy corps can afford a few, let alone a halfway respectable alliance, which will have oodles of them around in the field. This wouldn't be a bad thing, more people in general would beable to field these type of ships, which means the battles would be more interesting. What would you rather have massive battles of cruisers, or massive battles with cap ships and super cap ships. Cap ships would be more fun imo. Quote: 4. Everything in game needs to be player built, aside from skill books.
You probably wanted to say "not sold by NPCs" ? Oh, and "aside from skillbooks and blueprints", you mean ? Sure, those too. What else is left there anyway except command centers ?
Quote: Also I just want to acknowledge now that whomever disagrees with this probably likes to soak little kittens with gasoline, and then slide them down damns.
How can you slide something down a "daMn" ? Anyway, I prefer my kittens charcoal-grilled with a light sautTed avocado dressing.
|
Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2010.08.05 03:35:00 -
[10]
Originally by: Twirly Tassels
Quote:
Quote: 2. Bigger mining exhumers are needed. (and yes I don't care about how macro miners might use them, don't punish the other player base that will properly use them.) I would go as far as asking for exhumers with 5 or 6 strip miners.
Considering you can get in a Hulk in under 2 months from scratch (barely a bit over Covetor training time), and considering Hulks are reasonably cheap (compared to "back in the day" anyway), the new ships would have to have an insanely long training time AND be quite expensive to really matter. If they're barely more expensive than a Hulk and don't require much extra training, the end effect will be an even greater drop in mineral prices, resulting in miners not really earning more, but probably LESS than what they earn nowadays.
Agreed, like maybe if the ships cost twice as much or something, that would be fine with me.
More like, it should take more than 1 year to train for a 6-stripminer ship and the ship itself costs 2+ bil ISK.
Originally by: Twirly Tassels
Quote:
Quote: 3. Capital ships, and Super Capital ships building requirements are obnoxiously way disproportionate to other ships, and should be lowered imo by like a-lot.
Quite the opposite, they're way too cheap, even fuddy-duddy corps can afford a few, let alone a halfway respectable alliance, which will have oodles of them around in the field.
This wouldn't be a bad thing, more people in general would beable to field these type of ships, which means the battles would be more interesting. What would you rather have massive battles of cruisers, or massive battles with cap ships and super cap ships. Cap ships would be more fun imo.
I can tell you haven't flown capships much. Let me give you a hint : capship fighting IS NOT FUN. Not fun at all. Not even remotely. But it is necessary because shooting down some fixed-emplacement stuff takes too long otherwise, and shooting at enemy capital ships with anything except capital ships takes too long, and so on and so forth.
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
|
|
Zendoren
Aktaeon Industries
|
Posted - 2010.08.05 03:45:00 -
[11]
Originally by: SlayerOfArgus I lol'd
QFT and Ditto
|
Twirly Tassels
|
Posted - 2010.08.05 03:49:00 -
[12]
no training for a bigger exhumer probably should just be reserved to training up to exhumers 5. That would take long enough time.
|
Noun Verber
Gallente
|
Posted - 2010.08.05 03:54:00 -
[13]
Originally by: Twirly Tassels
2. Bigger mining exhumers are needed. (and yes I don't care about how macro miners might use them, don't punish the other player base that will properly use them.) I would go as far as asking for exhumers with 5 or 6 strip miners.
So in order to make mining better, you are going to make minerals even more worthless?
|
Yuki Kulotsuki
|
Posted - 2010.08.05 04:00:00 -
[14]
Originally by: Noun Verber So in order to make mining better, you are going to make minerals even more worthless?
I wondered about that too. Considering that reducing the build requirements of cap+ ships would also devalue minerals I'm thinking either this is a vertically integrated ship builder whine or just simple naivete.
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
|
Twirly Tassels
|
Posted - 2010.08.05 04:13:00 -
[15]
Originally by: Yuki Kulotsuki
Originally by: Noun Verber So in order to make mining better, you are going to make minerals even more worthless?
I wondered about that too. Considering that reducing the build requirements of cap+ ships would also devalue minerals I'm thinking either this is a vertically integrated ship builder whine or just simple naivete.
Here is what would happen. Minerals wouldn't be worth as much, but the prices of everything would shift according to that price while at the same time you will spend less time mining for it. So in essence yes the price will go down however you will essentially be making more due to the fact that everything will cost less plus you will mine more ore. Cap ships and Super Cap ships mineral requirements are unrealistic it is worth taking a knock on the mineral prices temporarily to lower them.
|
Niara Takeva
|
Posted - 2010.08.05 04:24:00 -
[16]
a ship with 6 stripminers -> 50%-drop in mineralprices after a few weeks cause of (even more) overproduction lower capital ship build requirements -> less mineralconsumption
yeah, id realy like to see that bit of trit for 0,90 ISK but anyway, you should think before post
|
Twirly Tassels
|
Posted - 2010.08.05 04:33:00 -
[17]
Originally by: Niara Takeva a ship with 6 stripminers -> 50%-drop in mineralprices after a few weeks cause of (even more) overproduction lower capital ship build requirements -> less mineralconsumption
yeah, id realy like to see that bit of trit for 0,90 ISK but anyway, you should think before post
I should think? You are assuming that only trit will drop, everything will drop meaning that the cost of everything will be the same it's just that it's face value will be lower, but don't be fooled the cost is the same. I would imagine that cap ship production would sky rocket thus balancing the whole situation anyways. With more cap ships out it means more demand for them etc, go back to school and retake economics idiot.
|
XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
|
Posted - 2010.08.05 04:36:00 -
[18]
gotta be a troll
no one is this clueless about eve
|
phermeldahyde
|
Posted - 2010.08.05 04:49:00 -
[19]
Originally by: XXSketchxx gotta be a troll
no one is this clueless about eve
Clueless about this game or clueless that you want it to stay this way due to some unknown agenda that benefits you? I get suspicious about people who insult these ideas just because it just might ruin their little niche market and they will have to find a new way to make their isk. People like this really are the clueless ones because it is them who is making this game terrible.
|
Gladys Pank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2010.08.05 04:57:00 -
[20]
If you ever find yourself a job in the games industry please let me know what titles you work on so I can avoid them thanks. Signature locked for inappropriate image. Zymurgist |
|
Derptanooga
|
Posted - 2010.08.05 04:57:00 -
[21]
Lol, your name is Twirly Tassels.
|
phermeldahyde
|
Posted - 2010.08.05 05:01:00 -
[22]
Edited by: phermeldahyde on 05/08/2010 05:03:09 Edited by: phermeldahyde on 05/08/2010 05:02:18
Originally by: Gladys Pank If you ever find yourself a job in the games industry please let me know what titles you work on so I can avoid them thanks.
Trust me I wouldn't let you play my game if I made one because it would be so good ur nipples would fall off....
|
XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
|
Posted - 2010.08.05 05:16:00 -
[23]
Originally by: phermeldahyde
Originally by: XXSketchxx gotta be a troll
no one is this clueless about eve
Clueless about this game or clueless that you want it to stay this way due to some unknown agenda that benefits you? I get suspicious about people who insult these ideas just because it just might ruin their little niche market and they will have to find a new way to make their isk. People like this really are the clueless ones because it is them who is making this game terrible.
People that make assumptions about others ingame endeavors based on quality posts like mine () always give me a chuckle. Here ya go anyway:
1. Moons with moon mats in wh would simply destroy the T2 market and what is left of 0.0 alliance level income (aside from renters)
2. A miner that mines more than the hulk would simply lower mineral prices more. However, a more unique miner (like my T3 industrial cruiser idea) might have a place in the game
3. LOL what? Supercap proliferation is spiraling out of control. The buff to moms was a bit too much honestly. If anything, build reqs need to be increased and an upkeep applied to all supercaps (would need some careful looking into, as someone could just allow their pilot to get negative isk while using other characters to manage their finances).
4. Only point that has any merit, though op is rather vague and provides no solution. I would be open to all skillbooks being moved to LP stores and PI command centers being an LP item or something. Not sure what other items are NPC sold still.
|
Twirly Tassels
|
Posted - 2010.08.05 05:32:00 -
[24]
Edited by: Twirly Tassels on 05/08/2010 05:36:07 Edited by: Twirly Tassels on 05/08/2010 05:33:01
Originally by: XXSketchxx
Originally by: phermeldahyde
Originally by: XXSketchxx gotta be a troll
no one is this clueless about eve
Clueless about this game or clueless that you want it to stay this way due to some unknown agenda that benefits you? I get suspicious about people who insult these ideas just because it just might ruin their little niche market and they will have to find a new way to make their isk. People like this really are the clueless ones because it is them who is making this game terrible.
People that make assumptions about others ingame endeavors based on quality posts like mine () always give me a chuckle. Here ya go anyway:
1. Moons with moon mats in wh would simply destroy the T2 market and what is left of 0.0 alliance level income (aside from renters).
No the T2 market wouldn't be destroyed since people will still buy T2 ships. Destroying that market would be to take away all mineable moons. T2 ships would just simply cost less. You see you are pushing an agenda, Alliances will still rent systems/moons to renters nontheless because people will still want to rent them out.
2. A miner that mines more than the hulk would simply lower mineral prices more. However, a more unique miner (like my T3 industrial cruiser idea) might have a place in the game.
A miner that mines more would not only lower the mineral prices, but it would also bring in more minerals and make mining more worth your time. T3 cruiser as a miner is not needed, unless you are thinking of using for mining in wh's. Sorry didn't read your thread.
3. LOL what? Supercap proliferation is spiraling out of control. The buff to moms was a bit too much honestly. If anything, build reqs need to be increased and an upkeep applied to all supercaps (would need some careful looking into, as someone could just allow their pilot to get negative isk while using other characters to manage their finances).
Upkeep is fine, build reqs need to lower despite the mom buffs. You see I think you either run an alliance or help run one because you don't seem to like the idea of others having these types of ships that threaten your sovereignity. If you don't run an alliance I'm sorry for thinking you do, however the way you speak is exactly how an alliance leader would speak if he thought elements in game are going to change that might put his alliance at risk. 4. Only point that has any merit, though op is rather vague and provides no solution. I would be open to all skillbooks being moved to LP stores and PI command centers being an LP item or something. Not sure what other items are NPC sold still.
You may have gotten a quick chuckle however the assumption wasn't too far off, I do feel you are trying to push this type of topic down because it may threaten your Alliance if some of these changes happen. Mind you the threat really wouldn't be there if you truly were a big Alliance anyways since you will have more people in your Alliance than other smaller Alliances.
|
Twirly Tassels
|
Posted - 2010.08.05 05:38:00 -
[25]
keep in mind people will still need to have sov in order to build super caps....
|
Destruct0
|
Posted - 2010.08.05 05:40:00 -
[26]
CCP needs to make an oven in which we could chuck some 5 carriers or dreadnoughts and the oven would bake them into a nice supercap.
|
Moka Combatir
Amarr Ethereal Skies HYDRA RELOADED
|
Posted - 2010.08.05 06:16:00 -
[27]
Edited by: Moka Combatir on 05/08/2010 06:17:17 1. If there were valuable moons in w-space, I'd be willing to bet that the large 0.0 spaceholding alliances would just project their force and dominate those too. Personally I think the way it is now is better, especially for smaller corps/alliances.
2. I don't mine, but I do know mineral prices have been dropping, making mining more and more unprofitable. The ability to more easily mine even more minerals would only compound this, and your statement about it being alright because of everything being cheaper doesn't really make sense or change the fact that you're still making less ISK.
3. Hell no. Sorry, but capital ships shouldn't be something most people have, let alone supercaps, and in my opinion, they're already way too widely proliferated. As for your remark about whether I'd rather see cruiser fights or capship fights, I'll take the cruisers any day. Capital ships are large, slow, expensive, and highly specialized, not to mention rather boring. It's not something you just break out for a slugfest. Plus, reducing the mineral requirements for these behemoths would also drive down mineral prices by reducing demand.
4. I don't get what you mean, your wording is weird here. Are you complaining that everything needs to be player built (like it's a bad thing, and you would rather have everything just seeded), or are you saying that you'd rather have *everything* player built (including blueprints and skillbooks, etc)?
|
XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
|
Posted - 2010.08.05 06:32:00 -
[28]
Originally by: Twirly Tassels op making conspiracy theories of me being some alliance head honcho
I'll be 100% honest with you. I think I am currently in some providence alliance. Don't own a single thing there. I lurk in wh space and have nothing to do with that stuff. I haven't actually logged in to play in about 2 months.
Anyway. Let me explain a few things, though I doubt you'll understand/will continue trolling.
By destroying T2 market, I mean flooding it with materials and lowering profit margins even more. Moon mins are an alliance level income; get over it. Sad you don't have them? Get over it. Also, renting good moons is stupid, and the fact that you think people do this is lol (there is one instance of an NC pet renting some systems with Tech but thats because the dude that made the deal didn't account for the boost Tech got with dominion).
As for mining, you further show your lack of understanding in the market area. More minerals = market flooded = lower prices = lower isk/hr. Its not rocket science.
Also, don't comment on my T3 industrial idea if you aren't going to check it out .
Finally, you have yet to give a reason as to why material reqs should be lowered. Additionally, explain to me how my thinking there should be an upkeep cost and for supercaps to cost more makes me sound like an alliance leader Both of those changes negatively impact the power of large alliances.
In short, you are clueless.
|
alittlebirdy
|
Posted - 2010.08.05 07:20:00 -
[29]
1) lol, aw you want moons to mine? Really think people won't pop WH towers? 2) So now you can mine with 6 lasers over 3, and make the same isk, I'll be happy though as my bs's will be half the price they are now. Fail much? Unless you make the demand x2 mining x2 is gona net you x1 3) Aw you want SC? I'd like a maybach (google) work for it, odds are I'll never be able to afford a maybach at least in eve you have a chance to afford a SC. 4) almost everything is granted PI sucks.
Good lol though pointless post much?
|
Dr Sheepbringer
Gallente
|
Posted - 2010.08.05 07:22:00 -
[30]
Making everything player built is a such a big can of worms that it would be a disaster, but then again...I would like to see the whole Eve go into a disaster or economical crisis. It would open new types of trade and well.. interesting.
At the moment people spend/loose way too much stuff without any problems. With this I mean for example T2 ships etc. They SHOULD be expensive and faction ones should be bloody expensive! At the moment I don't even blink if I loose a T2 ships with rigs. I'll be ****ed off due to loosing a ship, but not because of ISK.
I would welcome a "survival" period on eve. Stop whining. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |