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Thread Statistics | Show CCP posts - 0 post(s) |

Selim
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Posted - 2004.12.22 03:10:00 -
[91]
Super fast rockets 
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Selim
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Posted - 2004.12.22 03:10:00 -
[92]
Super fast rockets 
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Derran
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Posted - 2004.12.22 03:37:00 -
[93]
I always felt since the beginning certain interceptors didn't feel quite right, like the fittings on a Stiletto but I could never see what could really be done to change it considering the balance that would have to exist against the other interceptors. Overall, I like most of the changes being proposed. The crow felt nigh useless against another interceptor unless you could web it as its missiles couldn't catch it. And after the other tech 2 ships started getting a 2nd bonus like they have been, it just felt wrong. But I have to agree with Hakera who replied first. The assault frigates really suffer right now. Covert Ops feels okay to me as they really do the job they are suited for. They just cost a whole heck of alot.
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Derran
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Posted - 2004.12.22 03:37:00 -
[94]
I always felt since the beginning certain interceptors didn't feel quite right, like the fittings on a Stiletto but I could never see what could really be done to change it considering the balance that would have to exist against the other interceptors. Overall, I like most of the changes being proposed. The crow felt nigh useless against another interceptor unless you could web it as its missiles couldn't catch it. And after the other tech 2 ships started getting a 2nd bonus like they have been, it just felt wrong. But I have to agree with Hakera who replied first. The assault frigates really suffer right now. Covert Ops feels okay to me as they really do the job they are suited for. They just cost a whole heck of alot.
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Hamatitio
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Posted - 2004.12.22 06:39:00 -
[95]
My assault ship is fine.
*strokes his harpy* --
Director of Ganking: Death Row Inc. |

Hamatitio
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Posted - 2004.12.22 06:39:00 -
[96]
My assault ship is fine.
*strokes his harpy* --
Director of Ganking: Death Row Inc. |

John Farson
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Posted - 2004.12.22 07:23:00 -
[97]
Would be nice if the Crusader/Claw had an extra midslot. With 2 midslots, you can fit an AB/MWD, and a scrambler/web. If you fit a web, the enemy can warp away. If you fit a scrambler, the enemy can just MWD out of range and warp off, plus they'd be going too fast to hit anyway.
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John Farson
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Posted - 2004.12.22 07:23:00 -
[98]
Would be nice if the Crusader/Claw had an extra midslot. With 2 midslots, you can fit an AB/MWD, and a scrambler/web. If you fit a web, the enemy can warp away. If you fit a scrambler, the enemy can just MWD out of range and warp off, plus they'd be going too fast to hit anyway.
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Discorporation
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Posted - 2004.12.22 08:13:00 -
[99]
Yum Yum Yum
training all race frigates to 5 will come in handy after al :D
ta, TomB
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.12.22 08:13:00 -
[100]
Yum Yum Yum
training all race frigates to 5 will come in handy after al :D
ta, TomB
[Heterocephalus glaber]
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Alex Harumichi
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Posted - 2004.12.22 08:56:00 -
[101]
Originally by: Hamatitio My assault ship is fine.
*strokes his harpy*
As is my Ishkur and Enyo. Assaults are fine, properly fitted and flown they absolutely shred things.
As for the inty changes: wow. Maybe people will stop laughing at my Ares now :). The third medslot will help it a lot, and the falloff bonus is nice icing on the cake. Me likes.
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Alex Harumichi
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Posted - 2004.12.22 08:56:00 -
[102]
Originally by: Hamatitio My assault ship is fine.
*strokes his harpy*
As is my Ishkur and Enyo. Assaults are fine, properly fitted and flown they absolutely shred things.
As for the inty changes: wow. Maybe people will stop laughing at my Ares now :). The third medslot will help it a lot, and the falloff bonus is nice icing on the cake. Me likes.
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Derekian
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Posted - 2004.12.22 08:58:00 -
[103]
Quote: Crusader: +5 Laser Tracking per Inteceptor lvl
More tracking?
But anyways i LOVE the changes and i LOVE you too Btw i didn't understand the warp speed thingie....the normal frigates are geting 2x their warp speed now or?
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Derekian
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Posted - 2004.12.22 08:58:00 -
[104]
Quote: Crusader: +5 Laser Tracking per Inteceptor lvl
More tracking?
But anyways i LOVE the changes and i LOVE you too Btw i didn't understand the warp speed thingie....the normal frigates are geting 2x their warp speed now or?
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Joshua Calvert
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Posted - 2004.12.22 09:08:00 -
[105]
Originally by: Viceroy Imo giving interceptors more damage abilities isnt a good idea. Assault frigs should be the dangerous ones damage wise. Interceptors are tacklers, thus their bonuses should be for tacking (Better sig radius, longer warp scramble duration etc), not damage abilities.
Been saying this for months, Viceroy 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.12.22 09:08:00 -
[106]
Originally by: Viceroy Imo giving interceptors more damage abilities isnt a good idea. Assault frigs should be the dangerous ones damage wise. Interceptors are tacklers, thus their bonuses should be for tacking (Better sig radius, longer warp scramble duration etc), not damage abilities.
Been saying this for months, Viceroy 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Discorporation
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Posted - 2004.12.22 09:12:00 -
[107]
Originally by: Derekian
But anyways i LOVE the changes and i LOVE you too Btw i didn't understand the warp speed thingie....the normal frigates are geting 2x their warp speed now or?
Base warp speed is 3 AU/sec.
2x modifier means that that 3.0 is doubled, meaning frigate warp speed is 6 AU. In the case of tackler inties, this speed will be a whopping 13.5 AU/s, allowing to intercept practically anything ._.
[Heterocephalus glaber]
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Discorporation
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Posted - 2004.12.22 09:12:00 -
[108]
Originally by: Derekian
But anyways i LOVE the changes and i LOVE you too Btw i didn't understand the warp speed thingie....the normal frigates are geting 2x their warp speed now or?
Base warp speed is 3 AU/sec.
2x modifier means that that 3.0 is doubled, meaning frigate warp speed is 6 AU. In the case of tackler inties, this speed will be a whopping 13.5 AU/s, allowing to intercept practically anything ._.
[Heterocephalus glaber]
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jukriamrr
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Posted - 2004.12.22 09:26:00 -
[109]
Hi there,
TomB, I believe you read somewhere that several people wish that interceptors get a bonus for tackling, not taking down ships.
I don't know if it's doable, but how about giving them range/cap bonuses on modules sur as webifiers, scramblers and disruptors?
Maybe if we had (Stiletto example)
- 3 hi slots - 4 med slots - 2+1 low slots - Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 5% bonus to Small Projectile Turret tracking speed per level - Interceptors Skill Bonus: 5% reduction in Signature Radius per level and 5% cap use bonus on webber use (or scrambler or whatever)
Those changes are VERY welcome. However, why going on making interceptors damage dealers? Aren't they supposed to catch a target, pin it down till the big boys arrive?
Just an idea... but i'd rather make use of more EW/propulsion stuff on iterceptors than anything else :)
Cheers
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jukriamrr
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Posted - 2004.12.22 09:26:00 -
[110]
Hi there,
TomB, I believe you read somewhere that several people wish that interceptors get a bonus for tackling, not taking down ships.
I don't know if it's doable, but how about giving them range/cap bonuses on modules sur as webifiers, scramblers and disruptors?
Maybe if we had (Stiletto example)
- 3 hi slots - 4 med slots - 2+1 low slots - Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 5% bonus to Small Projectile Turret tracking speed per level - Interceptors Skill Bonus: 5% reduction in Signature Radius per level and 5% cap use bonus on webber use (or scrambler or whatever)
Those changes are VERY welcome. However, why going on making interceptors damage dealers? Aren't they supposed to catch a target, pin it down till the big boys arrive?
Just an idea... but i'd rather make use of more EW/propulsion stuff on iterceptors than anything else :)
Cheers
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Arud
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Posted - 2004.12.22 09:39:00 -
[111]
I totaly agree with giving interceptors tackling bonuses instead of damage boost.
But the problem is that ccp has said they will redo the ew system and before that is done giving the interceptors ew bonuses is pointless. This change is just a general balance fix for the interceptor line. .... and to loosen the load on the server 
very promising change.
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Arud
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Posted - 2004.12.22 09:39:00 -
[112]
I totaly agree with giving interceptors tackling bonuses instead of damage boost.
But the problem is that ccp has said they will redo the ew system and before that is done giving the interceptors ew bonuses is pointless. This change is just a general balance fix for the interceptor line. .... and to loosen the load on the server 
very promising change.
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Gaius Kador
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Posted - 2004.12.22 09:56:00 -
[113]
Good stuff ----------------------------------------------
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Gaius Kador
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Posted - 2004.12.22 09:56:00 -
[114]
Good stuff ----------------------------------------------
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Domatavus Fallatus
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Posted - 2004.12.22 10:02:00 -
[115]
Edited by: Domatavus Fallatus on 22/12/2004 10:04:38 i think it all depends on the view on what purpose a ceptor should fulfil (as already stated). imho roles are as follows: Ceptor: - tackler - anti frig - indy killer
Assault Frig: - team cruiser killers (higher dmg, but not as fast as ceptors but still faster than frigs!!!) - indy killers (a lil worse than ceptors cos of res. ) - part tackling (i'm not flying assault friggies, so no flame plz, this is mainly due to their high resistances which make them hard 2 kill, but imho they shouldn't be all too good ceptor killers (which they are now, most often)
just please make assault friggies killable by ceptors(i must admin i never fought one yet (local pirates don't use em or simply run...))
I LOVE the warp speed changes! dunno how this will work ingame, but y not make ceptors 5x or 4.5 and 3.5x, assault 2.5x or 3x speeds...

edit: yes been searching for some1 suggesting scramble range increase on the first two pages or so, but yes make them have gr8er scrambling range ------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
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Domatavus Fallatus
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Posted - 2004.12.22 10:02:00 -
[116]
Edited by: Domatavus Fallatus on 22/12/2004 10:04:38 i think it all depends on the view on what purpose a ceptor should fulfil (as already stated). imho roles are as follows: Ceptor: - tackler - anti frig - indy killer
Assault Frig: - team cruiser killers (higher dmg, but not as fast as ceptors but still faster than frigs!!!) - indy killers (a lil worse than ceptors cos of res. ) - part tackling (i'm not flying assault friggies, so no flame plz, this is mainly due to their high resistances which make them hard 2 kill, but imho they shouldn't be all too good ceptor killers (which they are now, most often)
just please make assault friggies killable by ceptors(i must admin i never fought one yet (local pirates don't use em or simply run...))
I LOVE the warp speed changes! dunno how this will work ingame, but y not make ceptors 5x or 4.5 and 3.5x, assault 2.5x or 3x speeds...

edit: yes been searching for some1 suggesting scramble range increase on the first two pages or so, but yes make them have gr8er scrambling range ------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
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Henka
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Posted - 2004.12.22 10:10:00 -
[117]
I dont wanna whine, but now Crow will be even MORe used in PVP.
Moving FAST, and now they even get the 10% speed boost for missiles. Yeah right, what NOW are the taranis (or any other ship ingame) suposed to do now, besides to tank, vs a crow?
Omg.. you will do the crow even more dominant on the interceptor market, No point giving taranis tracking bonus cuz, it will just die anyway.
That the problem, dont give missiles any kind of bonus unless you fix the missiles first, there is no way in **** I will outrun the lights from a crow now (he can just move away/orbit and still get 100% hits, compared to the taranis wich needs to rely on its speed to even get close to hit anything).
that missile speed + crow speed + light missiles avsome damage will just make crows unstoppable...
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Henka
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Posted - 2004.12.22 10:10:00 -
[118]
I dont wanna whine, but now Crow will be even MORe used in PVP.
Moving FAST, and now they even get the 10% speed boost for missiles. Yeah right, what NOW are the taranis (or any other ship ingame) suposed to do now, besides to tank, vs a crow?
Omg.. you will do the crow even more dominant on the interceptor market, No point giving taranis tracking bonus cuz, it will just die anyway.
That the problem, dont give missiles any kind of bonus unless you fix the missiles first, there is no way in **** I will outrun the lights from a crow now (he can just move away/orbit and still get 100% hits, compared to the taranis wich needs to rely on its speed to even get close to hit anything).
that missile speed + crow speed + light missiles avsome damage will just make crows unstoppable...
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Lorth
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Posted - 2004.12.22 10:25:00 -
[119]
I like the nex bonuses. However, I still would love to see bonuses to warp scrambler ranges and what not. That would make them the tacklers of the eve world.
Imagine if yo had a frig that could scramble at 15km for -4. I would trade my guns, for that. I fly an inty for the most part to lock down other ships. I'll put up with never being on a kill mail to be able to lock down people at longer ranges.
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Lorth
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Posted - 2004.12.22 10:25:00 -
[120]
I like the nex bonuses. However, I still would love to see bonuses to warp scrambler ranges and what not. That would make them the tacklers of the eve world.
Imagine if yo had a frig that could scramble at 15km for -4. I would trade my guns, for that. I fly an inty for the most part to lock down other ships. I'll put up with never being on a kill mail to be able to lock down people at longer ranges.
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