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Ihohea Dikatarn
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Posted - 2010.08.12 11:01:00 -
[1]
Hey all,
I've read other discussions about how to improve the numbers of players going into low sec (both for the pirates and the players :P).
Now the obvious answer is 'too much risk of ship / implants' and one way to minimise the risk of loss of implants is to use jump clones. Unfortunatly the jump clones have a HUGE cooldown (24hr) which results in (I assume, at least it is with me) alot of players thinking "Which is worth more, a few hours in low sec or a 24hr+ of training time?" I think its safe to assume that most players would take the training time over any potential ISK bonus from running low sec in a jump clone.
So why is the cooldown so long for jump clones?
I assume that this is so that players can't place jump clones in major trading hub stations and jump between them finding the best deals and having market dominance because of the ability to move swiftly around the universe.
My suggestions:
1) Lower the rep requirement so that its easier & quicker to get into a jump clone (and therefore quicker & easier to get into low sec) 2) Change the cooldown system so that the cooldown gets LONGER for each jump made within a 24 hour period.
1st Jump = 1 hour Cooldown 2nd Jump = 2 hours Cooldown 3rd Jump = 4 hours Cooldown 4th Jump = 8 hours Cooldown 5th Jump = 9 hours Cooldown (to total 24 hours)
24 hours after the first jump the cooldown resets.
Hopefully this should:
a) Encourage more players to utilise jump clones without being punished with the loss of a days' training. Hopefully this should lead to players being more open to taking risks and venturing into low sec space or partaking in activities that hold more risk than they are normally open to. b) Discourage multiple (2+) jumps within 24 hours
The idea of this is simply to give versitility to players so that they CAN take risks without taking such a nasty hit on any skill training they have running.
Suggestions / Comments?
Thanks
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2010.08.12 11:50:00 -
[2]
Last time I checked I had all +5 implants in when I went to pvp. Low-sec is pretty easy to get your pod out (no bubbles).
The only things that kill your pod in lowsec are: smartbombs, lag and hesitation.
So not supported, these chances won't even effect anything in conerns to people going into lowsec. ---------------------------------- None of yet! |
Ihohea Dikatarn
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Posted - 2010.08.12 12:14:00 -
[3]
Point taken but this proposal isn't JUST for low sec (yes I know the title says 'low sec' but thats just the start) its for any situation where the risk of loss is high; null sec, WH, general PvP etc.
The idea is to promote freedom with reduced loss to encourage players (especially new players) to experiance more elements of the game.
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Vistus Geyer
Gallente Black Company Merc's
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Posted - 2010.08.13 03:15:00 -
[4]
I personally dont see any reason to change it
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King Rothgar
Amarrian Retribution
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Posted - 2010.08.13 04:24:00 -
[5]
I'm sitting in a clone with 2B isk worth of implants (high grade crystals + 5% hardwirings). I can't even enter high sec without getting shot at by the faction police. My other clones include +5 attributes with 5% hardwirings and a talisman set. Getting podded happens, but in low sec it's pretty rare unless you really **** up or get some bad lag. I don't really see a reason for the change. Thus far you shall read, but no further; for this is my sig. |
Goose99
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Posted - 2010.08.13 04:42:00 -
[6]
Originally by: Ydyp Ieva Last time I checked I had all +5 implants in when I went to pvp. Low-sec is pretty easy to get your pod out (no bubbles).
The only things that kill your pod in lowsec are: smartbombs, lag and hesitation.
So not supported, these chances won't even effect anything in conerns to people going into lowsec.
"These chances will affect people's concerns in going to lowsec hugely, even though they shouldn't."
I fixed that for you. There is perception, and then there's reality. Carebears don't perceive warping around in pods with 5 +5 implants to be worth it, regardless of reality.
At the very least, 2 jumps per 48 hours instead of 1 jump per 24 hours should bring ppl to lowsec.
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Gray Pawn
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Posted - 2010.08.13 06:56:00 -
[7]
/signed
I like it. Maybe I'd actually use jump clones if I could jump more than once a day. I'd like to at least be able to jump somewhere and jump back.
They could even make a new skill for reducing the time between jumps if they wanted. (I know, like we need more skills...)
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.08.13 08:31:00 -
[8]
I am afraid this is exactly the thing CCP doesn't want us to do: Jump in an empty clone just before an engagement, and jump in the training clone as soon as it is over. PvP has its risk - either you risk your implants, or you compensate for that risk by slower training / lower ship attributes for 24 hours.
That being said, I would be in favor of reducing the timer to, say, 12 hours, but not much further. ___________ EVE is dying! Now for real! |
Sazuka Kirr
Caldari Trans-Solar Works Rooks and Kings
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Posted - 2010.08.13 09:30:00 -
[9]
Absolutely not!
Here's my response to another thread that discussed Jump Clones. In this case, the author wanted to implement a skill that reduced the cooldown time. but the first part of my reply still applies:
Quote: 24 hours is fine. It forces you to really think before jump cloning. Yeh, it would be nicer if I could clone jump every 18 hours, or every 12 hours, or every 6 hours, but then it becomes imbalanced and removes all the risk. There should be a charge for jumping between clones and inconvenience (in the form of a cooldown timer between jumps) is the most effective way of charging the player.
Being able to jump twice in a day seems like too much: you could jump out to your +4 / +5% missioning clone in the morning, run a load of missions and then jump back to your Slave clone for pewpew in the evening. Sure, it's just a game, but EVE shouldn't be THAT easy!
Maybe carebears and mission runners are scared of losing their expensive clones and a day of slightly reduced training speed. If so, boo hoo to you. And think of the implication of allowing people to switch between clones every few hours:
1st Jump = BS gang spotted 10 jumps away. Switch to slave clone for better buffer. 2nd Jump = BS gang dead, but chance of round 2. Might drop capitals, so switch to talisman set so I can fly the Bhaalgorn better. 3rd Jump = Well that was fun. AFK for a while. Will jump to +5 set while I'm gone. 4th Jump = Oh! What's that? A nano roam? Let's grab the snake clone and hop into a Cynabal.
^^ Is that a good thing? Absolutely not!
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Jessica Verne
Capital Construction Research
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Posted - 2010.08.13 10:01:00 -
[10]
Outside of either 1) being afk, or 2) multiboxing more than you can handle... I find it hard to believe anyone actually looses pods in low sec with any kinda of consistency due to the lack of bubbles.
I support lowering the cooldown, but using that as rationale for 'boosting low sec' is misguided at best. If you are gonna be in a clean clone, you might as well go into 0.0 where there is no security hit and the baiting and blobing is just as bad tbh.
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Goose99
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Posted - 2010.08.13 13:09:00 -
[11]
Originally by: Jessica Verne Outside of either 1) being afk, or 2) multiboxing more than you can handle... I find it hard to believe anyone actually looses pods in low sec with any kinda of consistency due to the lack of bubbles.
I support lowering the cooldown, but using that as rationale for 'boosting low sec' is misguided at best. If you are gonna be in a clean clone, you might as well go into 0.0 where there is no security hit and the baiting and blobing is just as bad tbh.
Said it once, going to say it again. There's perception, then there's reality. Perception of lowsec is what carebears base their decisions on whether to enter lowsec, reality is irrelevant. It will boost lowsec.
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B17332
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Posted - 2010.08.13 17:11:00 -
[12]
As a high sec carebear miner there is nothing in low sec (for me anyway) that is worth the trip. I'm not even talking about the risk of getting my ship blown up by the first guy to find me. You'll make more isk mining plagioclase than the majority of low sec ores. (The exceptions are Gneiss, Crokite, Bistot, Arkanor, and Mercoxit)
So being able to hop clones sooner would not change my mind about low sec.
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