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Eternum Praetorian
True Creation
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Posted - 2010.08.12 12:19:00 -
[1]
Edited by: Eternum Praetorian on 12/08/2010 12:19:09 If you look at it from a purely science fiction standpoint (which EVE Online is supposed to be) it is not hard to envision a universe where ship scanners could have a pretty good idea about what other ships share the system with them. We can call this ôThe Directional Scannerö and ôLocalö and I guess that can be submitted as an argument for locals existence.
Take Star Trek for instance, they envisioned a universe where you can see ships many solar systems away with their ôScannersö
[Dun Dun Daa.... drum role]
That Being Said:
Every Sci-Vision in history has offered ôScanner Blind Spotsö in addition to ôCloaking Devicesö Cloaks we have in EVE Online, Scanner blind spots however we do not have . I herby propose, for your trolling amusement, that every solar system (or most solar systems) should have places you can warp to that will ôHide You From Localö
Such as 0km near the sun, a planets dark side or whatever. This would be pretty cool and would add another dimension to EVE that wouldnÆt screw over all you whiny little nullsec cearbears to badly.
ôHe entered local and disappeared. Did he jump back through or log off?ö ôNot sure, checking black zones now. I found him on the dark side of planet 3.ö
That would drastically increase many peoples fun factor I think. And all you Bawwwà. Nullssec cearbears, well, it lets you have the warm blanket of local you so desperately cling too. So if you're paying attention, and scout your systems blind spots every now and again, it will still be safe for you to undock and actually play the game.
So yea, flame on.
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B0FROST
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Posted - 2010.08.12 12:28:00 -
[2]
In before AFK Cloaker says Quote:
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Breaker77
Gallente Reclamation Industries
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Posted - 2010.08.12 12:29:00 -
[3]
Originally by: Eternum Praetorian
ôHe entered local and disappeared. Did he jump back through or log off?ö ôNot sure, but everyone dock up!ö
FYP
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Professor Tarantula
Hedion University
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Posted - 2010.08.12 12:32:00 -
[4]
Originally by: Eternum Praetorian This would be pretty cool and would add another dimension to EVE that wouldnÆt screw over all you whiny little nullsec cearbears to badly.
But we can't have that. CCP has said many times the 0.0 NAPfest is the end game.
Even if they're casuals who only log on for a couple hours a week to type smileys, they are GODS compared to everyone else. GODS I TELL YOU.
My deepest sympathies. Prof. Tarantula, Esq. |
Eternum Praetorian
True Creation
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Posted - 2010.08.12 12:35:00 -
[5]
Edited by: Eternum Praetorian on 12/08/2010 12:36:12
Originally by: Breaker77
Originally by: Eternum Praetorian
ôHe entered local and disappeared. Did he jump back through or log off?ö ôNot sure, but everyone dock up!ö
FYP
Sure, but eventually people would start creeping out
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KhaniKirai
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Posted - 2010.08.12 12:37:00 -
[6]
Too long story, so only checking title.
I totally agree: fix local in wormholes :D
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Eternum Praetorian
True Creation
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Posted - 2010.08.12 12:46:00 -
[7]
It's ok carebears, together you have the ultimate force in the universe \0/
Nothing can stand against it, it is called the Drake Army . . .
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Jennifer Fenring
Amarr
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Posted - 2010.08.12 13:02:00 -
[8]
Edited by: Jennifer Fenring on 12/08/2010 13:02:29
Originally by: Eternum Praetorian
Take Star Trek for instance, they envisioned a universe where you can see ships many solar systems away with their ôScannersö
Yes funny eh? You could even warp many systems away! And walk on planets! And all the ships were symmetrical! And ........
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Artemis Rose
Clandestine Vector
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Posted - 2010.08.12 13:15:00 -
[9]
CCP said no and they removed deep safes.
Next? *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Eternum Praetorian
True Creation
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Posted - 2010.08.12 13:24:00 -
[10]
Well sir this is the E-forums. I can ***** and complain and beat dead horses as much as I please.
Next!
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Zen Dijun
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Posted - 2010.08.12 13:29:00 -
[11]
I totally agree with the OP, but I would take it further to remove the local beacon all together. That's what makes space fun... the unknown. Nothing like having to hail for ships or scan to see if you're alone. Is there a reason you can see everyone in system? Is that even plausible?
I do enjoy the challenge of sitting in WH space when you don't know who's there.
-- Zen
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Shepard Book
Imperial Academy
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Posted - 2010.08.12 13:30:00 -
[12]
remove local from 0.0
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Erick Odin
Amarr Local-Spike
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Posted - 2010.08.12 13:35:00 -
[13]
Wormholes don't have local why isn't that good enough? There are thousands of those systems without local no?
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Guilliman R
Gallente Northstar Cabal R.A.G.E
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Posted - 2010.08.12 13:36:00 -
[14]
Only if probing gets nerfed hardcore or we get a solid counter to probing that takes as much effort (aka, almost none).
Or, Directional scanner 360¦ automatically scans every second giving you a list. Then you can see in almost real time someone warping towards you (must display distance values as well.) alternately, this could be a module you need to keep running (uses some cap, like a hardener.)
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Catherine Frasier
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Posted - 2010.08.12 13:59:00 -
[15]
Originally by: Eternum Praetorian Every Sci-Vision in history has offered Scanner Blind Spots in addition to Cloaking Devices
Every Sci-Vision in history, eh? You really need to read more some sf.
(And what exactly is a "nullsec cearbear"? )
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.08.12 14:00:00 -
[16]
I'd prefer delayed Local (same as in wh space) and an upgraded scanning mechanic that would include environment effects.
The environment, such as proximity to celestials of either the scanning device or the ship being scanned, would effect the ability to get a 100% signature on the probes results (or even detect the signature for the ship's d-scanner), perhaps varying with range. Kinda what's described in the OP.
...
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Minchurra
Caldari Feudum Chalybis The Spire Collective
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Posted - 2010.08.12 14:01:00 -
[17]
Originally by: Catherine Frasier (And what exactly is a "nullsec cearbear"? )
Idiots who get their carriers tackled in Sanctums because they didnt watch local or read intel.
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Jennifer Fenring
Amarr
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Posted - 2010.08.12 14:02:00 -
[18]
I don't mind removal of local but I'd like to get some automatic directional scanner in return. Ships and aeroplanes have radar and sonar, our spaceships could use something like that instead of some artificial "local".
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Ana Vyr
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Posted - 2010.08.12 14:33:00 -
[19]
I was under the impression that the local channel represents the information network (the internet if you will) of each system. You use a stargate to get into a given system, and your usage of that is "known" on the local network...and until you use another stargate (or log off), you are presumed to be present in the system. Not having this level of intelligence in the local network seems kinda dumb to me, as the only way in and out of these systems is via stargate (or via a cyno jump...which is also a scannable "known" thing unless you are talking black ops).
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.08.12 14:50:00 -
[20]
Originally by: Ana Vyr Edited by: Ana Vyr on 12/08/2010 14:40:39 I was under the impression that the local channel represents the information network (the internet if you will) of each system. You use a stargate to get into a given system, and your usage of that is "known" on the local network...and until you use another stargate (or log off), you are presumed to be present in the system. Not having this level of intelligence in the local network seems kinda dumb to me, as the only way in and out of these systems is via stargate (or via a cyno jump...which is also a scannable "known" thing unless you are talking black ops).
It would be rather interesting if Blackops ships could be on delayed local though when they enter a system covertly.
So, how do wormholes and jump bridges fit into your little rationalization? ...
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Ana Vyr
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Posted - 2010.08.12 14:55:00 -
[21]
Originally by: Razin So, how do wormholes and jump bridges fit into your little rationalization?
Wormholes have delayed local already...no stargate.
Jump bridges...good question, I have no idea.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.08.12 15:12:00 -
[22]
Originally by: Ana Vyr
Originally by: Razin So, how do wormholes and jump bridges fit into your little rationalization?
Wormholes have delayed local already...no stargate.
Jump bridges...good question, I have no idea.
I meant for ships that enter n-space through wormholes. Why would they show up in local?
In addition, CCP's own EVE fiction allows anyone to 'leave Local' at will. ...
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Alias Forgotten
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Posted - 2010.08.12 15:29:00 -
[23]
Originally by: Ana Vyr Edited by: Ana Vyr on 12/08/2010 14:40:39 I was under the impression that the local channel represents the information network (the internet if you will) of each system. You use a stargate to get into a given system, and your usage of that is "known" on the local network...and until you use another stargate (or log off), you are presumed to be present in the system. Not having this level of intelligence in the local network seems kinda dumb to me, as the only way in and out of these systems is via stargate (or via a cyno jump...which is also a scannable "known" thing unless you are talking black ops).
It would be rather interesting if Blackops ships could be on delayed local though when they enter a system covertly.
I like this 'local network' idea... However it needs some refining.
Since I am bored at work I think I'm gonna write up a suggestion thread so trolls and flamers have something to do today. =) Alias
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Ana Vyr
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Posted - 2010.08.12 15:37:00 -
[24]
Edited by: Ana Vyr on 12/08/2010 15:37:11
Originally by: Razin I meant for ships that enter n-space through wormholes. Why would they show up in local?
In addition, CCP's own EVE fiction allows anyone to 'leave Local' at will.
Yes, I guess if you follow my "logic" them folks who eneter a system from a wormhole would also have delayed local.
Since jump bridges are "privately owned" I guess the same would apply there.
The idea turns out to be needlessly complicated, in retrospect. Realistic maybe, but probably too complicated to make it workable in game.
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Turin
Caldari Body Count Inc. Against ALL Authorities
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Posted - 2010.08.12 16:14:00 -
[25]
Dont like local? move to wormhole space.
Not good enough? Too bad. Tough. Deal with it. CCP has said many times its not changing it. Suck it up, put your man pants on, and go play some eve.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.08.12 16:29:00 -
[26]
Originally by: Turin Dont like local? move to wormhole space.
Not good enough? Too bad. Tough. Deal with it. CCP has said many times its not changing it. Suck it up, put your man pants on, and go play some eve.
I think everyone knows Local in wh space is delayed, you don't need to repeat it.
Also, you are plain wrong on CCP's stance on delayed local in n-space. Here's some quotes from CCP Zulu:
Originally by: CCP Zulu
"Local as an info tool: We want to put local in 0.0 as a delayed mode channel so only people who talk in the channel are shown. We are also looking at other alternatives but if we find nothing better this will be put in testing at least."
"Local: I'm hoping we'll have something done to local in 0.0 in q1 next year."
"Timeframe for local changes: I'd like to see it q1 next year but I can't really promise it. I'll do everything I can to make it happen though :)"
"Local changes: Yeah, I actually thought that was so obvious that I didn't need to mention it. But yes, any changes to local will of course have to be hand-in-hand with changes to scanning mechanics. You must be able to somehow get quick-ish intel on the basic status of the system you're in."
This was a couple years ago; however WIS and PI were discussed some years before actual implementation, so delayed Local, in 0.0 at least, is definitely coming. ...
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Spurty
Caldari D00M.
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Posted - 2010.08.12 18:03:00 -
[27]
Just to straighten some terminology out though:
k-space = KNOWN space. i.e. has jump gates and course to it can be plotted. w-space = Wormhole space. i.e. no jump gates, and course to it can't be plotted.
Calling Known space 'N-Space' is A) confusing cause it sounds like a path finding algorithm to me and B) just spelling it wrong ;0
Removal of local sounds like such a really cool idea, but I bet for all but the 20% of pilots fishing for kills it'll be good for, the other 80% will cry or leave to the point CCP has to put in something even more daft to replace it.
Lets get the the 'daft replacement' in place and massaged into shape loooong before we poke out our eyes please!
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Wet Ferret
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Posted - 2010.08.12 20:15:00 -
[28]
remove 0.0 from local
Doing it right, am I?
And that, in a nutshell, is my sig.
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Eternum Praetorian
True Creation
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Posted - 2010.08.12 23:39:00 -
[29]
Edited by: Eternum Praetorian on 12/08/2010 23:46:08
Originally by: Catherine Frasier
Originally by: Eternum Praetorian Every Sci-Vision in history has offered Scanner Blind Spots in addition to Cloaking Devices
Every Sci-Vision in history, eh? You really need to read more some sf.
(And what exactly is a "nullsec cearbear"? )
That be you dear Catherine most likely Mwhaaaa!!!
And while you're trolling do enlighten us?
Ninja Edit:
Originally by: Turin Dont like local? move to wormhole space.
Not good enough? Too bad. Tough. Deal with it. CCP has said many times its not changing it. Suck it up, put your man pants on, and go play some eve.
^^Def Quoting nullsec carebear^^.
I find it amusing that a member of AAA (AKA blob fest central) is talking to me about man pants and PVP. Whats wrong, you would never undock without the warm blanket of local chat?
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ChaeDoc II
Gallente Sigillum Militum Xpisti R.A.G.E
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Posted - 2010.08.12 23:59:00 -
[30]
These "blind spots" should be within POS shields.
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