Reiisha
Evolution IT Alliance
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Posted - 2010.08.15 01:51:00 -
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Edited by: Reiisha on 15/08/2010 01:51:23
Originally by: Blane Xero As has been touched on already; Eve expansions cannot be compared to Warcraft ones. Eve expansions often contain about as much content as a decent sized Content Patch for Warcraft. At best, an Eve expansion is only 500mb~1gb or so. WoW expansions require up to four single layer DVD disks. (roughly 16~gb, less if you take into account they usually install the entire client and then the expansion over top, so we'll say 8-10gb)
So your WoW folder is ~30 to 35 gigabytes?
An expansion fits on a single DVD. TBC and WotLK haven't changed much to the original world, only added new areas. An expansion is around 4 to 5 GB, changing a bit of the original content while adding it's own. WoW with all expansions installed is currently around 12 GB.
Also, never use size as an indicator for content. Following that logic, Age of Conan with it's client size exceeding 26 gigs (last time i had it installed), and it's expansion adding another 8 or so (afaik), it would mean it's a better game than WoW. Same for Vanguard which is ~24 gigs fully installed.
Judging anything by it's size is kinda... Weird. Tetris can be done in a few kilobytes but i wouldn't call it a few million times less good than EVE or WoW.
Originally by: Blane Xero Even taking into account that a WOW expansion happens once every 3 to 4 years, compared to Eves bi-annually (once every 6~ months, or 2 a year) if the average install size was 750mb, thats only about 4-6gb in expanded content compared to 8-10gb, and that isn't taking into account the Content patches. Jesus the content patches occasionally hit a gigabyte on their own, though these are usually ones that bring in new instances or areas. .
Again, the patch size doesn't matter, nor does the size of the full game. You have to remember that patches also contain data that is necessary in order to *patch* the game.
Bad Company 2 is a good example. Due to the way it's programmed, to change the texture of a single gun you will have to patch in about a gig's worth of data since an entire archive has to be replaced, the cooked archives can't be 'split' to replace the file seperately. Does this mean that Bad Company 2 gets a gigs worth of content? No, it gets a single retexture of a gun.
Same goes for WoW, though it's archives are essentially zip files and are easier to patch. Just because a patch is 2 gigs doesn't mean 2 gigs of data is added. It sounds counter intuitive but that's how things work.
Originally by: Blane Xero I know file size isn't everything, but it's the only relevant way I can explain things adequately.
It's not relevant.
WoW's expansions are horizontal content. You just get more of the same - Dungeons, raids, a quest here and there, added content to systems that already exist.
EVE's expansions are vertical content. You get more features rather than content, but this is fine since the game is a sandbox, not a themepark. You get tools to create your own content, as it were, rather than being spoonfed.
Both games' expansions can't be compared 1 to 1, apples and oranges and all. I mean, you're not going to compare Throne of Bhaal for BG2 to Galactic Adventures for Spore, are you?
"If you do things right, people won't be sure you've done anything at all"
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