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Thread Statistics | Show CCP posts - 1 post(s) |
Beverly Sparks
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Posted - 2010.08.21 14:25:00 -
[241]
Originally by: Seriously Bored It's somewhat worrying to me that most projectile users now sound like most laser users from a year ago whenever someone cries nerf. It seems that flavor of the month comes along with a set script for defending your choice to use it.
If you want to look at a bit of history though, it's safe to say that nerf cries for a main weapons platform are going to go unanswered unless there are glaringly unbalanced flaws involved. There was a huge clamor to nerf lasers in the past, and CCP chose to head down the "buff everything else" route instead.
Hybrids still need improvement, and since the day Dominion rolled out I've supported having them adjusted next. Nerf threads are a waste of energy when we could be discussing the best way to buff Hybrids instead.
I don't know what all the fuss is about. I have T2 Lasers and T2 Projectiles. Pulse lasers are still the best, and yes Hybrids, especially blasters are the worst.
Once you have all the weapons/factions trained to 5 and T2, I can't see how a person can be called a projectile user. If they suck, I would simply be a projectile non-user, and stick to my lasers.
At the moment I use Artillery for LR, and Pulse Lasers for CR. I am totally happy. So go ahead and nerf AC's. It is very funny to me that people are asking to nerf the 2nd best in class.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.21 16:27:00 -
[242]
Edited by: Liang Nuren on 21/08/2010 16:43:01
Originally by: To mare comparing different tiers of BS isnt exactly fair
You're right - he should have compared the Armageddon (Tier 1) with the Megathron (Tier 2) with the Tempest (Tier 2).
Quote:
if you look at projectile vs blaster they are pretty well balanced any dps/range buff to blaster would require an adjustment to AC do dont put them again in the sucky level they was before the boost
Nah, as I've said, lasers <=> projectiles <=> missiles > hybrids. Hybrids can definitely be buffed without obsoleting projectiles.
As to the question of nerfing AC fittings: I don't know that this is a good idea: - Unless you've fit 1400s or Tachs, don't even talk to me about "gimping". - The problem you're looking at is the discrepancy between fitting Artillery and ACs. - Some ships are meant to fit ACs. It isn't so easy to fit high tier ACs on these ships. - Some ships are meant to fit Artillery. It is pretty easy to fit high tier ACs on these ships. - Nerfing AC fittings will REQUIRE boosting grid on the "AC ships".
-Liang
Ed: Also, I'm laughing, deep down inside, at how you guys are suggesting nerfing the Tempest. -- Eve Forum ***** Extraordinaire On Twitter Blog
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1600 RT
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Posted - 2010.08.21 16:35:00 -
[243]
Originally by: Malcanis
Not necessarily. The base damage of projectile weapons wasn't boosted, remember? The base damage of Hybrids needn't be boosted either. They just need to be differentiated from Lasers and Projectiles in some way.
EDIT: And even if it is, it's merely clawing back some of the huge effect that defensive rigs had on introduction.
pretty much i agree with the blaster could use a boost like a SMALL damage boost or a tracking boost, but imho the main problem with blaster ship is the ability to get in range this is why some time ago i suggested a change in rig system and a revaluation to hull tank (after all all blaster ship have big hulls except serpentis ships but these dont need much of a boost), so i purpose 1 changes and 1 addiction: - change reinforced bulkheads so they wont give a speed/agility penalty anymore, they could give a penality to maximum targeting range (RP side sacrifice some onboard electronics for more beefy hull structure) blaster ship dont need much range anyway and maybe make them a bit less cpu demanding. -introduce a rig to increase hull hp (we have trimark and CDFE why not some hull love) this rigs like the modules should not give a speed/agility penalty. - then tweak the numbers and percentages so hull tanking become viable again EHP wise, make hull reps a bit better and change the repair bills in station so hull and armor cost the same.
all this should allow to blaster ship to boast some decent tank w/o any loss in the precious speed they need to get in range.
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DustiX
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Posted - 2010.08.21 16:52:00 -
[244]
Originally by: 1600 RT
Originally by: Malcanis
Not necessarily. The base damage of projectile weapons wasn't boosted, remember? The base damage of Hybrids needn't be boosted either. They just need to be differentiated from Lasers and Projectiles in some way.
EDIT: And even if it is, it's merely clawing back some of the huge effect that defensive rigs had on introduction.
pretty much i agree with the blaster could use a boost like a SMALL damage boost or a tracking boost, but imho the main problem with blaster ship is the ability to get in range this is why some time ago i suggested a change in rig system and a revaluation to hull tank (after all all blaster ship have big hulls except serpentis ships but these dont need much of a boost), so i purpose 1 changes and 1 addiction: - change reinforced bulkheads so they wont give a speed/agility penalty anymore, they could give a penality to maximum targeting range (RP side sacrifice some onboard electronics for more beefy hull structure) blaster ship dont need much range anyway and maybe make them a bit less cpu demanding. -introduce a rig to increase hull hp (we have trimark and CDFE why not some hull love) this rigs like the modules should not give a speed/agility penalty. - then tweak the numbers and percentages so hull tanking become viable again EHP wise, make hull reps a bit better and change the repair bills in station so hull and armor cost the same.
all this should allow to blaster ship to boast some decent tank w/o any loss in the precious speed they need to get in range.
then change some of the ships bonus from 7,5% rep bonus to 7,5% or even 10% hull HP
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.08.21 17:17:00 -
[245]
Originally by: Liang Nuren Nah, As to the question of nerfing AC fittings: I don't know that this is a good idea:
You see the exact same thing with HAM's, Heavy Pulse and Neutrons .. difference is that for ACs the fitting constraints are no where near as pronounced as for the others, essentially letting the Minmatar hulls "get away" with using an implant or a single fitting mod/rig to get the fat buffer as well as the big guns.
It doesn't require much in the way of increase, just enough to force a downgrade of weapons, buffer or using the second fitting mod/rig. Ex. Hurricane will happily use 425's, MWD/Inject, 1600 and still have grid to spare .. it ONLY needs fitting mod/rig if pilot insists on using medium neuts/HAMs/Heavies. Rupture is not as bad, but still insane compared to the other gun cruisers - they have no hope in hell of getting the BS plate on while retaining any meaningful range/damage.
So increasing grid on AC boats would make adjusting AC fittings pointless. The whole thing stems from CCP/community wanting to "fix" the BS lineup with very little thought being given to how the changes trickle down - Matar BS are awesome now but rest is broken (relatively).
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Korg Leaf
The Black Rabbits The Gurlstas Associates
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Posted - 2010.08.21 17:27:00 -
[246]
Edited by: Korg Leaf on 21/08/2010 17:28:06 tbf a full rack of hams fit perfectly fine on the drake with only a pdu or +3% grid implant. The cane with a 1600 plate and 425's injector and mwd would also need this implant to have a hope in hell of filling those last two high slots with something other than small neuts or assault launchers. I think. I know you need an implant for those neuts to be medium, or you have to downgrade guns to something lower.
Personally i think most of these nerf minmatar threads exist because ships like the dramiel and cynabal so heavily outclass most of there own class, regardless of race.
Plus people usually only fit projectiles on a myrmidon, because they are capless not because they are some awesome all destroying weaponry, as the more cap the myrm has the more tank it has.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.21 17:31:00 -
[247]
Edited by: Liang Nuren on 21/08/2010 17:32:23
Quote: You see the exact same thing with HAM's, Heavy Pulse and Neutrons
You totally missed my point. There are dedicated artillery and dedicated autocannon ships. If you nerf AC fittings so that they only fit on ships which are intended to fit Artillery, AC ships won't be able to fit even medium tier ACs.
But I suppose the really stupid thing about what you're saying is that ACs are already performing appropriately. A nerf right now is needless, and quite possibly very counter productive once they boost hybrids (and they will have to).
-Liang
Ed:
Quote: The whole thing stems from CCP/community wanting to "fix" the BS lineup with very little thought being given to how the changes trickle down - Matar BS are awesome now but rest is broken (relatively).
Yeah man my Tempest is mother ****ing awesome and ACs really make the Typhoon pwn! -- Eve Forum ***** Extraordinaire On Twitter Blog
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omgfreemoniez
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Posted - 2010.08.21 19:24:00 -
[248]
Originally by: Liang Nuren
If you nerf AC fittings so that they only fit on ships which are intended to fit Artillery, AC ships won't be able to fit even medium tier ACs.
But this would actually bring the Minmatar ships in line with Amarr and Gallente, fittings-wise. Let's use armor tanked cruiser and battlecruiser class ships for this example.
Blaster ships can only fit bottom tier blasters (Heavy Electrons) when having a decent tank. Thorax ( electrons + 800mm just fits). Brutix ( just about manages Ions if shield tanked, armor tanked can only manage Electrons)
And laser ships can only fit bottom tier lasers (Focused Medium Pulse) when having a decent tank. Omen (Good luck even getting Focused Mediums + 800mm plate on ) Harbinger (You have to fit Focused Mediums to fit a medium cap booster and 1600mm plate, the only way Heavies go on is with 800mm plate, no cap booster, no neut)
But oh look, here come the Rupture and Hurricane with top or middle tier autocannons and 1600mm plates on both. Not. Balanced.
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Lugalzagezi666
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Posted - 2010.08.21 20:02:00 -
[249]
Acs are easy to fit, need no cap to shoot, can change damage type, have great tracking and very good dps + range. If you combine it with ships that are fastest in their classes, easy to fit, have lowest sigs, nice ship bonuses, good slot layouts and good utility + drones, you will understand, why are minnie /+ angel/ ships very popular atm.
Not to say that kiting is one of the best pvp tactics ingame and fast ships can avoid camps/blobs.
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Korg Leaf
The Black Rabbits The Gurlstas Associates
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Posted - 2010.08.21 20:29:00 -
[250]
Edited by: Korg Leaf on 21/08/2010 20:29:53 You cant fit a rupture with top tier guns whilst fitting a 1600mm plate without gimping your fit or leaving some slots empty.
Yes projectiles get selectable damage types but thats a severely overrated advantage which only helps if you know what your about to fight as swapping during a fight is generally not worth it.
Autocannons are easier to fit than lasers this is true but as minmatar ships have the lowest powergrid, hp and cap i think its an ok swap as lasers get better dps at further ranges and im fairly sure better tracking too, as well as larger tanks.
I still believe most of this omg projectiles are op stuff is due to angel ships being awesome, and tracking enhancers adding so much to fall off, if they hadnt changed te's the whole autocannons have awesome range wouldnt occur as much.
Last thing in a ac fitted ship you are almost never doing full dps even if you have the right damage type in your ammo due to the pitifully small optimal autos have, and when talking about large ranges you dont have selectable damage types as you need barrage to hit the ranges mentioned in the op, therefore limiting yourself to damage types only useful against armor tanks.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.21 20:37:00 -
[251]
Originally by: omgfreemoniez But oh look, here come the Rupture and Hurricane with top or middle tier autocannons and 1600mm plates on both. Not. Balanced.
The Rupture is meaningless, and the Hurricane actually is balanced. Just because one or two columns on your precious spreadsheet *seem* out of place doesn't mean that they *ARE* out of place.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Beverly Sparks
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Posted - 2010.08.21 20:43:00 -
[252]
What would an increase in fitting do to a stabber. I think you would be opening a can of worms.
Blasters need buffing, for sure. Harbinger versus a Cane in a gang setting is already pretty balanced in my opinion.
Don't forget about Lasers ability to switch from Scorch to Faction high damage in a blink of an eye. I would take that over selectable damage any day.
Maybe the answer is to boost the Harbinger/Omen a little when it come to grid.
And you can't really compare a Brutix to a Hurricane being that they are different tiers. I think smaller T1 ships in general need looking at. So much fail in the lineups.
If you take the Stabber/Rupture and put it up against the Thorax/Vexor, then who comes out on top of the T1 Cruiser lineup?
When comparing T1 ships this goes far deeper then just fitting values on AC's.
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omgfreemoniez
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Posted - 2010.08.21 21:06:00 -
[253]
Originally by: Liang Nuren
Originally by: omgfreemoniez But oh look, here come the Rupture and Hurricane with top or middle tier autocannons and 1600mm plates on both. Not. Balanced.
The Rupture is meaningless, and the Hurricane actually is balanced. Just because one or two columns on your precious spreadsheet *seem* out of place doesn't mean that they *ARE* out of place.
-Liang
So why the **** can't my Harbinger have a full rack of Heavy Pulse + 1600mm plate + tackle then? Why do the Brutix and Myrmidon have to use Electrons if they want to have a tank? Why can't the Drake fit full HAMs without a Power Diagnostic?
If Hurricane wants to have a proper tank, it should have to use smaller guns, just like the other BCs. BC's may be "one column" on a spread sheet, but it's a ****ing important one as far as PvP goes and how many people use BCs.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.21 21:20:00 -
[254]
Originally by: omgfreemoniez So why the **** can't my Harbinger have a full rack of Heavy Pulse + 1600mm plate + tackle then?
Because it doesn't need it to be balanced?
Quote: Why do the Brutix and Myrmidon have to use Electrons if they want to have a tank? Why can't the Drake fit full HAMs without a Power Diagnostic?
Comments: - The Myrm is a drone ship. - I fit Neutrons to a tanked Brutix no problem. - I fit HAMs to a tanked Drake no problem. - Either your fits suck or your fitting skills suck.
Quote: BC's may be "one column" on a spread sheet, but it's a ****ing important one as far as PvP goes and how many people use BCs.
No no, you misunderstand. You're looking at one column for battlecruiser balance. BCs are extremely well balanced, and your argument that we should nerf all AC ships because of some mysterious non-existent "balance issue" with the best balanced class in game is pretty ****ing lol.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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omgfreemoniez
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Posted - 2010.08.21 22:07:00 -
[255]
Originally by: Liang Nuren
- I fit Neutrons to a tanked Brutix no problem.
Oh really? Show me the fit. Or is it "super sekrit"?
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.21 22:43:00 -
[256]
Originally by: omgfreemoniez Oh really? Show me the fit. Or is it "super sekrit"?
I run an absolutely standard shield neutron brutix. Also, its a tier 1 BC.
Quote: EDIT: An unrelated question: Do you feel Rockets or Blasters are more in need of a buff?
Rockets, beyond question. Blasters are mildly broken - you can use them successfully if it strikes your fancy. Rockets are just ****ed.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Sigras
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Posted - 2010.08.21 23:01:00 -
[257]
The reason I chose the ships I chose for my graph comparison is because I wanted to show the most common buffered high damage ships for each of the different weapon systems
Tier 1 has problems because of the dominix and the scorpion
Tier 2 has a problem because of the apocalypse which isnt built for damage and the tempest which really isnt built for anything
Tier 3 has problems because of the rokh which isnt a missile ship
I chose the ships most commonly used for a high damage output.
I was thinking of doing another set of graphs based on the tier two battlecruiser to show the damage scaling of the ships from medium to large but the problem is the brutix is a tier one . . .
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souhyeahright
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Posted - 2010.08.21 23:04:00 -
[258]
People who complain about the Brutix amuse me, given that it is unambiguously the best of the Tier 1 battlecruisers.
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omgfreemoniez
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Posted - 2010.08.21 23:24:00 -
[259]
Gallente seem slightly screwed over in that all their good ships are not top tier ships (At least BC and down).
Brutix is tier 1 BC Vexor is tier 2 Cruiser Incursus is tier 2 Frigate
I really don't see the point in the tier system. Why would anyone use a ship that is intrinsically crap?
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.21 23:37:00 -
[260]
Originally by: omgfreemoniez I really don't see the point in the tier system. Why would anyone use a ship that is intrinsically crap?
Well **** - there's something we can wholeheartedly agree upon.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Bud Johnson
Rapscallions
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Posted - 2010.08.22 03:04:00 -
[261]
Originally by: omgfreemoniez Edited by: omgfreemoniez on 21/08/2010 22:29:56
Originally by: Liang Nuren
- I fit Neutrons to a tanked Brutix no problem.
Oh really? Show me the fit. Or is it "super sekrit"?
EDIT: An unrelated question: Do you feel Rockets or Blasters are more in need of a buff?
The fact that you don't know how to fit a brutix kills your credibility.
[Brutix, New Setup 1] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit II
10MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II Large Shield Extender II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I Medium Core Defence Field Extender I
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Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
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Posted - 2010.08.22 03:21:00 -
[262]
Originally by: Bud Johnson [Brutix, New Setup 1] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit II
10MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II Large Shield Extender II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I Medium Core Defence Field Extender I
Good thing you didn't run out of grid and were forced to put a fitting mod on to even get the **** poor tank to fit. Because that would've been totally fail, and double fail if you think such a tank would last long enough for you to not only get into range of the target but to beat through his tank before yours goes down. And triple fail for when you're neuted, your cap-hungry guns shut off and you esplode
Good try though
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.22 03:39:00 -
[263]
Edited by: Liang Nuren on 22/08/2010 03:41:28
Originally by: Vmir Gallahasen Good thing you didn't run out of grid and were forced to put a fitting mod on to even get the **** poor tank to fit. Because that would've been totally fail, and double fail if you think such a tank would last long enough for you to not only get into range of the target but to beat through his tank before yours goes down. And triple fail for when you're neuted, your cap-hungry guns shut off and you esplode
Good try though
Comments: - The extra low slot isn't really useful for tanking purposes. - It has more EHP than a similarly fit Hurricane. - Its a Tier 1 BC
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Irae Ragwan
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Posted - 2010.08.22 04:53:00 -
[264]
Originally by: Liang Nuren
Rockets, beyond question. Blasters are mildly broken - you can use them successfully if it strikes your fancy. Rockets are just ****ed.
Agreed. Also, please put rails in there between roflkits and blasters, they're very much in need of love too.
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Vmir Gallahasen
Gallente The Darkness Within Death Rhubarb
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Posted - 2010.08.22 06:21:00 -
[265]
Originally by: Liang Nuren Comments: - The extra low slot isn't really useful for tanking purposes. - It has more EHP than a similarly fit Hurricane. - Its a Tier 1 BC -Liang
Whoa there, the whole point of going shield tank is being able to use low slots for gank, TEs and speed. Also, it has 2k more EHP than a non-rigged hurricane. Your setup has a touch over 42k EHP, a cane with the same rigs has a touch under 48k
Without anything else fitted, the hurricane does 8% less dps (not including drones) at point blank range than the brutix. So even if you decide not to factor in the 2 spare high slots, range, speed, and agility advantage the cane has, the fight is clearly tilted in the cane's favour even against a blaster ship in blaster range doing maximum damage for the full fight duration
Also: you cannot fit Neutrons + mwd onto a brutix without a fitting mod or rig, or 5% pg implant. For comparison, a hurricane with 425's + mwd has 705.6 grid to spare. And before you bring up the t1 bc bs again, a myrmidon with neutrons (it's a gallente ship after all) has 173.6 grid to spare.
Of course, without an injector any blaster ship is extremely vulnerable to neuts so that leaves you with -198.6mw on the brutix and 23.95mw on the myrmidon to build your tank with.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.22 06:42:00 -
[266]
Originally by: Vmir Gallahasen
Whoa there, the whole point of going shield tank is being able to use low slots for gank, TEs and speed. Also, it has 2k more EHP than a non-rigged hurricane. Your setup has a touch over 42k EHP, a cane with the same rigs has a touch under 48k
Comments: - Its a Tier 1 BC. Until such a time as they get boosted, it has "less EHP" than a Hurricane by design. - Compare equally fit ships. Brutix's Web -> Invuln II and we see 52795 EHP on the Brutix (rigged) and 50835 EHP on the Hurricane (rigged). - You're overly relying on EFT to give you DPS figures. The Hurricane's going to be doing ~380 DPS at 20km - which is where it will be at in this nano config you speak of - compared to the Brutix's 900+ DPS.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Vaal Erit
Science and Trade Institute
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Posted - 2010.08.22 06:56:00 -
[267]
Yeah well no kidding the brutix has fitting problems, so does every other ship in the game. Try fitting a X-L booster, mwd, injector 425s/HAMs on a cyclone and come back to talk to me. Try fitting plate/rep/mwd/injector plus 425s/hams on a hurricane and talk to me.
Matar ships can do the terrible HP but good speed/dps fast hit-and-run very well. That is the whole point of minmatar. Have a brutix get a scram on a cane and it's good night sir. One ship is a brutix, the other is a cane, stop trying to fit a brutix like a cane and then crying that it doesn't fit right. Of course it doesn't fit right. Why doesn't my stiletto have the ehp of a taranis? Why doesn't my Typhoon tank like a hyperion? Because it's a different ship and it is good at different things, duhhh. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |
souhyeahright
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Posted - 2010.08.22 07:16:00 -
[268]
Originally by: Vmir Gallahasen Without anything else fitted, the hurricane does 8% less dps (not including drones) at point blank range than the brutix. So even if you decide not to factor in the 2 spare high slots, range, speed, and agility advantage the cane has, the fight is clearly tilted in the cane's favour even against a blaster ship in blaster range doing maximum damage for the full fight duration
Also: you cannot fit Neutrons + mwd onto a brutix without a fitting mod or rig, or 5% pg implant. For comparison, a hurricane with 425's + mwd has 705.6 grid to spare. And before you bring up the t1 bc bs again, a myrmidon with neutrons (it's a gallente ship after all) has 173.6 grid to spare.
Perhaps you can help me. I'm trying to fit 150 m^3 of bonused drones on to my Hurricane, but can't seem to make it happen. Could you suggest a useful combination of fitting mods that would make it work?
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n0thing
Executive Intervention Controlled Chaos
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Posted - 2010.08.22 08:26:00 -
[269]
Originally by: Liang Nuren
Originally by: Vmir Gallahasen
Whoa there, the whole point of going shield tank is being able to use low slots for gank, TEs and speed. Also, it has 2k more EHP than a non-rigged hurricane. Your setup has a touch over 42k EHP, a cane with the same rigs has a touch under 48k
Comments: - Its a Tier 1 BC. Until such a time as they get boosted, it has "less EHP" than a Hurricane by design. - Compare equally fit ships. Brutix's Web -> Invuln II and we see 52795 EHP on the Brutix (rigged) and 50835 EHP on the Hurricane (rigged). - You're overly relying on EFT to give you DPS figures. The Hurricane's going to be doing ~380 DPS at 20km - which is where it will be at in this nano config you speak of - compared to the Brutix's 900+ DPS.
-Liang
While Cane easily dictates range of fight, not letting Brutix to get anywhere near 20km. Let alone scram range,
only chance Brutix has a chance, is if pilot would land right on top of Hurricane, and Minmatar pilot would be going: "OMG!" for a few secs for Brutix to get lock/scram. ---
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Lugalzagezi666
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Posted - 2010.08.22 09:13:00 -
[270]
Originally by: Korg Leaf ...Yes projectiles get selectable damage types but thats a severely overrated advantage...
You are incompetent or/and you are trying to defend projectiles/minnie boats because you are flying and enjoying them.
It was same in nerf dramiel thread, ppl that liked it, defended it despite its clearly op - now i see more dramiels in space than afs or combat inties. Its same with canes/ruppies and vagas/cynas - not to say that ruppie, vaga and cane were perfect ships that couldnt be matched for solo/small gang work even before dominion.
Overboost happened somehow.
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