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Barrak
Caldari Blue Republic
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Posted - 2010.08.14 19:00:00 -
[1]
So............... can you please clear this up for me.
When people talk about manual flying, are they refering to simply getting within your choosen range and then using orbit or KaR, or are they meaning about flying the whole flight manualy?
I can do the whole thing manualy, but it ain't easy and tends to lead me into overshooting (in terms of passing) my target or forgetting to do something else relatively key.... such as overheating.
So, what are your thoungs on this. Ideally, I would like to hear from some good PvP'ers........... if at all possible.
Regards
Barrak In this life (Eve) dying is easy, its living thats hard.
Talent does not count, its what you do with it that does |
Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.08.14 19:27:00 -
[2]
What ships are you talking about?
Manual piloting (or flying) does refer to flying manually without using orbit & keep at range, but you don't have to use your entire time doing so unless strictly necessary. Usually it's a good idea to do so when you are approaching and when you're under the guns you can simply set an orbit.
Experienced PvP'ers know when they are required to use manual piloting and when they are not. You don't have to do it 100% of the time - use the tools to your disposal, but use them correctly.
If you are overshooting when doing manual piloting then practice it more, because that shouldn't happen. If you are forgetting to do other vital things, then don't manual pilot constantly.
Give me examples of the ships you fly and what you engage and it's easier to tell you when you should use it and when you don't have to. ___________________
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Barrak
Caldari Blue Republic
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Posted - 2010.08.14 19:38:00 -
[3]
Originally by: Intigo What ships are you talking about?
Manual piloting (or flying) does refer to flying manually without using orbit & keep at range, but you don't have to use your entire time doing so unless strictly necessary. Usually it's a good idea to do so when you are approaching and when you're under the guns you can simply set an orbit.
Experienced PvP'ers know when they are required to use manual piloting and when they are not. You don't have to do it 100% of the time - use the tools to your disposal, but use them correctly.
If you are overshooting when doing manual piloting then practice it more, because that shouldn't happen. If you are forgetting to do other vital things, then don't manual pilot constantly.
Give me examples of the ships you fly and what you engage and it's easier to tell you when you should use it and when you don't have to.
Hey Intigo,
I really appreciate your offer of help! Infact, it's one of your buddies that has got me asking this..... I have been watching a lot of Prometheus videos recently and my PvP has actualy improved........
Basicaly, I am sticking to frigates currently and in particular the Merlin.
I am a few days off Gall Frigate 5 wwhich will give me the Tristan AND the Taranis as I am level 5 Inty trained.
I 'think' I have got the Merlin down. I am using rails, which seem to work well at low transversals, so I simply manual pilot in and then use KaR. I will overide this if it looks like they are breaking away from me, which is where I guess your 'You dont have to do it 100% of the time' comes in.
However, when I load the Merlin with Blasters........thats where it all starts going wrong.
I try to maintain an orbit by rotating the screen and the click 'around' the enemy vessel. It does give me the orbit, but as soon as I need to do something else.... that's it! Orbit is broken.
So..... apologies for the long answer to a short question......... I am planning on flying Merlins, Tristans and Taranis.
Once again, thanks for the offer of help!
Regards
Barrak In this life (Eve) dying is easy, its living thats hard.
Talent does not count, its what you do with it that does |
Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.08.14 20:55:00 -
[4]
Edited by: Intigo on 14/08/2010 20:57:56 Manual orbiting is a massive pain in the ass and should really only be kept for very specific circumstances.
When flying the Merlin / Taranis / etc. as blasterboats simply use manual piloting for the approach part and stick to KaR or Orbit depending on the situation (if you're not gonna outtrack them then simply go for KaR 1000 so your DPS is maximized - vs cruisers and whatnot you might as well use Orbit 500). Don't bother with manual orbiting unless it's strictly necessary (it rarely is). The fact that you have attempted and practiced it is good though, it's all gonna help down the line.
As an example, I was fighting a Megathron once in my bomber. He was bait fit and I ended upgetting scrammed + webbed because I'm an idiot and didn't expect him to be. I was right up next to him and manually orbiting him below 500m at this point. He had blasters fitted and I was afraid of using a general orbit command due to the fact that the orbit command would have me burn straight away from him at first (and I wouldn't know in which direction) before settling into an orbit, in which the Megathron might have landed a lucky shot. In situations like that, manual orbiting can be handy. The Megathron ended up dying after which I died to a small gun fitted Manticore.
Manual piloting is primarily used when you're:
A) Keeping outside the range (10kish) of someone with a scram/web that would beat you at close range. B) Ensuring that you have escape routes when multiple opponents do land C) Fighting multiple opponents on grid by keeping high transversal to some targets while staying in range of another one. And also ensuring that you don't get inside range of their tackle and whatnot.
The PvP you're doing right now doesn't call for much manual piloting, but the fact that you're doing it will only help you later.
TL;DR: Don't overdo it. In situations like the ones you've mentioned the standard KaR or Orbit commands will work out fine. Will allow you to maximize heat / module usage as well. ___________________
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Barrak
Caldari Blue Republic
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Posted - 2010.08.14 21:37:00 -
[5]
Thank you again!
Regards
Barrak In this life (Eve) dying is easy, its living thats hard.
Talent does not count, its what you do with it that does |
Muad' Dib
Gallente Firefly Inc.
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Posted - 2010.08.15 13:54:00 -
[6]
What Intigo said was very well thought out, very instructive and will most likely help you a lot ... something is clearly wrong with him though. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |
Barrak
Caldari Blue Republic
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Posted - 2010.08.15 20:31:00 -
[7]
Originally by: Muad' Dib What Intigo said was very well thought out, very instructive and will most likely help you a lot ... something is clearly wrong with him though.
Wrong? how so?
Is that sarcasm? I, in turn, am not being sarcastic, I am not familar with regular posters here, so it sounds like you are suggesting that Intigo is not normaly helpful.....
If this is the case, then I shall consider myself honoured In this life (Eve) dying is easy, its living thats hard.
Talent does not count, its what you do with it that does |
Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.08.15 20:56:00 -
[8]
The tournament SISI practices when the Approach, KaR and Orbit buttons didn't work were some of the most fun I had in the last AT (flying a Ranis, not a terribly useful ranis but I did manage to tackle stuff when called for etc :D )
And yes, call medics to Intigo's house, he has overdosed on the happy pills (i.e. what he said) ---------- www.eve-arena.com
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Barrak
Caldari Blue Republic
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Posted - 2010.08.15 20:59:00 -
[9]
Originally by: Raimo The tournament SISI practices when the Approach, KaR and Orbit buttons didn't work were some of the most fun I had in the last AT (flying a Ranis, not a terribly useful ranis but I did manage to tackle stuff when called for etc :D )
And yes, call medics to Intigo's house, he has overdosed on the happy pills (i.e. what he said)
LOL..... coming from one of his own team mates In this life (Eve) dying is easy, its living thats hard.
Talent does not count, its what you do with it that does |
Yankunytjatjara
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Posted - 2010.08.16 10:12:00 -
[10]
Nice thread, made me think I wasn't on eve-o ^.^'
In my opinion once you are at close range you're better off concentrating on overloading and tank, so it's useful to have the orbit (or KaR) command default set to what you need in that ship. So the standard undock procedure is right click on those two and set them up, for me. I've had some hilarious losses when I didn't do that!
That said, if everything is done, you can still have a closer orbit if you double click constantly in the enemy's direction[1]. A closer orbit may however not be the best for you, especially in a merlin: rifters and tristans will out-track you.
[1] if you want the reference, there's a guy who posted a complete mathematical analysis (in pdf) of eve orbits in the forum.
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Barrak
Caldari Blue Republic
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Posted - 2010.08.16 15:02:00 -
[11]
Originally by: Yankunytjatjara Nice thread, made me think I wasn't on eve-o ^.^'
In my opinion once you are at close range you're better off concentrating on overloading and tank, so it's useful to have the orbit (or KaR) command default set to what you need in that ship. So the standard undock procedure is right click on those two and set them up, for me. I've had some hilarious losses when I didn't do that!
That said, if everything is done, you can still have a closer orbit if you double click constantly in the enemy's direction[1]. A closer orbit may however not be the best for you, especially in a merlin: rifters and tristans will out-track you.
[1] if you want the reference, there's a guy who posted a complete mathematical analysis (in pdf) of eve orbits in the forum.
Seem's I have picked the 'lets be nice' topic of the week.
It's interesting what you said about the thread containing information on orbits because I was asking for this exact thing around a week ago and 3/4 people replied saying there wasnt one and it would be impossible to create one.
I don't supposed, by any stretch of the imagination, you might have the link?
I did have a dual TD Merlin setup, which was quite fun to play with, but it was very limited in its uses.......... In this life (Eve) dying is easy, its living thats hard.
Talent does not count, its what you do with it that does |
Othran
Brutor tribe
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Posted - 2010.08.16 23:28:00 -
[12]
Originally by: Yankunytjatjara So the standard undock procedure is right click on those two and set them up, for me. I've had some hilarious losses when I didn't do that!
Tell me about it
A default orbit/keep at range setting for each saved fitting would be so nice. Lazy I know but most of us have undocked to find a target (not bait) off the undock, scrammed it and clicked orbit which is of course way outside scram range cos you were flying a ship with a point when you docked
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Yankunytjatjara
Amarr Blue Republic
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Posted - 2010.08.17 14:37:00 -
[13]
Google-fu overload activated!
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1302329
And don't forget the tactical overview option for solo/small gangs: Ship Velocity Vectors |
Barrak
Caldari Blue Republic
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Posted - 2010.08.18 06:18:00 -
[14]
Edited by: Barrak on 18/08/2010 06:26:20 Hey Yanku,
Originally by: Yankunytjatjara Google-fu overload activated!
What's this bit?
Thanks for the link
Jeez ...... have you looked at it? I thought I was okay at Maths......... I guess not .
Maybe you can take time to explain it to me when we are ingame at some point In this life (Eve) dying is easy, its living thats hard.
Talent does not count, its what you do with it that does |
Reima Antero
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Posted - 2010.08.19 12:18:00 -
[15]
Great info here so far! As a Caldari missile pilot I never have had to really care that much about tracking etc. but was thinking the other day what should I do about transversal? If im fighting a gun fitted ship, what is the correct way to reduce incoming damage?
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Ichire Dacar
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Posted - 2010.08.19 12:46:00 -
[16]
Reima,
There was a good thread on this which I found via EVE Search here
I.D.
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Maiev Satellizer
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Posted - 2010.08.19 20:35:00 -
[17]
DOGFIGHT!!!
http://www.eve-tribune.com/index.php?no=2_40&page=6
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Intigo
Amarr Genos Occidere HYDRA RELOADED
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Posted - 2010.08.19 22:57:00 -
[18]
Originally by: Maiev Satellizer DOGFIGHT!!!
http://www.eve-tribune.com/index.php?no=2_40&page=6
That article is hilariously stupid. ___________________
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sYnc Vir
Caldari Inglorious-Basterds
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Posted - 2010.08.20 05:14:00 -
[19]
Now I can use T2 Ammo, I like to obit targets at 11km. Keeps me out of reach of scams and webs unless they're faction or overheated. When that happens I burn to my optimal and get ready to loot. Blow me and the 220s I just nailed you with. |
Daergaar
Caldari Yama Seki
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Posted - 2010.08.27 22:03:00 -
[20]
Originally by: Yankunytjatjara Google-fu overload activated!
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1302329
I liked the good old spherical cows joke. I love when that gets used. Although wasn't it spherical chickens in a vacuum?
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Arthello
D00M. Northern Coalition.
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Posted - 2010.08.30 12:42:00 -
[21]
Originally by: Intigo What ships are you talking about?
Manual piloting (or flying) does refer to flying manually without using orbit & keep at range, but you don't have to use your entire time doing so unless strictly necessary. Usually it's a good idea to do so when you are approaching and when you're under the guns you can simply set an orbit.
Experienced PvP'ers know when they are required to use manual piloting and when they are not. You don't have to do it 100% of the time - use the tools to your disposal, but use them correctly.
If you are overshooting when doing manual piloting then practice it more, because that shouldn't happen. If you are forgetting to do other vital things, then don't manual pilot constantly.
Give me examples of the ships you fly and what you engage and it's easier to tell you when you should use it and when you don't have to.
Don't listen to Intigo. Manual flying is taking direct control of your vessel. When you engage in PvP hit ctrl-q and use the f1-f10 keys to activate modules and the cursor keys to control the ship. It will give you a first person view of the battlefield.
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Sutskop
PILSGESCHWADER
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Posted - 2010.08.30 12:53:00 -
[22]
Originally by: sYnc Vir Now I can use T2 Ammo, I like to obit targets at 11km. Keeps me out of reach of scams and webs unless they're faction or overheated.
aaaah good to know! :D
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Commoner
Caldari The Tuskers
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Posted - 2010.08.31 12:07:00 -
[23]
Edited by: Commoner on 31/08/2010 12:14:34 Some sound advice from Intigo, and one of the few threads where he hasn't called anyone an idiot
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