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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Mashie Saldana
BFG Tech
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Posted - 2010.08.23 12:16:00 -
[31]
Originally by: Chaotic Mind I would love to see a special salvage module where you can add a "autoloot" script, no need to open the wrecks if you really intent to loot everything
Vacuum cleaner II?
That would be handy though.
18 months |
Vherr Arkhar
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Posted - 2010.08.23 14:03:00 -
[32]
What I would totally like to see is:
"Can deploy Wreckage-Retrieval and Salvage-Drones." in the description of the ship.
Some Drones that fly around and gather everything to within a "set default retrieve-to distance" range of your ship. Using standard drone-range and speed skills and the all new "Salvage Drones" skill.
THAT would make this ships stick out totally, and tbh, that front of the primae just screams 'dronebay'.
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Razar51
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Posted - 2010.08.29 18:20:00 -
[33]
Originally by: Mashie Saldana
Originally by: Chaotic Mind I would love to see a special salvage module where you can add a "autoloot" script, no need to open the wrecks if you really intent to loot everything
Vacuum cleaner II?
That would be handy though.
lol, vacuum cleaner
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Lemmy Kravitz
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Posted - 2010.08.30 02:45:00 -
[34]
make it so salvaging give you agro to killer of wreck, then I say I'm all for a salvage ship.
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Razar51
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Posted - 2010.08.30 02:47:00 -
[35]
Originally by: Lemmy Kravitz make it so salvaging give you agro to killer of wreck, then I say I'm all for a salvage ship.
wont happen, salvage is not owned by anybody until it is in your cargo, salvage is floating piles of scrap metal.
Salvaging a wreck of a ship someone else destroyed is not stealing, as the scrap does not belong to anyone while floating in space
Since that is the case, salvaging will not be changed to cause aggro
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Toggl3
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Posted - 2010.08.30 05:44:00 -
[36]
Edited by: Toggl3 on 30/08/2010 05:45:00 Slot Layout: 5/2/2 0 Turret, 0 Launcher. Cargo: 500m3 base cargo hold, 500m3 "Salvage Hold". Stats: CPU 150, PG 30, 100m/s, 700 Shield, 700 Armor, 600 Hull. Bonuses: +11km tractor range, 25% bonus to tractor beam velocity, and +4% salvage bonus per level.
75km tractor beam max range, 85% salvage bonus with T1 rigs, or 100% with T2. 3 Tractor/2 Salvager would be optimal, and with 100% chance to salvage, even faster than a salvage destroyer. Wouldn't need to move for most missions, but in case you do you can fit an afterburner for a bit of a speed boost.
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Morgan Morrow
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Posted - 2010.08.30 10:04:00 -
[37]
It's a great idea,I'm sure the majority of people fully agree.The Primae has an awesome model and EVE really needs a dedicated salvage ship.Why not do it then?
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Kipi Misa
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Posted - 2010.09.05 21:31:00 -
[38]
A dedicated salvage ship would make my wormhole ops about 10 times more enjoyable
respectable cargo hold tractor beam range bonus(maybe speed bonus too) % increase successful salvage per "x" skill level
Possibly a tech 2 variant that i could fit a tank to, so it can salvage as we clear sleeper sites
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CCP Greyscale
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Posted - 2010.09.06 23:35:00 -
[39]
Originally by: CCP t0rfifrans
Originally by: Faolan Fortune
But seriously I just think the Primae is such a nice ship that looks like it should be in use as much as the other ORE ships and I've always been for the idea of a salvage dedicated ship. The model doesn't need to be changed, you don't even need to add hardpoints as is the nature of tractor beams, salvagers etc effects.
Indeed, it's a really cool ship and goes to show how far our in-house artist have come in crafting realistic and stylish space assets. I'm not making any promises about stats or fittings related to your post, but all I can say that designers are looking at that very ship and considering salvaging options and thinking about attributes that make sense and are balanced yet interesting and gratifying.
Confirming that I'm taking notes ITT.
Also, I'm now wondering if it's possible to make tractor drones. Hmm.
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Zeuth Proxy
Caldari Nomadic Asylum
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Posted - 2010.09.07 00:45:00 -
[40]
Wow CCP actually reads this part of the forum? I gave up on this part along time ago.
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RaptorXL
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Posted - 2010.09.07 01:19:00 -
[41]
Originally by: Kwatokni You could always sidestep the bonuses and such to tactors and salvagers by giving it a more ORE like touch: a "strip salvager" that loots and salvages at range in one fell swoop. Add in a 2nd tier salvage skill for it's use, and have it be 100% effective with decreasing cycle time from more skill.
This would be cool yes, but much cooler if it just reproccesed the loot into minerals, since thats prolly what you're doing as soon as you hit station anyways.
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Bill Ny
Gallente
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Posted - 2010.09.07 01:56:00 -
[42]
throwing ideas out:
How about 6 highs, and a salvager speed bonus and a tractor speed bonus. That way some one can go 3/3 on salvagers and tractors, and have a sizeable cargohold, while still salvaging faster than a BC
just spewing some ideas out. I am also the Science Guy.
I am not inclined to tell you why ice "cracks." I am entitled to enjoy my goddamn meal. |
Bjorn Christopherson
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Posted - 2010.09.07 02:46:00 -
[43]
Love this idea. But the ship shouldn't be a unique ship like the primae, otherwise it will rarely be used and only sit in people's storage bays as a collectors item and for fear of being ganked if they undock in it.
Also, I've been tossing around the idea of making the tractor beam an AOE device as opposed to working on a single item. Or, it could be scripted like the HIC bubble, unscripted with a shorter range AOE or scripted with longer range on a single item
Would certainly make salvaging go much quicker.
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Allestin Villimar
Zebra Corp
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Posted - 2010.09.07 09:35:00 -
[44]
Originally by: CCP Greyscale
Originally by: CCP t0rfifrans
Originally by: Faolan Fortune
But seriously I just think the Primae is such a nice ship that looks like it should be in use as much as the other ORE ships and I've always been for the idea of a salvage dedicated ship. The model doesn't need to be changed, you don't even need to add hardpoints as is the nature of tractor beams, salvagers etc effects.
Indeed, it's a really cool ship and goes to show how far our in-house artist have come in crafting realistic and stylish space assets. I'm not making any promises about stats or fittings related to your post, but all I can say that designers are looking at that very ship and considering salvaging options and thinking about attributes that make sense and are balanced yet interesting and gratifying.
Confirming that I'm taking notes ITT.
Also, I'm now wondering if it's possible to make tractor drones. Hmm.
How about a salvage bubble? Guaranteed to salvage all ships within 5 km, only usable on this new ship class, 1 minute cycle time. Might make it a little too fast. ...in bed. |
Ghettex
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Posted - 2010.09.07 15:59:00 -
[45]
Originally by: RaptorXL
Originally by: Kwatokni You could always sidestep the bonuses and such to tactors and salvagers by giving it a more ORE like touch: a "strip salvager" that loots and salvages at range in one fell swoop. Add in a 2nd tier salvage skill for it's use, and have it be 100% effective with decreasing cycle time from more skill.
This would be cool yes, but much cooler if it just reproccesed the loot into minerals, since thats prolly what you're doing as soon as you hit station anyways.
Enjoy your reprocessed tags and officer gear. And besides, there might yet be useful stuff in there - I haven't bought a drone in ages, and I've got a ton of 'em lying around. (Then again, the only tech-II stuff I can use are cap rechargers.) While it is true that at least 80-90% of loot goes straight to the reprocessing centre, there's still quite a bit of useful stuff to be pulled from wrecks.
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Bjorn Christopherson
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Posted - 2010.09.07 16:06:00 -
[46]
Originally by: Ghettex
Originally by: RaptorXL
Originally by: Kwatokni You could always sidestep the bonuses and such to tactors and salvagers by giving it a more ORE like touch: a "strip salvager" that loots and salvages at range in one fell swoop. Add in a 2nd tier salvage skill for it's use, and have it be 100% effective with decreasing cycle time from more skill.
This would be cool yes, but much cooler if it just reproccesed the loot into minerals, since thats prolly what you're doing as soon as you hit station anyways.
Enjoy your reprocessed tags and officer gear. And besides, there might yet be useful stuff in there - I haven't bought a drone in ages, and I've got a ton of 'em lying around. (Then again, the only tech-II stuff I can use are cap rechargers.) While it is true that at least 80-90% of loot goes straight to the reprocessing centre, there's still quite a bit of useful stuff to be pulled from wrecks.
Also note that the minerals from the reprocessed loot usually takes up much more space than the mods originally did. Makes no sens, but thats how it is
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Manfred Rickenbocker
Pan Galactic Gargle Blasters Important Internet Spaceship League
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Posted - 2010.09.07 16:11:00 -
[47]
Originally by: CCP Greyscale
Confirming that I'm taking notes ITT.
Also, I'm now wondering if it's possible to make tractor drones. Hmm.
Salvage drones and tractor drones ftw! ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
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CCP Greyscale
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Posted - 2010.09.07 16:21:00 -
[48]
Originally by: Manfred Rickenbocker
Originally by: CCP Greyscale
Confirming that I'm taking notes ITT.
Also, I'm now wondering if it's possible to make tractor drones. Hmm.
Salvage drones and tractor drones ftw!
Turns out the answer is "no", unfortunately (or at least "not without programmer support"). The tractor beam doesn't actually fire when the drone gets in range, plus I realized afterwards that when you recall the drone it stops attacking, so the tractor would switch off then anyway. It's still probably quite doable given time, but it's more than the five minutes' work I was hoping for
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Evelgrivion
Ignatium.
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Posted - 2010.09.07 16:23:00 -
[49]
Originally by: CCP Greyscale
Originally by: Manfred Rickenbocker
Originally by: CCP Greyscale
Confirming that I'm taking notes ITT.
Also, I'm now wondering if it's possible to make tractor drones. Hmm.
Salvage drones and tractor drones ftw!
Turns out the answer is "no", unfortunately (or at least "not without programmer support"). The tractor beam doesn't actually fire when the drone gets in range, plus I realized afterwards that when you recall the drone it stops attacking, so the tractor would switch off then anyway. It's still probably quite doable given time, but it's more than the five minutes' work I was hoping for
Drones have cargoholds, so theoretically, the code you'd need would be a salage materials only drone-hold to ship-hold transfer, wouldn't it?
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CCP Greyscale
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Posted - 2010.09.07 16:42:00 -
[50]
Without being able to read the code I couldn't tell you :/
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Gogela
Freeport Exploration
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Posted - 2010.09.07 19:26:00 -
[51]
I posted an extensive thread suggesting a ninja/salvage class ship a while back. It's locked now but I wanted to link it here as, obviously, I think I had some good ideas here. ;) Link to thread with full rationale here...
Quote: PROPOSED SHIP: Interstellar Engineering Union (IEU) or ORE Wrecker (or you could call it the "Gogela" ) Developer: Interstellar Engineering Union (IEU) or ORE In response to the rapid expanse of industry operations into previously unknown parts of space, the ORE Syndicate designed this dedicated research and salvaging ship and equipped with electronic subsystems specifically designed to facilitate the computation intensive hacking, salvaging, and archeology modules (or something therea'bouts)
Fittings: High - 8 (no missiles or turrets) Mid - 2 Low - 4 Cargo Hold: 700m3 CPU - More than an interdictor Power - Less than a destroyer Shield, Armor, and Hull HP - between a destroyer and an interdictor
Prerequisite Skills for Space Wrecker (spaceship command ) skill Destroyers @ V Salvaging @ V Hacking @ IV Archeology @ IV Salvaging Drones @ I Drones: Drone Bay 15m3 with bandwidth for 3 small salvaging drones
*should have greater agility than interdictors or destroyers
Bonuses: 10% Bonus to range of salvaging, hacking, and analyzer modules per level 5% Bonus to likelihood of salvage, hacking, or analyzer access per level -98% to -100% reduction in Cloaking Device CPU use per level (can fir cov ops cloaking device)
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"A hungry man will tell you anything if you give him a cookie." |
cyndrogen
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Posted - 2010.09.07 20:41:00 -
[52]
couldn't drones just be used to speed up salvage or increase the chance of getting something useful from the wreck?
Tractor drones seem nice but I would like a magnetic field, similar to a smart bomb, anything within the magnetic field range gets "attracted" toward the source, these magnets can be deployed also like the exploration system to further optimize the salvaging process.
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Razar51
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Posted - 2010.09.07 23:43:00 -
[53]
Originally by: CCP Greyscale
Originally by: CCP t0rfifrans
Originally by: Faolan Fortune
But seriously I just think the Primae is such a nice ship that looks like it should be in use as much as the other ORE ships and I've always been for the idea of a salvage dedicated ship. The model doesn't need to be changed, you don't even need to add hardpoints as is the nature of tractor beams, salvagers etc effects.
Indeed, it's a really cool ship and goes to show how far our in-house artist have come in crafting realistic and stylish space assets. I'm not making any promises about stats or fittings related to your post, but all I can say that designers are looking at that very ship and considering salvaging options and thinking about attributes that make sense and are balanced yet interesting and gratifying.
Confirming that I'm taking notes ITT.
Also, I'm now wondering if it's possible to make tractor drones. Hmm.
very nice to see dev responses to ideas, makes me want to post more idea stuff to get flamed by the rest of eve
please keep it up
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Bjorn Christopherson
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Posted - 2010.09.07 23:47:00 -
[54]
Originally by: cyndrogen couldn't drones just be used to speed up salvage or increase the chance of getting something useful from the wreck?
Tractor drones seem nice but I would like a magnetic field, similar to a smart bomb, anything within the magnetic field range gets "attracted" toward the source, these magnets can be deployed also like the exploration system to further optimize the salvaging process.
Sounds like my AoE (Area of Effect) tractor beam idea too. That in combination with salvage drones would be win.
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Zeuth Proxy
Caldari Nomadic Asylum
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Posted - 2010.09.08 09:25:00 -
[55]
Originally by: CCP Greyscale
Turns out the answer is "no", unfortunately (or at least "not without programmer support"). The tractor beam doesn't actually fire when the drone gets in range, plus I realized afterwards that when you recall the drone it stops attacking, so the tractor would switch off then anyway. It's still probably quite doable given time, but it's more than the five minutes' work I was hoping for
You would think doing in a sentry drone style platform would remove some of those issues. Since they are deployed close to the ship. Just saying
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Mashie Saldana
BFG Tech
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Posted - 2010.09.08 11:33:00 -
[56]
Speaking of tractor beams, any chance to make it so if you point two of them to the same wreck it will be tractored at twice the speed?
I also like the tractor sentry drone idea.
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Valkerias
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Posted - 2010.09.08 12:44:00 -
[57]
Originally by: Mashie Saldana Speaking of tractor beams, any chance to make it so if you point two of them to the same wreck it will be tractored at twice the speed?
I also like the tractor sentry drone idea.
Quoted for the WIN.
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Cryten Jones
Gallente Eldritch Storm The Matari Consortium
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Posted - 2010.09.08 13:53:00 -
[58]
Originally by: CCP Greyscale
Originally by: Manfred Rickenbocker
Originally by: CCP Greyscale
Confirming that I'm taking notes ITT.
Also, I'm now wondering if it's possible to make tractor drones. Hmm.
Salvage drones and tractor drones ftw!
Turns out the answer is "no", unfortunately (or at least "not without programmer support"). The tractor beam doesn't actually fire when the drone gets in range, plus I realized afterwards that when you recall the drone it stops attacking, so the tractor would switch off then anyway. It's still probably quite doable given time, but it's more than the five minutes' work I was hoping for
Can't they just be tweaked mining drones with over sized ore holds ?
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
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Gogela
Freeport Exploration
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Posted - 2010.09.08 18:41:00 -
[59]
Hmmm... well something was really bugging me about the tractor beams... and than I figured it out... it's THE tractor beam.
So here it goes: This salvage ship can fit a new kind of tractor beam. Like Warp Sphere Generators and HICs, this tractor beam would be exclusive to this ship type. The tractor beam can lock on to ANY wreck or cargo container, regardless of ownership. Maybe it has longer range and faster tractor speed too... but I think the universal-tractor would really add some value to this salvage ship class... what do you guys think?
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"A hungry man will tell you anything if you give him a cookie." |
Hysu T'soni
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Posted - 2010.09.12 14:04:00 -
[60]
OH GOD YES
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