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Efraya
Minmatar
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Posted - 2010.08.18 18:59:00 -
[1]
Amidoinitrite?
23 hour cycles with 5 extractors for each PI good leading into a storage for overflow and then into basic industry plant then onto an advanced one, then to storage and to market.
I figure it extracts more per cycle than it uses in manufacture so the overflow can be used if (when) i forget to reset the extractors.
Any comments welcome.
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Jaramon Hellessey
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Posted - 2010.08.18 19:07:00 -
[2]
Why bother with silos? Just have everything move in/out of the a launchpad.
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Efraya
Minmatar
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Posted - 2010.08.18 20:30:00 -
[3]
For the overflow.
For each cycle of 5 extractors it extracts more than one basic industry plant can cope with.
I was posting to confirm wether the above actually applies.
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Xre Vega
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Posted - 2010.08.18 20:36:00 -
[4]
Edited by: Xre Vega on 18/08/2010 20:37:01 Always route extractors/facilities to some type of storage before the product gets to the next stage to avoid loss. However, I would use one launchpad for this, not several storage areas.
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Switch Static
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Posted - 2010.08.18 21:05:00 -
[5]
i'm by no means an expert, but i also route my extractors to silos. why? because while it's easy to fit the 23 hour cycle onto your roads, sometimes you may want to do a few 5 hour cycles. that adds a lot of traffic, and all those routes going through your launch pad can very easily get filled, with you maybe not able due to powergrid to update all the roads. with a silo, you have to update probably 2 roads, very easy to fit.
i don't know how many fewer extractors i can fit due to this setup, but i do know that my processors have the input to constantly run while in 23 hour cycles. while using five hour cycle i get overflow mats for those times i'm not on again.
it works well for me.
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Sam Brockson
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Posted - 2010.08.18 21:19:00 -
[6]
I do believe your your powergird may be able to support a few more buildings. My set up is similar to yours, except I have 2 more basic processors and 1 more advanced processor on my colonies. If you can, I'd recommend building more basic processors to load your advanced processor much faster.
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wr3cks
Reliables Inc Majesta Empire
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Posted - 2010.08.18 22:24:00 -
[7]
Edited by: wr3cks on 18/08/2010 22:25:57 It's not terribly wrong -- is it highsec? and i'm guessing it's a gas planet?
I have a nullsec storm planet with an advanced CC that will produce 2.5 cycles of coolant (10 or 15 per hour assuming 23 hour cycles, i sometimes throw in 5 hour cycles to get the average closer to 15).
Gas planets kinda suck for coolant due to low resource density compared to storm, imo.
Edit: yeah, what sam said. If you have the extraction volume to support additional processors, drop those down and double your output. 6k of each P0 per hour per advanced processor, so if you can pull significantly more than 6k, you should add more processors.
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Efraya
Minmatar
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Posted - 2010.08.18 22:43:00 -
[8]
Originally by: Sam Brockson I do believe your your powergird may be able to support a few more buildings. My set up is similar to yours, except I have 2 more basic processors and 1 more advanced processor on my colonies. If you can, I'd recommend building more basic processors to load your advanced processor much faster.
Thanks for the tip, I managed to squeeze on 2 more basic and 1 advanced as you suggested on one planet but the other planet with the same setup must have too long links because I'm just out of power
Shame that it works on one but not the other, but I will have to look into the links and maybe shorten them somewhat.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.08.18 22:45:00 -
[9]
Originally by: Efraya Shame that it works on one but not the other, but I will have to look into the links and maybe shorten them somewhat.
Put the extractors closer together (you will also get slightly more resources due to them being closer to the hotspot), make the vertical connections straighter, and drop the link from the Command Center, you don't need it. ___________ EVE is dying! Now for real! |
Vaal Erit
Science and Trade Institute
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Posted - 2010.08.19 03:46:00 -
[10]
That's a good no hassle setup but hardly the most efficient. Your chain is making 5 coolant an hour max which is 50k/hr or 1.2m/day or 36m/month, not exactly the big bucks. If that is a gas planet you are wasting too much grid on those long links, You are better off dedicating one planet (use storm planets) to solely making electrolytes and the other water and then making a third planet pure production that turns electrolytes/water into coolant. 3rd planet may have extra space so you could make more electrolytes as water generally has higher extraction rates. This method requires some hauling but no more than a few minutes every few days going from one custom office to another.
On an adv. planet you should be able to fit a launchpad and a combination of ~20 extractors/BIFS (for high sec I think its around 16 extractors for 4 BIFs, have fun resetting them all) Depending on your nearby market it might not even be worth making coolant and you could instead sell the P1s. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |
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