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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Fallout
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Posted - 2010.08.20 20:10:00 -
[1]
CCP Soundwave detailed the upcoming end of ghost datacore accumulation in his newest dev blog.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Kaw Almarenta
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Posted - 2010.08.20 20:17:00 -
[2]
Sweet
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.08.20 20:18:00 -
[3]
\o/ x2
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Yuda Mann
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Posted - 2010.08.20 20:20:00 -
[4]
Prepare the Threadnaught!
The ghost training blog comments lasted over a year with thousands threatening to quit causing the total number of players to continue to increase. Please, whiners, just go ahead and quit without posting. We already don't miss you and you won't have any affect whatsoever on CCP's bottom line.
HI! |
Mashie Saldana
BFG Tech
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Posted - 2010.08.20 20:21:00 -
[5]
Yay, more lovely stuff to read.
18 months |
Ertai Vodalion
Gallente LifeLine Solutions
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Posted - 2010.08.20 20:21:00 -
[6]
very good
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Rikki Sals
Caldari
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Posted - 2010.08.20 20:21:00 -
[7]
Awesome!
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Evelgrivion
Ignatium.
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Posted - 2010.08.20 20:22:00 -
[8]
Short blog, straightforward premise, simple to look at and understand, and a positive development for the health of the game. I approve.
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Tamarant
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Posted - 2010.08.20 20:23:00 -
[9]
Very nice, indeed
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Qoi
Exert Force
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Posted - 2010.08.20 20:24:00 -
[10]
lovely
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Manfred Rickenbocker
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Posted - 2010.08.20 20:30:00 -
[11]
Ending ghost RP is all well and good, but where's the "and more!" part? I hope it wasn't just the dropping hints about the winter expansion without providing content or actually dropping any hints, was it? ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Guillame Herschel
Gallente NME1
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Posted - 2010.08.20 20:31:00 -
[12]
Originally by: Yuda Mann Prepare the Threadnaught!
The ghost training blog comments lasted over a year with thousands threatening to quit causing the total number of players to continue to increase.
Because CCP took away a documented feature of the game. It was a nerf, not a bugfix.
Nowhere has CCP's game material offered the advice that players can accumulate RP while the account is inactive. That isn't true of the ghost training feature that was removed.
-- Sent from my douchePhone using Look@MEEEEE!
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Thoraxe Rig
Gallente
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Posted - 2010.08.20 20:32:00 -
[13]
Here comes the threadnaught. Choo-Choo!
I wonder if the people affected will want market orders to act the same way...
Short blog, but as today included 2 blogs I think I can easily let it slide ;)
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Yuda Mann
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Posted - 2010.08.20 20:34:00 -
[14]
Originally by: Guillame Herschel Because CCP took away a documented feature of the game. It was a nerf, not a bugfix.
Hah caught in the fail trap. Next! HI! |
Stick Cult
Unspoken Autonomy.
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Posted - 2010.08.20 20:38:00 -
[15]
Good job, Uncle Soundwave! Stay sexy.
On another note: groundfloor in a threadnaught.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Vaal Erit
Science and Trade Institute
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Posted - 2010.08.20 20:41:00 -
[16]
At first I thought you were doing this because it would make datacore harvesters pay for more account time = more money for CCP. But I don't think datacores can pay for a PLEX/month so I think people will reactivate one last time and then close their datacore farming accounts which = less money for CCP. Good change imo! - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |
Obsidian Hawk
RONA Legion
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Posted - 2010.08.20 21:06:00 -
[17]
Excellent Blog, oh and on page 1 for once.
PS, I want docking in carriers and motherships and titans, I think it would truely make the game even more dynamic.
IE stuf 30 bomber pilots into 1 carrier and have it jump and all of them deploy.
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2010.08.20 21:08:00 -
[18]
I approve of this thread and/or topic
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BenjaminBarker
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Posted - 2010.08.20 21:19:00 -
[19]
I doubt there will be a threadnaught. People were upset about ghost training because it didn't really hurt anyone. I don't think anyone really thinks that you should be able to make isk like that without even paying a subscription every month.
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Zendoren
Aktaeon Industries
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Posted - 2010.08.20 21:35:00 -
[20]
Quote: Fix Rockets
Like that will ever happen. If it does, I won't have a running gag anymore!
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w1ndstrike
Honored By Death Galactic Syndicate
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Posted - 2010.08.20 21:55:00 -
[21]
Originally by: Zendoren
Quote: Fix Rockets
Like that will ever happen. If it does, I won't have a running gag anymore!
bah, you beat me to it.
seriously though, it shouldn't be that difficult, and would make a lot of new and old players very very happy.
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Mynxee
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Posted - 2010.08.20 21:57:00 -
[22]
Yay! Glad to see this is being done. ♥ to CCP Soundwave and team. As always looking forward to more, more, more, more, more!!!
Life In Low Sec |
dischordia
Gallente wiggle Tech.
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Posted - 2010.08.20 22:04:00 -
[23]
Love it :)
all needed stuff :)
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.08.20 22:21:00 -
[24]
Of all these dev blogs I was hoping one of them would be an announcement about finally changing the UI for the clicking nightmare that is Planetary Interaction. But no.
Guess it is Faction Warfare all over again.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |
TeaDaze
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Posted - 2010.08.20 22:45:00 -
[25]
Originally by: Obsidian Hawk PS, I want docking in carriers and motherships and titans, I think it would truely make the game even more dynamic.
IE stuf 30 bomber pilots into 1 carrier and have it jump and all of them deploy.
Bombers are not a great example because you can already black ops them around, however I do agree that a proper mothership you can dock into (say with a "station" environment) would be awesome.
Many thanks to Soundwave and all the other dev blog authors for taking the time this week to update the players on a number of subjects.
TeaDaze.net Blog | CSM Database |
Minchurra
Caldari Feudum Chalybis The Spire Collective
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Posted - 2010.08.20 22:48:00 -
[26]
You still collect them if your account is active but you arent logged in, right?
And how will this affect accounts that are already inactive and accumulating RP? will they be instantly cut off, or will they be cut off when they next login?
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Trebor Daehdoow
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Posted - 2010.08.20 23:05:00 -
[27]
Originally by: Jowen Datloran Of all these dev blogs I was hoping one of them would be an announcement about finally changing the UI for the clicking nightmare that is Planetary Interaction. But no.
PI has a dedicate scrum team in the winter expansion, so hopefully many of the items in the Planetary Interaction Omnibus Proposal passed by CSM will get attention.
I have put in a request to CCP that CSM be kept in the loop on the progress of the entire expansion backlog (not just the CSM one) so that we can monitor this, as it is of interest to the player base and CSM may be able to expedite matters.
Confessions of a Noob Starship Politician Spending Hours blogging the Minutes
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Rexthor Hammerfists
Caldari Vanishing Point. The Initiative.
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Posted - 2010.08.20 23:09:00 -
[28]
Edited by: Rexthor Hammerfists on 20/08/2010 23:10:43 Change makes sence, but wouldnt there be more pressing eventho smallish changes to pick instead?
edit, Visisble agression timer similar to npc agression would be very very nice! http://wiki.eveonline.com/en/wiki/Visible_Aggression_Indicator_in_0.0_Space_%28CSM%29 -
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Amy Garzan
Gallente The Warp Rats Intrepid Crossing
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Posted - 2010.08.20 23:40:00 -
[29]
about damn time -------------------------------------------------- 101010 The Answer to Life, The Universe, and Everything |
Mashie Saldana
BFG Tech
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Posted - 2010.08.20 23:41:00 -
[30]
Originally by: Minchurra You still collect them if your account is active but you arent logged in, right?
And how will this affect accounts that are already inactive and accumulating RP? will they be instantly cut off, or will they be cut off when they next login?
When the ghost training was stopped all SP stopped clocking up after the set grace period (3 days) after the change was implemented if the account wasn't acctive.
18 months |
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Tipz NexAstrum
Celestial Horizon Corp. United Corporate Ventures
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Posted - 2010.08.20 23:43:00 -
[31]
It's sad that this requires a blog, I'd have thought ppl got the rage out of their system after the ghost training was disabled.
Originally by: CCP Navigator People who think I am joking or talking big are going to understand very quickly that there will be order in these forums.
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Louis deGuerre
Gallente Amicus Morte Shock an Awe
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Posted - 2010.08.20 23:54:00 -
[32]
This tiny fix actually gets its own blog ?
Good news for us blog-afficandos.
Sol: A microwarp drive? In a battleship? Are you insane? They arenÆt built for this! Clear Skies - The Movie
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wizard87
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Posted - 2010.08.21 00:34:00 -
[33]
A good change. Hopefully datacores might become worth something again at some point.
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Lykouleon
Trust Doesn't Rust Mostly Cookie
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Posted - 2010.08.21 00:57:00 -
[34]
Was expecting at least one comment about "What has science done?!" in that blog.
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
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Minchurra
Caldari Feudum Chalybis The Spire Collective
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Posted - 2010.08.21 01:05:00 -
[35]
Originally by: Mashie Saldana
Originally by: Minchurra You still collect them if your account is active but you arent logged in, right?
And how will this affect accounts that are already inactive and accumulating RP? will they be instantly cut off, or will they be cut off when they next login?
When the ghost training was stopped all SP stopped clocking up after the set grace period (3 days) after the change was implemented if the account wasn't acctive.
I understand that, but he mentions:
Quote: When this change is deployed, characters will stop collecting research points when your account lapses into inactivity.
Its probably commonsense, but i assumed he meant the next time you unsub, i.e you need to be already active but then unsub.
fakeedit: actually i just realised how stupid my post was
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darius mclever
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Posted - 2010.08.21 01:24:00 -
[36]
nice blog nice change.
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Kosa Mosapiel
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Posted - 2010.08.21 01:39:00 -
[37]
Low hanging fruit. It's a good thing. |
Shandir
Minmatar Eve University Ivy League
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Posted - 2010.08.21 01:56:00 -
[38]
This scores you quite a few points, CCP Thanks for the fix to a bad mechanic.
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Matalino
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Posted - 2010.08.21 02:23:00 -
[39]
When this change goes into effect will it be back dated so that accounts that are currently inactive will not gain any datacores since the date that they were last active, or will currently inactive accounts be credited with datacores up to the date of the patch?
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Noun Verber
Gallente
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Posted - 2010.08.21 02:43:00 -
[40]
Will it have the same 3 day grace as skill training or end the second that the subscription does?
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Malcofist Falconpunch
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Posted - 2010.08.21 03:07:00 -
[41]
I figured this day would eventually come...there goes 2 accounts being paid off :/
Question: Was "ghost datacores" a bug or a feature?
See what i did thar?
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Nareg Maxence
Gallente
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Posted - 2010.08.21 04:14:00 -
[42]
Great! Now radar sites will be even more ridiculously unbalanced!
See what I did there?
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.08.21 04:52:00 -
[43]
So wait a minute...
Of all the things brought up by/to the CSM...
They chose to tackle ghost RP?
WTF
There is SO much more that needs fixing, before I give two ****s about ghost RP. |
Ard TheHard
Cosmic Cimmerians
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Posted - 2010.08.21 05:39:00 -
[44]
On a slightly related note...
Disabling ghost training coupled with the introduction of the skill queue seems to have introduced a bug a while back. This bug prevents skills being marked as completed when they finish, thus stalling the queue and preventing the accumulation of more skill points. See PetitionRef: 1979113 and Bugref: 97287 (note to BHers: why did you delete my bug description? It had some useful info.)
This bug has happened with me twice, on two separate accounts. The key thing in both cases was that the account expired, but skill points weren't attributed during the time since last logged in until the day the account lapsed, which in one case was around 20 days worth.
Just wanted to make sure you guys took conditions like that into consideration before rolling out this change.
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Venkul Mul
Gallente
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Posted - 2010.08.21 05:42:00 -
[45]
Please test it very carefully as players can't test it on Sisi (R&D points and researches are delete during the mirror and it is not possible to lapse the account at will).
If this change accidentally delete already accrued R&D points if your account go dormant 1 day it will be a problem.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.08.21 07:21:00 -
[46]
welcome this! keep reaching for the low hanging fruit.. there are more :)
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Diomedes Calypso
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Posted - 2010.08.21 07:44:00 -
[47]
I'll also say Good Job
Improving on what is already in the game really catches my attention
While I haven't got smitten with much pve in the game there is potentia for the factions and corporations already in the game. For people to care it's best for a relationship to ad value. Gluts of data ores incrementally take aw emergent possibilities.an now if some how bottlenecks could be put in and supply tided to factio warfare events. Vicious swings in prices based ontrade lvl.fluctuation.....
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Carniflex
Fallout Research Fallout Project
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Posted - 2010.08.21 07:56:00 -
[48]
Ohwell. Was nice while it lasted. 4 less accounts to activate once in a while for me.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.08.21 08:02:00 -
[49]
Seems like a good change. The only tears should come from farmers who weren't actively playing or paying anyway.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.08.21 08:40:00 -
[50]
Originally by: Vaal Erit At first I thought you were doing this because it would make datacore harvesters pay for more account time = more money for CCP. But I don't think datacores can pay for a PLEX/month so I think people will reactivate one last time and then close their datacore farming accounts which = less money for CCP. Good change imo!
I doubt CCP were making much money from those accounts anyway. People were using the 5-day activation offers to harvest cores.
Overall this change is a good thing. Pity it took so long, but better late than never.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.08.21 08:44:00 -
[51]
Originally by: Marcus Gideon So wait a minute...
Of all the things brought up by/to the CSM...
They chose to tackle ghost RP?
WTF
There is SO much more that needs fixing, before I give two ****s about ghost RP.
It makes sense if you look at it as a refocusing on changes that are easy to implement. I doubt ending ghost RP training took more than a tiny fraction of the dev resources many of the other CSM requests entail.
Dev resources are limited, so it makes sense to implement changes that give the maximum effect for the minimum resource use. No doubt we'll see more minor fixes along these lines, and that's a good thing.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Baneken
Gallente School of the Unseen
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Posted - 2010.08.21 09:35:00 -
[52]
Most of all this will hit gold farmers HARD \0/
http://desusig.crumplecorn.com/sigs.html |
Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.08.21 09:40:00 -
[53]
I am very pleased with this change. I wonder if the Character Bazaar will be exploding with science alts as a result.
Patri
I'll Roshambo You For That Titan! |
JitaPriceChecker2
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Posted - 2010.08.21 10:00:00 -
[54]
Theres still hope for you CCP.
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LoveKebab
Caldari LOST IDEA C0VEN
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Posted - 2010.08.21 12:05:00 -
[55]
took u 18months to realize that, amirite ? after disabling shadow-training to disable research points aswell ... xVid4PSP MKV Encoding Tutorial |
True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.08.21 12:50:00 -
[56]
To be honest, I think this is a bad change. Like a lot of people I left eve only to return later, when I quit a long time ago I was pretty well off, I owned two battleships, a Covetor and had over 100 million isk in my bank!
When I returned a couple of years later, I quickly realised that having 100m was effectively chump-change now and meant nothing, which sucks since eve doesn't have interest rates on your wallets.
I had a level 2 research agent, learnt about datacores and cashed in, I didn't make that much isk, but it helped towards me getting back on my feet. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.08.21 14:12:00 -
[57]
Originally by: CCP Fallout CCP Soundwave detailed the upcoming end of ghost datacore accumulation in his newest dev blog.
Finally!!! \O/
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Mynxee
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Posted - 2010.08.21 15:14:00 -
[58]
I assume that this particular item got a dev blog is to serve as "official notice" to inactive account holders that CCP is (thankfully) taking away something that used to be permitted.
In response to previous posts in this thread, this is not the ONLY CSM item getting dev love for the Winter Expansion. CSM hopes to communicate a more complete list to the community soon. Why not now? Because dev planning is still underway; decisions are still being made about all stakeholders' items. Until that is done, CSM may not publicly discuss the status of its items...the details are classified "NDA" for the moment by CCP until all the details are ironed out, which is perfectly understandable.
But I can say that CCP has been communicating with CSM in a timely and detailed fashion this past week about the processing and status of our items related to dev planning activities. It does begin to feel like CSM is being treated as a stakeholder. It's a good start that has me feeling cautiously optimistic.
Life In Low Sec |
Brock Nelson
Caldari Flux Technologies Inc SRS.
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Posted - 2010.08.21 16:11:00 -
[59]
Good. It didn't make sense for people to continue making isk while being unsubscribed.
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Chay Teabranch
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Posted - 2010.08.21 19:04:00 -
[60]
Originally by: Mynxee
But I can say that CCP has been communicating with CSM in a timely and detailed fashion this past week about the processing and status of our items related to dev planning activities. It does begin to feel like CSM is being treated as a stakeholder. It's a good start that has me feeling cautiously optimistic.
Devs have been quite active recently with blogs and all, and optimism is definitely in the air! Lets just hope something comes out of it all.. |
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Taedrin
Gallente White Haven Corp
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Posted - 2010.08.21 19:43:00 -
[61]
Ghost Training
Ghost Datacores Ghost Trade Orders
Granted, ghost trade orders is hardly a real issue at the moment, as far as I know... ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Mashie Saldana
BFG Tech
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Posted - 2010.08.21 22:34:00 -
[62]
Originally by: Patri Andari I am very pleased with this change. I wonder if the Character Bazaar will be exploding with science alts as a result.
I hope so, I have 6 empty slots to fill up. :)
18 months |
Matalino
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Posted - 2010.08.22 00:39:00 -
[63]
Originally by: Taedrin
Ghost Training
Ghost Datacores Ghost Trade Orders
Granted, ghost trade orders is hardly a real issue at the moment, as far as I know...
Ya, ghost trade orders are not a real issue because they already have a built-in expiration. All player market orders will expire within 90 days. On an inactive account there is no way of updating the order to extend that time. As long as there is no way for another character to edit an inactive player's market orders, there is no real issue with ghost trade orders.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.08.22 04:53:00 -
[64]
Originally by: Mynxee snip
But I can say that CCP has been communicating with CSM in a timely and detailed fashion this past week about the processing and status of our items related to dev planning activities. It does begin to feel like CSM is being treated as a stakeholder. It's a good start that has me feeling cautiously optimistic.
Sounds good. Hope it stays this way and improves even more (if that's possible).
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Ambo
Mortis Angelus
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Posted - 2010.08.22 09:48:00 -
[65]
Superb --------------------------------------
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Mara Rinn
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Posted - 2010.08.22 11:16:00 -
[66]
Originally by: Vaal Erit At first I thought you were doing this because it would make datacore harvesters pay for more account time = more money for CCP. But I don't think datacores can pay for a PLEX/month so I think people will reactivate one last time and then close their datacore farming accounts which = less money for CCP.
Datacore farming can go a long way toward covering a PLEX a month, even if you don't push the long skills to level 5 (Research Project Management, Negotiation) and grind standings with the obscure R&D corps that pay the best. It is relatively easy to get to 2/3 of a PLEX a month by selling datacores, even in the current market.
My question here is - when does ghost RP farming end?
-- [Aussie players: join ANZAC channel] |
Solostrom
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Posted - 2010.08.22 14:55:00 -
[67]
Epic Blog from last month strikes todo list for 2304239 wrecking damage!
Nice dodge but we all know this is just damage control. "Forgot to mention" my lily white ***!
Still for damage control \o/
Now go fix rockets Monday morning before lunch!
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CCP Oveur
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Posted - 2010.08.22 15:04:00 -
[68]
Originally by: Solostrom Epic Blog from last month strikes todo list for 2304239 wrecking damage!
Nice dodge but we all know this is just damage control. "Forgot to mention" my lily white ***!
Still for damage control \o/
Now go fix rockets Monday morning before lunch!
I was finding the lack of trolls disturbing.
Executive Producer EVE Online
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Solostrom
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Posted - 2010.08.22 15:20:00 -
[69]
Originally by: CCP Oveur
Originally by: Solostrom Epic Blog from last month strikes todo list for 2304239 wrecking damage!
Nice dodge but we all know this is just damage control. "Forgot to mention" my lily white ***!
Still for damage control \o/
Now go fix rockets Monday morning before lunch!
I was finding the lack of trolls disturbing.
Hey it wasn't a troll! I was pointing out using a extreme degree of sarcasm how utterly lame this excuse happens to be.
Soundwave voice: Oh ya , I didn't mention in the intervening 2 months since the CSM and players went all emorage on us that one of the low hanging fruit that has been on the todo list since we ended Ghost Training is being taken care off as we speak!
ya sure
and I reiterate... you have until Monday lunch time to go fix the rockets!
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Essack Leadae
Caldari
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Posted - 2010.08.22 15:45:00 -
[70]
Edited by: Essack Leadae on 22/08/2010 15:54:08
Quote: This change is long overdue and will hopefully benefit our active players.
Well, it is possible in that case, but still, it is not that move who will really help. After all, it only concerns players who make some R&D, not everyone.
You have to do some balancing changes in the same time. Corrected Rolfkets can boost the production and/or the trade of all ships who depend of it, and I think we can say that it will concern more players than R&D who require very high standings if you want a good RP production.
Also, actually Caldari players are marginalized more and more every day. Most fleets want only armor tanked ships, because you screw up shield so much that it sucks today (remember the "Amarr Boost" when you nerf more the shield than armor because you remove points without take care of the total of each tank ?).
I hope that you will redesign few points of the shield tank. At least, a few more resists points to compensate the previous nerf, but more important, I hope that you will make the shield bonus applied on all ships of a fleet like armor bonus, or at least to Caldari ships. It is just unfair that armor tank has an advantage after jumping while shield players have to wait 15 MINUTES AT MINIMUM to get full shield on a buffer tank ! If there is a fight just after jumping, Caldari players are screwed.
(And for the idiots who will say that "bonus will give you a faster passive regen", it is not a 6 HP/S (or 20 HP/S for a purged drake) at 30% shield, who will make Caldari overpowered).
This changes can affect the shield modules market too.
I don't think that this changes are big or require more than 5 minutes of your time. Please examinate them.
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Typhado3
Minmatar
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Posted - 2010.08.22 22:44:00 -
[71]
sounds good, will make my datacores more valuable.... ------------------------------ God is an afk cloaker |
Zanaraxtarus
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Posted - 2010.08.23 05:00:00 -
[72]
One down, 978457393 to go ;-)
Seriously though, I'm pretty sure this will have a larger effect than most people realize.. I know I made a good chunk when I resubbed after 8 months and found all those datacores (total accident on my part, since I don't play indy much at all). Very curious to see if the T2 market is going to go up to a reasonable level or not..
Anyway, to my point - Good job! Keep fixing all you can in the short run, while working on the more difficult things behind the scenes... That being said, the largest barrier to my continued subscription is DEFFINITELY rockets... The thought of a fast firing, close range, rocket ship is one of the reasons I started playing EVE and it really sucked to have to start cross training and avoiding many of the ships I'd originally wanted to fly, because rockets suck.. --Zan--
Oveur, thanks for the blog! The 18 month thing is totally acceptable when stated as it was in the blog. Ugly, ugly avatar, but GREAT blog! Oh, & I retract the ban |
Corbeau Lenoir
ZER0. IT Alliance
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Posted - 2010.08.23 06:25:00 -
[73]
Finally. This little fix is long overdue.
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Ishina Fel
Caldari Terra Incognita Black Star Alliance
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Posted - 2010.08.23 08:47:00 -
[74]
This is going to be... interesting for the tech2 market.
Signature? What signature? |
corebloodbrothers
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Posted - 2010.08.23 10:24:00 -
[75]
i am much more intrested in a solid way to propose ideas, except the ideas forum which kinda doesnt work by lack of response,
people are using this thread obviosuly to put forward their ideas or nice to haves, cause they hope to get heard
for me i would love remote reprocessing skill, much like u can order stuff remotely or sell it, it would be nice if u could train to reprocess remotly in a region.
This would also help reducing silly stacks and storages filled with a few items most eve players collect over the years, as minerals sell better, especially in 0.0, then items. leading to smaller database on ccp side
ghost training: good riddens, if u dont wanna pay for your account and benefit from eve, then u in no way contribute too the development of our favourite game, this wil lend leechign on that part, good.
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MissyDark
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Posted - 2010.08.23 11:20:00 -
[76]
How is it even possible for you to think that this is worth spending dev and qa time, when you could allocate those resources to something more important, like fixing the sound? It's just like with this deep safespots removal stuff - why bother when you have a lot of more important things to fix. By important I mean affecting everyone instead just a group. Like sound.
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Darek Castigatus
Immortalis Inc. Shadow Cartel
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Posted - 2010.08.23 11:58:00 -
[77]
Originally by: MissyDark How is it even possible for you to think that this is worth spending dev and qa time, when you could allocate those resources to something more important, like fixing the sound? It's just like with this deep safespots removal stuff - why bother when you have a lot of more important things to fix. By important I mean affecting everyone instead just a group. Like sound.
My sound is fine so I guess this only affects a group too, not worth bothering with according to your logic. But I guess you dont get that letting us know small fixes to problems that seriously affect some players have been implemented is a good idea. Ill let you figure out why on your own.
http://desusig.crumplecorn.com/sig.php |
Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.08.23 19:26:00 -
[78]
Originally by: Solostrom
Originally by: CCP Oveur
Originally by: Solostrom Epic Blog from last month strikes todo list for 2304239 wrecking damage!
Nice dodge but we all know this is just damage control. "Forgot to mention" my lily white ***!
Still for damage control \o/
Now go fix rockets Monday morning before lunch!
I was finding the lack of trolls disturbing.
Hey it wasn't a troll! I was pointing out using a extreme degree of sarcasm how utterly lame this excuse happens to be.
Soundwave voice: Oh ya , I didn't mention in the intervening 2 months since the CSM and players went all emorage on us that one of the low hanging fruit that has been on the todo list since we ended Ghost Training is being taken care off as we speak!
ya sure
and I reiterate... you have until Monday lunch time to go fix the rockets!
Coincidentaly, Solostrom, you have until Monday lunch time to jump up and kiss my butt.
Troll.... elsewhere.... ===== If you go to Za'Ha'Dum I will gank you. |
Serz Wayfarer
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Posted - 2010.08.23 19:54:00 -
[79]
From the CSM list:
15. Allow naming any ship in your hanger
This is interesting as it used to be possible back in the day. Why was it removed in the first place?
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yani dumyat
Minmatar Black Storm Cartel The Orca Syndicate
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Posted - 2010.08.24 00:35:00 -
[80]
Is there any chance of getting some numbers about how many inactive accounts are farming datacores?
If there is going to be a significant reduction in the supply of datacores will the RP rates be changed to compensate?
The assembly hall thread on this issue seemed to be driven by nerd rage rather than economic logic and I have a suspicion that this change will result in increased costs for manufacturing T2 items. There are pros and cons to making pvp more expensive however it would be interesting to know what CCP intends with this change.
As an example these are the costs from my last 2 batches of T2 modules:
Batch 1 Total Cost 445,594,819.03 isk Datacores 171,538,169.52 isk (38.5% of total costs)
Batch 2 Total Cost 211,611,407.68 isk Datacores 147,068,847.26 isk (69.5% of total costs)
With datacores making up such a large proportion of manufacturing costs any change in supply will have big impacts on the market.
Is this change being made with the specific intention of raising manufacturing costs and if not will there be a change in RP rates?
_______
Trolls and Tribulations A story of eve, trolls, world domination and dogfighting against starlings in a tiny dramiel. |
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.08.24 15:39:00 -
[81]
Originally by: yani dumyat .. stats from a small invention shop ..
total 3bn per 2 weeks DCs have 1/3rd of that
if we now assume DCs rise by 33% the complete cost would rise by 10%
though I think the long term DC farmers won't have this kind of impact.. more in the region of 15% so we might see 3% higher t2 prod costs and we also got other players who might train up the one or other R skill to compensate and cash in/earn some isk on the side
also, read the DC discussion in MD forums.. I agree with their pov - DC prices will fall further and even out (gall ship <100k/u vs minmat ship cores >350k/u for example)
most used cores - mech - are around 320k/u on average lately (t2/3 both use them)
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WaringAndWhoring
Gallente FEDERATION DEFENCE TECHNOLOGIES
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Posted - 2010.08.25 19:59:00 -
[82]
CCP Fallout you should get issue 43 rolling Covert cynosuralfields in high security space
I would love a much easier way of attacking or bypassing gate camps in low sec using a high sec Covert cynosuralfield. This would also make high sec war tactics much more interesting as you could sit several systems away waiting to pounce rather than the neighboring system which they probably know you are there due to scouts. I think it would also make black ops more popular to which I think would be a good thing.
I can also see it a great way to introduce cynosuralfields to newer players and people learning to how to use them. There are a tone of Youtube videos of people trying to figure out how to covert cyno and I mean a tone, some are kinda funny in the things they try and say to make it work.
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Mashie Saldana
BFG Tech
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Posted - 2010.08.26 09:57:00 -
[83]
Originally by: WaringAndWhoring This would also make high sec war tactics much more interesting as you could sit several systems away waiting to pounce rather than the neighboring system which they probably know you are there due to scouts. I think it would also make black ops more popular to which I think would be a good thing.
Yes not only would we have to deal with neutral RR, we would also have to look out for neutral cyno alts if this happens. Sure it would be awesome to gank WT's that are mission running this way but would be horribly imbalanced.
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Nemtar Nataal
Demonic Retribution
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Posted - 2010.08.26 12:56:00 -
[84]
Hey i have an idear. How about introducing datacores into EVE in a more sensible way then this mindless AFK way of making money. Hov about making lines of missions or actual work you can do with in the game PI would be a good choice here.
Then you can remove R&D agensts all together seeing as it makes no sence to have them in the game anyway.
Yes i was one of the people who joined the game to work with some imaginary science system where i could invent stuff that made me ritch which was never what research agents was about from the very beginning.
This way of introducing datacores is mindless and not in line with EVEs over all game play. So dont do the change remove the R&D agents - Force a datacore payout for everyone who have datacores now and find some other way of introducing the datacores. Honestly that would properly have taken you a shorter time then doing this fix :P
- Find out what datacores should be build from
- Introduce blueprints to build sayed datacores from material from step 1
You save writing code that doesnt belong in the game and will be run on every account every day. You move the process of introducing a item to a tested and tryed area production and PI.
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Takseen
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Posted - 2010.08.26 17:05:00 -
[85]
"On a sidenote, this was an issue our team picked off the CSMs list of priorities. ItÆs a great list that outlines both big and small concerns in the community and hopefully we can continue to address it. Summers are pretty quiet here, due to holidays and itÆs a great time to go over the list and pick a few items for your team. Hopefully, we can bring you more items off the CSMs list, but till then, hereÆs one of them."
That's the bit that impressed me the most, finally some work being done on the CSM backlog rather than just making odd out of the blue changes like movable PLEXes.
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WaringAndWhoring
Gallente FEDERATION DEFENCE TECHNOLOGIES
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Posted - 2010.08.26 19:43:00 -
[86]
Originally by: Mashie Saldana
Originally by: WaringAndWhoring This would also make high sec war tactics much more interesting as you could sit several systems away waiting to pounce rather than the neighboring system which they probably know you are there due to scouts. I think it would also make black ops more popular to which I think would be a good thing.
Yes not only would we have to deal with neutral RR, we would also have to look out for neutral cyno alts if this happens. Sure it would be awesome to gank WT's that are mission running this way but would be horribly imbalanced.
Who runs missions while at war anyway? Also if at war you should have local window opened way up so the second you see hostiles you leave your mission ASAP. Also you should have a watch list setup of every member of the corp, easy info to find to, go look at they're kill board. Don't mission if a bunch of them are on.
Covert cyno would be a tool used buy people who are going to really fight a war. If you don't want to fight a war and want to mission then leave the corp or don't play till the war is over. Same with people who want to mine, I can't tell you how many corps still hold mining ops with 0 scouts or support when at war and then cry when they die. You can't play like nothing is going on when at war or you will die either it be by normal means or by a covert strike wing that cyno in on you. It happens in null sec and its not OP in fact its not even used all that much vs a normal cyno anyway so how is it OP in high sec.
If you can't fight a war you pull pos'es down and play another game for a bit. If you can you pull out all pos modules and online all weapons, Fleet up and do what you must to ruin the enemy as best you can using any means necessary. Covert cyno would be a new fun useful tool.
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Mashie Saldana
BFG Tech
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Posted - 2010.08.27 10:05:00 -
[87]
Originally by: WaringAndWhoring Who runs missions while at war anyway? Also if at war you should have local window opened way up so the second you see hostiles you leave your mission ASAP.
Lot's of people do thankfully and if you wardec an alliance none of them will have you in their friends list.
To have local open will be pretty useless as that ninja salvager that all off a sudden decided to bump you actually turns out to be a covert cyno guy dropping some WT's on top of you.
I would love to have covert cynos in highsec, I just think it would be a bit too easy to catch wartargets.
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JcJet
Caldari Stone Circle Tower of Dark Alliance
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Posted - 2010.08.27 18:53:00 -
[88]
Good change. It's could be better if you also cut off all RP since account is been suspended, suddenly :)
Well, maybe sometime RP will be more useful, not just for datacores...:)
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2010.08.28 00:54:00 -
[89]
Originally by: Mynxee But I can say that CCP has been communicating with CSM in a timely and detailed fashion this past week about the processing and status of our items related to dev planning activities. It does begin to feel like CSM is being treated as a stakeholder. It's a good start that has me feeling cautiously optimistic.
That's awesome news. Maybe all the rabble rousing in August wasn't wasted breath after all. ------------------ Ironfleet.com |
Lijhal
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Posted - 2010.09.01 18:50:00 -
[90]
uhh .. thank you csm & ccp for adding some of my ideas into it
great news!!
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HeliosGal
Caldari
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Posted - 2010.09.02 08:17:00 -
[91]
good idea an easy change tigtens things up a bit
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Lev Aeris
b.b.k
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Posted - 2010.09.04 16:41:00 -
[92]
/me golf clap
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Rhok Relztem
Caldari CGMA Synergist Syndicate
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Posted - 2010.09.18 22:57:00 -
[93]
Somehow I missed this. Kudos and thank you CCP Soundwave. All of those 'little' fixes add up in a big way.
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Shaemell Buttleson
Euphoria Released
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Posted - 2010.10.22 20:21:00 -
[94]
Excellent news!
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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Kerfira
Kerfira Corp
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Posted - 2010.12.11 12:45:00 -
[95]
So.... when again is this going to happen? SoonÖ?
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Katadaki
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Posted - 2010.12.11 15:58:00 -
[96]
hmm as a RP farmer myself (who isn't), being an inventor I dont particularly like this change but hey it means less datacores on the market which means less invention which means t2 ships rise in price ..... I like..... might mean that being an inventor will actually finally be worth something My main worry when ever the devs do do a change like this is that their next change is going to be something like nerfing the entire non pvp side of the game which I think would be a comlete disaster as that would destroy quite a lot of the complexity and scope of this game (just like say nerfing pvp would) and make it nothing more than a substandard (no real imersion due to lack of relatable personal/ized icon) shoot'em up. Anyway here's wish ccp continues their Post Office worker when told by players what changes to make and continue to every so often make intelligent if not wise decisions
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