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Sig Sour
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Posted - 2010.08.23 17:59:00 -
[1]
Edited by: Sig Sour on 23/08/2010 18:02:16 Not that long ago I attempted to plant a seed in the Dev's heads to try to get them to read this and then let time pass and then hopefully they would have this awesome new original idea. That didn't seem to work so Ill propose this as my idea and try to get community support.
The idea is that the sleeper empire had a stargate network, and that the entire race has died off. But the technology is solid and has lasted through the ages. This empire would only be accessible through wormhole space and would hold similar game mechanics to w-space.
The stations would have services and star gates would be functioning, but there is still a mystery lurking out there which draws all sorts of pioneers from Concords Empire. A 'local phenomenon' through out the empire would prevent the use of bubbles, but there would be no sentry guns or NPC security anywhere.
The final outcome of the creation of this empire would be:
- Operates similarly to W-Space, but features stargates & stations with services.
- Wild West of NPC spawns, where the rats you find could belong to any faction - even empire factions.
- A place for small ships to be used in PVP (no gate guns) without constantly losing pods (no bubbles).
- An opportunity for new players and older players who didn't fair so well with old opportunities.
- A place where actual occupancy yields ISK.
- A PVP area free of super capitals (only accessible through w-space).
- OPTIONAL: All new pirate missions that apply to the ghost empire.
Please comment on things you like and dislike about this request, as well as things you would like to add or change.
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Goose99
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Posted - 2010.08.23 18:04:00 -
[2]
We don't need more lowsec. It's a waste of space.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.23 21:22:00 -
[3]
Originally by: Goose99 We don't need more lowsec. It's a waste of space.
High sec and Sov 0.0 are wastes of space for AFK Moon Goo Empires. TBH what Eve needs is *MORE* low sec and NPC 0.0. I think the idea is actually kinda cool.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Alexander Third
Gallente Crystal Industries
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Posted - 2010.08.23 21:25:00 -
[4]
this would be quite interesting, however how can there be stations in wormhole space owned by the sleepers? OBJECTION
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Sig Sour
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Posted - 2010.08.23 21:29:00 -
[5]
Edited by: Sig Sour on 23/08/2010 21:33:47 This is NOT a suggestion for more low sec, and it is NOT a suggestion for more NPC null sec and is NOT a suggestion for more w-space. Please don't troll, it isn't that hard to read and consider what a space expansion with these features would be like.
Nice straw man Alexander Third, nowhere did I say the sleepers "owned" the stations. However the AI they created would quite likely still manage them.
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Alexander Third
Gallente Crystal Industries
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Posted - 2010.08.23 21:33:00 -
[6]
Edited by: Alexander Third on 23/08/2010 21:36:11 Edited by: Alexander Third on 23/08/2010 21:34:56 Edit: sorry didn't read your entire post. I understand now, It would be cool when I finally go into low sec. you should bring this into the assembly hall.
Edited edit: also would this go into an unlinked region on the map or would it not exist on the map until you find the ghost empire?
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Sig Sour
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Posted - 2010.08.23 21:37:00 -
[7]
Well the AI would still be there for the sake of the role players, but the pirate factions would basically move in and setup shop in the various stations so people would have missions to run and more reasons to log in and undock.
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Alexander Third
Gallente Crystal Industries
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Posted - 2010.08.23 21:48:00 -
[8]
Yes but where would this be on the map. there are three choices, not put it on there, only put it on there if the players been there, or just put it on there no matter what.
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Sig Sour
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Posted - 2010.08.23 21:56:00 -
[9]
Im not sure really, I suppose it could be either offset or only load if you are there. Capitals and black ops could be built so you would have to have the map accessible for that reason. I would think it would really come down to coding issues.
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.08.23 22:01:00 -
[10]
So basically you want less risk for more reward. Got it.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.23 22:04:00 -
[11]
Originally by: Torpir Lee So basically you want less risk for more reward. Got it.
I don't think that necessarily follows from the idea. What makes you think that it does? What makes you think that it will give more rewards than sov 0.0 with bubbles and moon goo empires?
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.08.23 22:14:00 -
[12]
Originally by: Liang Nuren
Originally by: Torpir Lee So basically you want less risk for more reward. Got it.
I don't think that necessarily follows from the idea. What makes you think that it does? What makes you think that it will give more rewards than sov 0.0 with bubbles and moon goo empires?
-Liang
WH already has better spawns, better asteroids, better safety from roaming gangs(no warpable belts). Giving missions too is a further increase on that. Stations are great safety tools, repair tools among other things, and allow a lone pilot to not have to worry about having to put up a POS and having it torn down by someone. Stations provide both less risk and more reward. No bubbles gives you considerably less risk.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.23 22:22:00 -
[13]
Edited by: Liang Nuren on 23/08/2010 22:23:10
Originally by: Torpir Lee
WH already has better spawns, better asteroids, better safety from roaming gangs(no warpable belts). Giving missions too is a further increase on that. Stations are great safety tools, repair tools among other things, and allow a lone pilot to not have to worry about having to put up a POS and having it torn down by someone. Stations provide both less risk and more reward. No bubbles gives you considerably less risk.
Did you know that more and more people around the world are don't have level elementary reading comprehension? Let's take your concerns one at a time: - WH spawns don't seem to apply since the idea specifically called out that the spawns would not be sleepers, but basically random. - Asteroids were not at all mentioned in this thread. - Belts and Stargates, which feature heavily in your "roaming gang vulnerability" idea are featured in this idea. Furthermore, have you ever heard of a Sanctum? - Please go learn about the payout rates of pirate missions before whining about them. I'm a pretty goddamn pimp mission runner and I doubt I break my highsec income with pirate missions. - Stations exist all over space, and (gasp?) they exist all over NPC space. Shocking that they might exist here. - The lack of bubbles is indeed slightly less risk... but I suspect many people would correctly tell you that Low Sec is significantly more risky/dangerous than 0.0.
So I'll sum up your arguments: - "I don't have any idea what the rewards would be like, but I want to whine about them anyway" - "I don't understand the implications of living in NPC controlled space, and want to falsely say its less risky than sov space".
Awesome job, thank you for contributing to the discussion. Please come again.
-Liang
Ed: You should *really* understand the implications of what was said before complaining. Also, try reading it next time. -- Eve Forum ***** Extraordinaire On Twitter Blog
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Sig Sour
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Posted - 2010.08.23 22:26:00 -
[14]
Originally by: Torpir Lee WH already has better spawns, better asteroids, better safety from roaming gangs(no warpable belts). Giving missions too is a further increase on that. Stations are great safety tools, repair tools among other things, and allow a lone pilot to not have to worry about having to put up a POS and having it torn down by someone. Stations provide both less risk and more reward. No bubbles gives you considerably less risk.
Please read the idea. "Wild West" spawns, basically anything from Sleepers to Angel Cartel to DED will spawn. The frequency and value of the spawn would be determined in a risk vs reward fashion as the rest of Eve. The "better safety from roaming gangs" goes away when you add star gates, stations and most of all REMOVE LOCAL.
I really don't think you put much thought into what was presented to you if you think that a pos would be put up by a solo pilot and be even remotely safe.
I would tread lightly when considering putting any w-space exploration into this empire if at all. Like I said, if it were up to me I would to match the risk vs reward ratio as the rest of Eve.
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Missa d'Orrin
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Posted - 2010.08.23 22:54:00 -
[15]
No. Fight for your own damn piece of land instead of whining that it's all taken. Or set up a pos in WH space...
I don't get it. Why ask for more pie when there is plenty in the hands of the incompetent? Take it from them!
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.23 23:08:00 -
[16]
Originally by: Missa d'Orrin Fight for your own damn piece of land instead of whining that it's all taken.
Ladies and Gentlemen, may I present another Eve player who doesn't have the reading comprehension of my 5 year old daughter! A magnificent specimen, too!
May I point out that the kind of space asked for literally does not exist? Is it too much to ask for some more variety in the kinds of space available?
Quote: Also: every part of current eve has been criticized in your post, what makes you think people won't make your new space unbearable?
This is Features & Ideas, the most trolled section of the forums, and if your idea is more than one word long the trolls' short attention span makes them jump to the wrong conclusion about your post. Little wonder that it was criticized trolled.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Sig Sour
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Posted - 2010.08.23 23:14:00 -
[17]
Originally by: Missa d'Orrin No. Fight for your own damn piece of land instead of whining that it's all taken.
Please quote me where I was "whining" that all the space was taken. Straw man argument.
This is a request for space that is under DIFFERENT game mechanics than anything we can experience in Eve right now.
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paritybit
Stimulus Rote Kapelle
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Posted - 2010.08.23 23:30:00 -
[18]
Edited by: paritybit on 23/08/2010 23:35:16
Originally by: Sig Sour
The idea is that the sleeper empire had a stargate network, and that the entire race has died off. But the technology is solid and has lasted through the ages. This empire would only be accessible through wormhole space and would hold similar game mechanics to w-space.
The stations would have services and star gates would be functioning, but there is still a mystery lurking out there which draws all sorts of pioneers from Concords Empire. A 'local phenomenon' through out the empire would prevent the use of bubbles, but there would be no sentry guns or NPC security anywhere.
At the most fundamental level I really like the idea. I do want space that has no bubbles, no gate guns, no local, and no security status penalty while simultaneously having stations, stargates, lots of pvp opportunities and a genuine I-don't-know-what's-out-there feel.
Personally, I'd go further and write some back story to justify disallowing capitals (not just super capitals) and player owned stations.
http://paritybit.wordpress.com |
Sig Sour
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Posted - 2010.08.23 23:57:00 -
[19]
Edited by: Sig Sour on 24/08/2010 00:04:05 Well, to be honest, I would still like to see capitals. Ever since the Dominion mechanics hit, I have felt like capitals have been sorta tossed to the wolves. They are not really the king of any space at all. Frigs & cruisers were given their space to be king with the faction war. Battleships are the king of high sec, but the second you drop into low sec, super capitals become king.
That being said, as long as this type of Empire were made, I wouldn't be upset if they were included or not. The death stars that would go up would be basically immune to attack if dreads were not allowed, which is one of the bones I have to pick about w-space, but I suppose we could "cross that bridge when we get there".
* for a back story, you can say: "The Sleepers had such great technology they never had a need for large ships. While we can make-shift the station facilities to build our technology, the facilities are not large enough to construct capital ships."
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paritybit
Stimulus Rote Kapelle
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Posted - 2010.08.24 00:04:00 -
[20]
Originally by: Sig Sour That being said, as long as this type of Empire were made, I wouldn't be upset if they were included or not. The death stars that would go up would be basically immune to attack if dreads were not allowed, which is one of the bones I have to pick about w-space, but I suppose we could "cross that bridge when we get there".
This is really my feeling; it's a detail that I don't care that much about. The first paragraph of my response was what I really care about.
The stuff about disallowing capitals and player owned stations is just fluff for me. I find those things boring and don't want to deal with them. I'm lazy and want everyone to be lazy with me.
http://paritybit.wordpress.com |
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Sparky11080
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Posted - 2010.08.24 17:03:00 -
[21]
Originally by: Sig Sour Edited by: Sig Sour on 24/08/2010 00:04:05 Well, to be honest, I would still like to see capitals. Ever since the Dominion mechanics hit, I have felt like capitals have been sorta tossed to the wolves. They are not really the king of any space at all. Frigs & cruisers were given their space to be king with the faction war. Battleships are the king of high sec, but the second you drop into low sec, super capitals become king.
I understand where you're coming from with the lack of capital (not supercapital) usefulness, but consider a space where it's literally just small based ships. Roams in low-sec are always fun, but they lose their meaning when the people you're facing could just drop a carrier on you. It becomes a lot more like real world today...less balance of power, more balance of terror.
With just smaller ships (sub-cap), you would see huge gangs arise that could clash in epic proportions, and the fate of a battle wouldn't be determined by who has the bigger ship. It would actually create an atmosphere close to small gang roams (which are usually the most fun) but on a much larger scale.
(and on a side-note: the idea of playing outlaws and cowboys would be hilarious)
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.24 17:17:00 -
[22]
Originally by: Sparky11080 I understand where you're coming from with the lack of capital (not supercapital) usefulness, but consider a space where it's literally just small based ships. Roams in low-sec are always fun, but they lose their meaning when the people you're facing could just drop a carrier on you. It becomes a lot more like real world today...less balance of power, more balance of terror.
The problem with low sec isn't the random carrier being dropped on you... it's more that 10-20 man supercarrier gangs are being dropped all over low sec every day now. And there are no counters to such a gang - not in low sec. And in 0.0, the counter is probably having 10-20 titans so you can doomsday their supercarriers.
Also, carriers are too valuable for corp logistics to disallow.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Sig Sour
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Posted - 2010.08.24 17:23:00 -
[23]
Originally by: Sparky11080 ...but consider a space where it's literally just small based ships.
Although only limited to plexes, there are areas of the faction war that are just that. Also this seems to be the way wormholes have shaped up to work right now. Don't forget that you cant even get a BS into class 1 wormholes. Oh and lets not forget that little chunk of space people hardly ever visit... high sec.
Now I understand that none of those are really the PVP utopia that is outlined in the original post, but they are realistic scenarios where only sub capitals really exist (yes I know the exceptions, lets not get over technical here). There is no realistic scenario where capitals are in 'shallower water' than super capitals, so I think there is a place for them here.
Anyway, that's why I would lean in favor of allowing them.
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Mag's
the united Negative Ten.
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Posted - 2010.08.24 18:02:00 -
[24]
I quite like this whole idea. Gives a whole new outlook on space and how to live in it.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
Mecha Polcha
Cause of Crisis
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Posted - 2010.08.25 10:51:00 -
[25]
Some ppl just want it too easy :)
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.08.25 17:56:00 -
[26]
Originally by: Mecha Polcha Some ppl just want it too easy :)
In what way does it feel like this is "too easy"? Otherwise I'm going to have to assume this is some kind of cheap shot at high sec dwellers.
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Sig Sour
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Posted - 2010.08.31 16:38:00 -
[27]
aka: Empire absent of the Cold War that is becoming obvious from the super capital changes.
Q: who is it that wants it too easy? A)The people who support this thread. B)High sec mission runner. C)Guy who wants a super carrier in low sec. D)Large group of people who can lock down systems in null sec so they can carebear their little hearts out. E)People who put death stars up in class 1 wormholes.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.08.31 17:35:00 -
[28]
A couple of thoughts...
Mapping - This could be easy. Just make another button. One says "Solar System", one will say "New Eden", and one will say "Sleeperland" or whatever.
Random NPCs - I think I like this part best. Currently, everyone can plan ahead. Mission runners, null sec occupants, it doesn't matter. You know you live in Angel territory, and Angels always deal out the same flavors of dmg, and are always weak to the same flavors of dmg. Whereas random rat spawns would mean your Angel tank may not be the best idea next time.
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Bronya Boga
Black Eagle SocieTy
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Posted - 2010.08.31 18:20:00 -
[29]
Originally by: Torpir Lee So basically you want less risk for more reward. Got it.
other way around -.-
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Kabark
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Posted - 2010.09.01 13:05:00 -
[30]
I agree with this idea. It sucks for us pvpers who master all forms of frigs and ceptors but we can't use them due to gate guns. And if we are in a blob with said frig, someone f*cked up. The bigger blob with the most moms wins, thats all there is to it. I would love to take my OP wolf or worm and just eat a cruiser outside of a station without being insta poped by a stupid gate gun.
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