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Jane Obaskyr
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Posted - 2010.08.26 04:55:00 -
[1]
The ability to neutrally remote rep ships should be limited to 1 neutral ship. Multiple neutral remote repping ships basically render all high security space war decs invalid as any corp or alliance could gather any neutrals to rep them.
I understand the need for neutrals to rep each other from time to time from missions etc. however, the basic fact that any small neutral corporation can render themselves invulnerable to a sizeable fleet should be considered an interference with the basic high sec mechanics of the game. Wars should be fought against those involved in the war dec and the wardec only. Those wishing to take "informal alliances" into combat should do so in low/null sec space. |
IskyBusiness
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Posted - 2010.08.26 05:07:00 -
[2]
Yes neutral repping is quite annoying.
Simple solution would be that just like certain acts start an agression timer, repping someone would start a 15min assistance timer. During this time if the guy you helping is at war with someone so are you.
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Jane Obaskyr
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Posted - 2010.08.28 17:53:00 -
[3]
I think it would be much more logical to simply limit the number of ships capable of neutrally remote repping in high sec to 1 ship at a time. I know it's useful if you're testing a ship out with a friend or something like that. However, the fact that a single ship can be made practically invulnerable to all dmg by just having 6 neutral remote reppers seems like an exploitative avoidance of a high sec war dec.
High sec wars should be fought between the declaring corp/alliance and the receiving corp/alliance. All neutrals should be forced to stay out of it or either join or place another wardec if they wish to participate.
Example scenario corp to corp wardec very inexpensive yet the corporation declaring war could have a very large "informal" alliance of 10-15 logistics ships show up. This to me looks like a way to exploit the cost of declaring war by utilizing forces not taken into consideration when the price of the wardec was established.
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AtheistOfFail
Caldari
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Posted - 2010.08.31 03:13:00 -
[4]
Originally by: Jane Obaskyr I think it would be much more logical to simply limit the number of ships capable of neutrally remote repping in high sec to 1 ship at a time. I know it's useful if you're testing a ship out with a friend or something like that. However, the fact that a single ship can be made practically invulnerable to all dmg by just having 6 neutral remote reppers seems like an exploitative avoidance of a high sec war dec.
High sec wars should be fought between the declaring corp/alliance and the receiving corp/alliance. All neutrals should be forced to stay out of it or either join or place another wardec if they wish to participate.
Example scenario corp to corp wardec very inexpensive yet the corporation declaring war could have a very large "informal" alliance of 10-15 logistics ships show up. This to me looks like a way to exploit the cost of declaring war by utilizing forces not taken into consideration when the price of the wardec was established.
This is where your falcon fleet comes in useful. 1) WT gets neutral reppers on him 2) He aggresses thinking he'll be fine 3) Throw 5 falcons into the mix 4) All Logi's jammed 5) WT killed 6) ??? 7) Profit!!!
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Mr SmartGuy
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Posted - 2010.08.31 11:14:00 -
[5]
Originally by: Jane Obaskyr The ability to neutrally remote rep ships should be limited to 1 neutral ship. Multiple neutral remote repping ships basically render all high security space war decs invalid as any corp or alliance could gather any neutrals to rep them.
I understand the need for neutrals to rep each other from time to time from missions etc. however, the basic fact that any small neutral corporation can render themselves invulnerable to a sizeable fleet should be considered an interference with the basic high sec mechanics of the game. Wars should be fought against those involved in the war dec and the wardec only. Those wishing to take "informal alliances" into combat should do so in low/null sec space.
cry more?
Not supported.
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Alianne Cooper
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Posted - 2010.08.31 13:25:00 -
[6]
Edited by: Alianne Cooper on 31/08/2010 13:25:34
Originally by: IskyBusiness Yes neutral repping is quite annoying.
Simple solution would be that just like certain acts start an agression timer, repping someone would start a 15min assistance timer. During this time if the guy you helping is at war with someone so are you.
This is already the case. The problem is if the fight is on a station, which they frequently are, then the neutral reps can dock instantly without waiting for the 60 second aggression timer. The only way to counter neutral rr is with lots of ecm, which I find irritating and unbalanced. Why should a neutral player have more effect on a fight than myself or the person I'm at war with?
Edit: supported.
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Cambarus
Red Federation
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Posted - 2010.08.31 13:25:00 -
[7]
Only problem with neutral RR is that it gets no timer for redocking/jumping through a gate. |
Weena Mercator
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Posted - 2010.08.31 16:06:00 -
[8]
Originally by: Jane Obaskyr I think it would be much more logical to simply limit the number of ships capable of neutrally remote repping in high sec to 1 ship at a time. I know it's useful if you're testing a ship out with a friend or something like that. However, the fact that a single ship can be made practically invulnerable to all dmg by just having 6 neutral remote reppers seems like an exploitative avoidance of a high sec war dec.
High sec wars should be fought between the declaring corp/alliance and the receiving corp/alliance. All neutrals should be forced to stay out of it or either join or place another wardec if they wish to participate.
Example scenario corp to corp wardec very inexpensive yet the corporation declaring war could have a very large "informal" alliance of 10-15 logistics ships show up. This to me looks like a way to exploit the cost of declaring war by utilizing forces not taken into consideration when the price of the wardec was established.
Why, it's so simple, even a caveman could do it!
2 ships are fighting. A 3rd ship approaches, and targets Ship A to begin RR. Servers begin querying - Is this ship attempting to provide RR? - Is this ship associated with either of the combatants? - Do any of the ships involved have aggro timers pending? - Do any of the ships involved have a war dec in progress? - Are either of the combatants using what would otherwise be considered a spider tanking fit? - Is this fight taking place in high sec? - Did any of the pilots involved stay at a Holiday Inn Express last night?
Seriously, it's so simple!
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