Feyona
Locus Industries
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Posted - 2010.09.28 06:09:00 -
[1]
Edited by: Feyona on 28/09/2010 06:12:36
Originally by: Othran Done most of what you're after.
FW : This is basically 0.0 without bubbles, bombs or sov structures. You can fight anywhere without sentry guns/police/concorde getting involved if its a FW war target. Its complicated/enhanced by "pirates", random characters/fleets passing through/camping. You need a functional overview to manage this well, something most people don't seem to have, even in null-sec. Perfect place to start solo PvP - or at least it is in the Hed constellation (Amamake etc) as you get a whole load of blues you don't need to worry about.
Low-sec : Take away the blues that you had in FW, plan for guns shooting you and/or random people passing by. Deal with the traffic in the system - which is something a lot of long-term 0.0 residents HATE.
Null-sec : Bubbles (dictors/hictors/anchored) and bubble mechanics are the initial learning curve here. That's usually enough to scare most people off but its pretty simple really. There's obviously a lot more to it than that but if you can deal with the bubbles you can go wander around and find out the rest bit by bit. NB - if you are in sov space (held by an alliance) then be aware that most of them have a HUGE amount of carebear/passive PvP players. By "passive PvP" I mean their inclination is to dock up until someone turns up who claims they know what to do. Use the map functions/DotLAN/etc and by the time they've formed up then you're likely gone.
FW is simplest if you want to fly solo. You'll get ganked a fair few times but at least you can look at local (blues/reds/neuts) and decide whether you want to gtfo or not. In low-sec (non-FW) you'll have to assume everyone is hostile until you have some intel on them - whether that's covops, trawling through local, recognising people etc. Not a huge problem but perhaps not something you want at the start of your PvP career. Or maybe it is.
One thing I would point out is that piracy - by which I mean ransoming - is pretty rare now for standard T1/T2 ships. Pods are more usually the ransom target, at least for older characters where you can work out a likely clone cost even without implants.
I sort of envy you starting out
PS - I'm not even commenting on FW fleets, you've seen plenty on that.
This guy's got it right. 0.0 can be nice, also, but you need to find the right corp. Sov holding alliances are generally NOT the place to learn how to pvp properly, despite everything they will tell you about that. By and large they tend to only really PVP in response to their ratting space being threatened, and are only willing to do so under the command of someone else. A smaller roaming (as in nomadic) corp or alliance or living in NPC 0.0 is usually much better, though for my money FW is the best.
Blob sizes are also relative, 'small gang' in 0.0 can often be as large as 30-50 guys, while that's about as large as gang sizes will ever get in FW. (Though in the past there have been some REAL blobfests, but these generally only happen once in a 6 month timespan.) Nothing wrong with bubbles either, but if you like flying with expensive implants, then forget 0.0, you WILL screw up and lose them eventually. |