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Jagga Spikes
Spikes Chop Shop
72
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Posted - 2012.08.02 15:03:00 -
[31] - Quote
it's perfectly normal. camera is not moving. it keeps it place. however, it does rotate slightly. there is no parallax effect, because camera is not moving.
trying holding right button and move. that's what happens, just on smaller scale. camera rotation does not affect relation of point of view, your ship and background.
there is nothing technically wrong with it. |

Braxus Deninard
AMLS Corporation COF Alliance
14
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Posted - 2012.08.02 16:07:00 -
[32] - Quote
The most ironic thing is that of all the things in the game that defy our current understanding of physics, you pick this. The entire game defies our current understanding of physics and more specifically, quantum physics.
Why don't we start an argument on why we can travel faster than the speed of light in this game, even though current laws dictate that is impossible? Same sort of argument as yours OP - it's irrelevant and nobody cares.
Planets are stationary bodies in EvE - they don't orbit anything, or move in the slightest. Couldn't be further from reality. There are millions of examples like these of how the game defies the laws of physics as we understand them today. That's the fun of a game set in the future - they can do what they want. Move on. |

Subrahmaya Chandrasekhar
The Three Musketeers
12
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Posted - 2012.08.02 16:47:00 -
[33] - Quote
I'm still hoping to hear from someone who actually remembers (probably well over a year ago now) when the ship actually floated in the station like a real 3D object , and you could see the background behind it shift, disappearing and reappearing slightly behind the image of the ship. Perhaps it was always much more noticeable with a large ship, since they tend to be closer to your actual pov (check Abdiel's post for a good explanation). Independent thinking is not encouraged in a professional Army. It is a form of mutiny. Obedience is the supreme virtueBritish Prime Minister Lloyd George, in his 'War Memoirs'-á |

Jagga Spikes
Spikes Chop Shop
72
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Posted - 2012.08.02 16:58:00 -
[34] - Quote
i remember when there was more movement. but still, there is nothing physically wrong with current situation. it's just your preference toward old model. |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1697
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Posted - 2012.08.02 17:26:00 -
[35] - Quote
OP doesn't know what "3D" is.
Wow...I seriously don't know what to say to this... EvE is not about PvP.-á EvE is about the SANDBOX! |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2098
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Posted - 2012.08.02 21:15:00 -
[36] - Quote
You can't expect a significant observable parallax when you're spinning the camera around an object.
Also, let's encourage CCP to put effort into things that improve the game, not stuff that only gets noticed by anal-retentive people who feel something doesn't look quite right. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Jagga Spikes
Spikes Chop Shop
72
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Posted - 2012.08.03 06:35:00 -
[37] - Quote
FloppieTheBanjoClown wrote: You can't expect a significant observable parallax when you're spinning the camera around an object. ...
you totally can. even if ship stands still, background is moving. it's only when camera rotates around itself ("look around" mode) that ship always covers same area on background, therefore no parallax.
as for...
Subrahmaya Chandrasekhar wrote: As far as the camera turning, I think I recall someone trying to sell me that argument many months ago...but even if that is what is happening, the lens of the camera is describing an arc, and that arc has distance, and that distance is enough motion to generate parallax (see Abdiel's excellent explanation above). So although you've perceived one of the possible finer points, I can't agree that it is the reason we see no 3D. ...
there is no lens. camera is literally point that rotates on itself. sure, realistically, there is lens distance and observable parallax (for example, turning your eyes moves lens within the eye, allowing you to see from different pov), but it doesn't happen in most 3D engines. |

Subrahmaya Chandrasekhar
The Three Musketeers
12
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Posted - 2012.08.04 00:48:00 -
[38] - Quote
I can definitely understand people saying there are more important issues in the game when I see my Nightmare bisect an Abaddon on leaving a station, lol. Not much we can do about that. I don't mind it, really. It is unique. The way it worked in station before CQ was the background image of the station did not float. It only moved in response to you moving your camera around... and you could spin your ship all day but the station was rock solid. The only thing that floated then was your ship. What we saw then was real "3D". Somehow, someone messed up the code, and when they did, everything started floating together:
Abdiel Kavash wrote: the hangar looks like someone took a screenshot and is wobbling it in front of your monitor ...
So perhaps the reality is as simple as 1, 2, 3.
#1. Someone at CCP broke this and the company won't admit it.
or maybe #2. They fired the guy that wrote the original code that worked and now they don't know how to fix it.
and/or maybe #3. They're working on more important things and no one is available to take out the trash.
Fine. I thought only Microsoft worked that way. Pardon my ignorance. Independent thinking is not encouraged in a professional Army. It is a form of mutiny. Obedience is the supreme virtueBritish Prime Minister Lloyd George, in his 'War Memoirs'-á |

Corina Jarr
Spazzoid Enterprises Purpose Built
1176
|
Posted - 2012.08.04 01:55:00 -
[39] - Quote
Crap... now I see it.
This is a case of what has been seen cannot be unseen.
However I can live with it. Since they are going to (eventually) redo station hanger environments, they can get to it then. |

Subrahmaya Chandrasekhar
The Three Musketeers
12
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Posted - 2012.08.04 02:04:00 -
[40] - Quote
Corina Jarr wrote:Crap... now I see it.
This is a case of what has been seen cannot be unseen.
However I can live with it. Since they are going to (eventually) redo station hanger environments, they can get to it then.
you made me smile. stop that, I have to serious or I might get blown up ;) Independent thinking is not encouraged in a professional Army. It is a form of mutiny. Obedience is the supreme virtueBritish Prime Minister Lloyd George, in his 'War Memoirs'-á |
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