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Ramon Wilco
Caldari Psycho Corp
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Posted - 2010.09.03 11:50:00 -
[1]
The actual bounty system can be improved in a very simple way, and it will make it very effective :
- When a guy with a bounty on his head is kill, just redraw from the total ammount of the bounty the ammount of ship loss, and give it to the hunter.
Example :
A pirate have a 150M bounty on his head :
- He's killed by a bounty hunter and the ship loss is 50M, he dont gain any isk for insurance.
1. He now have a bounty of 100M on his head
2. The Hunter gain 50M
Simple, efficient, easy to implement...
Ramon Wilco Fear your incomprehension, but love the differences. Ramon Wilco |
Absent Cloaker
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Posted - 2010.09.03 12:07:00 -
[2]
I like it, it'll give less incentive to kill your own alt for the bounty.
+1 |
Arnold Predator
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Posted - 2010.09.04 03:17:00 -
[3]
supported. The current kill your alt to get isk is a poor game mechanic.
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K'racker
Minmatar Brutor tribe
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Posted - 2010.09.04 18:09:00 -
[4]
if you spend the time to track someone down, running locators, and coordinating a trap with others, you don't want the reward to be the price of a shuttle. you get whatever's on his head, for the pod kill. that's what bounty means, and once killed there's no more bounty on that person.
your suggestion only removes any incentive for bounty hunters, and maintains the bounty on the target after he's been killed. doesn't help bounty hunting as a profession, and unfair to the outlaw, who's paid his debt to society by being squished.
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Gar'Narok
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Posted - 2010.09.04 19:58:00 -
[5]
Including cost of implants into payment for bounty hunter solves problem of killing someone in shuttle and it still solves 'kill your alt' issue
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Ramon Wilco
Caldari Psycho Corp
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Posted - 2010.09.05 00:21:00 -
[6]
if you spend the time to track someone down, running locators, and coordinating a trap with others, you don't want the reward to be the price of a shuttle. you get whatever's on his head, for the pod kill. that's what bounty means, and once killed there's no more bounty on that person.
your suggestion only removes any incentive for bounty hunters, and maintains the bounty on the target after he's been killed. doesn't help bounty hunting as a profession, and unfair to the outlaw, who's paid his debt to society by being squished.
I dont agree, when someone set a bounty on a pirate, its not to have him pod kill once (especially if its a clone with no implant...)
The idea to make bounty efficient and dissuasive is exactly to keep bounty until the ammount on his head is null.
By the way, i just read a lot of "super idea" to improve bounty system, but they are really complex. My proposal is to implement something really simple to fix the actual system.
Any other argument against this or support? Fear your incomprehension, but love the differences. Ramon Wilco |
snake rider
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Posted - 2010.09.06 01:26:00 -
[7]
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Omara Otawan
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Posted - 2010.09.06 05:20:00 -
[8]
The bounty is for killing the pod, not the ship. You dont get a bounty when you kill the ship and the pod gets away.
To pick up on your idea though, having a payout based on medical clone cost + implant value could be an idea (and has been discussed already iirc).
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SurrenderMonkey
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Posted - 2010.09.06 06:23:00 -
[9]
Edited by: SurrenderMonkey on 06/09/2010 06:23:10
Originally by: Omara Otawan The bounty is for killing the pod, not the ship. You dont get a bounty when you kill the ship and the pod gets away.
I'm sure the OP understands that that's how it currently works. He was getting at is the fact that the existing mechanic is woefully flawed, and is proposing that it be changed. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |
Ramon Wilco
Caldari Psycho Corp
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Posted - 2010.09.07 16:16:00 -
[10]
Yes, bounty on Pod is a non-sense. If you really want to make a sense to bounty hunting, it should really be based on both Ship and Implants. Fear your incomprehension, but love the differences. Ramon Wilco |
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