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Vincent Jarjadian
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Posted - 2010.09.03 21:17:00 -
[1]
With the increase of DPS which has came in from ever larger fleets with ever more damage per ship (special note for the fleets of supercarriers with near 10k DPS per ship.
No structure in the game can stand upto the damages put out for a useful amount of time.
I am proposing a number of changes:
A: Change it so POS batteries, at least small ones and missile batteries, will target drones or fighters/fighter bombers automatically.
This will make it so supercarriers can no longer incapacitate POSs out of their owners timezone without any difficulty at all. It will also combat the practice of assigning fighters to interceptors and running round out tracking the guns while killing the POS batteries.
B: Increase the EHP on TCUs, iHubs or give them the same 50% resist bonus that the SBU has.
Sov warfare is too easily based on the attacker, especially SBUs... it's too easy to take out a TCU or iHub (even with reinforce timers)
C: POSs....
At the moment POS Gunnery seems to be a useless skill... by the time you arrive to control the guns at a POS, theyre incapacitated or the POS is dead. Alliances in 0.0 can easily come up with large fleets that can make the millions of HP of a POS look like nothing.
so...
Triple or more the hit points on POS shields, change reinforcement to 12.5% and make it so you can add more stront at 25%, also have the POS shields start off at 25% when the POS comes online, giving attackers an advantage when the POS is being set up, but defenders the advantage once the POS is online and fully running. This would still put them way behind iHubs that have 192m HP, a POS would have about 160m EHP. Considering a Titan under optimal conditions can have 82.5m EHP (Avatar) and a POS currently has under 60m, the POSs need the boost. It would also give a real advantage to faction towers that have better shield buffers.
Jump Bridges, Cyno Generators/Jammers - Triple the HP on all levels so that they dont incapacitate at the first sign of an enemy roaming fleet.
Turrets - The Damage on POS guns is sufficient with gunners to kill a dread in siege while not being threatening to supercaps, this is acceptable since the fighter bombers could be eliminated from a SC and a titan will unlikly be attacking a POS solo...
Double the shield HP of all external batteries. Increase the Armor HP of all external Batteries by 10x, giving L/M/S guns 15m/7.5m/3.75m armor and increase all hull values to 500,000 HP.
Alternativly make a bonus of larger towers so they provide these HP boosts automatically.
This means attackers have to risk losing more when attacking large POSs or being deployed longer when using dreads etc to take out POSs. It will also make a quick response to a new POS essential to avoid the new HP levels and means there will be lots of repping carriers/supercarriers/logistics ships outside the shield available as targets to anyone able to catch them.
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darius mclever
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Posted - 2010.09.03 21:32:00 -
[2]
Edited by: darius mclever on 03/09/2010 21:33:46 uhm ... what ever you smoke, dont do it again ... really
the last thing we need is more HP grinds, neither for TCU/ihub and especially not POS towers. If you want to keep your structures, go and defend them. dont relay on reinforcement timers so much.
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Vaal Erit
Science and Trade Institute
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Posted - 2010.09.03 21:42:00 -
[3]
Sounds like you just want to setup a POS and bore your enemies to death while you hide in station and wait for them to leave.
Guess what, if a large fleet shows up to your home in 0.0, you need a large fleet to fight them or you better pack your bags and go back to hi-sec.
I don't know what game you are playing but the Dominion Sov system is way too advantageous to the defender. There is nothing more boring than shooting POS mods and TCUs/IHUBS while your enemy just does nothing. You should be active to mount an effective defense and your ideas would make it so you can be passive and not do anything and show up whenever you want and require the attacker to bring an even bigger blob to do anything. Nonononono. - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |
GeeShizzle MacCloud
Caldari Loxtech Inc.
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Posted - 2010.09.03 22:06:00 -
[4]
it definitely requires some revision and balancing...
im a relative noob when it comes to static structures and capital/supercapital sieges. i would say that if there arent systems already designed to increase the defensive options in a system to counter a supercapital siege of structures, there should be improvements that can be made on TCU's and the like to increase EHP etc...
I would add that in the 1st published Book of the eve experience the caldari and Gallente have early warning and preventative systems in place to combat large scale forces. Something that should possibly be rolled out across eve and its empires?
it makes sense tho that in the same way as building a station in a system, rather than transport it in a ships cargohold (unlike a POS) you should be able to improve other structures that are already positioned. The idea of only being able to improve anchored items by replacing them totally is EXTREMELY un-economical and very wastefull. That kind of policy is something a highly advanced civilisation should not be able to survive living by.
As Eve is an immersive experience living in the distant future, something like this does break the continuity of such an experience.
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Vincent Jarjadian
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Posted - 2010.09.05 18:35:00 -
[5]
I like PVP, unfortunatly at the moment by the time you get to a tower thats under attack, it's reinforced... or the enemy brings enough people to make it so the server is stressed to the point where you cant jump reinforcements.
POSs arent vital to taking sov anymore, except maybe for the POS that they anchored the TCU at. buffing them would just make them last long enough for people to mount a defence of them. If they were successfully attacked, the increased HP on the batteries would make it harder to repair them. If theres more chance of being able to defend a structure, then theres probably more chance of the enemy actually showing up to fight when you siege the tower.
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Lykouleon
Trust Doesn't Rust Mostly Cookie
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Posted - 2010.09.05 18:54:00 -
[6]
I can agree with making POS batteries attack drones...
But the rest of your proposal is just complete and utter ****
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
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klyeme
Soft War Intrepid Crossing
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Posted - 2010.09.06 06:19:00 -
[7]
I guess you could link in the boosts into the current sov mechanics, so the more sov you have (in any category) the more EHP your structures have (up to no more than about 50% more than the base).
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