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ACIENTONE
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Posted - 2004.12.28 17:31:00 -
[1]
This setup is for a mission runner or NPC fighting only. Not for PVP!
High Slots: 5 Mega Pulse 2 siege launchers (Torps or cruise missles) 1 Large Smart Bomb (Large remote armor repairer if not the mission runner) Mid slots: 4 cap recharge II's (or best you can get) Low slots: 2 large armor repairers (Best named you can get) 3 Armor Hardners (type specific) 2 Cap power relays Drones: I suggest Valk's or Hammerheads. You can tank long enough for them to do the job.
For thoughs of you that have the support of a gaurdian logistics cruiser, I would place 4 large armor repairers on and 3 hardners in the low slots. If the Gaurdian pilot has the skills high enough, He can transfer enough cap for you to run everything continuesly forever. This will aloow you to accept any mission from your level 4 agent and come out victorious!
my $0.02 Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
ACIENTONE
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Posted - 2004.12.28 17:31:00 -
[2]
This setup is for a mission runner or NPC fighting only. Not for PVP!
High Slots: 5 Mega Pulse 2 siege launchers (Torps or cruise missles) 1 Large Smart Bomb (Large remote armor repairer if not the mission runner) Mid slots: 4 cap recharge II's (or best you can get) Low slots: 2 large armor repairers (Best named you can get) 3 Armor Hardners (type specific) 2 Cap power relays Drones: I suggest Valk's or Hammerheads. You can tank long enough for them to do the job.
For thoughs of you that have the support of a gaurdian logistics cruiser, I would place 4 large armor repairers on and 3 hardners in the low slots. If the Gaurdian pilot has the skills high enough, He can transfer enough cap for you to run everything continuesly forever. This will aloow you to accept any mission from your level 4 agent and come out victorious!
my $0.02 Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
Katsumoto
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Posted - 2004.12.28 18:21:00 -
[3]
Edited by: Katsumoto on 28/12/2004 18:25:02 If you had all 3 cap skills to 5 you could probably even run a tech 2 medium armour rep on top of the 2 large named even if you take out one of them cap power relays, not tried it, im just thinking with them 4 cap recherger2s.
but i think you could only do it if you took out that smartbomb and put in another megapulse instead..
not sure, dunno, try it Force Of Evil [email protected]
"If i was in world war two they'd call me spitfire." |
Katsumoto
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Posted - 2004.12.28 18:21:00 -
[4]
Edited by: Katsumoto on 28/12/2004 18:25:02 If you had all 3 cap skills to 5 you could probably even run a tech 2 medium armour rep on top of the 2 large named even if you take out one of them cap power relays, not tried it, im just thinking with them 4 cap recherger2s.
but i think you could only do it if you took out that smartbomb and put in another megapulse instead..
not sure, dunno, try it Force Of Evil [email protected]
"If i was in world war two they'd call me spitfire." |
ACIENTONE
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Posted - 2004.12.28 18:59:00 -
[5]
The smartbomb is great for missle defence and to get those inty's that get to close. I have even seen a few cruisers that get to close bit the bullet to a Smartbomb Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
ACIENTONE
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Posted - 2004.12.28 18:59:00 -
[6]
The smartbomb is great for missle defence and to get those inty's that get to close. I have even seen a few cruisers that get to close bit the bullet to a Smartbomb Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
Minyon
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Posted - 2004.12.28 19:27:00 -
[7]
Originally by: Katsumoto Edited by: Katsumoto on 28/12/2004 18:25:02 If you had all 3 cap skills to 5 you could probably even run a tech 2 medium armour rep on top of the 2 large named even if you take out one of them cap power relays, not tried it, im just thinking with them 4 cap recherger2s.
What are the 3 cap skills?
i know of
energy management "Improved skill at regulating capacitor capacity. 5% Bonus to capacitor capacity."
and
energy systems operation "Operation of capacitor boosters and other basic energy modules. 5% Bonus to capacitor recharge rate per level."
But whats the 3rd one
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Minyon
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Posted - 2004.12.28 19:27:00 -
[8]
Originally by: Katsumoto Edited by: Katsumoto on 28/12/2004 18:25:02 If you had all 3 cap skills to 5 you could probably even run a tech 2 medium armour rep on top of the 2 large named even if you take out one of them cap power relays, not tried it, im just thinking with them 4 cap recherger2s.
What are the 3 cap skills?
i know of
energy management "Improved skill at regulating capacitor capacity. 5% Bonus to capacitor capacity."
and
energy systems operation "Operation of capacitor boosters and other basic energy modules. 5% Bonus to capacitor recharge rate per level."
But whats the 3rd one
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ACIENTONE
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Posted - 2004.12.28 19:29:00 -
[9]
BS level on Amarr gives you a bonus of Cap aswell. I think this is what he is talking about. Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
ACIENTONE
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Posted - 2004.12.28 19:29:00 -
[10]
BS level on Amarr gives you a bonus of Cap aswell. I think this is what he is talking about. Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
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Spartna
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Posted - 2004.12.28 21:25:00 -
[11]
Why not use heavy drones? Just curious, been using 6 wasps and they tend to finish off even small targets very fast... ---------------/\--------------- I sure hope they have found a cure for cancer in EVE that would make it better than real life... |
Spartna
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Posted - 2004.12.28 21:25:00 -
[12]
Why not use heavy drones? Just curious, been using 6 wasps and they tend to finish off even small targets very fast... ---------------/\--------------- I sure hope they have found a cure for cancer in EVE that would make it better than real life... |
ACIENTONE
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Posted - 2004.12.28 21:39:00 -
[13]
I like medium drones for the fact that I can carry 15 of them and actually use 8 or 10 of them at 1 time instead of just 6. They also fly faster to catch those little inty's. Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
ACIENTONE
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Posted - 2004.12.28 21:39:00 -
[14]
I like medium drones for the fact that I can carry 15 of them and actually use 8 or 10 of them at 1 time instead of just 6. They also fly faster to catch those little inty's. Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
babyblue
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Posted - 2004.12.28 23:34:00 -
[15]
I take it you are talking about level 4 missions? Your mega pulses won't hit too well in level 3 missions where all of the rats are frigates and cruisers, so go for medium pulses. Also for level 3 missions you don't need such a huge tank. I run with only 1 large repairer and 2 hardners. Which gives room for some tech II heatsinks and a 100MN afterburner in mid slot to whizz around and a couple of tracking computers.
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babyblue
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Posted - 2004.12.28 23:34:00 -
[16]
I take it you are talking about level 4 missions? Your mega pulses won't hit too well in level 3 missions where all of the rats are frigates and cruisers, so go for medium pulses. Also for level 3 missions you don't need such a huge tank. I run with only 1 large repairer and 2 hardners. Which gives room for some tech II heatsinks and a 100MN afterburner in mid slot to whizz around and a couple of tracking computers.
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ACIENTONE
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Posted - 2004.12.28 23:51:00 -
[17]
Yes I was mainly talking about Level 4 missions. Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
ACIENTONE
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Posted - 2004.12.28 23:51:00 -
[18]
Yes I was mainly talking about Level 4 missions. Your Tachyon Beam Laser II perfectly strikes Guristas Demolisher, wrecking for 1076.8 damage. [ |
Dexter Rast
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Posted - 2004.12.29 05:54:00 -
[19]
Originally by: Minyon
Originally by: Katsumoto Edited by: Katsumoto on 28/12/2004 18:25:02 If you had all 3 cap skills to 5 you could probably even run a tech 2 medium armour rep on top of the 2 large named even if you take out one of them cap power relays, not tried it, im just thinking with them 4 cap recherger2s.
What are the 3 cap skills?
i know of
energy management "Improved skill at regulating capacitor capacity. 5% Bonus to capacitor capacity."
and
energy systems operation "Operation of capacitor boosters and other basic energy modules. 5% Bonus to capacitor recharge rate per level."
But whats the 3rd one
could be controled bursts
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Dexter Rast
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Posted - 2004.12.29 05:54:00 -
[20]
Originally by: Minyon
Originally by: Katsumoto Edited by: Katsumoto on 28/12/2004 18:25:02 If you had all 3 cap skills to 5 you could probably even run a tech 2 medium armour rep on top of the 2 large named even if you take out one of them cap power relays, not tried it, im just thinking with them 4 cap recherger2s.
What are the 3 cap skills?
i know of
energy management "Improved skill at regulating capacitor capacity. 5% Bonus to capacitor capacity."
and
energy systems operation "Operation of capacitor boosters and other basic energy modules. 5% Bonus to capacitor recharge rate per level."
But whats the 3rd one
could be controled bursts
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Rattman
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Posted - 2004.12.29 06:03:00 -
[21]
Originally by: ACIENTONE
For thoughs of you that have the support of a gaurdian logistics cruiser, I would place 4 large armor repairers on and 3 hardners in the low slots. If the Gaurdian pilot has the skills high enough, He can transfer enough cap for you to run everything continuesly forever. This will aloow you to accept any mission from your level 4 agent and come out victorious!
If you are going to have second person there, better of having him piloting a caldari BS. They can fit 1/2 medium remote repairers which gives a nice boost and still be able to kill things.
All opinions, rambling or not, expressed here are my own and not that of my corp or alliance |
Rattman
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Posted - 2004.12.29 06:03:00 -
[22]
Originally by: ACIENTONE
For thoughs of you that have the support of a gaurdian logistics cruiser, I would place 4 large armor repairers on and 3 hardners in the low slots. If the Gaurdian pilot has the skills high enough, He can transfer enough cap for you to run everything continuesly forever. This will aloow you to accept any mission from your level 4 agent and come out victorious!
If you are going to have second person there, better of having him piloting a caldari BS. They can fit 1/2 medium remote repairers which gives a nice boost and still be able to kill things.
All opinions, rambling or not, expressed here are my own and not that of my corp or alliance |
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