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ViolenTUK
Gallente Rise Of Man
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Posted - 2010.09.09 19:39:00 -
[1]
Edited by: ViolenTUK on 09/09/2010 19:47:37 The Problem.
I would like for you to understand some of what the problem really is. Why donÆt people go to low sec? Well firstly players do go to low sec. What can happen often is a pvp pilot will fly either by himself or a group for a short tour of a few systems to find that there are no targets that are willing to participate or they may be hopelessly outnumbered. The pvp pilots will leave since for them there is no reason to stay.
Missions in low sec do pay out a great deal more than high sec but there is massive risk for any pilot mission running in low sec. You are simply not fitted to deal with pvp pilots since you are fitted to run missions. ItÆs not just that itÆs the fact that you are sitting target. It doesnÆt matter if you have some friends with you in fact it doesnÆt matter if you have allot of friends with you as this Intel is noted in local. Whatever number you bring to that mission will be counted by enemy players. I am well aware that there are players that do run missions in low sec and indeed I can speak from experience myself since I have run missions in low sec and as a pvp pilot. There is a great deal of risk involved. Not that this is a bad thing as such since this can introduce a conflict that is welcome by all parties but please remember you do want to earn isk in low sec right? Difficult if you are being attacked. Courier missions. Sometimes I feel sorry for a courier pilot aligning to a station after he has jumped in to allow sec system. Why? He has me or many other pilots who are going to uncloak and kill him before he as any clue what his happening. To make matters worse for him I am going to steal his mission cargo loot. The mission runner may not be able to replace that loot very easily since mission cargo is often or possibly solely unique. If he can find a replacement on contract which is unlikely it will cost more than the hauler that has been destroyed. The likelihood is that he will have to decline the mission in progress at a massive standing cost to him. It is possible this standing loss may be enough to lose the ability to talk to this agent. There is simply no reason for anyone realistically to run missions in low sec. I can imagine some of you thinking oh well you all need to team together. Well itÆs not always going to work that way is it? As a matter of fact why should they? Some players donÆt want to work in a big team. I donÆt think they need to be forced to.
What can happen.
So what about casual pilots strolling into low sec looking for some fun? Sure perhaps they can forget about the fact that NPC pirates are barely worth shooting at but they will shoot them to attract some attention. They might get into a fight. It might be fun. So letÆs say that fight made them take the pod express home. So Time for another ship? Ok. Well heÆs not going to mission run in low sec because of what just happened. So he can do some mining? Or perhaps run some missions? Well a budding pvp pilot he will more than likely have poor industry skills but better pvp skills right? And no IÆm not advocating everyone needs 2 accounts. Some people choose to but we shouldnÆt need to should we? So they are running missions. Perhaps they want a new battleship? Well ok they start missions which may go well. LetÆs say they didnÆt die although there is some risk in high sec mission running although this can be minimized to negligible. So they get a courier mission to low sec? They decline it considering the risk involved. Understand that this is an option IÆm aware that many pvp options are taking. Decline the mission. Unless you move to 0.7 space and above you will be sent to low sent to run missions. Even at higher security levels you are still sent from time to time on the occasional courier mission to low sec. Please understand that these pilots want to go to low sec. ItÆs important to understand. They are not going to go to low sec to run a mission. They are not stupid.
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ViolenTUK
Gallente Rise Of Man
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Posted - 2010.09.09 19:42:00 -
[2]
Edited by: ViolenTUK on 09/09/2010 19:44:36 What they want is to be left alone in high sec to earn isk. If you let them do that they will come back. You are not going to encourage players to pvp if you take their money away from them.
Eve is a sandbox.
So Eve is a sandbox? My young nephew. He is 2 &1/2 years old. He really does have a sandbox in our garden. It is 10 ft long by 6ft wide. He has a number of toys in there. He will play with whatever he chooses to. This is important. It is so important I will repeat. He will play with whatever he chooses to. His favourite is this small bucket and spade. His mother bought him this small scaled JCB type tractor. I think it cost her about ú150. Guess what? He wonÆt play with it. If we try to put him on the JCB he just gets off it and says ôNO. Bucket & Spade!ö There is nothing you can do. He wonÆt play with it. We would never take a toy off him without a very good reason. We did take the bucket and spade off him once and all he did was throw a tantrum and then refused to play with anything.
Do you see how eve is a sandbox? Do you get it yet? This analogy is my nephew will play with a ú1.99 bucket and spade and wonÆt play with a ú150 scale tractor. Nothing you can do will make him play with the tractor. Nothing. All you can do is put toys in the sandbox and see what he plays with. If there are any that he wonÆt play with they can be discarded or given to someone else. To finish this analogy. Do you think we are going to take that bucket and spade off him? ABSOLOUTELY NOT! Why? he wonÆt play. Taking the bucket and spade off him wonÆt make him play with the tractor. The only thing we can do is provide more toys within reason of course and hope he plays with them.
You would have thought CCP would have learnt this in their sandbox when they were younger wouldnÆt you? It doesnÆt seem that way. So what am I saying? Eve is that sandbox in my garden. You canÆt take high sec missions from the players. Why? They wonÆt play. If anything mission rewards should be increased. The way I see it is that if you give the high sec dwellers more isk they are much more liable to risk isk in low sec. Low sec does need more toys I agree. More toys in low sec will attract players to go there. Not force them since we know you canÆt force them.
Low sec missions.
Low sec missions could work. The way I see it is that they need to be specific to low sec. In high sec if it took you 2 hours to finish a mission it typically wouldnÆt matter. ItÆs not just that. In low sec there are relatively few people there so probing low sec mission runners out is made that much easier since there are fewer possibilities. Try probing out a war target in a system where 350 players in system and you donÆt know their ship type and you didnÆt see where they warped to. Yes it can be done and no it isnÆt easy and it is certainly much easier in low sec.
One possible way is that low sec missions should be designed to be completed in a relatively short period of time. Balancing would need to be paramount here. There is a risk that if the missions are too short that rewards would be stacked up very quickly. Why shouldnÆt a mission be completed in 5 minutes? Again the reward must be balanced to reflect this.
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ViolenTUK
Gallente Rise Of Man
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Posted - 2010.09.09 19:44:00 -
[3]
Considering the risk involved the rewards for a low sec mission would be higher than its high sec counterpart. A dedicated pirate could probe out a mission runner very quickly but he would have to be fast to coordinate an attack. This would give the mission runner a chance to succeed. Sleeper rats can switch targets if another player warps in. IÆm not saying that sleeper rats should be in low sec missions but why not have rats that switch targets? That would add spice to attacking a mission runner.
How could you balance a low sec combat mission so that it could be completed in a matter of minutes? Fewer NPCS or possibly just one npc. Yes this npc should be very difficult to kill. This Npc should be as tough as a 2003 player but it shouldnÆt be certain death either. It would be fun if this npc could switch to a target that just warped in. Would be pirates would be forced to kill the rat and finish the mission for the player :P.
There is the matter of mission specific items becoming destroyed during missions particularly in low sec in similar ways to what I have described earlier. It is my opinion that for non courier missions these items probably shouldnÆt be introduced.
There are many ideas floating around about what you can do for low sec to make it worthwhile. I believe it can be done without taking anything from high sec.
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ViolenTUK
Gallente Rise Of Man
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Posted - 2010.09.09 19:54:00 -
[4]
Sum it up? Ok. Leave high sec missions alone since they are the isk sources for many low sec pvp pilots.
Low sec missions are rather silly as they are since they make you a flying target. So reinvent low sec missions specifically for low sec to make them a reasonable alternative. Yes I love shooting things.
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ViolenTUK
Gallente Rise Of Man
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Posted - 2010.09.10 14:05:00 -
[5]
I hoped that my post showed a way in which low sec could be boosted. I also hoped you could see why making any changes that remove something from high sec just wouldnÆt work. Eve is a Sand box.
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ViolenTUK
Gallente Rise Of Man
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Posted - 2010.09.11 05:14:00 -
[6]
I am grateful for your replies. What I have seen in your replies is part of the sand box I have described. I personally have no isk issues. I have purchased, fought, lost and repurchased capital ships. Some people can make isk more easily than the others. This doesnÆt necessarily equate to they are better, more simply they different. They choose to play the game a different way to other people. I have described to people in the past different ways to make isk. They are not always followed. Not due to competence but due to lack of interest. I understand that this is their choice.
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