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Thread Statistics | Show CCP posts - 1 post(s) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.09.15 05:00:00 -
[121]
lol I can't wait to get my sec up and suicide some tengus
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Brannor McThife
Caldari Brotherhood of the Ancients
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Posted - 2010.09.15 05:13:00 -
[122]
Heh... just realised, all these people losing their Tengu's are losing levels of skills too...

-G
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Brannor McThife
Caldari Brotherhood of the Ancients
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Posted - 2010.09.15 05:24:00 -
[123]
This kill seems to indicate that they might not be scanning... or perhaps 180mil is sufficient enough of a "reward" for the sec hit.
http://eve.battleclinic.com/killboard/killmail.php?id=11287942
-G
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AtheistOfFail
Caldari
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Posted - 2010.09.15 08:21:00 -
[124]
Then again, people suicide just for ****s and giggles. This one netted me a -36% sec status loss. But it was worth it.
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Nitric Oxide
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Posted - 2010.09.15 08:40:00 -
[125]
Originally by: Brannor McThife Heh... just realised, all these people losing their Tengu's are losing levels of skills too...

-G
This alone makes it worth it. Train those lvl 5s!
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IbanezLaney
Caldari Dingo took my corp name
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Posted - 2010.09.15 08:46:00 -
[126]
I would like to post a more constructive answer but HTFU just seems to say it all.
I lost a ship with about 1.2 bil of crap on it a few weeks ago - Instead of crying, i docked, got another ship and kept going. No new thread on the forums, no petitions to ccp trying to shift the blame for my own stupidity. The game has the same rules for everyone - every ship I have lost in eve is my own fault so therefore every ship you lose is also your own fault.
The wrecks - Of course they have alts waiting to take ur faction stuff. Why do you think they ganked you in the 1st place?
When your ship pops - you've basically lost the lot, accept that and then any modules you do somehow recover are a bonus. I wouldnt waste the time cause anyone smart will just re-gank you the minute you pick the mods up. Then the isk figures for that module shows in two killmails.
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HeIIfire11
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Posted - 2010.09.15 09:42:00 -
[127]
Originally by: Nitric Oxide
Originally by: Brannor McThife Heh... just realised, all these people losing their Tengu's are losing levels of skills too...

-G
This alone makes it worth it. Train those lvl 5s!
Oh I do train mine up..Im also the type of person who sits in reacon three with a huge buffer tank, while watching a movie.Or who might enjoy a tour through motsu in my 400k ehp t3.
To the op..payback is a *****..dont get mad..get even And ffs..sell that faction stuff and get those skills up..t2 is the way to go and just as good for missioning.
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ElJo123
Sons Of 0din The Strangers.
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Posted - 2010.09.15 10:12:00 -
[128]
Originally by: HeIIfire11 Im also the type of person who sits in reacon three with a huge buffer tank, while watching a movie.Or who might enjoy a tour through motsu in my 400k ehp t3.
How's that working out for you?
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HeIIfire11
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Posted - 2010.09.15 10:18:00 -
[129]
Edited by: HeIIfire11 on 15/09/2010 10:20:16
Originally by: ElJo123
Originally by: HeIIfire11 Im also the type of person who sits in reacon three with a huge buffer tank, while watching a movie.Or who might enjoy a tour through motsu in my 400k ehp t3.
How's that working out for you?
It works out great when people warp to you and pop..and you stop taking damage after a while sitting at the gate.As far as the huge buffer tour through motsu..also worlds of fun to see people try to gank you and fail..that hasnt worked yet though But i have had many lolz in reacon Edit:Reacon is more for the ninja salvagers though
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LOLCatofJita
Estel Arador Corp Services
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Posted - 2010.09.15 11:11:00 -
[130]
WTB pith a-type medium ssb.
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thatbloke
Gallente
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Posted - 2010.09.15 12:15:00 -
[131]
If you're in a Tengu and get killed in 2 seconds by a single ship of ANY kind, then you are doing it oh so very, VERY, wrong.
Originally by: CCP Shadow I think we'd be better off with a troll shard.
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K'racker
Minmatar Brutor tribe
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Posted - 2010.09.15 13:31:00 -
[132]
very high incoming dps, or high alpha, can kill ships with less than 1/4 damage than their ehp.
sure sign of a noob is when they start quoting ehp as if it means something. 
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HeIIfire11
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Posted - 2010.09.15 14:04:00 -
[133]
Edited by: HeIIfire11 on 15/09/2010 14:11:21 Edited by: HeIIfire11 on 15/09/2010 14:10:00
Originally by: K'racker very high incoming dps, or high alpha, can kill ships with less than 1/4 damage than their ehp.
sure sign of a noob is when they start quoting ehp as if it means something. 
Whatever..your not cracking through 30-40k hp armor either way not to mention shield and hull..and all that in a .8 system with one tempest.So dont call me a noob or get ****ed because im right...show me.
Edit:lets see you alpha this pro gamer http://eve.battleclinic.com/loadout/26919-Buffer-Proteus.html
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Tinfoy Lat
Minmatar Republic Military School
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Posted - 2010.09.15 15:02:00 -
[134]
Originally by: K'racker very high incoming dps, or high alpha, can kill ships with less than 1/4 damage than their ehp.
sure sign of a noob is when they start quoting ehp as if it means something. 
That's odd, I'd say not understanding that your ehp is dependent on the incoming damage type(s) and therefore you can't be alpha'd by a 1/4 of it would be a sure sign.
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Morganta
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Posted - 2010.09.15 15:50:00 -
[135]
ya know what really ****es the gankers off? when you keep an alt in the system and loot your wreck before they can. 
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K'racker
Minmatar Brutor tribe
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Posted - 2010.09.15 16:15:00 -
[136]
Originally by: Tinfoy Lat
Originally by: K'racker very high incoming dps, or high alpha, can kill ships with less than 1/4 damage than their ehp.
sure sign of a noob is when they start quoting ehp as if it means something. 
That's odd, I'd say not understanding that your ehp is dependent on the incoming damage type(s) and therefore you can't be alpha'd by a 1/4 of it would be a sure sign.
ehp is based on uniform damage being applied over a period of time. it does not account for resist holes, very high alpha or very high incoming dps. ehp has -nothing- to do with incoming damage type; you can use eft and change the damage any way you want, the ehp of the ship will not change. the poster above you i was not refering to in my reply, the others who can't understand a 15k ehp tengu dieing to 11k alpha, i was calling noob. and now you. 
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Jaggati Khan
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Posted - 2010.09.15 16:18:00 -
[137]
no no no your all thinking about this the worng way :p
PLAYER police is where its at as an example:
player suicides someone in a 0.9 - victim has 15 days of killrights - simply add this to anyone who is in the police militia :) maybe make it 30 days? or just 15 but you can kill em over and over til the time is up? ooor 15 days but any police can shoot them until they have had at least one ship killed or the same equivilant in isk dropped from the original gank - victim retains his killrights seperatley from the player polices...
que epic cops and robbers - my monies on the pirates at first as i know theyll be sensible enough to have logi support :p
now to fix bounties....
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Tinfoy Lat
Minmatar Republic Military School
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Posted - 2010.09.15 17:33:00 -
[138]
Originally by: K'racker ehp is based on uniform damage being applied over a period of time. it does not account for resist holes, very high alpha or very high incoming dps. ehp has -nothing- to do with incoming damage type; you can use eft and change the damage any way you want, the ehp of the ship will not change. the poster above you i was not refering to in my reply, the others who can't understand a 15k ehp tengu dieing to 11k alpha, i was calling noob. and now you. 
Wow, and you call others noob? Not even worth trying to explain it to you.
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HeIIfire11
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Posted - 2010.09.15 18:00:00 -
[139]
Originally by: K'racker
Originally by: Tinfoy Lat
Originally by: K'racker very high incoming dps, or high alpha, can kill ships with less than 1/4 damage than their ehp.
sure sign of a noob is when they start quoting ehp as if it means something. 
That's odd, I'd say not understanding that your ehp is dependent on the incoming damage type(s) and therefore you can't be alpha'd by a 1/4 of it would be a sure sign.
ehp is based on uniform damage being applied over a period of time. it does not account for resist holes, very high alpha or very high incoming dps. ehp has -nothing- to do with incoming damage type; you can use eft and change the damage any way you want, the ehp of the ship will not change. the poster above you I was not refering to in my reply, the others who can't understand a 15k ehp tengu dieing to 11k alpha, I was calling noob. and now you. 
lol..Ill try to make it easy for you and give you some homework.Go get an armor tanker..put two eanm on it.Now put 1 reactive on it and watch your ehp sky rocket.what you said here shows clearly you have no idea what your talking about.You here by resign all rights to call anyone a noob.When I mention a huge buffer..dont think im talking about tanking two ways..you cant get a huge buffer by tanking two ways,there will be no hole anywhere.
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Niccolo Paganini
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Posted - 2010.09.15 19:46:00 -
[140]
Tomato, tomato Potato, potato Ketchup, Katsup *Gets put in a straight-jacket*
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Obsidian Hawk
RONA Legion
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Posted - 2010.09.15 23:38:00 -
[141]
Pro tip dont fly a tengu with active hardners. instead invest in some c-type or a-type passive hardners. oh and always leave an EM on your ship at all times.
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Bringon Thepain
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Posted - 2010.09.15 23:57:00 -
[142]
CONCORD is a joke. i got ganked in 0.8 system with a faction BS X2 by a gang of 7 that even had a orca with them for salvage ( goodies all was destroyed, screw them) , and it took them over 20 MINUTES to kill my 2 ships and concord didnt do squat. And, no, no kill rights, no war ect. I PvP on a third account. he was in 0.0 at time. Every time i get ganked, no concord, but let me pop a can, instant death! So, yeah, i hear you. took me 2 years to get my security level up from -10.0 to a positive so this can happen.
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Mashie Saldana
BFG Tech
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Posted - 2010.09.16 00:33:00 -
[143]
Originally by: Bringon Thepain CONCORD is a joke. i got ganked in 0.8 system with a faction BS X2 by a gang of 7 that even had a orca with them for salvage ( goodies all was destroyed, screw them) , and it took them over 20 MINUTES to kill my 2 ships and concord didnt do squat. And, no, no kill rights, no war ect. I PvP on a third account. he was in 0.0 at time. Every time i get ganked, no concord, but let me pop a can, instant death! So, yeah, i hear you. took me 2 years to get my security level up from -10.0 to a positive so this can happen.
You were flagged one way or another as a fight can't last 20 minutes if Concord action is required.
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Dr Ngo
Amarr JESUS CHRIST IT'S A LION GET IN THE CAR
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Posted - 2010.09.16 00:37:00 -
[144]
Originally by: K'racker
Originally by: Tinfoy Lat
Originally by: K'racker very high incoming dps, or high alpha, can kill ships with less than 1/4 damage than their ehp.
sure sign of a noob is when they start quoting ehp as if it means something. 
That's odd, I'd say not understanding that your ehp is dependent on the incoming damage type(s) and therefore you can't be alpha'd by a 1/4 of it would be a sure sign.
ehp is based on uniform damage being applied over a period of time. it does not account for resist holes, very high alpha or very high incoming dps. ehp has -nothing- to do with incoming damage type; you can use eft and change the damage any way you want, the ehp of the ship will not change. the poster above you i was not refering to in my reply, the others who can't understand a 15k ehp tengu dieing to 11k alpha, i was calling noob. and now you. 
Game mechanics fail. M.D. |

Agent Unknown
Caldari
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Posted - 2010.09.16 01:49:00 -
[145]
EHP factors in uniform resists. That tempest that alpha'd you fires (usually) EM+Therm EMP ammo. A Tempest can easily surpass 10,000 "unresisted" damage with 1400s.
So:
Tengu with 50% EM and 50% Thermal resists (Theory-crafting here) would reduce the damage to around 4,000 (again, theory). However, since active tanks call for weak buffers because of how you fit it, you maybe have ~3000 unresisted HP (add up shield, armor, and structure). 4,000 > 3,000, so you pop in one shot.
Conclusion:
When looking for a "gank-proof resistant" ship (hint: no such thing as gank-proof, they bring enough and you die), fit for uniform resists and buffer. If you have an unresisted buffer of say, 12,000 or more, you should be safe from a single BS alpha.
Again, I could be completely wrong, but I'm going by the "logical" explanation of the game mechanics.
If you really want to avoid that happening again...try creating a bookmark that is right on top of the station (so you would bounce off going any closer) and using that as your warp-in. If you get "docking request accepted" you will be invulnerable upon landing (you are also invulnerable immediately upon exiting warp for a few moments). Using an on-grid "safe" bookmark roughly 300km from a station will also allow you to see what's outside before going in to dock. I forgot to mention that you are in fact reading something that is called a signature. |

Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.09.16 02:18:00 -
[146]
Originally by: Agent Unknown EHP factors in uniform resists. That tempest that alpha'd you fires (usually) EM+Therm EMP ammo. A Tempest can easily surpass 10,000 "unresisted" damage with 1400s.
Let this be a lesson for any would be gankers.. Pick your targets.
In this case you would want your target to be tanking rats that do Ken and Exp damage (so Angels I think??). Almost all mission runners will tank the specific damage as it gives them a MUCH stronger tank against the rats on the mission (seeing as the damage is known). This means what you want to do is hit their damage hole, which you can actually work out ahead of time..
I would say this guy got lucky and hit the hole (or mostly hit the hole anyway, with EMP doing EM damage).
Remember, as a rule, mission runners do not omni-tank as its non-optimal for what they do (where as PvP fits usually DO omni-tank)
Replying to threads without reading them since 2008 |

Gavin DeVries
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Posted - 2010.09.16 04:17:00 -
[147]
The killmail link is on page three. He had 2 explosive hardeners and one invulnerability field, almost certainly all turned off. In EFT, his fit against EMP ammo with the hardeners off and All V skills has just over 13,000 EHP. The ganking Artillerypoc, again assuming All V skills, does 11,600 alpha with Republic Fleet EMP L. He gets a better than average hit and POOF! No more Tengu. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Brannor McThife
Caldari Brotherhood of the Ancients
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Posted - 2010.09.16 04:25:00 -
[148]
So a 2x1600mm RT plated Tengu with 3xT2 LSE's and 2x C-type Pithum Magnetic amps has a passive EHP of around 95k against 80/20 Em/Therm ?
Fly as slow as a freighter...and have a huge sig... but hey... at least you'll notice the mini-fleet gunning for you. 
-G
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.09.16 04:52:00 -
[149]
Originally by: Gavin DeVries The killmail link is on page three. He had 2 explosive hardeners and one invulnerability field, almost certainly all turned off. In EFT, his fit against EMP ammo with the hardeners off and All V skills has just over 13,000 EHP. The ganking Artillerypoc, again assuming All V skills, does 11,600 alpha with Republic Fleet EMP L. He gets a better than average hit and POOF! No more Tengu.
I am aware of this. It was covered on page 3 as well.. I was being generic.. If you are stalking someone expensive fit (best way to do it as it yields better and more consistent results) its a good idea to see what mission they are running and fit ammo accordingly. If you think they are going to fire back (not likely if you have done your job right) then you also know what tank to fit.
Replying to threads without reading them since 2008 |

K'racker
Minmatar Brutor tribe
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Posted - 2010.09.16 07:47:00 -
[150]
it's really so much easier to troll...
Originally by: HeIIfire11
lol..Ill try to make it easy for you and give you some homework.Go get an armor tanker..put two eanm on it.Now put 1 reactive on it and watch your ehp sky rocket.
vs. ogre II's, how much more damage would your ship with the 'skyrocketed' ehp tank compared to just two eanm? zero; illustrating my point about resists.
Originally by: Dr Ngo
Game mechanics fail.
http://eve.battleclinic.com/killboard/killmail.php?id=9215386
your fit has 36k ehp before skills, 45k at lvl 5. it died to less than 16k damage. illustrating my point about high incoming damage.
posters itt were poking fun at the op, while at the same time demonstrating ignorance of how ehp applies in game, not just eft. ships can die to much less damage than their ehp; the killboards are littered with examples of this.
thanks for letting me enlighten you. 
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