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mchief117
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Posted - 2010.09.19 01:26:00 -
[1]
5 years ago you where lucky to encounter 1 capital ship in a fight, speed up to today and entire fleets consist of capital ships , and even more so there made up of carriers and supers. with the only viable counter being a bigger fleet of the same.
to that end I suggest a new sub capital platform capable of taking on capitals directly , the capital contender the ship is simple , a Tier 3 battleship hull that can field 4 large turrets and 1 X-large turret , what makes this ship different is that as a role bonus if its x-large turret fires at a capital class ship it does X20 damage and X40 for super capitals, reasoning could be a special launcher system that hyper accelerates the projectile causing massive damage to the thick hulls of capital ships while passing right through ( so causing less damage) the comparably paper thin armor of sub capitals.
this would give a platform that could engage capital class ships while not creating an overpowered ship in highsec.
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.09.19 05:15:00 -
[2]
Originally by: mchief117 a Tier 3 battleship hull that can field 4 large turrets and 1 X-large turret , what makes this ship different is that as a role bonus if its x-large turret fires at a capital class ship it does X20 damage and X40 for super capitals,
I came up with a similar idea awhile back but it was more geared towards attacking high-sec deathstar POSs in high-sec. It was quickly pointed out to me that it would be easily abused with such ships employing sniper tactics. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
mchief117
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Posted - 2010.09.19 05:21:00 -
[3]
Originally by: ShahFluffers
Originally by: mchief117 a Tier 3 battleship hull that can field 4 large turrets and 1 X-large turret , what makes this ship different is that as a role bonus if its x-large turret fires at a capital class ship it does X20 damage and X40 for super capitals,
I came up with a similar idea awhile back but it was more geared towards attacking high-sec deathstar POSs in high-sec. It was quickly pointed out to me that it would be easily abused with such ships employing sniper tactics.
kinda cool as you quoted the right section, and i believe that i actually made sure it couldn't do this.
first it only gets the damage boast when attacking capitals hence you shoot the X-large at a BS its only doing the damage of a single unmodified x-large cannon. which from the past few posts like this has been a problems as its not that mush better than maybe 3 large versions of itself, and that equals only 7 gun counting in the 4 large this ship supports. I made it stack from capital to super capital cause if you have ever tried to take down a nyx before an entire fleet including 40ish dreads and 120 mans support fleet can shoot one for 7 minutes and still only be in armor( we got it btw)
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.09.19 08:39:00 -
[4]
Even with a bonus geared towards capital ships you'll still have an issue with highly mobile ships engaging at range with weapons that pack a serious punch against anything sub-capital. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Rixiu
The Forgotten Navy
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Posted - 2010.09.19 09:51:00 -
[5]
Nerf the production of the supercaps instead. Much simpler solution than creating and balancing an entirely new ship class. Make it so that an alliance need to have some super-expensive sov-upgrade in order to build the supercaps to make them cost a LOT more. Only one supercap can be built per constellation or region or whatever. Should make them more rare, titans and especially the supercarriers should cost a lot more. 5-10 times more maybye?
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Czert ElPrezidente
Caldari
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Posted - 2010.09.19 19:04:00 -
[6]
but if you make current caps/super caps much more expansive to build, you will just simply put ones which allready own them to advangage. ------------------------------------------------
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=cfrm&c=11 - mod for one of best game ever |
Rixiu
The Forgotten Navy
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Posted - 2010.09.19 19:42:00 -
[7]
True, such a change won't heappen overnight. Might take a year or more, but as the cheap caps die off the price will increase.
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Rahnim
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Posted - 2010.09.20 02:02:00 -
[8]
yes, and some people would hug alot of caps in before the price would increase, to resell them slowly afterwards
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mchief117
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Posted - 2010.09.20 02:32:00 -
[9]
Originally by: ShahFluffers Even with a bonus geared towards capital ships you'll still have an issue with highly mobile ships engaging at range with weapons that pack a serious punch against anything sub-capital.
correct me if im wrong but do not large turrets have a insainly hard time hitting frigates , and even when they to its for like no damage , well wouldn't this effect happen as well just more so for X-large turrets?
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Roosterton
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Posted - 2010.09.20 03:30:00 -
[10]
Originally by: mchief117
Originally by: ShahFluffers Even with a bonus geared towards capital ships you'll still have an issue with highly mobile ships engaging at range with weapons that pack a serious punch against anything sub-capital.
correct me if im wrong but do not large turrets have a insainly hard time hitting frigates , and even when they to its for like no damage , well wouldn't this effect happen as well just more so for X-large turrets?
This.
An X-large turret at point range can't track a cruiser going at 50m/s. And a single unbonused X-Large turret does pretty horrible DPS, the only way for it to be good is on a titan with turret bonuses, a sieged dread with turret bonuses, or on this concept ship with turret bonuses against capitals.
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Slade Hoo
Amarr Retired Gunslingers
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Posted - 2010.09.20 06:57:00 -
[11]
Supercarrier are meant to be the capital killers of Eve.
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Ned Black
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Posted - 2010.09.20 08:14:00 -
[12]
Originally by: Slade Hoo Supercarrier are meant to be the capital killers of Eve.
Well, they are the killers of just about anything and everything right now...
Personally I would like to see a cruiser sized ship with huge firepower against capitals/super capitals but virtually worthless against anything else.
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Etriana Morgan
Danneskjold Repossessions
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Posted - 2010.09.20 08:42:00 -
[13]
We only have 4 capital ship classes it is natural that capital warfare becomes bretty stale and about numbers.
I don't see what benefit having the type of ship pruposed here would do. We already have dreads which are supposed to have a direct dps role in capital combat. But now they get pwned by fighter bombers and insta-poped by DDs...
I think adding a thougher ewar specialised capital would be better so give more veritility to capital fights.
It could be slightly thougher then a dreadnought and use disabling rather then damaging weapon systems. One idea is just a massive neut weapon that drains a supercap in 1 go, another could be an ion cannon that temporarly puts an enemy capital out of commision.
This way people would have a way to break up supercarrier spider tanks.
While still needing to put alot on the line in order to take down other capitals ... rahter then some ****ty bs.
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.09.20 08:50:00 -
[14]
Originally by: mchief117
Originally by: ShahFluffers Even with a bonus geared towards capital ships you'll still have an issue with highly mobile ships engaging at range with weapons that pack a serious punch against anything sub-capital.
correct me if im wrong but do not large turrets have a insainly hard time hitting frigates , and even when they to its for like no damage , well wouldn't this effect happen as well just more so for X-large turrets?
You obviously haven't been hit at long range by a dred fitted with tracking computers and/or tracking enhancers. They hurt, trust me.
But yes, at short range XL turrets do have a hard time hitting anything that is not stationary. What I'm talking about is at RANGE where tracking doesn't matter as much (it still matters, but not to the same degree as with medium to short range engagements). To have a highly mobile ship that will probably be fitted to the brim with tracking mods will spell doom for long range engagements. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Dreeper
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Posted - 2010.09.20 09:35:00 -
[15]
How about kamikaze ships that need to get close to the titan and then go BOOOM....
Independence day style :) |
Rixiu
The Forgotten Navy
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Posted - 2010.09.20 16:29:00 -
[16]
Originally by: Rahnim yes, and some people would hug alot of caps in before the price would increase, to resell them slowly afterwards
Which would increase the price before the change is even made ;)
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Skothen Chetokk
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Posted - 2010.09.27 18:39:00 -
[17]
I would like this to be a Tech2-Battlecruiser, with a concept similar to stealthbombers (see Shandir), something like a "Gunship" (Gunship sounds way better than capital contender imo) For example like this for Matar:
3highslots, 1 turret slot, 4med,5low -99,5% to cpu/grid use of XL projectile cannons -25%dmg of a SIEGED dread -price: 120-150mio (35%insurance, as it is a high-risk ship likely to die) -BS agility -BC mass + sig radius -50%decreased effects of AB/MWD
I know that 25% of a sieged dreadnought is a lot, but the ship needs to do more damage to capitals than normal battleships to be used, though not enough to make dreadnoughts useless.
P.S: Spaztaz's idea sounds also cool
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copybeotch
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Posted - 2010.09.30 17:15:00 -
[18]
Edited by: copybeotch on 30/09/2010 17:16:33
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Jessica Autumn
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Posted - 2010.09.30 17:23:00 -
[19]
Edited by: Jessica Autumn on 30/09/2010 17:28:57 Well, theres a point to battleships and capital ships, enough battleships together can kill a carrier or dread, and well super capitals, it should be REALLY hard to kill a 15 or 48 billion dollar boat, battleships are meant to deal with battleships or lower, Capitals can deal with regualr ships, but there focus should be on other cap's again every ship class has a role to play.
Making Deathstar type battleships is kinda pointless, whats the point in flying capital fleets if everyone will fly a battlehip with capital guns that's half the price. And thats kinda the point too, if your alliance is bigger, and can field more ships it should win, thats how it is in the real world, and CCP bases alot of stuff about eve from RL. BTW, 25% dps out of a seiged dread is 3000 dps, so what 30 of these things would do.....30,000 dps yeah how about no
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GoodNDead
Caldari Hardcore Industries Hardcore.
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Posted - 2010.10.01 05:41:00 -
[20]
Originally by: Ned Black
Originally by: Slade Hoo Supercarrier are meant to be the capital killers of Eve.
Well, they are the killers of just about anything and everything right now...
Personally I would like to see a cruiser sized ship with huge firepower against capitals/super capitals but virtually worthless against anything else.
like a cruiser class bomber shooting citadel torpedoes? that would be interesting...
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Dristra
Amarr Idle Haven
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Posted - 2010.10.01 08:54:00 -
[21]
How about just buffing the currently dust-collecting dread?
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