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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.24 14:35:00 -
[1]
Edited by: NightmareX on 24/09/2010 14:40:39 Anyone who expect Blaster to be like in the old days where you could pretty much kill any BS'es in no time with a Blaster Mega to be like that today is just making fools of them self.
We are in 2010 now, not in the old days when a Neutron Mega was pretty much insta whooping any other BS'es ass.
A Neutron Mega fitted with 1x MFS II is actually doing around 1-2% more DPS in Neutrons optimal over a Mega Pulse fitted Geddon with 2x Heat Sink II's in Neutron's optimal range.
If the Mega have 2x MFS II's fitted then the Neutron Mega will do around 9-11% more DPS than the 2x HS II fitted Pulse Geddon in the Neutrons optimal range.
Blasters works fine today. But even when they works fine, i'm still in for a 5% DPS and 10% tracking boost on them, either by giving some Gallente ships more damage and tracking bonus or just give the Blasters it self that boost.
Giving Blasters to much DPS boost now will just make the Vindicator insanly overpowered. Yes i own a Vindicator now and i use it daily, so i know how that ship is now.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.24 15:39:00 -
[2]
Edited by: NightmareX on 24/09/2010 15:40:37
Originally by: Crias Taylor I forgive you for not understanding the crucial differences between pulse lasers and blasters. You see when one sits on the undock of Jita 4-4 all day already in range of slow moving industrials and freighters foolish enough to go there with a war dec I could see why you think they are ok.
If that was directed to me, then no, i fully understand how Blasters works. I don't really care if i sit in Jita and kill war targets. Because if you don't know ****s about how Blasters and how the tracking and damage and so on is working on them, you will cry like a baby for a boost all day long on Blasters, because you don't have the brain to use Blasters, and will think they are useless.
I fully understand how Blasters works in and out. And i know 100% how to use my ships with Blasters fitted. Once you can use those ships in a good way , you are in 95% of the cases fine.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.24 17:42:00 -
[3]
Edited by: NightmareX on 24/09/2010 17:42:15
Originally by: Crias Taylor How to make blasters work.
Step 1 war dec Corp/alliance
Step 2 sit on Jita 4-4 undock
Step 3 wait
Step 4 lock undocking badger I already in blaster range
Step 5 Make post
Crias Taylor GoonWaffe Goonswarm Federation
Try to be more stupier than you already are please.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.24 18:39:00 -
[4]
Originally by: Crias Taylor
Originally by: NightmareX Edited by: NightmareX on 24/09/2010 17:42:15
Originally by: Crias Taylor How to make blasters work.
Step 1 war dec Corp/alliance
Step 2 sit on Jita 4-4 undock
Step 3 wait
Step 4 lock undocking badger I already in blaster range
Step 5 Make post
Crias Taylor GoonWaffe Goonswarm Federation
Try to be more stupier than you already are please.
:eng101:
Nice comeback pal.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.27 22:13:00 -
[5]
Edited by: NightmareX on 27/09/2010 22:21:18
Originally by: Hentes Zsemle It would be nice to have any sort of reply from ccp if they are planning any changes regarding blasters in the next expansion, so i could at least stop wasting my time with gallente and start crosstraining.
Sorry to disapoint you, but you can just start cross training right now if you can't play Gallente right.
CCP said they was looking into Blasters earlier, and they probably did and didn't find anything that needs to be changed / fixed.
So i doubt CCP will change anything with Blasters. But do they need to change something with the Blasters?. Yeah, actually they do, they need to increase the DPS by 5% and the tracking by 10%. Then the Blasters will be even better.
But the most important thing is to get more tracking on Blasters.
Blasters as they are today are totally fine. But adding 5% more DPS and 10% more tracking wont hurt.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.27 22:26:00 -
[6]
Edited by: NightmareX on 27/09/2010 22:26:53
Originally by: Hentes Zsemle
Originally by: NightmareX Edited by: NightmareX on 27/09/2010 22:21:18
Originally by: Hentes Zsemle It would be nice to have any sort of reply from ccp if they are planning any changes regarding blasters in the next expansion, so i could at least stop wasting my time with gallente and start crosstraining.
Sorry to disapoint you, but you can just start cross training right now if you can't play Gallente right.
CCP said they was looking into Blasters earlier, and they probably did and didn't find anything that needs to be changed / fixed.
So i doubt CCP will change anything with Blasters. But do they need to change something with the Blasters?. Yeah, actually they do, they need to increase the DPS by 5% and the tracking by 10%. Then the Blasters will be even better.
But the most important thing is to get more tracking on Blasters.
Blasters as they are today are totally fine. But adding 5% more DPS and 10% more tracking wont hurt.
You clearly have no idea or experience how tracking works.
If i tell you that i use a Vindicator with 90% webs with Neutrons every day. Then what does that tells you?
I know EXACTLY how tracking works and i know exactly how good the tracking on Blasters are when you are very close to a targets in that ship.
You will even have problems to hit a Cruiser orbiting you at 300-500m even in a Vindicator.
That's the Blasters problem that it can't really track well at that range. But in fact, Blasters should really track pretty good at that range since Blasters already are a very close range weapon.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.27 23:01:00 -
[7]
Edited by: NightmareX on 27/09/2010 23:01:57
Originally by: Hentes Zsemle Battleships are not supposed to hit cruisers at 500m. However, i do have problems hitting other cruisers with medium blasters at 5km. For blasters to actually work at their range, they would need at least twice the tracking they have now, not +10%.
Ehhmmm, you know that we are talking about a Vindicator with 90% web right?
A Vindicator with a Federation Navy Webber should hit Cruiser very easily. So that's why Blasters needs more tracking so they can hit targets like cruiser better at 500m or something like that.
If you can control the range, then it shouldn't be a problem, since you can just move 2 km away from the targets and hit even cruisers VERY good with Blasters.
It's just when you are very close like 300-500m that Blasters have big issues to hit things if they are moving.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.27 23:26:00 -
[8]
Originally by: Apo Lyptica
Originally by: A Bombs wow at amount of anti-buff blaster people in this thread, especially from those ppl who are minmatars.
Why am i not suprised that OP plays minmatar
yea, lets all fly minmatar ships so there is no need to fix anything
http://reliables.eve-kill.net/?a=pilot_detail&plt_id=64828&view=ships_weapons
look, 95% gallente, but now i fly minmitar, and ill tell you.... minmitar >>>>>> gallente... sleip is OP like a mofo, vaga does stupid amounts of dps while not being slow...
The Minmatar -> Gallente thing just depends on your play style.
For my play style it's Gallente -> Minmatar by a HUUUUUGE margin. I actually have more kills in my Vindicator alone than you have kills in total lol.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.28 00:10:00 -
[9]
Originally by: Lexa HeIIfury
Originally by: NightmareX Edited by: NightmareX on 27/09/2010 23:17:13
Originally by: Hentes Zsemle Battleships are not supposed to hit cruisers at 500m. However, i do have problems hitting other cruisers with medium blasters at 5km. For blasters to actually work at their range, they would need at least twice the tracking they have now, not +10%.
Ehhmmm, you know that we are talking about a Vindicator with 90% web right?
A Vindicator with a Federation Navy Webber should hit Cruisers very easily. So that's why Blasters needs more tracking so they can hit targets like cruiser better at 500m or something like that.
If you can control the range, then it shouldn't be a problem, since you can just move 2 km away from the targets and hit even cruisers VERY good with Blasters.
It's just when you are very close like 300-500m that Blasters have big issues to hit things if they are moving.
And this thing just get even worser if your in a normal Megathron with Blasters.
EDIT: Giving Blasters twise the tracking will never happen. Do you know how ridiculous overpowered the Blasters is going to be then?. And specially on the Vindicator?
Think before you speak though.
So your suggested fix for blasters is for all Gallente pilots to camp station undocks in a Vindicator?
Camping Jita or not, our war targets are moving no matter what and we still need tracking to hit moving targets.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.28 00:19:00 -
[10]
Edited by: NightmareX on 28/09/2010 00:24:00
Originally by: Lexa HeIIfury
Originally by: NightmareX
Originally by: Lexa HeIIfury So your suggested fix for blasters is for all Gallente pilots to camp station undocks in a Vindicator?
Camping Jita or not, our war targets are moving no matter what and we still need tracking to hit moving targets.
There's a pretty big difference between starting a fight (or gank) already 0-10km from your target, and general roaming pvp where you have to burn to your target, kill him, the burn to your next target, kill him, etc.
Ofc, but i'm not only sitting on Jita 4-4 to kill targets. We are around in the systems around Jita sometimes to. And we still need tracking to hit stuffs.
But when i warps into some war targets in another system i will in 99% of the cases land on top of them or inside my optimal range on my Neutron Blasters.
If they are on the other side of the gate, then fine, then i have to MWD to them. But that isn't a problem it self if they are tackled.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.09.30 18:48:00 -
[11]
Originally by: Travarica FIX teh blasterz!!!
Fix your Gallente / Blaster skills and the way you use Gallente ships instead.
If you do that, then Blasters are awesome.
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NightmareX
Interstellar Brotherhood of Gravediggers The 0rphanage
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Posted - 2010.10.01 06:59:00 -
[12]
Originally by: Grimpak sure ok, blasters outdamage everything up to 7km, but the margin is so small that you're better off using other ships with other weapon systems, simply because your "omfg-4km-optimal-doom-spitter" is outmaneuvered and outkited by every other ship out there that will be able to project a tiny less amount of damage you can do for 3x more the range.
Ehm, a Neutron Mega with 1 damage mod actually outdamages an Armageddon with Pulses and 2x damage mods by around 2-3% out to like 7 km.
And i wouldn't call that for a small margin.
If the Neutron Mega use 2x damage mods, it will do around 10% more DPS i think over the Pulse Geddon with 2x damage mods.
This is after resists are taken into the picture.
But like i have said earlier. It wouldn't hurt to let the Blasters hit stuffs better, or letting Blasters applying their damage advantage better by increasing the DPS by 5% and the tracking by 10%.
If you can control the range on you Mega from the targets you are shooting, or if the targets doesn't goes and orbit you at 500m, then you should be fine and you should be able to apply good DPS to your targets.
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