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Ralnik
Mutineers
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Posted - 2010.09.22 00:10:00 -
[1]
I was noticing some of the things on the agenda like finally fixing Rockets and the nice dual screen drag option and the pretty new Avatars. I figured Blasters are likely on the list somewhere..
Well, I just wanted to say what ever you don't please do not "fix" blasters. Yes that's right, don't fix blasters fix Gallente ships instead.
Most people claim Blasters are broken, because they can't do damage at range like Lasers & Auto Cannons. They are wrong and we don't need just another FoTM turret hitting targets at 30km..
Blasters are high damage short rage weapons, yet they do actually work as intended despite what people love to say. The problem is Most Gallente Blaster ships are just too slow to make use of them effectively.
Some of the best frigs in the game are Gallente Blaster ships, (pre-Dramial of course). Yet even with Blasters fitted, they work exceptionally well at what they do because they are fast enough to make use of their short range high damage weapons.
Gallente cruisers and up, on the other hand, can't make use of those short range weapons in the same way, due to the ships being a bit too sluggish for the current PVP environment.
Gallente ships simply need a speed & agility buff and that will go a very long way in fixing Blasters problems. Meaning please before you give in to the many forum whines about fixing Blasters.. Think about their intended purpose and the ships they are fitted on then think about what actually needs fixed.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.09.22 00:32:00 -
[2]
I think they should boost blaster dps to whatever blasters + 3x magstab II dps is, then make the damage mod of choice for gallente TEs, or go 3x mag stabs for loldps
that's the fast/easy solution that came to my head, the other involved some complicated mix of the tracking and missile formula, up close you should almost always hit them, but don't want to make it so blasters wtfpwn frigs/cruisers.
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colera deldios
Gallente Entity.
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Posted - 2010.09.22 00:47:00 -
[3]
DPS is irrelevant if you cant apply it. My simples fix:
Give blasters the same falloff as autos.
Yes they still have more dps, but they are still cap dependant and still don't track as well as autos.
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2010.09.22 01:04:00 -
[4]
Armor Tanking + Blasters = FAIL
The whole problem with Gallente ships is that they are stuck in a never ending cycle of fail. Let me explain:
1) Most blaster ships are armor tanking ships, either because of how many low slots they have or simply because they have a bonus to armor tanking.
2) Blasters are short range and need to close distance quickly in order to be effective.
3) Armor tanking mods slow your ship down by either reducing top speed or lowering agility.
So basically you need to close the distance quickly, but you can't close the distance quickly because your armor mods are slowing you down, therefore by the time you are able to apply your damage you are hopelessly out DPS'd.
Amarr don't suffer from this problem because their weapons have much better optimal ranges, so being slow doesn't effect them as much in a committed fight.
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Astroka
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Posted - 2010.09.22 01:05:00 -
[5]
Originally by: Ralnik Most people claim Blasters are broken, because they can't do damage at range like Lasers & Auto Cannons. They are wrong and we don't need just another FoTM turret hitting targets at 30km.
The number one complaint is that they lack enough tracking to effectively apply their DPS and their insanely close range, particularly on battleships, because large blasters can barely hit anything at point-blank range...NOT that they are too short range. Range is fine, they mostly simply need to track faster.
====================================== "Rawr" means "I love you" in dinosaur! ====================================== |
m3talc0re X
Caldari AFK Empire
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Posted - 2010.09.22 01:11:00 -
[6]
Blaster need a little bit more range, not much and they need better tracking. Making Gallente ships faster would be stupid, unless you want to make Caldari ships faster while you're at it. Seeing as they're supposed to be long range and need to get into a long range -_-
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Ryhss
Caldari Ominous Corp Circle-Of-Two
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Posted - 2010.09.22 01:13:00 -
[7]
I agree with the OP.
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Resunas
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Posted - 2010.09.22 02:09:00 -
[8]
Blasters are just more dependent on eWAR, but they do a great ammount of dmg. If you can web and paint your target (assuming BC or smaller),its alot of hurt. However, I don't believe gallente ships need an aglity/speed bonus; just use proper teamwork.
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Taser Monkey
Against All Asteroids
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Posted - 2010.09.22 02:22:00 -
[9]
Blasters are pretty worthless and the only blasters that aren't entire useless are large Ions and Neutrons. It's ridiculous that autocannons and lazers can hit at 30km, which blasters can barely hit at 10. If blasters were never meant to hit at such range then why the hell can autocannons and not use any cap and what about lazers then, and their ridiculous range? Lazers are really overpowered, havint the best range as well as tracking. Nothing wrong with that, right?
However, CCP don't care. They might considering thinking about it after the release of Incarna, though, but that's doubtful because this is CCP we're talking about so just train lazers and ignore blasters. It's something I've had to do with great regret and I really don't like lazers.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.09.22 02:35:00 -
[10]
If you are too dumb to know how to fly blaster ships maybe you should try something easier, like unsubscribing. ~_~
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Hecatonis
Amarr
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Posted - 2010.09.22 04:06:00 -
[11]
i admit, i have never been in a big fight, but why dont you just hold back your blaster ships for a bit and jump to zero on a fig or another fast moving ship that CAN close the distance?
even if the frig gets popped wile the blasters are in jump, the ships still make it there. that seems like an effective stratagry to me. and yes the hard counter to this would be to distroy the frigs, but its a long lock for a BS on a fast moving frig.
__________________________________________________ stop acting like tw*ts and use your brain |
Vladimiru
Gallente Nanite Industries Important Internet Spaceship League
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Posted - 2010.09.22 07:14:00 -
[12]
Originally by: Hecatonis i admit, i have never been in a big fight, but why dont you just hold back your blaster ships for a bit and jump to zero on a fig or another fast moving ship that CAN close the distance?
even if the frig gets popped wile the blasters are in jump, the ships still make it there. that seems like an effective stratagry to me. and yes the hard counter to this would be to distroy the frigs, but its a long lock for a BS on a fast moving frig.
omg r u t3771nG m3 dat 1 h4z 2 uz3 t34mw0rK & 5tr4t3gy 2 fLi a 13L4st3R sh1p?
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.09.22 07:34:00 -
[13]
I remember as a Caldari pilot back in 2006 being told that "Caldari are fine, just get someone to tackle for you!"
And yet I resist the temptation to say that "med/heavy blasterboats are fine, just get someone to web and TP for you!" Am I not noble?
Anyway, as I've said before, the long term fix is to make hybrids qualitatively different to Projectiles or Lasers, not just "Blasters = ACs but betterer"
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Tippia
Sunshine and Lollipops
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Posted - 2010.09.22 08:57:00 -
[14]
Originally by: Malcanis Anyway, as I've said before, the long term fix is to make hybrids qualitatively different to Projectiles or Lasers, not just "Blasters = ACs but betterer"
àso, give them even shorter range, but make sure they can track like a mantis even at that range and give blaster ships bonuses that let them get to that range more easily? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.09.22 09:28:00 -
[15]
Edited by: Zagdul on 22/09/2010 09:28:44 Posting in favor of the OP!
1. Give Gallente better speed (bonuses where plating doesn't effect mass or something..)More speed/agility overall.
2. Most important.. improve blaster tracking maybe gallente ships can have a bonus to blaster tracking.
3. More consistent damage against targets.
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Rach'Na
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Posted - 2010.09.22 09:33:00 -
[16]
1.hit mwd to target 2.web paint, scram 3.Shoot 4.Boom?
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Kidain
Gallente Rule of Five
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Posted - 2010.09.22 09:39:00 -
[17]
Edited by: Kidain on 22/09/2010 09:39:50 To be honest I see Blasters as the Shotgun of the EVE world. Now anyone who knows about shooting will tell you they use a Shotgun (and I am NOT talking Sawn Off where is applies even more) not for their accuracy but for their spread.
Basically general direction will do with a shotgun cause of the spread of pellets means a hit.
Taking this annalogy why not make it that under optimal Blasters need... NO tracking. Taking out a Frigate would be like sprinting up to a dwarf with a shotgun at close range and missing. Would that happen? nope. ANd it would make Gallente Cruiser and above usefull.
On a second note they do need to sort out Rails. Simple as that they are terrible. --------------------------------------
In an infinite universe, the one thing sentient life cannot afford to have is a sense of proportion. - Douglas Adams |
Kidain
Gallente Rule of Five
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Posted - 2010.09.22 09:41:00 -
[18]
Originally by: Rach'Na 1.hit mwd to target 2.web paint, scram 3.Shoot 4.Boom?
1. Hit MWD. 2. What they can run as well?? 3. Boom!! Oh wait that was me...
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In an infinite universe, the one thing sentient life cannot afford to have is a sense of proportion. - Douglas Adams |
Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.09.22 09:57:00 -
[19]
Originally by: Kidain
Originally by: Rach'Na 1.hit mwd to target 2.web paint, scram 3.Shoot 4.Boom?
1. Hit MWD. 2. What they can run as well?? 3. Boom!! Oh wait that was me...
They can run faster and shoot farther as well as track better.
IMO, Demios should have either an agility boost or a web range boost.
There's a reason Zealot/Sacrilege/Vaga/Muninn are feared... Deimos/Ishtar meh...
Lets not even go into how much fun it is trying to chase down ships in a mega/hyp. Then when you get into range, trying to track them.
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Ralnik
Mutineers
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Posted - 2010.09.22 09:58:00 -
[20]
Originally by: colera deldios DPS is irrelevant if you cant apply it. My simples fix:
Give blasters the same falloff as autos.
Yes they still have more dps, but they are still cap dependant and still don't track as well as autos.
This is exactly what doesn't need to happen. We don't need 3 racial turrets all balanced with the same range abilities. If that happens the variety you get will be little more than choosing a color for your ship.
Blasters have always been short range high damage guns.. As someone else said, kinda like a shotgun. They just need a bit of speed and agility on ship side rather than a buff to the guns themselves.
Personally, I have no complaints about tracking with blasters. Using a Web & Scram with Blasters, is just like using Target Painters with missiles, they pretty much go hand and hand.
Use webs and you have no issues with tracking. The biggest problem is to get the needed speed out of a Blasters boat you have to shield tank it which then typically takes away the mid slot needed for your web(s).
A simple agility/speed boost but nothing over board would go a very long way to fixing Gallente Cruisers,BCs,BS ect..ect..
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Ophelia Ursus
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Posted - 2010.09.22 10:52:00 -
[21]
Buffing blasterships' base speed and agility won't make people armor tank them, it'll just mean shield/speed setups become that much more effective. A better solution would be to remove the speed penalties from armor resist and repair rigs, making active tanked setups as quick and nimble as the current shield fits (whose speed and agility is about where it should be). For additional bonus points, change the build requirements of armor resist rigs so they don't use armor plates and become cheap like their shield counterparts. Signature removed. |
Hun Jakuza
Roving Guns Inc.
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Posted - 2010.09.22 11:06:00 -
[22]
Edited by: Hun Jakuza on 22/09/2010 11:10:01
Originally by: Rach'Na 1.hit mwd to target 2.web paint, scram 3.Shoot 4.Boom?
Please try after speed and web nerf. 20km offrange and when you can mwding in webrange, your ship is in deep armor and you cant hit 10 hp damage on the enemy target. And i dont talk about, what happen when enemy using tracking disruptor with optimal range disruption script, and you cant shot to 8km with long range null ammo with large blasters.
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ArmyOfMe
Pastry Productions Inc.
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Posted - 2010.09.22 11:08:00 -
[23]
give gallente ships a web strength bonus
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A Bombs
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Posted - 2010.09.22 11:54:00 -
[24]
wow at amount of anti-buff blaster people in this thread, especially from those ppl who are minmatars.
Why am i not suprised that OP plays minmatar
yea, lets all fly minmatar ships so there is no need to fix anything
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Templar Dane
Amarrian Retribution
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Posted - 2010.09.22 12:05:00 -
[25]
Originally by: Rach'Na 1. hit mwd to target 2. watch as FOTD(decade) ship kites you 3. FOTD ship switches to barrage 4. you die slowly
Fixed that for you.
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Don Pellegrino
Pod Liberation Authority
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Posted - 2010.09.22 12:07:00 -
[26]
Small blasters are perfect, but I agree that medium and to a lesser extent large blasters, need some serious help. The 10-20% higher dps than other weapons is cancelled by the mediocre tracking and the inability to choose damage type. On top of that, the fight is already almost over once the blaster ship gets into range. I think that gallente ships need a way to close range faster and a bit more tracking OR a significant dps increase (to compensate for the time wasted chasing ships) and a bit more tracking.
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Eternum Praetorian
PWNED Factor Elite
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Posted - 2010.09.22 12:11:00 -
[27]
Edited by: Eternum Praetorian on 22/09/2010 12:13:40 Well I see you fools complaining don't really fly Blasterships much.
More tracking or a minor agility buff would be nice, beyond that they are fine. I think people see their short range in EFT and go like "WTF I Won't Fly That!?" or they try it once with half a**'d skills, do it wrong, and die a stupid flaming death.
Then they post here... an people think they have a clue.
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Whelan Jr
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Posted - 2010.09.22 12:59:00 -
[28]
ECM drones. Long range and hopefully keeping you unlocked until within your blaster optimal.
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A Bombs
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Posted - 2010.09.22 13:02:00 -
[29]
Edited by: A Bombs on 22/09/2010 13:02:53
Originally by: Eternum Praetorian Edited by: Eternum Praetorian on 22/09/2010 12:13:40 Well I see you fools complaining don't really fly Blasterships much.
More tracking or a minor agility buff would be nice, beyond that they are fine. I think people see their short range in EFT and go like "WTF I Won't Fly That!?" or they try it once with half a**'d skills, do it wrong, and die a stupid flaming death.
Then they post here... an people think they have a clue.
says someone flys minmatar ships only with a ****ty KB
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Ralnik
Mutineers
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Posted - 2010.09.22 21:07:00 -
[30]
Originally by: A Bombs wow at amount of anti-buff blaster people in this thread, especially from those ppl who are minmatars.
Why am i not suprised that OP plays minmatar
yea, lets all fly minmatar ships so there is no need to fix anything
Are you really that dumb to think people don't have alts? I typically just post on the forms with this "Minmatar" alt, but my main is spec'd in all weapon systems including Blasters.
In fact I likely have more kills in a Vexor & Myrmidoms on my main, than what this toon has in total.
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