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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.09.22 19:56:00 -
[1]
Seriously...
When you shoot someone with a torpedo, it makes a big flashy shockwave.
But the shockwave is just eye candy, since torps only hurt the target.
Then you shoot someone with a bomb, and it makes a little spark. Just a little puff.
Oh, and it kills everything in 15km.
I wouldn't go so far as to say they should be completely swapped, since torps are used more often and should still look cool.
But I would say that big AOE effects should accompany big AOE weapons. And smaller effects should accompany smaller weapons. -
One Button Extractors |
Drake Draconis
Shadow Cadre Shadow Confederation
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Posted - 2010.09.22 20:10:00 -
[2]
Yeeaaaaah it is a bit ass backwards isn't?
*Stealth Bomber Pilot* ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
mchief117
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Posted - 2010.09.23 01:43:00 -
[3]
Agreed, i believe back in the day before torps got one to many beatings with the Nerf bat they had aoe damage as well and that's why there so flashy. I do find it funny that the tiny explosion a bomb makes does so mush damage , half the time i dont see the explosion at all ( zoomed out )
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LordSwift
Syndicate of Steel
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Posted - 2010.09.23 03:34:00 -
[4]
Edited by: LordSwift on 23/09/2010 03:35:06 Edited by: LordSwift on 23/09/2010 03:34:57 while your at it structure explosions could be so much better. now they just explode in a odd pointy splosion and then everything just suddently disappears. boring ------
Mal: If anyone gets nosy, just, you know... shoot 'em. Zod: Shoot 'em? Mal: Politely. |
Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2010.09.23 04:07:00 -
[5]
Yeah, this makes sense. And if CCP could implement something that is flashy enough to warrant the pre-Dominion Gjallarhorn effect, I'd be a happy man. === "The data does not support that polished quality sells better than new features" "Once Incarna and Dust are fully implemented, focus will probably shift far more towards improvement" CCP, FTW? |
Lykouleon
Trust Doesn't Rust
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Posted - 2010.09.23 05:36:00 -
[6]
I want big things to explode in ways that will make my sphincter clench and make George Lucas cry tears of pure Alderaanian joy.
Quote: Aedun Sole > flying with lyk is like flying a bus filled with 5 year old children
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Lemmy Kravitz
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Posted - 2010.09.23 07:58:00 -
[7]
aesthetic change that would make sense.
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Bo Tosh
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Posted - 2010.09.23 08:13:00 -
[8]
Damn right, supported.
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Clumsy Pilot
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Posted - 2010.09.23 10:06:00 -
[9]
yes
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Abdiel Kavash
Paladin Order Fidelas Constans
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Posted - 2010.09.23 11:21:00 -
[10]
Yes for big bomb booms! ___________ EVE is dying! Now for real! |
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Marcus Gideon
Federal Defense Operations
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Posted - 2010.09.24 17:17:00 -
[11]
Oh hey, support for myself! -
One Button Extractors |
M'aak'han
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Posted - 2010.09.24 17:22:00 -
[12]
Another bomber pilot supporting aesthetically well oriented idea.
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Ogogov
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Posted - 2010.09.24 19:24:00 -
[13]
In terms of an FX and graphics buff I'd like to see the following;
* Randomized impact points over a model's hull A miss is a miss - so the damn beam should miss. Not hit the exact same spot as if it was a wrecking shot. I'd also like to see differentiated impact effects for applied damage types and what they're hitting. Shields should fizz and pop in a bubble around the ship, armor should flex and glow as it redirects the impact energy, and structure should flash and explode as it gets destroyed.
* Damage skins As a ship gets more beat up, the hull should look like its taking damage. scratches appear on the paintwork and when things get really bad, superstructure jutting out. Damage skins already exist for some models even - when you kill a supercap, you get a hulk. This would go well with-
* Wrecks that look like the ships they were from. Bigger ships = more bits. Want the melted cap consoles? look in the reactor section of the that apocalypse... Want targeting computers? look in the upper section of the Scorpion hull that broke off over there....
Much more varied and interesting than tractor. salvage. fail. fail. fail... conductive polymer FFFUUUUUU~
* Sentry drones I would actually like to see them shooting. not a tiny hint of a sparkle. I want to see Bouncers spitting out tracer rounds, Gardes mashing things at close range with their blaster plasma and Wardens throwing rail slugs out to extreme ranges. Not a badly scaled plane with a dumb texture map that shows up on the screen as a barely noticeable twinkle.
* Clouds, nebula effects Look awful, and just plain annoying. I'm sure there are better systems than using an oversized sprite for this effect by now.
* More and varied props - increased interactivity Can we start being able to blow chunks out of asteroids and derelict stations now? How about live stations... how about watching that POS fracture and fly apart in a more physically correct manner rather than a big dumb boom.
* Warping through planets Make a ship's warp trajectory follow a 3-point spline that avoids any celestial objects. Instead of warping through a planet or station, the ship would follow an elegant curve. Hell, if you wanted to be really clever you could even introduce some minor orbital mechanics (gravity etc.) to alter the warp speed slightly... more tactical options open up.
* Railguns Look weedy
* Blasters Look a bit weedy
* Did I mention railguns and blasters look weedy?
* Stations and capships Textures are starting to look dated there, too
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Haiden Po
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Posted - 2010.09.28 12:23:00 -
[14]
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Train Tracks
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Posted - 2010.09.29 03:29:00 -
[15]
Originally by: Ogogov In terms of an FX and graphics buff I'd like to see the following;
* Randomized impact points over a model's hull A miss is a miss - so the damn beam should miss. Not hit the exact same spot as if it was a wrecking shot. I'd also like to see differentiated impact effects for applied damage types and what they're hitting. Shields should fizz and pop in a bubble around the ship, armor should flex and glow as it redirects the impact energy, and structure should flash and explode as it gets destroyed.
* Damage skins As a ship gets more beat up, the hull should look like its taking damage. scratches appear on the paintwork and when things get really bad, superstructure jutting out. Damage skins already exist for some models even - when you kill a supercap, you get a hulk. This would go well with-
* Wrecks that look like the ships they were from. Bigger ships = more bits. Want the melted cap consoles? look in the reactor section of the that apocalypse... Want targeting computers? look in the upper section of the Scorpion hull that broke off over there....
Much more varied and interesting than tractor. salvage. fail. fail. fail... conductive polymer FFFUUUUUU~
* Sentry drones I would actually like to see them shooting. not a tiny hint of a sparkle. I want to see Bouncers spitting out tracer rounds, Gardes mashing things at close range with their blaster plasma and Wardens throwing rail slugs out to extreme ranges. Not a badly scaled plane with a dumb texture map that shows up on the screen as a barely noticeable twinkle.
* Clouds, nebula effects Look awful, and just plain annoying. I'm sure there are better systems than using an oversized sprite for this effect by now.
* More and varied props - increased interactivity Can we start being able to blow chunks out of asteroids and derelict stations now? How about live stations... how about watching that POS fracture and fly apart in a more physically correct manner rather than a big dumb boom.
* Warping through planets Make a ship's warp trajectory follow a 3-point spline that avoids any celestial objects. Instead of warping through a planet or station, the ship would follow an elegant curve. Hell, if you wanted to be really clever you could even introduce some minor orbital mechanics (gravity etc.) to alter the warp speed slightly... more tactical options open up.
* Railguns Look weedy
* Blasters Look a bit weedy
* Did I mention railguns and blasters look weedy?
* Stations and capships Textures are starting to look dated there, too
this guy is like my hero....and i agree with the OPs thing too but that and this would just make my day. SUPPORTED
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Fournone
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Posted - 2010.09.29 23:35:00 -
[16]
Edited by: Fournone on 29/09/2010 23:36:16
Originally by: Train Tracks
Originally by: Ogogov epic wall of text
this guy is like my hero....and i agree with the OPs thing too but that and this would just make my day. SUPPORTED
same, at ogogov, make a thread and jsut copy paste that, ill support it
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Jessica Fyers
Azure Horizon
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Posted - 2010.10.01 07:44:00 -
[17]
Originally by: Train Tracks
Originally by: Ogogov In terms of an FX and graphics buff I'd like to see the following;
Cool Stuff in here
this guy is like my hero....and i agree with the OPs thing too but that and this would just make my day. SUPPORTED
Same for me, approved approved approved! Same for OP ofc! ---------------------------------------------- Some people say you should fight fire with fire... Nonsense of course; you should fight everything with fire! |
wr3cks
Reliables Inc Majesta Empire
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Posted - 2010.10.01 15:54:00 -
[18]
Edited by: wr3cks on 01/10/2010 15:54:39 for sure.
i look forward to this feature after another 15 months of patches that break 10 different features while aspiring to fix none.
will i be able to view these explosions out the station window while i am getting my hair cut by a chick with a fat wang?
check back in 2013 and we'll find out!
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captain foivos
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Posted - 2010.10.01 17:06:00 -
[19]
I endorse this product and/or service. -- This signature is red. |
Luxcivious
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Posted - 2010.10.01 20:49:00 -
[20]
Edited by: Luxcivious on 01/10/2010 20:53:15 Edited by: Luxcivious on 01/10/2010 20:52:36 But will it run on 10yr old DX9 consoles? :o
(that's an exaggeration)
Ogogov +1 +1 +1
Seriously, any graphical candy and any more graphical accuracy that lends itself toward more life-like/real/genuine-article visual representations is going to increase immersion and make me want to play/live/relax in the Eve in-game world.
Do not under estimate "pretty".
I mean look at the total fail that is MW2 and yet... I can't stop playing it cause its so damn gorgeous.
SUPPORTED
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Ogogov
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Posted - 2010.10.07 19:53:00 -
[21]
Topic reposted Here
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Arklan1
Dunedain Rangers
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Posted - 2010.10.07 23:50:00 -
[22]
yup!
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Avan Sercedos
Perkone
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Posted - 2010.10.08 04:29:00 -
[23]
c Oh my god I made a video
<3 Spank |
Shift Headed
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Posted - 2010.10.11 05:02:00 -
[24]
i play video games cause its like watching a movie you have control of. And LOTS needs to be done to make this game look as awesome as it does in all of your deceiving trailers CCP... Your trailers are almost a lie, people watch those, then play the game and go "wtf is this? i shoot 100 missiles at a ship, and each missile looks like it could have taken out the entire U.S. state of Texas." |
Kogh Ayon
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Posted - 2010.10.12 21:56:00 -
[25]
lol
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Kalin Fisic
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Posted - 2010.10.14 14:22:00 -
[26]
Edited by: Kalin Fisic on 14/10/2010 14:23:04 it is a bit backasswards.
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Delnadres Courthelia
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Posted - 2010.10.14 23:34:00 -
[27]
Definitely. More illustrious effects never hurt. I also support everything that other guy said too...especially that 3-point-curve around planets while warping.
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Herr Finkleberg
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Posted - 2010.10.15 05:35:00 -
[28]
Makes sense
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Skanthra
Bath and Body Works Red Skull Society
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Posted - 2010.10.15 06:23:00 -
[29]
Originally by: Ogogov In terms of an FX and graphics buff I'd like to see the following;
MOAR EYECANDY
Yes! \o/
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EdTeach
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Posted - 2010.10.17 11:47:00 -
[30]
Yes, the bomb needs visual love. Even if CCP would just paste the shock wave ring from a POS explosion onto the bomb effect after being re-sized to fit.
I would prefer two shock rings at 90 degrees to each other, both of which reach 15km from center before fading.
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