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Loreth Algamore
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Posted - 2010.09.27 01:28:00 -
[1]
Edited by: Loreth Algamore on 27/09/2010 01:29:15 New pilot, going down the list of things to train. I've remapped INT/MEM, and while I don't intend to stay that way for a whole year and train the entire list of industry/mining/ewar skills, I do want to stay long enough to get learnings and a good selection of core skills under my belt so that I don't miss anything after I spec out to PERC/WILL.
I've skimmed a few TSM threads before about it being better left at IV, but as an Amarrian, is it something I should simply avoid?
The text says: "Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5."
That seems to indicate there's a 25% chance of damage bypassing the shield when the shield is at less than 25%
It would seem to make sense that having 50 damage bypass a non-hardened shield, only to impact against a hardened armor layer and deal less damage, makes more sense than having it splash on the shield for the full 50. Besides, 3 out of 4 times it WILL hit the shield, so having the armor take one in four hits, and then repping the armor between these hits, gives the shield a longer "life."
Is that inaccurate? Am I drawing incorrect conclusions? Should I avoid this skill entirely, or train it to IV before remapping?
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Baneken
Gallente School of the Unseen
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Posted - 2010.09.27 04:34:00 -
[2]
What it means that if you have say 200 points in shields left at 25% and you take a 100 damage to shield some of it will go to armour as damage and the rest are taken from the shield. With TSM you reduce the threshold of bleed through by 5% per lvl, making shield in our hypothetical example to absorb the entire 100 damage from the 200. As shields recharge best when at 25% it's quite obvious why you would want to have a skill like TSM at V as it simply means that your armour is dented only when your shields are truly gone. TSM is obviously a situational skill which rarely comes to play with armour tanks even if it does mean that you need to tank (very) slightly less until your shields are completely gone.
http://desusig.crumplecorn.com/sigs.html |
Tippia
Sunshine and Lollipops
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Posted - 2010.09.27 04:37:00 -
[3]
If you're armour tanking, it makes little to no difference ù the shield is just there as an expendable buffer to remind you to turn your reppers on.
It may seem like an interesting idea to have a lot of bleed-through from the shields to lighten the load on those reppers, but in any kind of prolonged scenario, you're going to end up with zero shields anyway and your armour tank needs to be able to cope with that situation, so you'd only be fooling yourself.
Get it to IV so that the day you need to fit a shield tank, for whatever reason, you have those T2 hardeners. For the purpose of armour tanking, though, it makes little difference. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.09.27 05:24:00 -
[4]
TSM is undesirable, but it really doesn't make a difference. Without TSM, you'll take damage to your armor a little earlier, and more gradually, so you have more time to react and start repairing. The fact that your armor resists are higher doesn't matter though, as your shield is just a buffer that's going to get to 0 eventually anyways.
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Loreth Algamore
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Posted - 2010.09.27 16:41:00 -
[5]
Alright. So it's a minimal difference at best. I'll probably skip the skill entirely on my first year, then. Thanks!
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GavinCapacitor
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Posted - 2010.09.28 17:08:00 -
[6]
Most if not all of the info in this thread is wrong. See: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1279501
Also, getting it to 1 so you can use t1 shield hardeners is not a bad idea imo and only takes like, 15 minutes.
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.09.28 17:23:00 -
[7]
Originally by: GavinCapacitor Most if not all of the info in this thread is wrong. See: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1279501
Also, getting it to 1 so you can use t1 shield hardeners is not a bad idea imo and only takes like, 15 minutes.
From what I can tell, only Baneken is wrong here. That is MY thread you're linking after all :P
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Baneken
Gallente School of the Unseen
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Posted - 2010.09.28 19:41:00 -
[8]
Edited by: Baneken on 28/09/2010 19:42:43
Originally by: Aerilis
Also, getting it to 1 so you can use t1 shield hardeners is not a bad idea imo and only takes like, 15 minutes.
From what I can tell, only Baneken is wrong here. That is MY thread you're linking after all :P
Not really and it doesn't really matter if you have TSM V when shields drop anyway (be it 10% or 5% left) and the rest go to armour. Bleed through is something different and I have to say, after hours of ratting (and keeping eye out for the shields), that you're more likely to lose your shields completely before you get any sort of bleed through. Armour however does start bleeding in to structure at certain point so it might be that the mechanic for shield bleeding is simply broken (or might have always been). Now I'm not 100% if armour bleed is an actual mechanic or because armor reppers repair at the end of the cycle allowing more damage to structure before repairing armour, making actual damage look like a bleed through when at low armour.
http://desusig.crumplecorn.com/sigs.html |
Aerilis
Gallente Percussive Diplomacy
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Posted - 2010.09.28 21:28:00 -
[9]
Originally by: Baneken Edited by: Baneken on 28/09/2010 19:42:43
Originally by: Aerilis
Also, getting it to 1 so you can use t1 shield hardeners is not a bad idea imo and only takes like, 15 minutes.
From what I can tell, only Baneken is wrong here. That is MY thread you're linking after all :P
Not really and it doesn't really matter if you have TSM V when shields drop anyway (be it 10% or 5% left) and the rest go to armour. Bleed through is something different and I have to say, after hours of ratting (and keeping eye out for the shields), that you're more likely to lose your shields completely before you get any sort of bleed through. Armour however does start bleeding in to structure at certain point so it might be that the mechanic for shield bleeding is simply broken (or might have always been). Now I'm not 100% if armour bleed is an actual mechanic or because armor reppers repair at the end of the cycle allowing more damage to structure before repairing armour, making actual damage look like a bleed through when at low armour.
Obviously the affect of TSM on a armor tank is negligible, whether at level 0 or level 5. But I enjoy digging into the theoretical and practically useless information and mechanics behind the game, and you said TSM is good for armor tanks when it's not. It is (marginally) better NOT to have TSM if you're a pure armor tank, and you said that it's good to have TSM. That's the only reason I called you out :P
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