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Thread Statistics | Show CCP posts - 0 post(s) |
Raidje
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Posted - 2010.09.27 10:58:00 -
[1]
As the title says, just a small suggestion to make colored bars & arrows on targets based on corp/alliance/standings. So you're always sure you are repairing/damaging the right guy :) (Neuts and rats will be kept the way they are, only for player controlled ships)
little screeny of an example of how it could look like:
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Orange Lagomorph
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Posted - 2010.09.27 11:22:00 -
[2]
Hey, pretty good idea. Should be fairly easy to implement, too.
Supported!
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Arkanor
Ixion Defence Systems
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Posted - 2010.09.27 13:13:00 -
[3]
Supported for UI enhancement.
Looks easy enough to do and helpful to boot!
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Orb Vex
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Posted - 2010.09.27 13:25:00 -
[4]
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El Liptonez
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Posted - 2010.09.27 22:36:00 -
[5]
This is already in the game. As it only uses the small symbols like in local chat it's quite hard to quickly check everything, but after all, it's already there.
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Theel Maas
The Praxis Initiative Majesta Empire
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Posted - 2010.09.28 00:43:00 -
[6]
subtle usability improvement. I dig it.
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klyeme
Soft War Intrepid Crossing
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Posted - 2010.09.28 01:15:00 -
[7]
Yeah!
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Palovana
Inner Fire Inc.
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Posted - 2010.09.28 03:13:00 -
[8]
Supported before the inline image gets yoinked.
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M'aak'han
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Posted - 2010.09.28 10:41:00 -
[9]
Supported. That would be a nice addition to the colortags we already have. Would be nice to see the crosshair colored as well.
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Haiden Po
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Posted - 2010.09.28 11:34:00 -
[10]
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Raidje
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Posted - 2010.09.29 04:44:00 -
[11]
I do ofc support this as well! :)
(also bamp)
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Forum Speaker
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Posted - 2010.09.29 14:07:00 -
[12]
Good Idea, Supported.
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De'Veldrin
CareBears on Fire The Obsidian Legion
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Posted - 2010.09.29 14:27:00 -
[13]
I like any suggestion that makes the UI more usable. --Vel
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Kogh Ayon
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Posted - 2010.09.29 22:22:00 -
[14]
lol I was hitting my mate when he was in a Mach.
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Lord Valian
New Dominion Fidelas Constans
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Posted - 2010.10.02 10:25:00 -
[15]
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.10.04 13:02:00 -
[16]
Originally by: El Liptonez This is already in the game. As it only uses the small symbols like in local chat it's quite hard to quickly check everything, but after all, it's already there.
Not supported as it's already in game.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.04 13:20:00 -
[17]
Originally by: Mashie Saldana
Originally by: El Liptonez This is already in the game. As it only uses the small symbols like in local chat it's quite hard to quickly check everything, but after all, it's already there.
Not supported as it's already in game.
The function is there, but it isn't really the same thing and adding color coding to the targets in addition to the icons can only be a good thing. Currently the HUD is largely just bland grey, the most uninspiring and boring option they could have used, with minimal color utilisation. Looking for small icons in such a uniform look forces you to read it more closely than necessary compared to a colored version.
The best analogue that comes to my mind is the reading of a spreadsheet. A simple thing like adding alternating colors to the background of the rows isn't really a necessary function and doesn't add any new information. It just makes reading the correct rows in the spreadsheet faster and more convenient.
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Bo Tosh
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Posted - 2010.10.04 14:15:00 -
[18]
Sounds good to me.
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Raidje
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Posted - 2010.10.11 09:07:00 -
[19]
Weekly bump for attention.
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Man Barthelme
The Tuskers
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Posted - 2010.10.11 11:54:00 -
[20]
+ |
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Nikita Haley
Collegium Mechanicae
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Posted - 2010.10.11 23:39:00 -
[21]
Just the other night I was having a discussion about why we can't color code targets like the overview. In fact, I've had this discussion every few weeks for the last two years or so.
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Raidje
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Posted - 2010.10.28 00:13:00 -
[22]
Bump
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Crazy KSK
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Posted - 2010.10.28 02:37:00 -
[23]
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