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Stgofi
Minmatar
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Posted - 2010.09.28 04:02:00 -
[1]
I'm very new to EVE, but I've played a few days and read up on ships and what they're designed for... is there a place for the frigate-sized ships (frigates, assault, covert, all of those other small classes of ships) in a fleet or corp?
I'm thinking I want to do combat roles in these small ships and also work on some kind of industry, but I'm not totally sure exactly what I want to do.
What would be my options?
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Orange Lagomorph
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Posted - 2010.09.28 04:11:00 -
[2]
Certainly. Frigates can serve as tacklers (both basic T1 hulls and T2 Interceptors), Covert Ops ships (fleet scouting, exploration, scanning down hidden enemies), Electronic Warfare platforms, Stealth Bombers, and more.
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Intense Thinker
Minmatar
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Posted - 2010.09.28 04:18:00 -
[3]
Think a swarm of bees (not goons) Signature locked for editing a moderator's warning. Zymurgist |
Stgofi
Minmatar
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Posted - 2010.09.28 04:23:00 -
[4]
That's reassuring.
I've been joining a few corp recruitment channels and so far a repeating theme has been that battle cruisers are their minimum ship to join. I'll just keep looking around then.
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Zyck
Dark-Rising IT Alliance
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Posted - 2010.09.28 04:34:00 -
[5]
There's a reason for that. There's always a place for frigate pilots in (most) corps and alliances, but battlecruisers are generally the work horse of most fleets. They can take a good amount of damage and dish it out, aren't too expensive, and are fairly easy to use in terms of skills.
Frig's make great support ships but you rarely see frig-only gangs except for random fun roams or stealth bomber runs and such, as they lack the staying power of a battlecruiser. So you should definitely keep looking for a corp that's right for you, but you should at least know why it's like that.
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ShahFluffers
Gallente Ice Fire Warriors
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Posted - 2010.09.28 04:44:00 -
[6]
Originally by: Stgofi That's reassuring.
I've been joining a few corp recruitment channels and so far a repeating theme has been that battle cruisers are their minimum ship to join. I'll just keep looking around then.
Ignore them. In the right hands, with good skills, and a sound understanding of combat mechanics a T2 frigate can contend with most T1 cruisers and even some battlecruisers! Hell... look at what THIS guy did: Navitas frigate kills a Megathron Battleship
Also... DO NOT work on combat and industry at the same time. They are separate skill "trees" that have little to no common ground. Working on one will take time away from working on the other and make you suck at both. This game is not one that favors the "Jack-of-all-trades" type. Pick an area you are interested in and SPECIALIZE. Once you are done with it (and it will take MONTHS to be "done") you can move on and refocus in something else. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Thuul'Khalat
Gallente Veto Corp
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Posted - 2010.09.28 07:56:00 -
[7]
Originally by: ShahFluffers Hell... look at what THIS guy did: Navitas frigate kills a Megathron Battleship
Gah Failclinic ---
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Lost Greybeard
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Posted - 2010.09.28 08:26:00 -
[8]
Originally by: Stgofi That's reassuring.
I've been joining a few corp recruitment channels and so far a repeating theme has been that battle cruisers are their minimum ship to join. I'll just keep looking around then.
As a frigate pilot, you should fly some BCs simply so that you're aware of how they handle. It makes tackling them, picking bomb targets, and so on significantly easier and more effective to know what you're dealing with first-hand.
If you've played other MMOs, think of this as corresponding to how you should roll other classes and play them for several levels so that you know their capabilities and can more easily work with them (PvE) or kill them (PvP).
Getting BCs high enough to have a feel for them is not really much of a deviation in terms of skill time for even a new pilot. Bump it to 3 or so, have a BC hull to run missions or something, and when you're asked by a corp if you can fly BC, say "I can, but if I take anything bigger into PvP you guys will have to buy it". That's a legitimate enough answer, and they're probably more worried about your experience level as a player than your actual ship access so it may alleviate their concerns.
Alternately, look for a corp that deals in newbies or join red v blue. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
Marko Riva
Adamant Inc.
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Posted - 2010.09.28 08:30:00 -
[9]
One of the things CCP got right is how bigger (and older, more SP, more isk) isn't necessarily better. Bigger weapons on bigger ships have issues hitting small stuff and bigger ships also move and target slower, so they have trouble killing you AND if they want to catch a target themselves they need something that can target a scramble FAST as they're too slow for that, that's where the lighter/cheaper (and lower SP really) ships come in.
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Xina Tutor
Amarr Black Arrows Sev3rance
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Posted - 2010.09.28 09:47:00 -
[10]
After 3 years in eve I still primarily fly frigates and battlecruisers. rarely BS in big fleets.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.09.28 09:56:00 -
[11]
If all you could fly were T2 Frigates and Interdictors, there would be a place for you in just about every PvP fleet I've ever flown in.
Even a capital fleet needs bubblers, scouts, emergency cynos...
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Tranka Verrane
Mentors Administration
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Posted - 2010.09.28 11:03:00 -
[12]
Edited by: Tranka Verrane on 28/09/2010 11:05:05
Originally by: Thuul'Khalat
Originally by: ShahFluffers Hell... look at what THIS guy did: Navitas frigate kills a Megathron Battleship
Gah Failclinic
Seconded, bad example, I would hope failfit BS like that flying around in lowsec are a rarity, you can't really count on that.
And coming up on 80 mill SP here and rarely fly anything bigger than a BC.
__________________________________________________ Player Since 2005 Over 4000 hours logged
For ingame help and advice join channel 'Mentors'.
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Orange Lagomorph
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Posted - 2010.09.28 12:15:00 -
[13]
Originally by: Malcanis If all you could fly were T2 Frigates and Interdictors, there would be a place for you in just about every PvP fleet I've ever flown in.
That doesn't mean they'll actually accept him, though... as we're both well aware.
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Tau Cabalander
Caldari
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Posted - 2010.09.28 16:05:00 -
[14]
For what it is worth (FWIW), on PvP roams I like to take a Stealth Bomber (tech 2 frigate hull). Everbody else takes cruisers, HACs, and mostly BC, but this doesn't put me at a disadvantage as I end-up being the scout for the fleet. I actually like the role, and have learned a lot about PvP from it.
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Toilarmius
Minmatar Auxilia Enterprises
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Posted - 2010.09.28 16:32:00 -
[15]
Originally by: ShahFluffers Also... DO NOT work on combat and industry at the same time. They are separate skill "trees" that have little to no common ground. Working on one will take time away from working on the other and make you suck at both. This game is not one that favors the "Jack-of-all-trades" type. Pick an area you are interested in and SPECIALIZE. Once you are done with it (and it will take MONTHS to be "done") you can move on and refocus in something else.
This.
And to further this comment, use your certificate planner. If you want to fly a particular ship well, train the skills required to attain the certificates that it lists on the Recommended tab. This will at least point you in the right direction to allow you to maximize the asset. Ditto for manufacturing, industrial, etc.
Other personal opinions I have regarding training and corporations is this:
1. Only join a corp if you are comfortable. Keep seraching, you will find them or they will find you. 2. Be careful in adjusting your skill queue because someone tells you that you "need" a certain skill. Make your plan ahead of time and stick with it. Take skill queue changes seriously. Also keep in mind that sometimes someone will point something out you missed. My point is don't just change because someone who's been playing forever and a day says to do so. They sometimes forget the challenges of early on training, etc.
The hard part in all the above? Determining what you want to do. Go around and have fun. I've been playing for 5 months, which is short for this game. However, in that time, I am still not entirely sure of my "master plan to conquer the universe".
Originally by: CCP Fallout I can scan (but don't have time atm) a picture of one of my mother's modeling photos and you'd see hers as well, and she's more obviously a women than I'll ever be.
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Slapchop Gonnalovemynuts
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Posted - 2010.09.28 17:30:00 -
[16]
Originally by: ShahFluffers Hell... look at what THIS guy did: Navitas frigate kills a Megathron Battleship
Holy carp batman, are we sure that mega did not simply explode on its own out of shame?
--------------------------------------------
Quote: EVE-Online... Too rough for ya? Don't like it? GTFO...
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Zercix
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Posted - 2010.09.29 11:31:00 -
[17]
I mainly fly assult ships and I have primarily lived in low sec since a few months into the game. I do not want to sound arrogant so I will state that I had a big boost of informatin from my brother in law who used to play, so I was able to make more informed decisions and I made friends (more like aquaintances) in low sec that gave me many pointers. My response to following two posts does not come from someone that is a complete new player. So please take that into account if you are a new player.
Originally by: Toilarmius
Originally by: ShahFluffers Also... DO NOT work on combat and industry at the same time. They are separate skill "trees" that have little to no common ground. Working on one will take time away from working on the other and make you suck at both. This game is not one that favors the "Jack-of-all-trades" type. Pick an area you are interested in and SPECIALIZE. Once you are done with it (and it will take MONTHS to be "done") you can move on and refocus in something else.
This.
And to further this comment, use your certificate planner. If you want to fly a particular ship well, train the skills required to attain the certificates that it lists on the Recommended tab. This will at least point you in the right direction to allow you to maximize the asset. Ditto for manufacturing, industrial, etc.
Other personal opinions I have regarding training and corporations is this:
1. Only join a corp if you are comfortable. Keep seraching, you will find them or they will find you. 2. Be careful in adjusting your skill queue because someone tells you that you "need" a certain skill. Make your plan ahead of time and stick with it. Take skill queue changes seriously. Also keep in mind that sometimes someone will point something out you missed. My point is don't just change because someone who's been playing forever and a day says to do so. They sometimes forget the challenges of early on training, etc.
The hard part in all the above? Determining what you want to do. Go around and have fun. I've been playing for 5 months, which is short for this game. However, in that time, I am still not entirely sure of my "master plan to conquer the universe".
I am not the typical one year old pilot, but I have trained to a point of decent competency in core, manufacturing, combat, mining, and trade skills, and at close to a year in the game I have close to 15 million skill points and feel that I operate quite efficiently.
Granted I do not know what efficient really is in EVE and I do not fly battleships, but I feel like I am as efficient as a one year old player could be who did not funnel his training. I am prepping to build my first battleship as we speak, with perfect mineral usage, zero corp tax, from mining, looting, and working the market. I do not plan on building it until my skills are set to fit and fly it properly, and I have enough back up materials to build two extras and I a few smaller ships as back ups.
Then again it seems I have an atypical mentality for EVE from what I read on the forums or maybe my ADD has a benefit in EVE. Some many things to choose from means more things to keep me interested.
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Kezzle
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Posted - 2010.09.29 12:54:00 -
[18]
Originally by: Toilarmius ...use your certificate planner. If you want to fly a particular ship well, train the skills required to attain the certificates that it lists on the Recommended tab. This will at least point you in the right direction to allow you to maximize the asset.
I'd advise a fair dollop of caution when looking at the certificates. Some of the 'recommended' listings are at best arguable, and many certificates include skill levels that aren't necessary. They're not a total loss, by any means and can be a good inspiration, but don't adhere to them slavishly.
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