McCreary075
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.10.02 15:55:00 -
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Originally by: CCP Chronotis The kestrel is getting dangerously close to a little overpowered really for a T1 frigate and the hookbill is a very good ride already. The other interceptors perform admirably here like the crow but not in the 2007 version which was king above all others. Comparing the other ships to the hookbill will be always skewing the outlook since a "pimp'bill" will be very powerful in the right hands with these changes and some good fits.
First off, I approve of your efforts to balance eve in a sane and reasonable manner.
I'm going to offer a few points to consider. (Otherwise, why would I be posting?? :P)
1. I'm not sure where you are going with the ROF decrease. I'm assuming you are balancing the damage increase, but the raw damage of rockets is pathetic, to say nothing of the actual application.
2. Most sane people agree that balancing weapon systems includes ensuring that the ships that mount them do not become OMGWTFPWN. However, if one ship seems to be giving you trouble, then adjust it so it doesn't become overpowered. Adjust the crow; pull a launcher, change the bonus to standard missiles only, drop the bonus from 10% to 5%. I'm not saying any one of these is the right choice, I'm saying that you HAVE choices. Also, much has changed since 2007, and I'm not sure that a rocket crow with even 20% more dps would be OP. The same thing goes for other ships, like the worm or hookbill. Don't quasi-fix a weapon system because you choose not to touch a ship here and there to make it work with your proposed changes.
3. As an extension of 2, you need to look at the Amarr ships that use rockets. Even with these changes, I don't think that I would fit a Vengeance with rockets rather than autocannons.
4. Remember, that while standard missiles do less damage than rockets currently, they can hit to 35km or so with little effort. This tremendous range advantage means that the 'constant 70 DPS' that you are worried about does matter. You'd easily nibble people to death if you boosted standards by too much. Rockets, however, are competing within 10km with all the other frigates and frigate sized weapons. So, while you should be worried about over-boosting rockets, you need to go a long way before you hit autocannon dps, laser dps, or blaster dps. In frigate fights, I've never seen a frigate that couldn't hit another, unless it was stuck near the edge of falloff, and that is usually only when one frigate is left or in a 1v1. Normally, once everyone is mixing it up, and most everybody is tackled, people are hitting each other. While turret boats will try to position themselves to make best use of their guns, once they do, they will greatly outdamage the missile ships.
Just a few observations based on PvP experience. Again, though, I approve of your changes, and I think you are on the right track. I'm not as qualified to speak to the explosion velocity change, but fellow missile pilots really like it.
Keep up the good work, and don't let the chumps get you down.
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