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Mercie Orion
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Posted - 2010.10.04 12:00:00 -
[1]
Will be flying a Crow more then likely, ship will be used primarily as tackle for corp ops. Any tricks of the trade that people are willing to share? Please try to stay on topic, I don't feed trolls very often.
Thanks Mercie
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Diesel47
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Posted - 2010.10.04 12:04:00 -
[2]
Why do you assume people will troll?
Don't fly in a straight line to the enemy, they will be able to blow you up because you have no trans velocity.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2010.10.04 12:16:00 -
[3]
Uh, are we supposed to advise on every possible scenario or are you going to let us know where you will be flying and under what conditions (0.0/null, war decs in high sec, anti-piracy only etc) ~_~
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Mercie Orion
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Posted - 2010.10.04 12:19:00 -
[4]
Originally by: Diesel47 Why do you assume people will troll?
Don't fly in a straight line to the enemy, they will be able to blow you up because you have no trans velocity.
People will troll because it's a forum, there are ALWAYS trolls on a forum. And good piece of advice on the trans velocity, thanks. ALso, is Radial Velocity a direct comparison to tracking speed? I want to play around with orbit distances to get the optimal trans/radial velocity while still being in my effective ranges etc etc etc. I've noticed on some of my other frigs that I fly (being missile boats I can orbit at a variety of ranges and still be effective) I sometimes get a higher radial velocity at 1200 meters then 500 meters probably because of ship agility and other factors when trying to hold a tighter orbit.
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Radcjk
Failed Diplomacy
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Posted - 2010.10.05 21:35:00 -
[5]
The Crow used to be absolutely brilliant, but after various mechanics tweaks and changes over several patches it quickly fell to the bottom of the pile.
If you're going to fly Caldari Interceptors as a fleet fast tackle, I suggest the Raptor. That said...
Don't over look the value of nanos and over drives and similar rigs on the Crow. It's a little fat for an inty, so every little bit helps. Just pay attention to stacking mods. I'm a large fan of the Damage Control, but if you're in a fleet and you get caught by their anti support, you're meat any way. I suggest sticking to speed. Power diagnostics and / or medium shield extender can be a nice pair, though it does cause a signature spike.
Don't bother with a ballistic control. You're fast tackle, and the current crow does lollercoaster damage. Just throw missiles on primary to get a little extra damage on it, or alternatively you can spam at their slower / small support. Sadly it takes so long to grind them down in a crow it really isn't a huge contribution. I've found that the current crow's offensive weapons are more of a 'lol, caught your pod' sort of thing.
Flying in a group with team mates in anti frigate / fast tackle support, feel free to gang up if there's a call to kill fast movers and tackles on the enemy side, but don't expect to dog fight ships like Taranis and Crusaders and win.
Watch the transversal of what you're tackling and what decides to go after you, and keep to range. I suppose you could possibly fit a dual prop / scram fit, or a AB / Scram / MSE fit if you wanted to go close, but I've never botheredin a Crow and don't think I'll try it myself.
If you feel like investing in a faction disruptor, the crow's missile have decent range, and you can pick off support or tackle in fights with a sensor booster and longer point. May not be worth the isk depending on your skill / experience though.
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Mercie Orion
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Posted - 2010.10.06 17:08:00 -
[6]
From the sounds of things I'll mostly be tackling larger targets, BC's and up it seems. I am thinking it'll be a MWD+Disruptor fit, And I'm not worried about damage. The sole purpose of this ship is tackle, the damage will be taken care of by the fleet members in their BS's and/or carriers. It's probably going to be somewhat of a "throwaway" tackle ship, as I'm much lower skill points then most of the people I'm going to be flying with, it's a job that is important, that I can fill at my SP's, while it would almost be a waste for one of the fleet members who can effectively fly a BS to have to fly an intie instead.
Thanks for all the useful info.
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DSM20T
Obsidian Ridge INC
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Posted - 2010.10.06 18:59:00 -
[7]
Make it as fast and agile as you can, buy a faction point if you can afford it, possibly put a sebo on it if you're trying to catch fast stuff at a gate, and don't forget to OVERHEAT.
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Ignatius Gnarl
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Posted - 2010.10.06 23:10:00 -
[8]
If you're fast tackle, check out the Raptor which gets a tackling bonus. Crow is the 'kill' variant.
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Axemaster
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Posted - 2010.10.06 23:11:00 -
[9]
Tracking is measured in radians/second, and can be put on the overview via "Angular Velocity".
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Tom Peeping
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Posted - 2010.10.08 21:38:00 -
[10]
because the troll is expected...
I'm going to advise - fly fast... point stuff.
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tagen young
Caldari Caldari Provisions
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Posted - 2010.10.09 15:20:00 -
[11]
People can give some tips but you really want to get some practice in. I'm sure your corp has some experienced interceptor pilots. Get one of them to spend an hour with you dueling at a planet so they can give practical advise and point out any major errors you are making.
If you have not already done so its always a good idea to already have tackling experience in T1 frigate hulls. Most corps tend to be pretty relaxed about rookie pilots losing cheap ships, but less impressed by an inexperienced pilot losing 20m isk interceptors while they are learning the basics.
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Ame Sonoda
Caldari Requiem of the Sinner
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Posted - 2010.10.09 17:53:00 -
[12]
Edited by: Ame Sonoda on 09/10/2010 18:01:14 Courtesy of Norlana
(draketrain are recruiting)
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Captain Blart
Hideous Mutant Freekz
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Posted - 2010.10.10 12:12:00 -
[13]
First if you have very little experience in tackling and scouting, your corp should train you to this. Either they want you to scout 1 or 2 jumps ahead and give them intel and hold a point till they arrive or you fly with them all the time and just hold target there.
The second solution is easier than the first one, if you have to scout ahead, give intel and hold point, you should definitely ask one of your corpmate to exercise with you.
Either speed tank or have some kind of buffer, heavy neut and T2 light drones with good drones skills makes short work of inties.
Dont fit faction point , overheat your disruptor.
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Dek Kato
Amarr
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Posted - 2010.10.10 14:58:00 -
[14]
A few bits of advice, some of which has already been mentioned, but this is my standard lecture to new ceptor pilots.
Learn to manual pilot. You should be able to establish and hold an orbit without the orbit button (which isn't to say the orbit button isn't OK if you watch carefully and make sure they aren't using it against you). There are several tricks that take advantage of people just using the orbit button that will get you killed quick.
Be prepared to die, but don't die unnecessarily. I've known plenty of inty pilots who because they consider themselves "disposable" stay in a fight and die when secondary points have already been established. Unless you're the only thing holding the guy, as soon as someone else has point if you're getting hurt GTFO. Also, if its something that there's no real hope of you surviving the tackle (IE: Vagabonds), don't just suicide point then if your fleet isn't going to be able to get there in time to make the kill. This might take a little time (and a few lossmails). Don't be afraid to let someone go if there is no way your fleet is getting the kill.
Finally, your speed is your tank. Lose your MWD, lose your tank. Because of this, you need to watch out for a few specific distances of heated webs, heated scrams, and neuts. Anything with bonuses to these be extra careful.
The bigger thing you're likely going to have to learn is how to scout. As a ceptor pilot you'll undoubtedly be called on for this. This can be even more complex than flying the ship. Every FC expects different things from their scout, so the best advice here is to just ask what exactly they want. Also learn to operate D-scan and your ship scanner like a boss.
Originally by: CCP Shadow Thread locked due to troll convention.
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Shaedyn
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Posted - 2010.10.10 22:20:00 -
[15]
If your fighting larger ships (BC/BS) with a group of friendly frigates, you can let someone else take point while you fly out of their locking range and then re-engage. Likewise you can disengage when the bigger ships get their tackle on it. Let the BCs disrupt and you break off. Takes forever for a BS to lock an inty, use that! (As long as someone else has point)
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I likegirls
Minmatar
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Posted - 2010.10.11 05:50:00 -
[16]
Don't get hit by a bomb with your mwd on :)
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