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Thread Statistics | Show CCP posts - 8 post(s) |
bartos100
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Posted - 2010.10.29 06:48:00 -
[661]
the issue is not the drake
you just have to use the correct counter
firewall
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Lemmy Kravitz
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Posted - 2010.10.29 06:49:00 -
[662]
Edited by: Lemmy Kravitz on 29/10/2010 06:52:54 well how about this..... DON'T touch the drake stats. it is fine as it is.
INSTEAD if you HAVE to nerf. Make it more expensive to build!!! I personally have no clue how to do industry but I assume if we were to make it cost 25%-50% more in materials we will see a dramatic rise in price for the drake. This way 1.) drake stats don't get touched. stay the same crappy ship it has always been. 2.) less people will fly it because it is no longer very cost effective. Less people fly drakes, less lag on your servers. Drakes are nerfed without really being nerfed.
Also I think this is the best suggestion ever because it would take the least amount of coding. All you guys at CCP have to do is open a file, and change a couple numbers for trit and what ever else the drake BPO/BPC's have it need. No mechanics no nothing to mess with. Just a couple of values for minerals.
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Yaay
Fusion Enterprises Ltd
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Posted - 2010.10.29 09:27:00 -
[663]
Originally by: Lemmy Kravitz Edited by: Lemmy Kravitz on 29/10/2010 06:52:54 well how about this..... DON'T touch the drake stats. it is fine as it is.
INSTEAD if you HAVE to nerf. Make it more expensive to build!!! I personally have no clue how to do industry but I assume if we were to make it cost 25%-50% more in materials we will see a dramatic rise in price for the drake. This way 1.) drake stats don't get touched. stay the same crappy ship it has always been. 2.) less people will fly it because it is no longer very cost effective. Less people fly drakes, less lag on your servers. Drakes are nerfed without really being nerfed.
Also I think this is the best suggestion ever because it would take the least amount of coding. All you guys at CCP have to do is open a file, and change a couple numbers for trit and what ever else the drake BPO/BPC's have it need. No mechanics no nothing to mess with. Just a couple of values for minerals.
Thank god you're not a dev b/c obviously you haven't read the forums for long. You cannot balance the game with isk and skillpoint arguments. Tried and proven and any vet will confirm it.
Insurance will rule out any mineral tweak you make b/c it's tech 1. And 50% more cost still keeps the drake cheaper than a teir 1 BS.
Still have yet to hear one person's logic on why changing the resist to a 5% shield capacity bonus per level wouldn't work. Guess people want to avoid logic so they can keep their silly resist.
DD changes
Docking PVP games |
VC General
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Posted - 2010.10.29 09:29:00 -
[664]
Oh that'd be too simple. And you're 100% right as well. The Drake is cheap compared to what it is capable of in terms of what most people see as the most important aspect of any ship, the tank and DPS. Of course the Drake fails at pretty much every other aspect of the game, but no one cares since they figure it's not fair for the Drake to look that good in EFT.
One thing that everyone forgets is that Drakes have BS-sized sig radius and speed when buffer tanked. Any ship in the game short of a dread can hit them for full damage at nearly any range. I don't see why everyone is QQ'ing about BC vs BC. If people want to self-paint themselves up to 500+ sig radius in a BC, just bring out the pulse lasers, artys, and torps for the easy win.
If we're whining just because same-size ships are imbalanced, then this discussion needs to take a number and get in line.
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Yaay
Fusion Enterprises Ltd
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Posted - 2010.10.29 09:39:00 -
[665]
Edited by: Yaay on 29/10/2010 09:46:12
Originally by: VC General Oh that'd be too simple. And you're 100% right as well. The Drake is cheap compared to what it is capable of in terms of what most people see as the most important aspect of any ship, the tank and DPS. Of course the Drake fails at pretty much every other aspect of the game, but no one cares since they figure it's not fair for the Drake to look that good in EFT.
One thing that everyone forgets is that Drakes have BS-sized sig radius and speed when buffer tanked. Any ship in the game short of a dread can hit them for full damage at nearly any range. I don't see why everyone is QQ'ing about BC vs BC. If people want to self-paint themselves up to 500+ sig radius in a BC, just bring out the pulse lasers, artys, and torps for the easy win.
If we're whining just because same-size ships are imbalanced, then this discussion needs to take a number and get in line.
Speed isn't the same as a plated BS, it's about 300 more. Scan res is more than double, which makes it much faster to lock small targets. Missiles always hit, and heavy missiles hit smaller ships for a lot of damage. Battleships have tracking issues. You can get a drake to 120+ ehp or more while still dealing 350 damage at 80km range. By comparrison, no battleship except the apoc can do that with close range guns to keep their tracking reasonable, and even then, the apoc only approximately matches the EHP tank. But in terms of resistances, the Apoc will fall way short.
And still, No other BC can come close to matching that ability. They can't get the same tank, at the same range, nor the same tank while in close and at best they can only approximately match the dps of a drake.
Hence the argument that it is the resistance bonus that makes the drake overpowered.
DD changes
Docking PVP games |
Acru Si
Amarr Haita de lupi ROMANIAN-LEGION
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Posted - 2010.10.29 09:53:00 -
[666]
[Tengu, hml - EHP monster t2] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
10MN MicroWarpdrive II Invulnerability Field II Large Shield Extender II Photon Scattering Field II Large Shield Extender II Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Anti-EM Screen Reinforcer II Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Tengu Offensive - Accelerated Ejection Bay Tengu Engineering - Supplemental Coolant Injector Tengu Defensive - Supplemental Screening Tengu Propulsion - Intercalated Nanofibers Tengu Electronics - Dissolution Sequencer
Also take a look at the T3 drake. Even (much)more EHP on cruiser sig and agility. Better DPS, lock range, maximum range, scan resolution and sensor strength. It takes all of drake strenghts and has few of its weaknesses. Any drake rebalancing should also consider tengu.
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Korg Leaf
Time Bandits.
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Posted - 2010.10.29 10:14:00 -
[667]
Originally by: Acru Si [Tengu, hml - EHP monster t2] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
10MN MicroWarpdrive II Invulnerability Field II Large Shield Extender II Photon Scattering Field II Large Shield Extender II Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Anti-EM Screen Reinforcer II Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Tengu Offensive - Accelerated Ejection Bay Tengu Engineering - Supplemental Coolant Injector Tengu Defensive - Supplemental Screening Tengu Propulsion - Intercalated Nanofibers Tengu Electronics - Dissolution Sequencer
Also take a look at the T3 drake. Even (much)more EHP on cruiser sig and agility. Better DPS, lock range, maximum range, scan resolution and sensor strength. It takes all of drake strenghts and has few of its weaknesses. Any drake rebalancing should also consider tengu.
Thats as bad a tengu fit as the ops drake fit
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Shin Dari
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Posted - 2010.10.29 10:20:00 -
[668]
Originally by: Yaay
And still, No other BC can come close to matching that ability. They can't get the same tank, at the same range, nor the same tank while in close and at best they can only approximately match the dps of a drake.
Hence the argument that it is the resistance bonus that makes the drake overpowered.
Here is a fact for you: Drakes can be countered. Thus they can't be overpowered. Which leads to the conclusion that your problem can be solved by adding Tank BCs for the other races.
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Yaay
Fusion Enterprises Ltd
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Posted - 2010.10.29 10:40:00 -
[669]
Originally by: Shin Dari
Originally by: Yaay
And still, No other BC can come close to matching that ability. They can't get the same tank, at the same range, nor the same tank while in close and at best they can only approximately match the dps of a drake.
Hence the argument that it is the resistance bonus that makes the drake overpowered.
Here is a fact for you: Drakes can be countered. Thus they can't be overpowered. Which leads to the conclusion that your problem can be solved by adding Tank BCs for the other races.
HOW MANY TIMES DOES IT HAVE TO BE SAID.
IT'S NOT ABOUT COUNTERING DRAKES
There is a way to counter everything in this game. It doesn't mean that it's not out of balance. This is why Nano got nerfed even if CCP was way heavy handed. It's why supers desperately need to be nerfed. There are/were ways to counter both, but they were/are still out of balance with the rest of the game.
I'm so ****ing sick of people saying there's a counter. It's got nothing to do with the counter. It's got to do with bland predictable game play.
DD changes
Docking PVP games |
Gypsio III
Dirty Filthy Perverts
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Posted - 2010.10.29 10:58:00 -
[670]
Originally by: Yaay
Still have yet to hear one person's logic on why changing the resist to a 5% shield capacity bonus per level wouldn't work. Guess people want to avoid logic so they can keep their silly resist.
The Drake is not overpowered in small gang combat. Therefore, the problem is not the shield resist bonus itself. The problem appears with the combination of shield resists and logistics (and lag) Therefore, nerf logistics. (And lag.) This will also help the other side of the same EHP + resists + good damage problem - AhAC Zealots.
Well that was hard.
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Furb Killer
Gallente
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Posted - 2010.10.29 11:06:00 -
[671]
Wait there is a counter to supercaps? Please tell (bringing more supercaps yourself or outnumbering them 10 to 1 with dreads is not a counter, and doubtfull it is enough).
Tbh the resists bonuses need to be looked at, but not because the drake would be OP. But simply because it is too good compared to the active tank bonuses other ships get, either they need buff or resist a nerf. Problem is that resist bonus is almost as good as active tank bonus for active tank, and aditionally it also works on remote reps and on EHP. But as said, not because drakes would be OP.
All this comparing with maximum drake range is stupid anyway. Yes a drake is good at its maximum missile range, look 1km further and suddenly the turret battlecruisers are infinitely better. (Btw at max missile range a myrm can still outperform drake). Or look at the damage a beam harbinger and HM drake (both long range weapons) do on pod at 10km distance with halo implants for extra low sig radius and moving full speed but 0 transversal. Want to bet the harbie with MF does waaaayyyy more dps than the drake? If you compare for specific situations you can always find something where one ship performs best, otherwise all ships would be equal.
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Bad Messenger
draketrain
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Posted - 2010.10.29 12:44:00 -
[672]
Originally by: Lili Lu
...bandwidth of the Myrm was nerfed into oblivion (same bandwidth as a vexor )...
yes, because it had same drone dps than dominix and almost same gun damage than dominix, and it manage to have over 1000 dps passive shield tank at same time (better than drake) . So it could easily beat bs on 1 vs 1, that was quite imbalance.
OFC you can still kill bs with bc but i think it is on balance now.
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Bad Messenger
draketrain
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Posted - 2010.10.29 13:10:00 -
[673]
Originally by: CCP Chronotis
Originally by: Malcanis http://www.youtube.com/watch?v=1E9uVtP7IQ4
http://dl.eve-files.com/media/corp/skyral/thefirewall.mp4 if you want to download it.
Dont worry about drakes. They're easily countered.
We have no doubt that new strategies would emerge given time as posted earlier in the thread (though smartbombs also are quite load heavy albeit pretty - nice vid btw!). It still does not change the reality that we want to ensure enjoyable fleet fights for all which is our primary objective for fleet fights. Currently the drake and the many fleets utilizing it are burdening the server with much higher load simultaneously being the chief cause of the lag and then resilient to lags effects since over the sheer weight of fleet numbers we need to cope with.
The logical path is to drill down and find the root cause of this popularity, something we have done by posing the question openly with you all as well to which many of you have objectively or passionately replied and broached the topic nicely which has been very cool to see. If the reason is imbalance in the ship itself or with the missiles, then its typically something that is straight forward to change in a much shorter time frame than our longer term investigation and refactoring of the missile system for example which would take significantly more man-hours (lots and lots comparatively but it will be done someday).
The fighter bombers are receiving fake missiles but changing missiles you are I fire from a ship takes a lot more design and code work since we need to redo many of the game mechanics surrounding missiles if that is to happen and is not something we would label short term or even medium term to an extent given the size of the change.
As CCP Atlas commented on here, we are exploring all possibilities right now. One thing that has risen from our analysis of fleet fights for example of the many drake pilots, is that only half are grouping their launchers. This obviously causes a multiplicative load value since we must track 7 missiles instead of 1 or 2 as would be usual with grouped weapons to comment on one of the other avenues we are exploring alongside investigating game balance. This could be vindictive in that they are deliberately causing load to utilize it as a weapon in lag resilient setups or we prefer the better scenario that we need to add a little more incentive to group weapons which is also being explored as well.
Can CCP to make a list from ships and weapon systems that are preferred to use to reduce lag. We all do want to help CCP to make this game playable and want to help to make every thing to reduce lag.
And if we think this further , ccp should give possibility people change skills from unwanted ships and weapons to those that causes less lag. CCP has tools for that , so just let it happen.
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Phrometeus Hyks
Caldari INTRUSION COUNTERMEASURES ELECTRONICS
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Posted - 2010.10.29 13:28:00 -
[674]
Edited by: Phrometeus Hyks on 29/10/2010 13:29:25 in that video (http://www.youtube.com/watch?v=1E9uVtP7IQ4 ) i have see a strange behaviour of the missiles. Look the at the top of the group from 1:38 and from 2:28 and watch the missiles bouncing against the bs several times!! o.O I don't know if this can be important but i bet that those bouncing introduces a lot of math op and so LAG.
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Okuu Reiuji
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Posted - 2010.10.29 13:28:00 -
[675]
Originally by: Yaay
Quote: Speed isn't the same as a plated BS, it's about 300 more.
If you fit nano.
Quote: Scan res is more than double, which makes it much faster to lock small targets.
22s for the capsule, 15 for dramiel, 8 for another Drake
Quote: Missiles always hit
True
Quote: heavy missiles hit smaller ships for a lot of damage
Lies, they hit for laughable damage like 20-40 from 2500 volley unless you got Percision or faction missiles, but they do much less damage to big ships.
Quote: You can get a drake to 120+ ehp
Never seen any with bigger than 100+-5k even under fleet shield boosters.
Quote: or more
I want to believe.
Quote: while still dealing 350 damage at 80km range.
I'd say 60km is range of 100% hit chance since nothing can travel 20km away from this range. From 70km - some things can.
Quote: the apoc only approximately matches the EHP tank.
Rokh can have 200k. But remember: better tank and longer range in cost of speed and size isn't good in all cases. Proven by german tanks in 1939-1945.
Quote: They can't get the same tank, at the same range, nor the same tank while in close and at best they can only approximately match the dps of a drake.
Drakes can't get the same EWAR capabilities and keep their tank at any range. Remember it, dammit.
Quote: Hence the argument that it is the resistance bonus that makes the drake overpowered.
Then my suggestion - nerf it to 3% or less (even removal will be nice) but add one more mid slot for optional Invul/Hard/Amp or EWAR module.
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Okuu Reiuji
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Posted - 2010.10.29 13:38:00 -
[676]
Originally by: Acru Si Also take a look at the T3 drake. Even (much)more EHP on cruiser sig and agility. Better DPS, lock range, maximum range, scan resolution and sensor strength. It takes all of drake strenghts and has few of its weaknesses. Any drake rebalancing should also consider tengu.
The EHP is only good thing that **** fit you posted has.
Don't even lay your finger on this precious ship, or I'll get my ushanka and comrades from bear cavalry, then we will assault the CCP server room, grab the servers and throw them to the volcano they have there. After that I'll find you personally and you'll feel the glory and superiority of Caldari Communist Party while you'll be hardly working at First Caldari Spaceship Factory of Friedrich Engels for the rest of your life making new shiny Tengus IRL.
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Acru Si
Amarr Haita de lupi ROMANIAN-LEGION
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Posted - 2010.10.29 13:55:00 -
[677]
Originally by: Okuu Reiuji
The EHP is only good thing that **** fit you posted has.
Put the fit in the same context that gets drake OP complains (lagfest drakeblob+scimi sov wars). Any ship that its not a drake stands out from the drake crowd and gets primaried soon after. EHP and rezists its what will keep you from melting on the first minute of the engagement before logistics have a chance to work their magic. And just as the drake in his class the tengu retains supperb ranged damage projection and mobility while in full tanking mode a feat the other T3 cannot match. I'm not saying nerf the drake, i'm not saying nerf the tengu - just that any balancing effect should consider the bigger picture.
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Exploited Engineer
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Posted - 2010.10.29 14:00:00 -
[678]
Originally by: Furb Killer Wait there is a counter to supercaps?
Unfortunately, EVE's supercaps don't suffer from the trench run syndrome.
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Okuu Reiuji
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Posted - 2010.10.29 14:09:00 -
[679]
Originally by: Acru Si mobility while in full tanking mode a feat the other T3 cannot match
Yeah yeah. Make a fleet of 50+ Tengus and we will talk about this "full tanking mode" then. "Fully tanked T3" means = "T3 with ****ty damage and ****ty ewar to be taken seriously as a fighting unit but can be easily tackled and killed for nice kill mail."
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Lurana Lay
Gallente
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Posted - 2010.10.29 14:56:00 -
[680]
Quote: I'll be a douche, in previous statements you (Chronitis) said we aren't nerfing the drake cause it causes lag. Now you are say Yes we are nerfing the drake because it causes lag.
This. Well, which is it??
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Jacob Stov
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Posted - 2010.10.29 15:00:00 -
[681]
Originally by: Lili Lu You two recent posters (one of whom obviously suffers from Amarr hate/envy) strike me as too specialized and too attached to one race, that being Caldari. Try training another race. I have one main flying Amarr and Minmatar. Another flying Caldari and Gallente.
I suggest you do this (train a second race) if you haven't already. It helps you gain a wider perspective on the ships in the game. It can also make you appreciate advantageous aspects of your original race that you missed when it was your only race. Most importantly, training at least two races is also your best remedy against being in the suck in this game, whether real or perceived.
Fine. That's exactly what I did. Still think you are clueless. If you really want to give the Drake a "minor" second bonus it becomes useless. Heavy DPS for a roaming gang. Sure. If I want that I'll take my Nanocane over your crappy "minor-bonus-Drake" any day of the week. Faster, wayyyy better locktime and better instant DPS. And thanks to the 2 neuts+ high tracking turrets, I'm even able to kill stupid frigs, unlike the lol missiles Drake.
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Zogra
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Posted - 2010.10.29 15:18:00 -
[682]
How u get those numbers cause with my HML drake and most missile skills lvl 4 and some lvl 5 i barely get 250 dps including 3% ROF and 3% HML implants...
Drake is fine its role its tank and it fits that role good Its dps suck and it doesnt need a nerf
u said 550 dps with HML
i get near 500 dps with HAM! with HML i get 250 dps max
why dont u nerf amar ship instead?
they kick ass in dps and they are very very strong armour tanks at the same time
instead to boost caldari's u gone nerf them?
this thread is a freaking joke right?
Hope CCP wont take this into consideration cause it will completely destroy the game forcing all players to fly amarr no matter if they like it or not. I dont like how amarr ships look like thats the reason i dont wanna fly them! I Admit they kick ass and i admit lazer is the best dps weapon in game but i wont fly them never! I wanna fly caldari ships cause i like how they look but i got rly dissapointed from their performance.
The only decent NOT OP just decent ship is drake and you gone nerf this to???? Stop making drake threads jeez its a poor tank its a poor ship no dps comes out of it unless u get HAM's and get full set of 5% implants and have all missile skills lvl 5 and no1 is gone get full set of 5% missile implants in low sec just to fly a HAM drake
Even with HAM max dps is around 550 and range is about 15km the range is crap every else pvp ship will outrange you especially those canes and amarr lazers.
i bet if u got an matar ship with a MWD you can get RLY fast close to drake to kick its ass there are 1 million ways to counter a HAM drake and even more to counter a HML drake |
Spugg Galdon
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Posted - 2010.10.29 15:21:00 -
[683]
This topic of "Drake Nerf" came up last night whilst chatting on Vent waiting for WT's to do something. The subject of Tank + Gank on the 2nd tier BC's was one of the main focus points. One of our corp members suggested that the Drake should be nerfed because no other 2nd teir BC could match it for Tank + Gank. However. This simply isn't the case when considering close range engagements. The HAM Drake has very similar stats to all the other 2nd tier BC's when fitted for Gank + Heavy buffer. The other BC's tend to have far superior tackle ability or utility high slots. The only thing the HAM Drake has over the other BC's is speed(Which I think is one of the only things that should be nerfed). Then we look at long range setups. This is when it all goes to ratsh*t. The Drake has the lock range without the need for sensor boosters and HML's don't require long range ammo or range enhancing modules to hit out at long range. We'll first look at lock range, as this would have a profound effect on the Drake if it required to sacrifice tank (SeBo) or gank (SigAmp) to get the locking range to hit out to 75-85km. This is a nerf I would happily accept, even as a Drake pilot myself.
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Korg Leaf
Time Bandits.
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Posted - 2010.10.29 15:22:00 -
[684]
Originally by: Zogra How u get those numbers cause with my HML drake and most missile skills lvl 4 and some lvl 5 i barely get 250 dps including 3% ROF and 3% HML implants...
Drake is fine its role its tank and it fits that role good Its dps suck and it doesnt need a nerf
u said 550 dps with HML
i get near 500 dps with HAM! with HML i get 250 dps max
why dont u nerf amar ship instead?
they kick ass in dps and they are very very strong armour tanks at the same time
instead to boost caldari's u gone nerf them?
this thread is a freaking joke right?
Hope CCP wont take this into consideration cause it will completely destroy the game forcing all players to fly amarr no matter if they like it or not. I dont like how amarr ships look like thats the reason i dont wanna fly them! I Admit they kick ass and i admit lazer is the best dps weapon in game but i wont fly them never! I wanna fly caldari ships cause i like how they look but i got rly dissapointed from their performance.
The only decent NOT OP just decent ship is drake and you gone nerf this to???? Stop making drake threads jeez its a poor tank its a poor ship no dps comes out of it unless u get HAM's and get full set of 5% implants and have all missile skills lvl 5 and no1 is gone get full set of 5% missile implants in low sec just to fly a HAM drake
Even with HAM max dps is around 550 and range is about 15km the range is crap every else pvp ship will outrange you especially those canes and amarr lazers.
i bet if u got an matar ship with a MWD you can get RLY fast close to drake to kick its ass there are 1 million ways to counter a HAM drake and even more to counter a HML drake
Although i also agree the drake isnt op, all of your numbers are wrong. A HAM Drake with 3 bcu's and warriors will get just shy of 700dps on heat and the hml drake will get around 550dps. Also HAM Drakes kill hurricanes fairly easily due to having double the buffer.
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Soporo
Caldari
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Posted - 2010.10.29 15:23:00 -
[685]
Just think: Caldari are supposed to be the favored of the Jovians, if this is what being favored gets you...For Jeebus sake, just go favor someone else for a while.
Prediction: Drake and heavy missile nerf (which also = a Nighthawk and BB nerf) rationalized by dev alts and trolls with shady math and utterly impractical EFT whoring.
Next might be a minor but fairly useless buff to rails offset by even more onerous fitting and tracking penalties to appear to compensate somewhat. Meanwhile, 4 trillion sp wasted and uncompensated for.
Considering all the Caldari nerfs within the last two years...yeah, sounds about right.
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Zogra
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Posted - 2010.10.29 15:29:00 -
[686]
Hey btw forgot to metion drakes get no energy neutrs!
canes deal 2x dps than a drake and it gets 2x medium neutrs with a good tank, 16k+ armour only and around 70%+ to all armour resistances
i know this because i fly a cane and i tweak it a lot in EFT and i believe cane is a much better pvp ship than the drake
so drake only got a good tank crap dps (HML) or ok dps but with crappy range (HAM) HAM sucks against frigates btw no neutrs !!!!! if you use neuts dps will be so bad you wont belive it or if u use neuts ur fit will suck because of small powergrid or both......
cant find a reason to nerf drake.... stop making nerf drake threads in the name of holy jeezus mary |
Zogra
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Posted - 2010.10.29 15:40:00 -
[687]
Originally by: Korg Leaf
Originally by: Zogra How u get those numbers cause with my HML drake and most missile skills lvl 4 and some lvl 5 i barely get 250 dps including 3% ROF and 3% HML implants...
why dont u nerf amar ship instead?
they kick ass in dps and they are very very strong armour tanks at the same time
instead to boost caldari's u gone nerf them?
this thread is a freaking joke right?
Hope CCP wont take this into consideration cause it will completely destroy the game forcing all players to fly amarr no matter if they like it or not. I dont like how amarr ships look like thats the reason i dont wanna fly them! I Admit they kick ass and i admit lazer is the best dps weapon in game but i wont fly them never! I wanna fly caldari ships cause i like how they look but i got rly dissapointed from their performance.
The only decent NOT OP just decent ship is drake and you gone nerf this to???? Stop making drake threads jeez its a poor tank its a poor ship no dps comes out of it unless u get HAM's and get full set of 5% implants and have all missile skills lvl 5 and no1 is gone get full set of 5% missile implants in low sec just to fly a HAM drake
Even with HAM max dps is around 550 and range is about 15km the range is crap every else pvp ship will outrange you especially those canes and amarr lazers.
i bet if u got an matar ship with a MWD you can get RLY fast close to drake to kick its ass there are 1 million ways to counter a HAM drake and even more to counter a HML drake
Although i also agree the drake isnt op, all of your numbers are wrong. A HAM Drake with 3 bcu's and warriors will get just shy of 700dps on heat and the hml drake will get around 550dps. Also HAM Drakes kill hurricanes fairly easily due to having double the buffer.
well my skills are not maxed out yet and with my current skills gunnery and missile pretty much same skillpoints used on EFT i came up with those numbers and in my eyes HML drake's dps is very low
Thats why i get a bit crazy when i hear they gone nerf it more
BTW caldari need some love i think they suck most than all other races and they suck a lot.
Caldaris are supposed to be the missile experts and by no way they are OP i would say they are more underpowered than OP.
Nerfing HML or nerfing drake reminds of blizzard's wow and retri paladins the popular RETLOL story. 2 much hate for paladins when they where the most underpowered class.
i dont wanna this to end up to a caldari LOL ok?
Its not drakes fault if you dont know how 2 play the game or you wanna be amarr OP and nuke everything with 2 shots while you dont die (especially from a drake you will never die if its 1v1 fight!)
delete this thread in the name of jeezus mary holy crist if u wanna nerf something nerf amarr or leave the game as it is atm. |
Spugg Galdon
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Posted - 2010.10.29 15:43:00 -
[688]
Originally by: Zogra Hey btw forgot to metion drakes get no energy neutrs!
canes deal 2x dps than a drake and it gets 2x medium neutrs with a good tank, 16k+ armour only and around 70%+ to all armour resistances
i know this because i fly a cane and i tweak it a lot in EFT and i believe cane is a much better pvp ship than the drake
so drake only got a good tank crap dps (HML) or ok dps but with crappy range (HAM) HAM sucks against frigates btw no neutrs !!!!! if you use neuts dps will be so bad you wont belive it or if u use neuts ur fit will suck because of small powergrid or both......
cant find a reason to nerf drake.... stop making nerf drake threads in the name of holy jeezus mary
[Drake, Drake: H-M-L + MNeut + Tackle] Damage Control II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Invulnerability Field II Invulnerability Field II Target Painter II Large F-S9 Regolith Shield Induction Y-T8 Overcharged Hydrocarbon I Microwarpdrive Faint Warp Disruptor I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Medium Unstable Power Fluctuator I
Medium Warhead Calefaction Catalyst I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hobgoblin II x5
474 DPS 75k EHP
Yes the Drake can fit a Med Neut and still have its tank with good DPS and HML's with a Target Painter can cause frigates major problems. This however isn't a reason to nerf the Drake
Slow the thing down. Reduce the lock range. That'll be a step in the right direction.
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Okuu Reiuji
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Posted - 2010.10.29 16:05:00 -
[689]
CCP should give ability to remap skillpoints used for training skills for ship they gonna nerf (or nerfed already)
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Roderak Pleem
Minmatar Abandoned Land
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Posted - 2010.10.29 16:14:00 -
[690]
In a thread of this size, I cannot believe someone hasn't said the obvious words.
BECAUSE OF DRAKE!
Seriously though. Drake is fine, it can be countered (as demonstrated). perhaps a remodeling of missiles in the server code would be time better spent.
Also, after further review, I did see bouncing missile graphics in those videos too. If that is extra math being done in the server, then something is not right. Regards,
Rod |
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