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DOOM2K
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Posted - 2010.10.05 01:54:00 -
[1]
In the rocket balancing thread, CCP mentioned it would be working on Tier 2 ammo balancing with a possible Scorch nerf. CCP mentioned it nonchalantly and surprisingly there wasn't much of a reaction. As a new player looking forward to BC and above fleet warfare, I'm very interested because I may have options other than Amarr. Is there any other information I missed on the balancing of Tier 2 ammo?
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.10.05 03:27:00 -
[2]
Scorch is being removed from the game. Start training missiles right away. -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |
Usedpodsforsale
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Posted - 2010.10.05 04:46:00 -
[3]
Autocannons are already borderline overpowered and imbalanced as it is. Hence why I get large projectile lvl5 in three days.
Nerfing scorch is... imbecilic. Fix hybrids first, tia.
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Paranoid Lemming
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Posted - 2010.10.05 07:47:00 -
[4]
Why nerf scorch? Remove it (or over-nerf) and Amarr lose their shining feature. Leave scorch alone. Fix what's broken.
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ihcn
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Posted - 2010.10.05 08:24:00 -
[5]
Let's be honest though, scorch is pretty damn broken.
The solution isn't always "increase the damage output of whatever is considered underpowered" like people seem to think itt. If taking scorch down a notch would make ACs too powerful, then take ACs down a notch too.
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White Tree
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Posted - 2010.10.05 11:01:00 -
[6]
My Gallente pilots (myself included) are hoping that this turns out to be a buff to Hybrids. They need it badly.
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Seishi Maru
Organization for Nuclear Research
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Posted - 2010.10.05 11:10:00 -
[7]
LOL people Read waht the deve said first. Was asked to him if he would boost close range ammo, or nerf long range ammo. He said POssibly both but most likely the former. THat means most likely they will change the CLOSE range t2 ammo.
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2010.10.05 12:45:00 -
[8]
Originally by: Seishi Maru LOL people Read waht the deve said first. Was asked to him if he would boost close range ammo, or nerf long range ammo. He said POssibly both but most likely the former. THat means most likely they will change the CLOSE range t2 ammo.
The devs actually said that they are considering a Scorch nerf. Go back to that rockets thread and read.
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As a Gallente and Minmatar pilot (I do fly Amarr frigs though, but nerfing Scorch S would be beyond any level of ******edness, this discussion is about Scorch M and L), I am against a Scorch nerf, because it is the only good thing about lasers. Yes, Scorch is over 9000% better than any other T2 ammo, but once you realize that Scorch is used by lasers and Amarr ships, the whole "package" is just fine.
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Seishi Maru
Organization for Nuclear Research
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Posted - 2010.10.05 12:49:00 -
[9]
Originally by: Don Pellegrino
Originally by: Seishi Maru LOL people Read waht the deve said first. Was asked to him if he would boost close range ammo, or nerf long range ammo. He said POssibly both but most likely the former. THat means most likely they will change the CLOSE range t2 ammo.
The devs actually said that they are considering a Scorch nerf. Go back to that rockets thread and read.
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As a Gallente and Minmatar pilot (I do fly Amarr frigs though, but nerfing Scorch S would be beyond any level of ******edness, this discussion is about Scorch M and L), I am against a Scorch nerf, because it is the only good thing about lasers. Yes, Scorch is over 9000% better than any other T2 ammo, but once you realize that Scorch is used by lasers and Amarr ships, the whole "package" is just fine.
He said he wants to find time to make some T2 ammo balance. And that scorch nerf is one of the possibilities. And YES he wrote that is more likely a change to close range than to the long range ammo ( more likely they will firsttry to make glean useful)
That does not discard a scorch nerf but does nto mean it WILL SURELY HAPPEN.
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Seishi Maru
Organization for Nuclear Research
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Posted - 2010.10.05 12:53:00 -
[10]
quoting what CCP ChronosomethingIcannottype wrote:
" Originally by: Mona X
Originally by: CCP Chronotislonger to get round to everyone and that might slow me down from moving through some tech 2 ammo changes! Very Happy
You're nerfing Scorch or fixing short range versions?
Possibly both, most likely the latter but nothing definite yet. Got a few hoops we have to jump through first but it would be nice to get them in the release.
"
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Commoner
Caldari The Tuskers
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Posted - 2010.10.05 19:25:00 -
[11]
Edited by: Commoner on 05/10/2010 19:30:56 Edited by: Commoner on 05/10/2010 19:29:16 Edited by: Commoner on 05/10/2010 19:29:05
Originally by: Seishi Maru quoting what CCP ChronosomethingIcannottype wrote:
" Originally by: Mona X
Originally by: CCP Chronotislonger to get round to everyone and that might slow me down from moving through some tech 2 ammo changes! Very Happy
You're nerfing Scorch or fixing short range versions?
Possibly both, most likely the latter but nothing definite yet. Got a few hoops we have to jump through first but it would be nice to get them in the release.
"
Hope he does the latter too, some of the shortrange T2 ammo has "increased tracking" in their description....which is a lie.
The problem is not that Scorch is too good, it's just that virtually all other shortrange T2 ammo stinks compared to their faction counterparts.
Hail
It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range and capacitor energy for increased tracking speed and a devastating amount of damage.
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2010.10.05 20:46:00 -
[12]
Originally by: Seishi Maru
Originally by: Don Pellegrino
The devs actually said that they are considering a Scorch nerf.
That does not discard a scorch nerf but does nto mean it WILL SURELY HAPPEN.
Considering != Surely
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Kadesh Priestess
Scalding Chill
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Posted - 2010.10.05 21:35:00 -
[13]
Just wanted to say that small scorches are fine. Not sure for M and L variations :)
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Sidus Isaacs
Gallente
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Posted - 2010.10.08 16:14:00 -
[14]
Originally by: ihcn Let's be honest though, scorch is pretty damn broken.
The solution isn't always "increase the damage output of whatever is considered underpowered" like people seem to think itt. If taking scorch down a notch would make ACs too powerful, then take ACs down a notch too.
Thats a outright dumb idea. Its a direct incentive for blobbing. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Talanayaa
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Posted - 2010.10.08 16:23:00 -
[15]
Nerfing scorch would be the worst idea since CCP decided to name an EVE file boot.ini. :)
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Artemis Rose
Clandestine Vector
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Posted - 2010.10.09 01:30:00 -
[16]
Look at this way. Scorch is insanely more powerful than either Barrage or Null is, so its not exactly stupid to say that something may need to be changed.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Schalac
Caldari Apocalypse Reign
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Posted - 2010.10.09 05:05:00 -
[17]
If they nerf scorch or remove it completely then all Amarr ships need to get boosted with atleast 2 more mid slots. Boycott scorch nerf. SCHALAC HAS SPOKEN |
Hirana Yoshida
Behavioral Affront
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Posted - 2010.10.09 07:46:00 -
[18]
Scorch is good, very good, no doubt about it but what do you have left if its removed/nerfed?
It is when all is said and done the only redeeming quality lasers has. Without it all you have left are mediocre tracking, cap intensive and damage restricted weapons .. With Hybrids getting a boost SoonÖ that leaves lasers at the bottom once again in all scenarios that does not involve blobbing .. especially now that neuts are the new mandatory module for solo/small-gang warfare.
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Zekuloth
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Posted - 2010.10.09 08:54:00 -
[19]
Pretty much this. Originally by: Hirana Yoshida Scorch is good, very good, no doubt about it but what do you have left if its removed/nerfed?
It is when all is said and done the only redeeming quality lasers has. Without it all you have left are mediocre tracking, cap intensive and damage restricted weapons .. With Hybrids getting a boost SoonÖ that leaves lasers at the bottom once again in all scenarios that does not involve blobbing .. especially now that neuts are the new mandatory module for solo/small-gang warfare.
leave scorch alone, or Amarr are scr*wed.
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Jekyl Eraser
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Posted - 2010.10.09 10:00:00 -
[20]
Amarr are quite dependant on scorch and I'd like to see the dependance lowered a bit When you nerf scorch a bit amarr need some buff to compensate. Something like lower scorch dmg by 10% but increase all laser dmg by 3% or scorch tracking -20% and laser tracking +5%
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Talanayaa
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Posted - 2010.10.09 11:04:00 -
[21]
Well as pretty much everyone pointed out, scorch is essential to lasers as Amarr damage projection would be pathetic with scorch taken out of the picture. What puzzles me the most is why CCP is even considering this.
All they need to work on is rockets and blasters (or gallente ships in general) and we will have relatively balanced weapon systems across the board. Nerfing scorch will remove Amarr as a competitive race, make no mistake about that as they suffer from many of the same problems Gallente do.
Amarr are a low slot race so don't kid yourself that they will get some bonus mid slots. It would imbalance slots per ship ratio and I don't see it happening any time in the future.
Why would they do this is beyond me. It's incredibly stupid. Don't fix whats not broken and work on blasters and hopefully you won't need to work on weapons ever again.
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Hentes Zsemle
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Posted - 2010.10.09 15:27:00 -
[22]
Tell moar ccp !
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Blnukem 192
Amarr Creed.
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Posted - 2010.10.09 16:28:00 -
[23]
Nerfing scorch is such an incredibly stupid idea. There's nothing wrong with it, fix blasters or missiles, leave Amarr alone.
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sabastyian
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Posted - 2010.10.09 16:39:00 -
[24]
Don't mess with Amarr or minnies , we are not broken , do not make us that way! Barrage is just as good as scorch Increase blasters and missiles Blasters need a huge buff and rails suck bad do we need to even talk about missiles?
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Gibbo3771
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Posted - 2010.10.09 17:55:00 -
[25]
Give blasters more range with null, a lot more....barrage and scorch is epic don't ****ing break it...missiles are fine, maybe take a little look at cruise.
Rails need a redo, crap tracking, dps, ***** to fit....just plain Barry white
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Pirate Tom
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Posted - 2010.10.09 19:18:00 -
[26]
scorch the nerf.
I wouldn't mind seeing a slight reduction in the base powergrid required to mount the long range variants of the guns... not a lot, mind you, but something that would make a battleship with a full gundeck not have to devote low/rig slots to increasing it's powergrid with all the fitting related skills maxed.
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Ivanna Nuke
Gallente Wujen Corp
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Posted - 2010.10.09 22:51:00 -
[27]
Focus more on the cheese and less on the drones of the topic which nuked the onion.
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Fon Revedhort
Monks of War DarkSide.
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Posted - 2010.10.10 00:35:00 -
[28]
Edited by: Fon Revedhort on 10/10/2010 00:43:44
Nothing wrong with nerfing scorch. As it stands, pulses with scorch outdamage beams at basically any distance where scorch is applicable at all. I don't see how it's balanced.
Instead of current +50% optimal range proper bonus is something like +25% and +50...100% (debatable) falloff - that's how other types of long-range tech2 ammo work. They rely on falloff.
On the other hand many tend to think Amarr are so uber just cause they know megapulses can dish out decent damage at 45 km range Should you remove this long-range damage projection, all of a sudden the whole Amarr superiority just gets dispelled. There would be nothing left for Amarr except their stupidly slow armour-tanked boats with 0 versatility and with guns consuming cap like candies on top of them.
What's the point in flying Abso over Sleipnir nowadays? Remove the magical scorch from the equation and Sleip is so superior that it's not even funny anymore. Abaddon? I guess AC abominations will become viable just like Arty ones currently are.
But at the end of the day this can make CCP to overhaul Amarrian ships.
Prolly we'll even get this 10% cap reduction bogus finally swapped for something decent Prolly they'll overhaul armour rigs penalty, buff faction armour tank and so on.
I don't see anything horrible in scorch nerf. It's both stupid and boring to fly their ships cause of just scorch alone, anyway.
One-trick ponies aren't fun at all. ---[center] Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |
Headerman
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Posted - 2010.10.10 02:08:00 -
[29]
Originally by: Fon Revedhort Prolly we'll even get this 10% cap reduction bogus finally swapped for something decent I don't see how is it usefull at my Abso or Prophecy or Maller, cap consumption of S and M sized lasers isn't that high. Prolly they'll overhaul armour rigs penalty, buff faction armour tank and so on.
Sounds like alot of things though. One of the more ridiculous ones (imo) is the damage bonuses to the force recon ships
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Kethot
Ordo Drakonis Fidelas Constans
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Posted - 2010.10.10 11:48:00 -
[30]
Knowing CCP I think you are all daydreaming by saying that they will somehow balance amarr ships if they do decide to nerf scorch. It's not anywhere on their priority list. Well maybe in a year or four .
CCP got a very strange attitude towards game balancing, unlike many other developers. Their schedule is heavy with releasing content twice a year and I suppose they can't dedicate manpower to do things properly with problems arising in every new expansion.
From this perspective I think it's irrational to work on scorch if they don't have a good working plan on improving Amarr hulls.
I just think they don't. Actually I'm pretty sure they are not even considering it with all things they are working on taken into account (Incarna, Hybrids, Patching problems, Rockets etc).
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