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Seurimas
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Posted - 2010.10.08 02:07:00 -
[1]
Edited by: Seurimas on 08/10/2010 02:09:11 I was just stuck in a Mul-Zatah monestary's second area. Within, there are 6 stasis towers. Is this enough to completely disable warping? I set myself to warp at ~10% armor in a Myrmidon, all my reppers/tanking running and I got popped... So is that normal? There were no scramblers/disruptors on me.
Note that it was stuck at 100% while I was exploding. My speed gauge never left 100% and it said "Warping..." inside.
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Allestin Villimar
Zebra Corp
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Posted - 2010.10.08 02:48:00 -
[2]
Stasis towers won't stop you from warping. Odds are you had something warp scrambling you in addition to webbing you and you simply didn't see the other icon. ...in bed. |
Seurimas
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Posted - 2010.10.08 02:53:00 -
[3]
Originally by: Allestin Villimar Stasis towers won't stop you from warping. Odds are you had something warp scrambling you in addition to webbing you and you simply didn't see the other icon.
There's nothing in there to scramble. And it wasn't a scrambling because I WAS warping, it just never finished.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.10.08 03:14:00 -
[4]
Did you have a Damage Control running?
Sounds to me like while you were trying to warp out, they finished off your 10% resisted and repped armor, and got into potentially unresisted hull.
- One Button Extractors
Explosions!
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.08 03:41:00 -
[5]
it is possible that your speed was higher than your max speed and that messes with agility, so it took you a longer time to warp than usual and you just died in that amount of time.
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Melina Lin
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Posted - 2010.10.08 03:58:00 -
[6]
Multible NPC webbers can screw your time to warp. Has happened to me before. I think it is mostly lag, which causes it.
My guestimated theory is, that the server on warp command needs to check your speed and external effects for the command to go through. Stasis messes with your speed. In laggy conditions the tower effects might trickle in, causing the server to re-check every time. Eve ticks at 1s, so multible towers might delay you for several seconds.
I noticed this in a Gellente mission, in which they spring a trap on you. Ran those in a nanoed frig, which would normally insta-warp.
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Seurimas
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Posted - 2010.10.08 04:07:00 -
[7]
Originally by: Marcus Gideon Did you have a Damage Control running?
Sounds to me like while you were trying to warp out, they finished off your 10% resisted and repped armor, and got into potentially unresisted hull.
I had Damage Control. It took at least 30 seconds for me to get popped after I decided to book it and warp (read, after I picked a place and hit "warp").
Originally by: Melina Lin Multible NPC webbers can screw your time to warp. Has happened to me before. I think it is mostly lag, which causes it.
My guestimated theory is, that the server on warp command needs to check your speed and external effects for the command to go through. Stasis messes with your speed. In laggy conditions the tower effects might trickle in, causing the server to re-check every time. Eve ticks at 1s, so multible towers might delay you for several seconds.
I noticed this in a Gellente mission, in which they spring a trap on you. Ran those in a nanoed frig, which would normally insta-warp.
Well, one person says it might be a bug of some sort. Guess I'll rush to a petition in hope. I've had too many losses lately, losing my Myrmidon to a stupid anomaly I did because I was bored is just disheartening
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K'racker
Minmatar Brutor tribe
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Posted - 2010.10.08 06:17:00 -
[8]
a running afterburner, and the extra mass, can mess with your align times very badly. with multiple webs it seems to take forever while you make microscopic course corrections...
when your tank's breaking, align and shut down any propulsion mods before you click warp.
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Mister Swift
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Posted - 2010.10.08 07:18:00 -
[9]
Where any of the 20 odd ships that all Neut you still alive?
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Seurimas
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Posted - 2010.10.08 17:35:00 -
[10]
Originally by: Mister Swift Where any of the 20 odd ships that all Neut you still alive?
It couldn't have been I didn't have enough energy for even the smallest jump because up until I got popped I still had all my tank running (2 reppers, exp hardener, DCII).
But if they do neut then yes, I barely killed anything
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.10.08 19:55:00 -
[11]
I thought Webs made it easier to warp?
Webs reduce your max speed, but not your rate of acceleration.
You go to warp when you reach 75% of your max speed.
So if you normally accelerate at 50m/s, and you are webbed to the point your max speed is 50m/s, then you will warp immediately.
I'd bet on lag, which... will not show on the server logs. - One Button Extractors
Explosions!
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2010.10.08 22:44:00 -
[12]
Originally by: Marcus Gideon I thought Webs made it easier to warp?
Webs reduce your max speed, but not your rate of acceleration.
You go to warp when you reach 75% of your max speed.
So if you normally accelerate at 50m/s, and you are webbed to the point your max speed is 50m/s, then you will warp immediately.
I'd bet on lag, which... will not show on the server logs.
No.
This is easily reproduced with multiple webbers in PvE (I did not test it in PvP, where the principle seems to apply). In PvE with multiple WEBs if you aren't perfectly aligned all looks to normal till you are the last degrees off being aligned, then it takes AGES to finish the last bit of rotation so you are stuck for up to a minute at warp speed. Maybe it's a bug, but it was here a year ago and I had it 2-3 days ago as well. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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VC General
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Posted - 2010.10.09 03:17:00 -
[13]
Edited by: VC General on 09/10/2010 03:20:05 I had this same thing happen to me the other day. Lost an Apoc because I started a warp at almost full armor, and it spent over a minute with "warp drive active", and just kept accelerating towards the target till it got popped. I didn't realize there was a bug until it was too late, but if I had those 40 secs or so back after I realized something was wrong, I would have canceled the warp, stopped the ship, or slowed it down to 25% or so at least, than tried again. I imagine that would fix the alignment problem. A GM told me he couldn't find any bugs, so I'm assuming some kind of ****fail agility mechanic resulting from having 4-5 webs stuck on you, simply prevents it from turning that last .001 degrees.
Also, it wasn't server lag because the instant I got popped, my pod was able to warp just fine.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.10.09 07:30:00 -
[14]
Originally by: Vaerah Vahrokha
Originally by: Marcus Gideon I thought Webs made it easier to warp?
Webs reduce your max speed, but not your rate of acceleration.
You go to warp when you reach 75% of your max speed.
So if you normally accelerate at 50m/s, and you are webbed to the point your max speed is 50m/s, then you will warp immediately.
I'd bet on lag, which... will not show on the server logs.
No.
This is easily reproduced with multiple webbers in PvE (I did not test it in PvP, where the principle seems to apply). In PvE with multiple WEBs if you aren't perfectly aligned all looks to normal till you are the last degrees off being aligned, then it takes AGES to finish the last bit of rotation so you are stuck for up to a minute at warp speed. Maybe it's a bug, but it was here a year ago and I had it 2-3 days ago as well.
they changed it a few patches ago that your ship will align its self to where you want it aligned to, but the velocity vector will stay correctly off to whatever way you were going.
and take a freighter at undock. I was going a bit over 100m/s and tried to warp to the closest thing to behind me as I could, took ~1m34s to make that warp. when I arrived I stopped and warping back took me under a min.
the reason webs can make it easy to warp is because when you are sitting still you have no velocity vector and from the moment you press warp to, your velocity vector is aligned in that direction, so once you hit 10% speed, and get hit with a few webs that 10% base speed becomes a high percent of webbed max speed and you warp.
they can also make it harder if you are going faster than your ships max speed. If I stuck like 10 webs on the freighter I'd bet it would take like 20mins (okay maybe not that much but I haven't tried) to turn around.
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KaiserSoze434
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Posted - 2010.10.09 08:53:00 -
[15]
Sounds like an aligning issue. If you had been pre-aligned the webs wouldn't have mattered most likely, but since you have to change vectors it can screw you up. "Aghast the devil stood and felt how awful goodness is." |
Aabcde
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Posted - 2010.10.09 11:13:00 -
[16]
Edited by: Aabcde on 09/10/2010 11:13:57 if you're moving BUT NOT moving in the direction you're planning to warp at 100m/s and you get webbed your ship slowly slows down to that web speed it's not a quick process. So if you start trying to warp you have to wait for your ship to slow down below your "new" top speed THEN turn around and accelerate again. It all takes a lot longer when webbed. If you align to your warp out point webs wont cause this problem to occur.
if you're trying to web a freighter to insta warp you're starting at 0 velocity. As soon as you start moving your ship is actually nearly completely aligned and it just needs to build speed for the warp (dont trust the graphic) so webbing it down makes it quickly hit that max speed and warp.
Two different things.
use common sense folks.
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Nalia Shanalar
Amarr Tanaka Industries Inc.
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Posted - 2010.10.09 11:18:00 -
[17]
Originally by: Vaerah Vahrokha
This is easily reproduced with multiple webbers in PvE (I did not test it in PvP, where the principle seems to apply). In PvE with multiple WEBs if you aren't perfectly aligned all looks to normal till you are the last degrees off being aligned, then it takes AGES to finish the last bit of rotation so you are stuck for up to a minute at warp speed. Maybe it's a bug, but it was here a year ago and I had it 2-3 days ago as well.
The same effect seems to occur with very slow ships, if they get stuck in the bounding box of a station or other collidable object.
I started to notice it in my orca at stations where I dont have/had an undock BM. The Amarr EFA -> Ashab Warp is an example for this.
Normally the ship enters warp 10 seconds after being aligned (100mn MWD), in those situations it still seems to accelerate to 100%, shows "entering warp" but never actually warps.
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Lady Aja
Caldari
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Posted - 2010.10.10 09:33:00 -
[18]
Edited by: Lady Aja on 10/10/2010 09:35:44 Edited by: Lady Aja on 10/10/2010 09:35:07
Originally by: Seurimas I still had all my tank running (2 reppers, exp hardener, DCII).
this is where you went SO wrong.
em and thermal only.
you effectily had NO tank.
so yes nothign wrong with what happened.
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Tammarr
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Posted - 2010.10.10 11:15:00 -
[19]
Aye, if your current speed>new webbed top speed and your not perfectly aligned, your in for a ride as your ship painstakingly creeps into low armor, structure and then finaly warps; or not ^_^ Usualy I manage to dblclick and start go abit off alignment and when things start to go not so well, painstakingly long seconds praying ship will warp :) Its good to.
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StoneVein
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Posted - 2010.10.12 11:40:00 -
[20]
You forgot the simplest explanation which is that the rats WILL bump you if they are orbiting close enough. this is sufficient to prevent you from warping. or if you are too close to a collidable object it will prevent warp.
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Baraka Saibot
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Posted - 2010.10.12 15:54:00 -
[21]
Originally by: StoneVein You forgot the simplest explanation which is that the rats WILL bump you if they are orbiting close enough. this is sufficient to prevent you from warping. or if you are too close to a collidable object it will prevent warp.
This is not a very simpple explanation at all. I can't recall ever been bumped by a rat. Especially when he almost wasn't moving.
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Seurimas
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Posted - 2010.10.12 19:42:00 -
[22]
Well, in the end, no reimbursement, which is just about what I expected. I guess I know better than to sit around in stasis for next time.
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RutilusUnus
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Posted - 2010.10.12 22:12:00 -
[23]
This happened to me in my Navy Domi. I was warping out because I had the wrong resists and got webbed to hell and my speed was over my max speed and it wouldn't let me warp. What was stranger was that I couldn't cancel the warp command and try to slow down. I just had to sit there while I died. It seemed as though it was due to lag though because I was frozen for awhile but was still losing armor. Got no reimbursement. None of my faction mods dropped either lol go figure
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Tex Raynor
Caldari The High and Mighty AAA Citizens
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Posted - 2010.10.15 04:05:00 -
[24]
in order to begin warping your ship must satisfy 2 things:
- being aligned to where you are warping - having AT LEAST 75% of your current top speed
Also, this is something not really apparent, but your ship can instantly align in any direction if and only if its speed is 0 m/s (i.e. after jumping through a stargate). In such a case it does not matter where your ship is graphically facing, but it matters if its going 0.1 m/s
With this knowledge, webbing can actually HELP you warp faster, as long as you were not moving, THEN began aligning (or clicked warp), THEN get webbed AND reach at least 75% of the top speed.
If on the other hand you had some initial velocity (i.e. slowing down after dropping out of warp, undocking), the direction your ship is facing is relevant and your ship will take roughly the same amount of time to begin warp, regardless if you need to turn 85 degrees or just 2 degrees into "allowed warp alignment zone" as we can call it. Notice that the faster you go, the longer your alignment will be, but if the game thinks you are already aligned, then going "too fast" doesn't matter.
In any case, I think you got webbed before your ship was aligned to the celestial you decided to warp and by then your ship had to perform its regular align timing, so it may have shown it as ALMOST aligned + top speed while in the initiate warp countdown was still being counted - taking into consideration your ship mass, it's agility and current speed. -Tex |
Sonya Kranz
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Posted - 2010.10.15 09:48:00 -
[25]
Aside from the already mentioned warping issues, there are more factors here that caused you to lose the ship.
2 reppers, 1 dc II and an expl. hardener hardly deserves the name tank, fitting at least 3 specific hardeners is key.
secondly warping out at 10% armor is way to late already, if your tank is failing you should start recalling drones and prepare for warpout at like 50 - 25% armor or so.
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