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Cupio Mortem
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Posted - 2010.10.12 11:06:00 -
[31]
Originally by: HeliosGal nah weve moved on t3 is dead its now sansha incursions and new pve pvp fw type of interface and melding of gameplay
T3 is dead? Well, ****, how do I break it to all the tengu pilots I keep seeing flashing e-peens all over the place?
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Gunnanmon
Gallente The Scope
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Posted - 2010.10.12 11:13:00 -
[32]
Yes. Or maybe no. Signature locked for discussing moderation. Navigator
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HeIIfire11
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Posted - 2010.10.12 11:28:00 -
[33]
Originally by: Nobzy Is there any justifiable reason to have even more end game ships that will blow everything below them out of the water?
New content and new toys is all good and sweet of course, but if we think this from the perspective of a new player... finding new roles to fill for more of higher tech ships isn't going to go as planned. It'll just be "the bigger and more skill intensive the better, so long newbies".
Isnt tihis how it is supposed to be?If not just take away skills all together and give em everything from the start.A players age should mean something,dont you think?Infact thats one thing I like about this game.
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Jennifer Starling
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Posted - 2010.10.12 11:32:00 -
[34]
Edited by: Jennifer Starling on 12/10/2010 11:34:23
Originally by: HeIIfire11 A players age should mean something,dont you think?Infact thats one thing I like about this game.
I don't really see why that needs to be, in other games you can get to max ability and versatility within a year and still people play them. The result is that in PvP, only player skill and teamwork makes the difference between win or loss, not the advantage "that you're entitled to because you payed more months of subscription".
But well that's just silly me, ofc.
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HeIIfire11
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Posted - 2010.10.12 11:36:00 -
[35]
Edited by: HeIIfire11 on 12/10/2010 11:38:32
Originally by: Jennifer Starling Edited by: Jennifer Starling on 12/10/2010 11:33:37
Originally by: HeIIfire11 A players age should mean something,dont you think?Infact thats one thing I like about this game.
I don't really see why that needs to be, in other games to can get to max ability and versatility within a year and still people play them. The effect is that in PvP, only player skill and teamwork makes the difference between win or loss, not the advantage "that you're entitled to because you payed more months of subscription".
But well that's just silly me, ofc.
I get your point..but looking at it like that youd have to let people level up.We can just wait around.So Its all about time,which has to be worth somethingApart from the money you pay to get there.
Edit:Now to get around those high skilled players,thats where player skill and teamwork come in.
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Jennifer Starling
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Posted - 2010.10.12 11:39:00 -
[36]
Originally by: HeIIfire11 Edited by: HeIIfire11 on 12/10/2010 11:38:32
Originally by: Jennifer Starling Edited by: Jennifer Starling on 12/10/2010 11:33:37
Originally by: HeIIfire11 A players age should mean something,dont you think?Infact thats one thing I like about this game.
I don't really see why that needs to be, in other games to can get to max ability and versatility within a year and still people play them. The effect is that in PvP, only player skill and teamwork makes the difference between win or loss, not the advantage "that you're entitled to because you payed more months of subscription".
But well that's just silly me, ofc.
I get your point..but looking at it like that youd have to let people level up.We can just wait around.So Its all about time,which has to be worth somethingApart from the money you pay to get there.
Edit:Now to get around those high skilled players,thats where player skill and teamwork come in.
That's at least a challenge you can actively work on ^^
Imho {skilltraining EVE: skilltraining other games} is like {welfare : work} - you don't have to do anything to get it, but you only get very little in comparison.
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Tippia
Sunshine and Lollipops
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Posted - 2010.10.12 11:44:00 -
[37]
Anyway, it boils down to the same question as always:
Serving what purpose and fulfilling what role? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Cupio Mortem
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Posted - 2010.10.12 11:47:00 -
[38]
Originally by: Tippia Anyway, it boils down to the same question as always:
Serving what purpose and fulfilling what role?
I find myself asking that same thing when you post.
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HeIIfire11
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Posted - 2010.10.12 11:50:00 -
[39]
Edited by: HeIIfire11 on 12/10/2010 11:54:10
Originally by: Tippia Anyway, it boils down to the same question as always:
Serving what purpose and fulfilling what role?
That they have to figure out.But I love the idea of having more options in customising your ships for a purpose.Not to mention the fact that the looks change,that is awesome.
Originally by: Jennifer Starling Imho {skilltraining EVE: skilltraining other games} is like {welfare : work} - you don't have to do anything to get it, but you only get very little in comparison.
Lol,it is a good comparison.
Originally by: Cupio Mortem
Originally by: Tippia Anyway, it boils down to the same question as always:
Serving what purpose and fulfilling what role?
I find myself asking that same thing when you post.
Your role is clear
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.12 12:06:00 -
[40]
Originally by: Sky Orcagna Has CCP said anything about future plans for Tech 3?
Tech 3 "cruisers" are essentially gee'd up battlecruisers in any case.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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Pedro Tastical
Gallente
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Posted - 2010.10.12 12:16:00 -
[41]
I wouldn't mind a Tier 3 BC (not T3). Maybe an E War platform? |
Sendraks
The Spice Weasels Must Flow
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Posted - 2010.10.12 12:18:00 -
[42]
No moar ships please. Please to be fixing existing ships/weapons/ first.
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Wacktopia
Bi-Tech Theory Focused Intentions
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Posted - 2010.10.12 12:40:00 -
[43]
Do we really need lots more T3 ships? I mean, I'm all for new shinies but at the same time this just pushes the other ships down a level or even makes them obsolete. Just look at the whining about how the Dramiel has killed T1 frigs.
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Caine Demastikus
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Posted - 2010.10.12 12:56:00 -
[44]
there was a mothership-supercarrier kill just a week or 15 days agoo... killers was just t1(20-30? of them) ships actualy if i remember correclty they were eve-univertys ppl or similar thing.. so its not about how cool/uber your ship is.. its how u play this game.. i have more skill i have played more than you ofc i'd be having something better to play with.. :p even thou they are not super hyper noob killer ships.. on to subject t3 BS's just a dream.. they cant even make t3 frigs yet.. but i realy love to see a t3 BS or BC :(
and someone said new design makes u lag.. etc.. its client lag and it doesnt mater if u have different texture on your ship or anythign else.. if there is a player there thats all client needs to know.. for lagging you not their shape or texture.. ofc if your pc some historic thing well go upgrade it :p
its just our art department too lazy to create new things so they keep "re-using" existing models.. look at recent noctirnis or whatever its name..
(i hate new sansha cruiser design btw art-guys sometimes i hate u all..)
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.12 13:45:00 -
[45]
Originally by: Pedro Tastical I wouldn't mind a Tier 3 BC (not T3). Maybe an E War platform?
Why would anyone fly a Combat Recon if those were in game?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Nobzy
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Posted - 2010.10.12 13:58:00 -
[46]
Edited by: Nobzy on 12/10/2010 13:59:54
Originally by: Aelius Edited by: Aelius on 12/10/2010 10:36:21
Originally by: Nobzy Is there any justifiable reason to have even more end game ships that will blow everything below them out of the water?
New content and new toys is all good and sweet of course, but if we think this from the perspective of a new player... finding new roles to fill for more of higher tech ships isn't going to go as planned. It'll just be "the bigger and more skill intensive the better, so long newbies".
The above statement is in so many ways wrong. If EVE was about 1 vs 1 PVP... then i would agree with you... In many ways i prefer wingmen with low SP's with a tech1 ship that know what they are doing to high SP's with tech3 that are completely clueless.
First I'd like to point out that the following statement is based on forum crying alone, and not my personal experience.
Having said that, isn't the negatie effects of "bigger the better" being shown in zero sec already? There's constant crying of motherships being the new mainstay and bulk of a fleet, making battleship gangs obsolete. Point being, given enough time, money isn't an issue no matter how expensive the ship is. At some point, everyone and their dog will be flying the bigger and better ships and the newbies have to either grind isk or skill train for a year before they can even hope to defeat anyone.
It's not simply a case of numbers. Sure some 30 t1 cruisers might pop a T3 given the effort of it, but reality is, there's 5 t1 cruisers against 30 t3 ones. Maybe that isn't the reality right now, but it will be when the end game ships are spanned further and further.
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Asarus Atreyu
The Kairos Syndicate Transmission Lost
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Posted - 2010.10.12 15:11:00 -
[47]
Originally by: Malcanis
Why would anyone fly a Combat Recon if those were in game?
Why would anyone fly a cruiser when a t3 is in game? ----------------------
Interested in a change? Come see what wormhole life offers in LOST-Pub! |
Tippia
Sunshine and Lollipops
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Posted - 2010.10.12 16:04:00 -
[48]
Originally by: Asarus Atreyu
Originally by: Malcanis Why would anyone fly a Combat Recon if those were in game?
Why would anyone fly a cruiser when a t3 is in game?
The cruisers don't have a clearly defined role to be usurped; the Recons do. Cruisers are dirt cheap even if something else is better in a very special role; the Recons aren't.
The Strat Cruisers are already borderline obsoleting ships as it is ù doing it to even more ship classes isn't a particularly good idea. So, again: what purpose would these BCs fill? What role would they serve? What is actually lacking in what we already have? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
knobber Jobbler
Executive Intervention Controlled Chaos
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Posted - 2010.10.12 16:26:00 -
[49]
Originally by: Wacktopia Do we really need lots more T3 ships? I mean, I'm all for new shinies but at the same time this just pushes the other ships down a level or even makes them obsolete. Just look at the whining about how the Dramiel has killed T1 frigs.
Yeah, I would like T3 ships for Frigate, BC and BS size. I mean, I don't want overpowered ships like the current T3 cruisers, but modular ships equal or just slightly more powerful than there T2 counterparts.
The cost would have to be seriously reduced though. T3 cruisers are already prohibitivly expensive for those people with single accounts that don't have AFK miner/ratter/mission alts.
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The Geoman
Gallente Anarchos Syndicate
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Posted - 2010.10.12 16:29:00 -
[50]
How about some faction battlecruisers first? That won't be as difficult to implement versus T3.
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Jhagiti Tyran
Muppet Ninja's
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Posted - 2010.10.12 16:38:00 -
[51]
Originally by: Snowmann Frigates Soon(tm), and BS were talked about.
They had orginally planed on releasing Frigates, Cruisers, and Battleships all at once, but they never got around to finishing off the Cruisers and give up everything else while they finish the raid development and making the dress up the dolly simulator.
Fixed.
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