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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.18 09:03:00 -
[391]
Originally by: Facepalm Is it me or do all the races look the same?
Only if you model them to your specific liking you can get them reasonably close. I tend to model as I find appealing, which is not always as easy as you can tweak only so much. -------------------------------------------------
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.18 09:09:00 -
[392]
Originally by: Scarlet Charlotte
Awesome! Works as good as the men now :) Moar ladies
The third one for me looked the best of the lot. The others are a bit "manly". I don't care much for the high cheeckbones / angular look.
Have you found out how to consistently purse the lips? I've succeeded twice by accident only, both times I think I was working on the brows.
Good find that resize thingy, I tried changing clothting and going between pose and model, but I didn't try and resize the screen. -------------------------------------------------
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AlZuma
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Posted - 2010.11.18 10:01:00 -
[393]
Edited by: AlZuma on 18/11/2010 10:04:45 I can't see the char. I do press all whats pressable - but nothing.
lol thats only for females - male char do work, after switching to female i got abnormal error.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.18 10:59:00 -
[394]
Originally by: AlZuma
I can't see the char. I do press all whats pressable - but nothing.
There's a trick to it, for females that is. Read the previous page... -------------------------------------------------
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2010.11.18 11:16:00 -
[395]
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Mina O'Bane
Caldari Valkyries of Bosiu
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Posted - 2010.11.18 15:08:00 -
[396]
I put on the hair 16/24 and the whole dude became stripey, also I tried to put on facial hair but it's like a black mass. I can't hear you over how big my guns are |
MechaMouse
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Posted - 2010.11.18 15:44:00 -
[397]
Thanks Scarlet Charlotte, your tips and tweaks worked for me. It takes a bit of fiddling and I have to start up in windowed mode, but it works!
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.18 19:31:00 -
[398]
Edited by: Joshua Deakin on 18/11/2010 19:31:34 Here's a picture that took quite considerable time to get approximately how I wanted for her to look like. I think the shaders are not working quite as intended after the window resize. I couldn't get the look that the previous version was able to give. Most of the time the character looks nothing worth taking a snapshot. -------------------------------------------------
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Scarlet Charlotte
Amarr
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Posted - 2010.11.18 20:22:00 -
[399]
Originally by: MechaMouse Thanks Scarlet Charlotte, your tips and tweaks worked for me. It takes a bit of fiddling and I have to start up in windowed mode, but it works!
Awesome. Glad it works for you :)
Originally by: Joshua Deakin ...I think the shaders are not working quite as intended after the window resize...
Here's an updated guide, that should fix the shader issue (it does for me), based on Cetida Chiya's input: guide 1 guide 2
Sadly this guide apparently doesn't work for everybody. I'm running win7 64bit with an nvidia geforce GTX 260 currently running the 257.21 driver. Hope this helps CCP fix the problem.
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Cetida Chiya
Coma Vault Systems
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Posted - 2010.11.18 23:35:00 -
[400]
The workaround is working for me as well. So if it's worth something: I'm running win7 64-bit, dual GTX 275 in SLI and 258.96 drivers.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.19 06:55:00 -
[401]
Originally by: Scarlet Charlotte
Originally by: Joshua Deakin ...I think the shaders are not working quite as intended after the window resize...
Here's an updated guide, that should fix the shader issue (it does for me), based on Cetida Chiya's input: guide 1 guide 2
Sadly this guide apparently doesn't work for everybody.
Yes your guide should work for everyone, but to get it working you can't do many missteps.
When I said the "shaders" don't quite seem to be working right is still in effect when you've gotten from the shader "on/off" situation to almost normal coming back to sculpting from the pose screen. The looks on the character is a bit "dead" to my eyes. I was getting a much more pleasant effect when doing the males without resizing the window in between. The change is subtle, but I think the skin / eyes are missing a layer. Because with the first prototype when the females were working the same as males, the sculpting screen gave very good skintones.
Here's a couple of examples from the previous creator version. Brutor female "Tyra" Brutor female - sculpting screen Brutor female - posing - the look I was after but can't model as anymore
For example compared to this Intaki male it seems to have better lighting that I'm able to get with the females, the male is from the current version too.
-------------------------------------------------
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Erinni Tisifone
Lupi di Wotan Indomita Classis
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Posted - 2010.11.19 07:57:00 -
[402]
from "TATOO" chronicle:
"While body markings and modifications appear across all cultures in New Eden, it is the Minmatar who have taken that most ancient method of body marking, the tattoo, to a whole new level. To the Minmatar, the tattoo is not simply a form of art, but rather an integral part of their culture and customs."
i suppose will be a lots of tatoo options in the final release (just a thought and an hope ;) )
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Erayo
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Posted - 2010.11.19 08:56:00 -
[403]
the selection panel needs some way to navigate other than click and drag, esp. when there are 100+ options such as the background selection - sometimes it will continually run by itself even when you stop dragging. The facial hair need some work, looks like paint at the moment. i couldn't try any of the female models cause they aren't showing up (although i will try the work-around now).
you can make some really sexy gallente males though.
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.19 09:12:00 -
[404]
Originally by: Erayo you can make some really sexy gallente males though.
As a "RL male" I'm not going to call them "sexy" but here's a couple that pleases me somewhat aesthetics wise: Gallente male Gallente male - Boyish look - smirk Gallente male - young Pitt? Intaki male -------------------------------------------------
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Mag's
the united Negative Ten.
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Posted - 2010.11.19 10:25:00 -
[405]
I'll ask again, can we have blind/white eyes please?
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.19 11:11:00 -
[406]
Originally by: Mag's I'll ask again, can we have blind/white eyes please?
You will just have to wait and see if the next version or until they release the final in expansion. I don't think we'll get a response here in the forum from the devs.
There is a grey/foggy eye option available, I'm sure for the character that "cataract" version is as good as being blind -------------------------------------------------
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Alexei Antonov
Caldari The Devil's Brigade
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Posted - 2010.11.19 17:45:00 -
[407]
Did they turn off the new system or something? Old creator is showing up. Maybe I did something. Gunna reintsall the test client from scratch and see if that helps. [url=http://gho.eve-kill.net/?a=pilot_detail&plt_id=375068] [/url] |
Mikelangelus
Gallente The New Guardians of Eden
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Posted - 2010.11.19 18:10:00 -
[408]
Originally by: Alexei Antonov Did they turn off the new system or something? Old creator is showing up. Maybe I did something. Gunna reintsall the test client from scratch and see if that helps.
You don't have to. It is reverted to the old Creator, as the old avatars are also showing up again on SiSi.
The new Version (that is no more available now ;)) is a lot better, than the first version from the design point of view, but I had a lot of problems with it.
Females not showing up at all, sliders (e.g. muscularity, age) that I'm not able to modify other than with the random button and so on. Hope, the final version will be more polished.
If only we could not only redo our avatars, but change them completely. I'd love to turn Mike here into Michelle ;)
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Commdore8888
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Posted - 2010.11.19 23:41:00 -
[409]
hhmm,bummer, I was looking forward to playing with it. Exams and all got in the way. Although my roomate had it up and it looked like a large improvement UI wise. Just have to work out some bugs and it should be solid.
Maybe they'll have it up for screwing with over thanksgiving break. One can hope :P
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oprime
Infinite Covenant Systematic-Chaos
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Posted - 2010.11.19 23:58:00 -
[410]
idk if this has been mentioned yet. Seeing as the minmatar dudes got their Sunglasses. Can us amarr's get our hoodies back ?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.20 12:48:00 -
[411]
Originally by: oprime idk if this has been mentioned yet. Seeing as the minmatar dudes got their Sunglasses. Can us amarr's get our hoodies back ?
Since everyone can have sunglasses, could other than amarr have robes? I know some people want race specific clothing, but that doesn't really make much sense. You will have players not born amarr(insert race of your choice) wanting to sympathise with them or roleplay someone affiliated with them, so it would be better to allow people to change to outfits of that race. For example I don't want to look like a typical minmatar, if I joined an amarr loyalist roleplaying corp. I would want to fit in and either erase or minimize my typical minmatar attributes.
Race hasn't had much meaning for some time now, so I don't think it would be a big thing to keep race specific options to the bare minimum and exclude race specific clothing altogether. Not allowing everything at character creation would be fine and give each race a race specific initial flavor in appearance, but don't limit the options to alter the appearance of your character after the initial character creation.
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Joe Forum
Amarr
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Posted - 2010.11.20 14:04:00 -
[412]
Has there been any mention of when the new character creation will be back? Or do these features go on and off (my first visit to the test server)? |
Kali Minar
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Posted - 2010.11.20 14:22:00 -
[413]
The new charachter creation looks great. I understand why some features will not be instantly available but would like to see 'facial surgery' offered (to create a new portraits / tweak avatars) down the line.
Only criticism is that avatars now look like various human races from various continents and seem to have lost their 'Alien / scifi' vibe which was crucial to charachter choice when we all first started.
For example the male minmatar sebeistor doesn't look 'alien' at all on sisi but with a bit of playing about can look a little like a monkey/human hybrid which although new, is not the same as what many have come to love.
I just feel there still needs to be a stronger link to the characters created in the past whilst embracing the new.
Other than that, it looking awesome.
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Joe Forum
Amarr
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Posted - 2010.11.20 14:41:00 -
[414]
Originally by: Destination SkillQueue
Originally by: oprime idk if this has been mentioned yet. Seeing as the minmatar dudes got their Sunglasses. Can us amarr's get our hoodies back ?
Since everyone can have sunglasses, could other than amarr have robes? I know some people want race specific clothing, but that doesn't really make much sense. You will have players not born amarr(insert race of your choice) wanting to sympathise with them or roleplay someone affiliated with them, so it would be better to allow people to change to outfits of that race. For example I don't want to look like a typical minmatar, if I joined an amarr loyalist roleplaying corp. I would want to fit in and either erase or minimize my typical minmatar attributes.
Race hasn't had much meaning for some time now, so I don't think it would be a big thing to keep race specific options to the bare minimum and exclude race specific clothing altogether. Not allowing everything at character creation would be fine and give each race a race specific initial flavor in appearance, but don't limit the options to alter the appearance of your character after the initial character creation.
I smell a microtransaction opportunity :)
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Jenny Hawk
State War Academy
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Posted - 2010.11.20 16:52:00 -
[415]
Originally by: Scarlet Charlotte Here's an updated guide, that should fix the shader issue (it does for me), based on Cetida Chiya's input: guide 1 guide 2
Sadly this guide apparently doesn't work for everybody.
Sadly it doesn't work for me!
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Joshua Deakin
Gallente Scavenge Inc
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Posted - 2010.11.20 17:40:00 -
[416]
Originally by: Jenny Hawk Sadly it doesn't work for me!
Well, duh! Here's a friendly hint. Read a couple posts above and you'll know why it doesn't work. It baffles me how little people put effort into looking already answered questions and rather make a post something akin "tie my shoelaces as I can't be bothered" -------------------------------------------------
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Hovain Ulord
Gallente Pandemonium Agenda LLC
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Posted - 2010.11.20 18:30:00 -
[417]
Anyone know when they are going to re-enable the character creation for testing. wanted to test it out Fly hard or go home |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.11.21 01:12:00 -
[418]
Originally by: Hovain Ulord Anyone know when they are going to re-enable the character creation for testing. wanted to test it out
Most likely some time after the Christmas patch. About the time they start working on it again. ...
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Alexei Antonov
Caldari The Devil's Brigade
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Posted - 2010.11.22 03:21:00 -
[419]
Curious why they cant leave the code in even if things a a bit broken in spots. Most likely some server side thing or some complication. If ccp is restoring it around xmas time it better be in good shape :D [url=http://gho.eve-kill.net/?a=pilot_detail&plt_id=375068] [/url] |
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.11.22 07:40:00 -
[420]
Originally by: Razin Most likely some time after the Christmas patch. About the time they start working on it again.
Not sure about it, but I think the code is not so much of a problem. The character editor is a part of the incarna teams and I would not be surprised if they already had the bug internally fixed, but this would have to be included in a new version of the editor which would have to added to a new built of the incarna client, which would have to be tested by QA internally before release, even when it's still beta and so on. There was also a lot of feedback on the editor which might, or might not,have an impact on the design (clothing requests: Kilts, Hoods, Mini-Skirts etc. )
Creating new builts takes a lot of time and this time would have be taken from other stuff already in the pipeline for release. Somewhere around the new year we will see a improved version of the editor, more stable and with less WIP-elements.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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