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Thread Statistics | Show CCP posts - 3 post(s) |
Lord Wamphyri
Amarr Starside Lost
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Posted - 2010.11.22 12:28:00 -
[421]
These were my last attempts at the newest version of the Character Creator before it disappeared.
Lord Wamphyri (Amarr/Amarr) Caldari/Deteis male
The new UI was much improved, however I did notice a few clipping errors still, mainly in the posing section, adjusting the mouth would sometimes have the teeth clip through the bottom lip.
All on the right track however, I'm looking forward to the next incarnation!
Originally by: Joshua Deakin
Originally by: Mag's I'll ask again, can we have blind/white eyes please?
You will just have to wait and see if the next version or until they release the final in expansion. I don't think we'll get a response here in the forum from the devs.
There is a grey/foggy eye option available, I'm sure for the character that "cataract" version is as good as being blind
I used the grey eye selection for Lord Wamphyri, however I'd love to see a much wider colour palette for selection of things like eyes, hair etc. I really want to be able to have red eyes! (see sig)
SAVE THE RED EYES IN THE NEW CHARACTER CREATOR! |
Yosarian
Koshaku Dark Syndicate.
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Posted - 2010.11.22 16:27:00 -
[422]
Edited by: Yosarian on 22/11/2010 16:28:20 First I'd like to say that the team behind this have done an incredible job! The avatars are incredibly lifelike, and the range of different looks you can achieve is like no other game previously. Kudos!
My main feedback is that there are two variables that can't be manipulated by players: hairstyle and clothes. These both have a major impact on how the avatar looks. Since they are 'fixed' (unlike facial structure which is infinitely variable), I'd suggest that the art team go over the top in providing a very very wide range of different hairstyles and clothing. Right now we have a near infinite number of faces possible, but a very limited number of hairstyles and clothes.
Either this or allow for the hair to be manipulated in a way similar to the facial structure.
It also would be 'nice' if we could have some control over head shape. Especially for the bald or nearly bald characters, being able to shape the skull a bit would mean more variability.
FYI, here is my attempt at updating the avatar for my main:
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Watak Hunt
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Posted - 2010.11.23 13:19:00 -
[423]
I can't help the feeling that the only reason the majority of players want to be able to access the female models is in order to create a girlfriend for themselves.
There, I've said it.
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Joshua Deakin
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Posted - 2010.11.23 19:36:00 -
[424]
Originally by: Watak Hunt I can't help the feeling that the only reason the majority of players want to be able to access the female models is in order to create a girlfriend for themselves.
Isn't that a good thing?
A "girlfriend" may be a little too strong though. I mean the characters won't do anything by themselves. There is no A.I.
I just want to make something that looks pleasing to the eye. |
Jenny Hawk
State War Academy
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Posted - 2010.11.24 15:38:00 -
[425]
Edited by: Jenny Hawk on 24/11/2010 15:39:48
Originally by: Yosarian My main feedback is that there are two variables that can't be manipulated by players: hairstyle and clothes. These both have a major impact on how the avatar looks. Since they are 'fixed' (unlike facial structure which is infinitely variable), I'd suggest that the art team go over the top in providing a very very wide range of different hairstyles and clothing. Right now we have a near infinite number of faces possible, but a very limited number of hairstyles and clothes.
Yes I also wonder about the transition between character portraits and the final Incarna.
Will we have to determine everything now? Does that mean that all options that will be in Incarna will already be in the editor that's released end january 2011?
Or will we be able to switch character faces again when the "real" incarna will finally be released? I'm not really very concerned about clothes as we can change them in-game anwyay but faces, hairstyles will probably be fixed from character creation on?
And will we only have 1 length, will all characters be exactly the same length? Because that's the biggest difference between EVE's new editor and all the other sophisticated editors I've seen thus far: no length adjustments.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.24 18:14:00 -
[426]
Originally by: Yosarian
My main feedback is that there are two variables that can't be manipulated by players: hairstyle and clothes. These both have a major impact on how the avatar looks. Since they are 'fixed' (unlike facial structure which is infinitely variable), I'd suggest that the art team go over the top in providing a very very wide range of different hairstyles and clothing. Right now we have a near infinite number of faces possible, but a very limited number of hairstyles and clothes.
More options to change colors would also help a lot with this. I'm assuming some kind of cloth/cloth area dyeing/tinting will be made possible sooner or later. It creates loads of variation in the looks of a game, multiplies the number of clothing options manyfold without the need to create new models and is relatively easy to implement. It would be stupid to not put something like that in. Even in the worst case, where it would only have a limited amount of dev-selected colors to choose from, it would still diversify the look and feel of clothing sets by a great deal.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.24 18:39:00 -
[427]
Originally by: Jenny Hawk *snip* And will we only have 1 length, will all characters be exactly the same length? Because that's the biggest difference between EVE's new editor and all the other sophisticated editors I've seen thus far: no length adjustments.
Has been discussed to hell and back already.. if you give this option you end up with min/max and not much in between. Personally I would vote for a random height (*) if someone wants a non-casual height and the chance being 50/50 of it ending up taller or smaller
*) Oh, and the dice can only be rolled ONCE. New Eden needs a Public Feature/Idea/Bug-Tracker |
Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.11.24 19:10:00 -
[428]
Originally by: Tres Farmer
*) Oh, and the dice can only be rolled ONCE.
Role dice, don't get what you want, cancel character creation and start making new character.
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Khyna
Amarr
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Posted - 2010.11.24 22:40:00 -
[429]
I read some one on the DEV team stated that the females would be up around the 24-25th of Nov, I logged on today and its back to normal. Ive been getting confused on why some of the Dev team say things and then things change. Is there anyone that has OFFICIAL testing schedules? As in when is CCP going to put back the Char Customizations back up?
I am not saying I demand them to put it back, just tiered of getting wrong info. Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |
Maya DeReneau
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Posted - 2010.11.24 23:54:00 -
[430]
I'm not sure if this has been suggested before, since this is such a long thread, but I'd really like to be able to save intermediate results in the character creator. I can see it taking a while to come up with something acceptable, and it would really help if I could work on it for a while, save, and come back to it later. I think the way it works now is you either accept the final result or start all over.
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Terekt
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Posted - 2010.11.25 08:52:00 -
[431]
Edited by: Terekt on 25/11/2010 08:53:33 brrr looks like i just downloaded and installed the sisi client for nothing :/
Any news when the charakter creator will be available on sisi again? Would like to look and play a little with the new creator tool...
Any chance to test it befor release date in januar2011 ? it looks so cool !!!!!!
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Aia
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Posted - 2010.11.25 22:21:00 -
[432]
Edited by: Aia on 25/11/2010 22:22:06
Originally by: Watak Hunt I can't help the feeling that the only reason the majority of players want to be able to access the female models is in order to create a girlfriend for themselves.
There, I've said it.
Yeah, seriously, let's take females out of this game so we only have our boyfriends to play with instead... Obviously, this guy only likes to play with men. Sounds like a plan. /sarcasm
On a serious note... bring it back... I just got access and now I can't try it. :(
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Czert ElPrezidente
Caldari
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Posted - 2010.11.26 20:04:00 -
[433]
Anyone have idea why was carbon creating of char was removed ? Posponed due to bugs ? polishing some stuff ? ------------------------------------------------
Signature removed not EVE related - Adida |
Ina Rabe
Blue Sun Enterprises
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Posted - 2010.11.26 20:31:00 -
[434]
The new toons are awesome. Good Job CCP, the skin textures were very lifelike overall. That's not just art what you created there, it's a masterpiece. The controls were quite intuitive, though I didn't find out how to scale the facial proportions instantly, a little help screen will (yes, you got it right) help people who're unfamiliar with it.
In all honesty; I have never seen such a great work on character textures, ever. With some proper lightning I couldn't even tell if the character was real or not.
On a downside I found the additional red facial textures looked like sunburns and flus. They might need some more attention.
"Now leaving: Uncanny Valley" :)
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Janos Saal
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Posted - 2010.11.26 21:08:00 -
[435]
Originally by: Czert ElPrezidente Anyone have idea why was carbon creating of char was removed ? Posponed due to bugs ? polishing some stuff ?
CCP periodically changes the Sisi version to a current or older TQ mirror for various reasons. I believe it's currently reverted to an older mirror of TQ while the new learning skill changes are being implemented for testing.
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Omega skitz
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Posted - 2010.11.26 23:42:00 -
[436]
Originally by: Koaalar Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
I'd agree with this because the same is true of the Brutors if no skin tone feature is added.
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Jenny Hawk
State War Academy
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Posted - 2010.11.27 00:05:00 -
[437]
Edited by: Jenny Hawk on 27/11/2010 00:07:26
Originally by: Tres Farmer
Originally by: Jenny Hawk *snip* And will we only have 1 length, will all characters be exactly the same length? Because that's the biggest difference between EVE's new editor and all the other sophisticated editors I've seen thus far: no length adjustments.
Has been discussed to hell and back already.. if you give this option you end up with min/max and not much in between. Personally I would vote for a random height (*)
I disagree. I'd hate it to walk into a station and see all men being exactly 6 foot and the women being 5 foot 6. It takes away from the immersion and RP aspect.
The randomizer sounds ok, that will cause some nice variation. But NO standard lengths for everyone PLEASE! This isn't WOW!
Originally by: Koaalar Pls CCP, make it possible to change the Bloodline. Ppl told me it has no consequences on gamplay what Bloodline you choose. So i chose the bloodline i thought looked the best in the old char editor. Jin-Mei. But with the new char editor i dont like the Jin-Mei style anymore. I dont wanna run around on stations with an asian looking guy.
If you release a new char editor which makes the characters look different, then pls give us the opportunity to make our new selves look like we want them to.
Also agree with this. A lot of bloodlines are unrecognizable, like the Vherokior, Khanid and Akura.
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MotherMoon
Huang Yinglong
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Posted - 2010.11.27 06:04:00 -
[438]
you guys could do a simple 5 inch difference only. And make it so it jsut scales everything :P
sure it's kinda lazy, but then you won't have to change the rigs or anything, and the small 5 in max difference in height will help a TON with immersion.
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Ische Qou
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Posted - 2010.11.28 20:28:00 -
[439]
I must say that what I've seen (experimented with) of this character creator is pretty neat.
I'd pretty much only like to comment on the clothing options. And I find it rather saddening that I am not finding any of the clothes our "livestock" wear in the game. Not that I saw much of that in the old creator either.
I would like to have an "Amarr Light Marines" (and Khanid Marine/Kameiras etc) outfit. It would be cool
Additionally I didn't find any properly regal clothings, equal to the ones in the old creator. We are semi-deities after all, compared to the planet shackled..
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Kar Stoertebecker
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Posted - 2010.11.29 06:14:00 -
[440]
hm hairs i miss my hairs at least on the last time i testet check my hairs on my char i need them :)
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2010.11.30 11:24:00 -
[441]
Now that Incursion 1.0.0 is being deployed to Tranquility, is there any word on when the Character creator will return to SISI?
SAVE THE RED EYES IN THE NEW CHARACTER CREATOR! |
Mei DaHo
Gallente Covert Technologies Group
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Posted - 2010.11.30 15:47:00 -
[442]
I never logged onto the test server to play with this but i did see some videos on it. My question is, why does it look like the head was cut off then reattached? I see nasty looking line around the neck. Eye in the sky |
Joshua Deakin
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Posted - 2010.11.30 15:53:00 -
[443]
Edited by: Joshua Deakin on 30/11/2010 15:53:07
Originally by: Mei DaHo My question is, why does it look like the head was cut off then reattached? I see nasty looking line around the neck.
Because the creator is still a work in progress and there is no final approved stamped finalized art ready. They still have an awful lot of work ahead. |
PNQ Stationholder
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Posted - 2010.11.30 19:46:00 -
[444]
yes please give us the character editor (update it if you wish), to test what its possible (have to decide - and this is a urgent decision) - so please bring it back !
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CCP Gangleri
Minmatar
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Posted - 2010.12.01 09:22:00 -
[445]
Thanks for all the feedback, the new character creator will be available on Sisi again some time mid Decemeber. At that time we will post a fresh feedback thread since there will have been quite a bit of changes from the version you have already seen. ------------------ Tester, Scrum Master Quality Assurance
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Tankamos
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Posted - 2010.12.01 13:26:00 -
[446]
CCP Gangleri:
I noticed one thing while playing with myself... err, I meant playing with the character creator.
First of all, the models look amazing and lifelike, almost too lifelike, it's like having a real person there, almost.
But the eyes bug me, they are really lifelike and have a nive vibrant 'glow' to them, but other then that they are dead.
I think the eyes should kind of follow you, have you ever watched a person get a makeup? much of the time they are looking in the mirror, looking at themselves, or using the mirror to see the person behind them.
But sometimes the person moves in front of them, and then the eyes follow you instead.
What I am saying is that sometimes I think the eyes should look at where the cursor is, not always, considering it's a model and behaving as such, but just have them take a glance over to the side, or maybe just straight at you.
I know this is just a cosmetic thing, but I feel if would mean the world to the whole experience.
Just look at about 1:42 of the youtube video http://www.youtube.com/watch?v=tJ_DQFVuixM and see. She could be looking over to the side there, just a quick glimpse.
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Joshua Deakin
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Posted - 2010.12.01 14:15:00 -
[447]
Originally by: Tankamos
Just look at about 1:42 of the youtube video http://www.youtube.com/watch?v=tJ_DQFVuixM and see. She could be looking over to the side there, just a quick glimpse.
That's the modeling phase where you can rotate your character fully. The eyes can't possibly follow you/the cursor all the time. And it may not even be desirable as the eye is not a perfect sphere. Think about when adjusting the eyelid, you would poke yourself in the eye! I hope they'll model the eye in such detail so that the cornea will bulge a bit. (Parts of the eye) This matters when you move the eye around and the eyelid adjusts accordingly.
Where the eye tracking would be useful is in the posing phase, it would be nice to be able to lock the gaze to a certain point and rotate the head instead. But I guess the current version is as good. Although you need to time your snapshots so that the char is not blinking at the wrong time.
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Tankamos
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Posted - 2010.12.01 14:26:00 -
[448]
I reckon they have alot of control on which angle the model is looking, and can therefore very easy detect if the model can look at the mouse pointer at all, else maybe look at it from the corner of the eye or something.
Basically what I am hoping for is the character model more acting like a real person, and not just a mass of vectors and bitmaps.
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Joshua Deakin
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Posted - 2010.12.01 17:50:00 -
[449]
Originally by: Tankamos Basically what I am hoping for is the character model more acting like a real person, and not just a mass of vectors and bitmaps.
It's easier to model if the character stays put
But hopefully the full functionality when in stations with a finished "toon" will be convincing enough.
What I do hate and fear the most is what even Incarna won't do correctly is walking and turning without "skiing" in place. Why is it so hard to fix the position with the station floor? I guess it is easier to simply run an animation and hope the movement is close enough. But it's really a big immersion downer when your character slides all over the place.
Plant the foot for once! Otherwise we're looking only a prettier version of a 15 year old game like: Resident Evil 1
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Harlequin 01
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Posted - 2010.12.02 03:43:00 -
[450]
The planting of the foot isn't so hard as how funny it will look with the lack of control a person has over their avatar. Take, for example, you are standing in the station and someone comes up to you from the left. You turn to talk to them. From your perspective you are staring right at them. From others, you planted your foot where you stopped walking and you are carrying on a conversation while twisted at the hip. At what point does your character now to turn the whole body? You could add an additional control mechanism, similiar to tank games, where you can control the direction your upper seperate from your lower body, but most people won't use this, again, having characters standing and facing at weird angles. This is the problem with planting the foot. You can create a shuffle animation for turning, but it will still look a little like skiing when you turn. Especially if you turn quickly. Believe me, this is an issue that plagues the animation side of gaming.
Originally by: Joshua Deakin
Originally by: Tankamos Basically what I am hoping for is the character model more acting like a real person, and not just a mass of vectors and bitmaps.
It's easier to model if the character stays put
But hopefully the full functionality when in stations with a finished "toon" will be convincing enough.
What I do hate and fear the most is what even Incarna won't do correctly is walking and turning without "skiing" in place. Why is it so hard to fix the position with the station floor? I guess it is easier to simply run an animation and hope the movement is close enough. But it's really a big immersion downer when your character slides all over the place.
Plant the foot for once! Otherwise we're looking only a prettier version of a 15 year old game like: Resident Evil 1
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