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Herro Kitteh
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Posted - 2010.10.16 03:15:00 -
[1]
I'm about 7 months old on my main account and I just started an alt (using it as a scout to get around lowsec, not sure what to do with it otherwise, but it's training learning skills anyway). I've got a decent mix of combat skills all around. I fly minmatar ships so I wanted to have the option to armor and shield tank. Anyhow, i'm dying to get out to 0.0 and be a part of a active pvp alliance there. Faction Warfare is what i've been doing and frankly it's pure ****e. The minmatar militia (which ive been in for a few months) is generally inactive in my timezone (North American) or blobbing around with some **** dropping capital ships and scaring all the war targets back to huola.
Anyhow, rants aside, I want to make myself a vital fleet asset as my first priority. The few people I consider friendly in-game told me I should consider interdictors first as they are in high demand, but I really don't know anything about them (aside from the fact they make warp bubbles).
What kind of ships would you vets reccomend I train for (perferably something I don't need really advanced skills for) in order to get into fleet action sooner rather than later. I'd really hate to think I need to spend another few months or a year in empire before taking the plunge, but i would consider that better than just running around in a rifter (my FW ship of choice) and being nearly ineffectual throw-away tackle all the time.
Thanks for the input.
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Settledown Yankabitch
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Posted - 2010.10.16 03:37:00 -
[2]
Edited by: Settledown Yanka***** on 16/10/2010 03:39:58 If being disposable is something you have a problem with, you're going to want to stay out of 0.0 for... well probably always.
Not to be overly cynical, I love nullsec combat, but realistically an alliance will have you on suicide tackle, be that in a ceptor or in a dictor to bubble the enemy fleet. You're going to die and you're going to die a lot. On the bright side, if you show spunk, chances are good you'll get some help replacing those many lost ships. Just don't go out there with any implants in your head.
Edit: this is of-course in the context of true 'fleet' combat. I don't consider a giant blob of drakes to meet that criteria. I'm sure you might find a few corps who will let you bring a t1 fitted hurricane or something on ops, but that caliber of alliance probably isn't worth joining imo.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.16 09:39:00 -
[3]
Sabre, Cheetah, Stiletto, Hurricane.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Scarlet Knightz
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Posted - 2010.10.16 15:57:00 -
[4]
Train amarr.
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Herro Kitteh
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Posted - 2010.10.16 17:08:00 -
[5]
@Settledown (i love that name btw): I'm not as concerned with being a dead tackler as I am being broke in a few weeks after loosing a few interceptors. I'm not well established isk-wise so i'd be working off ratting income.
@Malcanis: Thank you for the suggestions.
@Scarlet: No thanks.
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ForumWarrior
Center for Advanced Studies
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Posted - 2010.10.16 18:18:00 -
[6]
Originally by: Herro Kitteh ...told me I should consider interdictors first as they are in high demand, but I really don't know anything about them (aside from the fact they make warp bubbles)....
This. And you've fairly well got their purpose down.
A HIC (and also a dictor in a slightly different way) are always wanted in any nullsec fleet ever, with the possible only exception being a fleet of all inties.
Making a bubble is pretty much their sole purpose, yes. You can also do some moderate damage, of course.
Though it should be noted, a dictor (Not a HIC) is paper thin and will be primary. A lot.
--- ôThere is a powerful tension in our relationship to technology. We are excited by egalitarianism and anonymity, but we constantly fight for our identity.ö |
Chiana Moro
Dark Shadow Industries Sev3rance
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Posted - 2010.10.17 06:24:00 -
[7]
Ratting in 0.0 gives you *a lot* more an hour than ratting anywhere else. So if you have time to rat, then ISK wouldn't necesarily be a problem.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.17 07:32:00 -
[8]
Originally by: Herro Kitteh @Settledown (i love that name btw): I'm not as concerned with being a dead tackler as I am being broke in a few weeks after loosing a few interceptors. I'm not well established isk-wise so i'd be working off ratting income.
@Malcanis: Thank you for the suggestions.
@Scarlet: No thanks.
He's right though - Amarr are good at all the things Minmatar suck at. Minmatar + Amarr dual spec is pretty much optimal these days. (Disclaimer: subject to change)
PS I forgot to mention it earlier, but Lokis are great.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2010.10.18 15:12:00 -
[9]
Ceptors, T2 BC's, support ships for T2 BC's.
Nano BC's/HAC's are FOTM right now. I like me
Senior Recruiter |
Abbot Laarkin
Order Of Mystical Mountain Monks
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Posted - 2010.10.18 17:10:00 -
[10]
Edited by: Abbot Laarkin on 18/10/2010 17:13:55
Originally by: Malcanis Sabre, Cheetah, Stiletto, Hurricane.
Tbh, this is remarkably good advice.
It does depend on what your (potential) corp likes to do, and how they like to do it though. 'Dictors are very nice ships in almost any gang, and although you will be primaried a lot they can(with skill+luck) survive quite well. Some gang make ups practically depend on having a decent 'dictor pilot in order to be effective at all. A decent corp that runs with 'dictors "should" be willing to replace, or at least sub, your losses. You may ofc. be required to show you know what you are doing with it first But you will lose some, guaranteed.
Cloaky scouts/ ceptors are also very usefull, and again if used well, have reasonable survivability.
Hurricanes are Hurricanes, every Minmatar should have one
Scout alts are good, recon capable alts are better ----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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The AEther
Caldari Agony Unleashed Agony Empire
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Posted - 2010.10.19 09:37:00 -
[11]
You probably want to train for T2 fitted hurricane first if you haven't done so already. Consider cross-training into Drake for ratting. Interceptors would be easiest to train into and cheapest to start losing. Claw, Stiletto go for about 9-12 mil in Jita atm and any gang needs competent tacklers. Then you have a choice. You can either start training into interdictors or coverts op. Sabre right now goes for 30-35 mil in Jita so almost the cost of battleship, but unlike a battleship it is always primary. So you want to secure your source of income before you start flying these. Sabres are good for small gang pvp but for large fleets people cross train into more cost effective interdictors, such as the Heretic or the Flycoffin (aka the Flycatcher) as here your dps doesn't matter for the fleet. Training into coverts ops also opens up the stealth bomber and later recon ships. 0.0 imho is lacking on good scan probers even more than it is lacking good tacklers. Learning scan probing has additional benefits in that you can find complexes and wormholes as well. You're not going to be losing as many covops ships as inties or dictors so it is cheaper to fly them too, but imho also more boring as for the most part you will be merely warping your gang on top of target rather than engaging anything yourself.
zero blues 0.0 pvp, pvp classes |
Corbeau Lenoir
ZER0. IT Alliance
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Posted - 2010.10.19 10:04:00 -
[12]
Logistics.
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AstarothPrime
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Posted - 2010.10.19 10:10:00 -
[13]
1 word: Windrake
Widrake fit:
Lows: 3x BCU II 1x DC II
Meds: 1x LSE II 2x Invu II 1x web (best u are willing to lose) 1x scram (best u are willing to lose) 1x MWD (T1)
highs: 7x HAM II, faction ammo 1x small neut
rigs: 3x sheild extender
+ shield capacity and regen skills to V
When you are able to fit the above - you are good to go, both solo and in fleets
Regards
I.
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Joe Starbreaker
M. Corp
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Posted - 2010.10.19 15:34:00 -
[14]
Most decent alliances will have a stock of interdictors on hand and/or will reimburse them if you lose them, because they want people to fly them and they understand that nobody wants to sink money into a suicide ship. As a Minmatar you can train for the Sabre which is the best one.
There are a lot of special types of fleets you'll be invited to join: * Drake fleets * Armor HAC fleets * Sniper HAC fleets * Sniper BS fleets * Alpha BS fleets * RR (remote rep) BS fleets * interceptor fleets * stealth bomber fleets * capital fleets
So that's a lot of things to train up over time. But if you can fly an interceptor, interdictor, or covert ops, you will be able to participate in almost every one of the above. Other support ships always in demand are heavy interdictors and logistics (and some alliances also have reimbursement for these).
You'll need a battleship anyway, for ratting, so train up T2 guns and you can join all kinds of battleship fleets as well.
Stealth bombers are another fun ship type that's easy to train for, I recommend prioritizing that too.
... Join M. Corp, see the Galaxy |
OT Smithers
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Posted - 2010.10.20 23:06:00 -
[15]
Train Minmatar, Amaar, or both.
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Scared Strait
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Posted - 2010.10.21 00:37:00 -
[16]
Edited by: Scared Strait on 21/10/2010 00:43:29 Edited by: Scared Strait on 21/10/2010 00:43:10
Originally by: OT Smithers Train Minmatar, Amaar, or both.
This.
Hurricane -> scimitar -> guardian -> zealot -> whatever ya like. Is the progression path I reccomend to most newbs in my corp. You end up able to pilot the cane, harb, scimi, guardian, zealot, munin, vaga, and it leaves you just a short train away from getting most any other useful ship. Training plan to fleet-capable with all ships is roughly two years. Add a bs if you want to, tbqh I never use one anymore except as bait for covert gangs.
Some terrible alliances will still ask you have a bs for fleet ops, just ignore them.
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