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Pask Ainen
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Posted - 2010.10.18 13:46:00 -
[1]
http://ordom.evekb.co.uk/?a=kill_detail&kll_id=1603694
Guy in my corp carried 50 million worth of capital component BPCs. He got suicide ganked by some ****ers and they gpt killmail that is worth 5 billion because Killboards don't make difference between a BPO and BPC.
Not only this falsify combat statistics but also encourages people to gank people carrying BPCs because they give huge amounts of "ISK destroyed"
Fix this, please! [img=http://desusig.crumplecorn.com/concord.jpg] |
Hellbovine
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Posted - 2010.10.18 14:18:00 -
[2]
Make the buggers distinguishable from each other in the hangar while you're at it. You put a print in the wrong container and you'll spend a lot of time browsing the prints for that different one.
How about greenprints or redprints for copies?
-Moo |
Rixiu
The Forgotten Navy
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Posted - 2010.10.18 14:45:00 -
[3]
According to CCP this is impossible to implement without rewriting eves entire code, more or less...
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shady trader
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Posted - 2010.10.18 17:15:00 -
[4]
See this thread as to why its not going to happen.
make BPO/BPC different Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
Nikolai Kondratiev
Sphere Design Inc.
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Posted - 2010.10.18 23:29:00 -
[5]
Edited by: Nikolai Kondratiev on 18/10/2010 23:33:54 No one cares about false killmail values. If it even mattered, you could just edit the killboard to count all blueprints as copies.
And TL;DR from other BPO/BPC threads : for performance reasons, it's not worth creating different item entries for BPOs and BPCs and it's also not worth adding a "isCopy" column to the item table since it would make every inventory request take more processing power. And CCP didn't seem to like enough the suggestions based on local cache to implement them. _ Mining Crystal BPOs Angel Ships |
TLWE
Dark Angel Confederation
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Posted - 2010.10.19 00:42:00 -
[6]
Old topic is locked. Due inactivity. So I write here.
Still everyone seems to miss on some curious detail. Tech 1 bpo/bpc do have different icons from tech 2 bpo/bpc already. So why this "normalized" database doesn't simplify these 2 types of items? Why not? Let people differ tech 1 from tech 2 by clicking the bpo/bpc icons too and/or keep in tech2/tech1 containers. Why not more normalize this "normalized" database? Then use some "singleton" value to differ icons hack I know to give us our different icons for tech1 bpo, tech2 bpo, tech1 bpc and tech2 bpc. Everyone wins. Right? -- B=g, Honor, Nar=d. Semper Fidelis. Nec Hercules Contra Plures. |
Nikolai Kondratiev
Sphere Design Inc.
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Posted - 2010.10.19 18:19:00 -
[7]
Originally by: TLWE Old topic is locked. Due inactivity. So I write here.
Still everyone seems to miss on some curious detail. Tech 1 bpo/bpc do have different icons from tech 2 bpo/bpc already. So why this "normalized" database doesn't simplify these 2 types of items?
Because every item has a Tech Level, so it was worth for CCP database guys to include that data in their item table.
_ Mining Crystal BPOs Angel Ships |
SR65
Amarr Core Impulse Nihilists Social Club
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Posted - 2010.10.19 18:22:00 -
[8]
Who cares? CCP has nothing to do with killboards. If you're that upset about your precious killboard numbers, edit the value of blue prints or delete the mail entirely.
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darius mclever
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Posted - 2010.10.19 18:47:00 -
[9]
Originally by: Nikolai Kondratiev
Originally by: TLWE Old topic is locked. Due inactivity. So I write here.
Still everyone seems to miss on some curious detail. Tech 1 bpo/bpc do have different icons from tech 2 bpo/bpc already. So why this "normalized" database doesn't simplify these 2 types of items?
Because every item has a Tech Level, so it was worth for CCP database guys to include that data in their item table.
tech 2 and tech 1 blueprints are actually 2 different items with 2 different typeIDs, it has nothing to do with the techlevel. as example: Heavy Missile Launcher II Blueprint -> typeID 2411 Heavy Missile Launcher I Blueprint -> typeID 788
So it is easy to assign different icons to them.
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shady trader
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Posted - 2010.10.19 19:46:00 -
[10]
Originally by: TLWE Old topic is locked. Due inactivity. So I write here.
Still everyone seems to miss on some curious detail. Tech 1 bpo/bpc do have different icons from tech 2 bpo/bpc already. So why this "normalized" database doesn't simplify these 2 types of items? Why not? Let people differ tech 1 from tech 2 by clicking the bpo/bpc icons too and/or keep in tech2/tech1 containers. Why not more normalize this "normalized" database? Then use some "singleton" value to differ icons hack I know to give us our different icons for tech1 bpo, tech2 bpo, tech1 bpc and tech2 bpc. Everyone wins. Right?
If you had read the old topic I linked to this was explained by the devs as the same question was raised. Tech1 database entries are not the same as tech 2 as they produce different items. However a Small Armour repairer BPC produces the same item as a Small Armour repairer BPC so they share a database entry. One limitation of the database design is that one one database entry can be used to create an item via production. research level and BPC are just a resource/time modifiers that are applied at the start of the production process along with a check on the number of runs left.
Then you type the name of a item Blue print and select link to item, this brings up the generic BP, if tech1 and tech 2 shared an entry which set of skills and materials would it display ? This is the reason CCP created separate entries for tech2 blue prints.
Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
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