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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Tom Gerard
Glorious Nation of Kazakhstan
338
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Posted - 2012.08.04 04:16:00 -
[1] - Quote
The game is officially ruined FOREVER, finding missile range was previously rather mundane twelve step process that extended gameplay, and instilled the excitement of properly filing a Federal IT-0140ez from. But that wasn't good enough for them, they took it too far we may now simply mouse over the module in question.
Now newbie pilots will be murdering players with 100m skill points left and right because CCP is catering to the NEW players, when will this money driven madness end?
New Tool tips for missiles: https://dl.dropbox.com/u/63164297/bad.jpg
Previously required a stunningly simple twelve (12) step process, general understanding game mechanics, and a sense of familiarity with the UI. This procedure was EASILY explained in a forty-five (45) minute long E-UNI class, what is E-UNI going to do now teach them to boil eggs?
1) Open Ship fittings. 2) Right Click on module 3) Show info 4) Select Attributes Tab 5) Scroll down to stats 6) Open calculator 7) Copy index for Maximum flight time 8) Paste into calculator 9) Press multiply 10) Copy Flight Velocity 11) Paste into calculator 12) Press Enter
/unsubscribe If you need a friend call me @ (501) 444-CCNA |
Merovee
Gorthaur Legion Of Mordor
28
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Posted - 2012.08.04 04:20:00 -
[2] - Quote
BooHoo |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
1759
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Posted - 2012.08.04 04:26:00 -
[3] - Quote
I always just winged it... flight time of missile * speed of missile = ballpark figure of maximum range |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1680
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Posted - 2012.08.04 04:28:00 -
[4] - Quote
Just don't tell Tom that missile range has been in the tactical overlay for a year Day 0 advice for new players: Day 0 Advice for New Players |
Lilianna Star
State War Academy Caldari State
9
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Posted - 2012.08.04 04:30:00 -
[5] - Quote
Normally I'd assume this post is being satirical but given the serious posts on MMOs I've seen over the years, I wouldn't be surprised if this was serious.
I HAVE seen people get indignant over better tutorials making it easier to get into the game. Using the ever fallacious slippery slope argument. |
Ten Bulls
Sons of Olsagard
204
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Posted - 2012.08.04 04:31:00 -
[6] - Quote
I too am sad about this.
In todays economy everyone is doing it hard, when someone loses a job, it effects whole families, families that need to put food on the table, and give kids lunch money, was anybody thinking about that ?
Wont somebody think of the calculator makers !!! |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
1759
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Posted - 2012.08.04 04:31:00 -
[7] - Quote
Mara Rinn wrote:Just don't tell Tom that missile range has been in the tactical overlay for a year
I see what you did there |
Soundwave Plays Diablo
Royal Amarr Institute Amarr Empire
75
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Posted - 2012.08.04 04:33:00 -
[8] - Quote
Tom Gerard wrote:The game is officially ruined FOREVER, finding missile range was previously rather mundane twelve step process that extended gameplay, and instilled the excitement of properly filing a Federal IT-0140ez from. But that wasn't good enough for them, they took it too far we may now simply mouse over the module in question. Now newbie pilots will be murdering players with 100m skill points left and right because CCP is catering to the NEW players, when will this money driven madness end? New Tool tips for missiles: https://dl.dropbox.com/u/63164297/bad.jpgPreviously required a stunningly simple twelve (12) step process, general understanding game mechanics, and a sense of familiarity with the UI. This procedure was EASILY explained in a forty-five (45) minute long E-UNI class, what is E-UNI going to do now teach them to boil eggs? 1) Open Ship fittings. 2) Right Click on module 3) Show info 4) Select Attributes Tab 5) Scroll down to stats 6) Open calculator 7) Copy index for Maximum flight time 8) Paste into calculator 9) Press multiply 10) Copy Flight Velocity 11) Paste into calculator 12) Press Enter /unsubscribe
10/10
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Administrator Burns
Sons of Olsagard
2
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Posted - 2012.08.04 04:33:00 -
[9] - Quote
Blessed are the calculator makers |
Styth spiting
Ion Corp. NightSong Directorate
41
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Posted - 2012.08.04 04:34:00 -
[10] - Quote
Tom Gerard wrote:The game is officially ruined FOREVER, finding missile range was previously rather mundane twelve step process that extended gameplay, and instilled the excitement of properly filing a Federal IT-0140ez from. But that wasn't good enough for them, they took it too far we may now simply mouse over the module in question. Now newbie pilots will be murdering players with 100m skill points left and right because CCP is catering to the NEW players, when will this money driven madness end? New Tool tips for missiles: https://dl.dropbox.com/u/63164297/bad.jpgPreviously required a stunningly simple twelve (12) step process, general understanding game mechanics, and a sense of familiarity with the UI. This procedure was EASILY explained in a forty-five (45) minute long E-UNI class, what is E-UNI going to do now teach them to boil eggs? 1) Open Ship fittings. 2) Right Click on module 3) Show info 4) Select Attributes Tab 5) Scroll down to stats 6) Open calculator 7) Copy index for Maximum flight time 8) Paste into calculator 9) Press multiply 10) Copy Flight Velocity 11) Paste into calculator 12) Press Enter /unsubscribe
Or 1 right click turret 2 click info 3 view attributes
Then when ever you need to refresh the info just click the previous/next buttons and presto you now know your range etc all the time.
Yeah its stupid to make important information like what your range is easily available. Because a space ship would never have that type of information available to the pilot. In the future they try to make everything as difficult as possible. I quit for 6 months when they made what your current speed was and again when you they told you using numbers how far away you were from someone.
I bet your one of those people who still use the overview and don't manually click on pilots in space to target right?
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Richard Desturned
GoonWaffe Goonswarm Federation
1559
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Posted - 2012.08.04 04:36:00 -
[11] - Quote
CCP should have never implemented that four-function calculator. It makes things too easy. EVE Online: Trammel (or NGE) |
Syphon Lodian
Fabled Enterprises
74
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Posted - 2012.08.04 04:39:00 -
[12] - Quote
Poasting in a Thomas Geraldo thread. |
Sentamon
Imperial Academy Amarr Empire
103
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Posted - 2012.08.04 04:48:00 -
[13] - Quote
what about the tooltip to explain km? ~ Professional Forum Alt -á~ |
Sophia Trinidad
Garoun Investment Bank Gallente Federation
5
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Posted - 2012.08.04 05:24:00 -
[14] - Quote
You mean missiles had ranges?
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Jimmy Gunsmythe
Republic Military School Minmatar Republic
99
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Posted - 2012.08.04 05:36:00 -
[15] - Quote
Tom Gerard wrote:The game is officially ruined FOREVER, finding missile range was previously rather mundane twelve step process that extended gameplay, and instilled the excitement of properly filing a Federal IT-0140ez from. But that wasn't good enough for them, they took it too far we may now simply mouse over the module in question. Now newbie pilots will be murdering players with 100m skill points left and right because CCP is catering to the NEW players, when will this money driven madness end? New Tool tips for missiles: https://dl.dropbox.com/u/63164297/bad.jpgPreviously required a stunningly simple twelve (12) step process, general understanding game mechanics, and a sense of familiarity with the UI. This procedure was EASILY explained in a forty-five (45) minute long E-UNI class, what is E-UNI going to do now teach them to boil eggs? 1) Open Ship fittings. 2) Right Click on module 3) Show info 4) Select Attributes Tab 5) Scroll down to stats 6) Open calculator 7) Copy index for Maximum flight time 8) Paste into calculator 9) Press multiply 10) Copy Flight Velocity 11) Paste into calculator 12) Press Enter /unsubscribe
Came in expecting QQ, instead found magic, leaving a better person for having read this. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |
Jonni Favorite
Sundown Logistics SpaceMonkey's Alliance
128
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Posted - 2012.08.04 05:36:00 -
[16] - Quote
were you not planning to quit a long, long time ago? |
Trin Xi
201
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Posted - 2012.08.04 07:03:00 -
[17] - Quote
Gotta dig parody. |
Gerrick Palivorn
Caldari Provisions Caldari State
307
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Posted - 2012.08.04 07:46:00 -
[18] - Quote
Best missile rant ever... |
Nazowa
UK Corp RAZOR Alliance
8
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Posted - 2012.08.04 07:50:00 -
[19] - Quote
Great addition to the game. |
hyhn
Iynx Teledyne Armory The Chogo Ri Commonwealth
4
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Posted - 2012.08.04 07:51:00 -
[20] - Quote
I lol'd ! |
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Rakael Kateloda
State War Academy Caldari State
59
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Posted - 2012.08.04 07:55:00 -
[21] - Quote
I am relatively new and already feel so much dumber now. Dumb dumb dumb. |
Natasha Mendel
Pator Tech School Minmatar Republic
30
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Posted - 2012.08.04 08:12:00 -
[22] - Quote
Nerf tooltips! |
Caitlyn Tufy
Refuge of Hope Lemniskate
23
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Posted - 2012.08.04 08:16:00 -
[23] - Quote
Tom Gerard wrote:The game is officially ruined FOREVER, finding missile range was previously rather mundane twelve step process that extended gameplay, and instilled the excitement of properly filing a Federal IT-0140ez from. But that wasn't good enough for them, they took it too far we may now simply mouse over the module in question. Now newbie pilots will be murdering players with 100m skill points left and right because CCP is catering to the NEW players, when will this money driven madness end? New Tool tips for missiles: https://dl.dropbox.com/u/63164297/bad.jpgPreviously required a stunningly simple twelve (12) step process, general understanding game mechanics, and a sense of familiarity with the UI. This procedure was EASILY explained in a forty-five (45) minute long E-UNI class, what is E-UNI going to do now teach them to boil eggs? 1) Open Ship fittings. 2) Right Click on module 3) Show info 4) Select Attributes Tab 5) Scroll down to stats 6) Open calculator 7) Copy index for Maximum flight time 8) Paste into calculator 9) Press multiply 10) Copy Flight Velocity 11) Paste into calculator 12) Press Enter /unsubscribe
You, my friend, just made my day :D
Best. Missile. Rant. Ever. |
Ammzi
Imperial Guardians Tribal Band
1021
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Posted - 2012.08.04 09:55:00 -
[24] - Quote
You DO know what you can hover your mouse over the missile launcher on the tactical overlay and see how far your missile reaches, right? Same for smartbombs, tractor beams, neuts, scrams, etc. etc. Even bombs. quote CCP Spitfire
"Hello Im Blue,"
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CCP karkur
C C P C C P Alliance
1168
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Posted - 2012.08.04 10:05:00 -
[25] - Quote
Ten Bulls wrote:I too am sad about this.
In todays economy everyone is doing it hard, when someone loses a job, it effects whole families, families that need to put food on the table, and give kids lunch money, was anybody thinking about that ?
Wont somebody think of the calculator makers !!! I'll step up and admit that I am guilty of implementing this change that might affect calculator makers all over. incidentally, I am a big fan of calculators, especially the EVE one, and I regularly fight off people that want it to die and fix it when it needs some love. So I sincerely hope that it won't ruin the lives of calculator makers, I kind of like my life. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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Lyskal Oskold
Sefem Velox Swift Angels Alliance
1220
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Posted - 2012.08.04 10:07:00 -
[26] - Quote
CCP karkur wrote:Ten Bulls wrote:I too am sad about this.
In todays economy everyone is doing it hard, when someone loses a job, it effects whole families, families that need to put food on the table, and give kids lunch money, was anybody thinking about that ?
Wont somebody think of the calculator makers !!! I'll step up and admit that I am guilty of implementing this change that might affect calculator makers all over. Incidentally, I am a big fan of calculators, especially the EVE one and I regularly fight off people that want it to die and fix it when it needs some love. So I sincerely hope that it won't ruin the lives of calculator makers, I kind of like my life.
Of course there is a silicon Heaven.
Where would all the calculators go!? Pirates are red, buddies are blue, if you're unlucky enough to be orange, I'll f*cking kill you.I wonder if all the pickles in the forums are tax exempt? |
Halcyon Ingenium
Dreddit Test Alliance Please Ignore
154
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Posted - 2012.08.04 10:08:00 -
[27] - Quote
Tom Gerard wrote:The game is officially ruined FOREVER, finding missile range was previously rather mundane twelve step process that extended gameplay, and instilled the excitement of properly filing a Federal IT-0140ez from. But that wasn't good enough for them, they took it too far we may now simply mouse over the module in question. Now newbie pilots will be murdering players with 100m skill points left and right because CCP is catering to the NEW players, when will this money driven madness end? New Tool tips for missiles: https://dl.dropbox.com/u/63164297/bad.jpgPreviously required a stunningly simple twelve (12) step process, general understanding game mechanics, and a sense of familiarity with the UI. This procedure was EASILY explained in a forty-five (45) minute long E-UNI class, what is E-UNI going to do now teach them to boil eggs? 1) Open Ship fittings. 2) Right Click on module 3) Show info 4) Select Attributes Tab 5) Scroll down to stats 6) Open calculator 7) Copy index for Maximum flight time 8) Paste into calculator 9) Press multiply 10) Copy Flight Velocity 11) Paste into calculator 12) Press Enter /unsubscribe
EVE is done for. Game over man, game over.
They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
318
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Posted - 2012.08.04 10:10:00 -
[28] - Quote
Lyskal Oskold wrote:CCP karkur wrote:Ten Bulls wrote:I too am sad about this.
In todays economy everyone is doing it hard, when someone loses a job, it effects whole families, families that need to put food on the table, and give kids lunch money, was anybody thinking about that ?
Wont somebody think of the calculator makers !!! I'll step up and admit that I am guilty of implementing this change that might affect calculator makers all over. Incidentally, I am a big fan of calculators, especially the EVE one and I regularly fight off people that want it to die and fix it when it needs some love. So I sincerely hope that it won't ruin the lives of calculator makers, I kind of like my life. Of course there is a silicon Heaven. Where would all the calculators go!? They Just Die
There should be a rather awesome pic here |
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CCP Explorer
C C P C C P Alliance
827
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Posted - 2012.08.04 10:32:00 -
[29] - Quote
CCP karkur wrote:Ten Bulls wrote:I too am sad about this.
In todays economy everyone is doing it hard, when someone loses a job, it effects whole families, families that need to put food on the table, and give kids lunch money, was anybody thinking about that?
Wont somebody think of the calculator makers !!! I'll step up and admit that I am guilty of implementing this change that might affect calculator makers all over. Incidentally, I am a big fan of calculators, especially the EVE one and I regularly fight off people that want it to die and fix it when it needs some love. So I sincerely hope that it won't ruin the lives of calculator makers, I kind of like my life. Hey CCP karkur, when are all my suggestion to the EVE Calculator getting implented? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
161
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Posted - 2012.08.04 10:33:00 -
[30] - Quote
it should do graphs, just imagine a graphing calculator IN eve!!! |
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