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Thread Statistics | Show CCP posts - 0 post(s) |
Alara IonStorm
2895
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Posted - 2012.08.06 11:09:00 -
[61] - Quote
baltec1 wrote: Used to fly them and they are fun ships but people get dissapointed if I don't show up in a morale mega. Also yea, the tracking.
I flew in a Br1ck fleet once when I was newer back when NC was thing and an Alliance I was in moved to Null as one of their pets. I was in a Drake gang just when they were gain popularity and some guy was in a Raven. I wonder, morale or just dumb.
We were being chased by a Solar Mael Gang that snagged him off a gate. I think I died 4 ships later in the fight when the FC ordered a warpout and a HIC lit a bubble and 90% warp speed and snagged me and like 4 other guys.
I should move back to Null it was pretty fun.
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The VC's
Spack Force 5
13
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Posted - 2012.08.06 12:33:00 -
[62] - Quote
Navy destroyers. You know, a Coercer with two mids. |
Randomize All
State War Academy Caldari State
18
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Posted - 2012.08.06 12:58:00 -
[63] - Quote
Dedicated Suicide Ganking Ship. 1000% Damage bonus, 1000% Tracking Penalty. The perfect Harpoon for killing those abomination Orca.
Also Suicide Bombers. Shofixti Scout style. |
Vilnius Zar
Ordo Ardish
102
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Posted - 2012.08.06 13:25:00 -
[64] - Quote
I'd like DEVS who truly understand the game they're working on, it's a bit of a long shot I know. Amat victoria curam. |
Doddy
Excidium. Executive Outcomes
90
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Posted - 2012.08.06 13:40:00 -
[65] - Quote
Cadfael Maelgwyn wrote:T2 Torpedo Abaddon.
Or even khanid faction torpedo abaddon. and ammatar faction arty geddon.
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Elliot Vodka
School of Applied Knowledge Caldari State
17
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Posted - 2012.08.06 14:30:00 -
[66] - Quote
A better drone ship that does not resemble a remodeled shoe... |
jimmy alt
Creative Export Black Pearl Alliance
2
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Posted - 2012.08.06 14:59:00 -
[67] - Quote
A bloody gas cloud harvesting ship/s, and Gas cloud upgrades |
MeBiatch
Republic University Minmatar Republic
503
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Posted - 2012.08.06 16:03:00 -
[68] - Quote
Koggen wrote:Anyone else missing missile launcher pirate faction battleship? Since Rattlesnake was redesigned to drone carrier long ago (and crippled badly I think) there seems to be only Navy's. I would be happy with Rattle, but only if it would have 5-6 launcher hardpoints and not crappy 4 . For example Navy Dominix (about the same category drone carrier) has 6 turret hard points, so at least 5 launcher at Rattle would be fair.
Your opinion?
dude the snake is a super ship!
drone damage units on the lows
tank on the mids
nuets on the highs
its a beast of a ship! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
MeBiatch
Republic University Minmatar Republic
503
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Posted - 2012.08.06 16:06:00 -
[69] - Quote
Skippermonkey wrote:MeBiatch wrote:looks like we are going to get an influx of new ships into eve...
so other then a tier 2 destroyer...
stop using the word 'tier' you should know by now that this is something thats being removed
**** what you would call it? new class of destroyer? a 2nd class?
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Gogela
Direct Action LLC.
917
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Posted - 2012.08.06 16:09:00 -
[70] - Quote
Randomize All wrote:Dedicated Suicide Ganking Ship. 1000% Damage bonus, 1000% Tracking Penalty. The perfect Harpoon for killing those abomination Orca.
Also Suicide Bombers. Shofixti Scout style.
I would like there to be the option of detonating the ammo and engines on your ship to do splash damage to other ships within a certain range. This would allow for new fleet tactics and would prevent blobbing.
Thinking like a 1 min timer to self-destruct / cargo hold detonation... or maybe replace bumping with ramming.
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Mechael
Ouroboros Executor Collective
214
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Posted - 2012.08.06 16:21:00 -
[71] - Quote
One of each ship-line for each of the main classes (frigate, cruiser, battleship.) Really that'd mean ...
1 Combat (tank/damage) frigate, cruiser, and battleship (with 2 T2 version, for each specialty) 1 Attack (damage/speed) frigate, cruiser, and battleship (with 2 T2 versions, for each specialty) 1 Electronic Warfare frigate, cruiser, and battleship (with 2 T2 versions, for each specialty ... not sure what to do about Caldari here) 1 Logistics frigate, cruiser, and battleship (with 2 T2 versions, for each specialty) 1 Scout/Science (probes, analyzer/codebreaker) frigate, cruiser, and battleship (with 2 T2 versions, for each specialty)
Destroyers and battlecruisers would be damage support, countering the class directly below them like we have now (destroyer counters frigate, battlecruiser counters cruiser.) They should be able to annihilate the class directly below them at the cost of being extremely vulnerable to the class directly above them. Then have a second version of each of them that has command bonuses (that would ideally work only on grid.)
Then we need small, medium, and large mining vessels. The tank/cargo/yield format works here as well, but I'd change one thing. There should only be 1 T1 version of each of these. It would do each of the above passably well. The T2 versions would be specialized towards one or the other.
Then we need transportation ships, again in small, medium, and large. It'd be similar to the mining vessels but the specialties are speed/defense/cargo.
Capital ships? Turn'em into giant, mobile stations. They could act as mobile forward operating bases, essentially. Whether or not you win the game matters not. -áIt's if you bought it. |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
322
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Posted - 2012.08.06 17:44:00 -
[72] - Quote
I would fall back to my long desired dedicated ORE gas harvester.. but CCP is removing all dedicated roles from barges... so whats the point now...? [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
MeBiatch
Republic University Minmatar Republic
503
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Posted - 2012.08.06 19:06:00 -
[73] - Quote
Barbara Nichole wrote:I would fall back to my long desired dedicated ORE gas harvester.. but CCP is removing all dedicated roles from barges... so whats the point now...?
how about a tech II ore frig that is a gas harvester... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Cadfael Maelgwyn
Science and Trade Institute Caldari State
32
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Posted - 2012.08.06 19:16:00 -
[74] - Quote
I always thought an anti-cloak destroyer or battlecruiser would be nice. |
Arkturus McFadden
Sonoran Shadow Black Mesa Complex
176
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Posted - 2012.08.06 19:21:00 -
[75] - Quote
Cloaky rookie ship |
Denidil
Red Federation RvB - RED Federation
394
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Posted - 2012.08.06 20:03:00 -
[76] - Quote
marVLs wrote:mini carriers (control up to 10 non fighter/bomber drones) - only in low sec (to attract players)
no.. but close
Light Deployment Carriers - can fit 2 battleships + noctis, or a battleship and some smaller ships in the maintenance bay. can use normaly gates. can only deploy 5 fighters, cannot enter level 4 (or lower) missions, can tank level 5 missions. Standard carrier jump drive. decent corp hangar. cannot fit triage
making it easy to pick up and move between mission hubs when you want
Light Attack Carrier - basically MarVL's idea. Can control up to 10 fighters, and can also deploy normal drones. little to no ship maint or corporate hangar bays. 20% jump drive range bonus per skill level. Bad at remote rep. cannot fit triage module
Command Carrier/Logistics Carrier - the current carriers. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
Ranger 1
Ranger Corp
2327
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Posted - 2012.08.06 20:09:00 -
[77] - Quote
Alara IonStorm wrote:Torpedo Boat Destroyers using elongated Stealth Bomber Models.
Yep, or simply call them Heavy Bombers.
Tanky, if a little slow, non-cloaking. Give them enough high slots to mounts some small weapons to fight back against frigates while on their necessary bombing runs. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
621
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Posted - 2012.08.06 20:14:00 -
[78] - Quote
baltec1 wrote:Megathron with more mids.
And better cap recharge (oups those mids were for cap injectors I suppose, sry !! )
brb |
Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
29
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Posted - 2012.08.06 20:25:00 -
[79] - Quote
Frying Doom wrote:Personally I would like to see a dedicated anti-cloak ship.
Something that can use special probes to track down cloaked ships and ship equipment that can burst over an area and disrupt cloaking devices.
Anti-cloak ships would be awesome and seem to fit in well within the game design. Perhaps some sort of EMP burst that deactivates cloaking devices within x km.. and of course a skill/boosters/implants to boost the range. It would need to have a pretty significant range to be useful, though. And it would be unfortunate if it was able to assist gate campers in making sure there is absolutely no way for people to use the MWD/cloak maneuver to escape gate camps. The last thing we need is to put anything in that makes gate camping more effective. |
Spurty
D00M. Northern Coalition.
409
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Posted - 2012.08.06 20:33:00 -
[80] - Quote
Frigates = got plenty Destroyers = weak selection, getting better! Cruisers = Simply Oozing with them BCs = tier 2 and 3 are a little short on variants. BS = Better than BCs anyway
So what we are really short of now are Capital sized ships ... but just 'what' purpose should they solve?
I'd like to see 'carriers' re-worked to hauling ships around the battles theaters (so pods can go pick up a new ship and pew pew), with far larger hit-points and tanks, but have dedicated Logistic caps to take those bonuses from them (thus having a reason for a new set of caps).
But, hey lets re-balance what we have first. Understand that not everyone here has well over 100 mill skill points, so lower levels first :-)
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
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Droxlyn
TOHA Heavy Industries TOHA Conglomerate
113
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Posted - 2012.08.06 20:35:00 -
[81] - Quote
A cheap frigate with a jump drive. A cheap cruiser with a jump drive. Black Ops are Battleship with a jump drive, and those are going to get fixed up.
That way, you can jump everybody to a cyno rather than use jump clones to get there. Other than jumping, they just need to be quick to get around. |
Terranid Meester
Tactical Assault and Recon Unit
58
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Posted - 2012.08.22 00:08:00 -
[82] - Quote
Give me a micro jump drive as outlined in the fanfest and i'll be happy....for now.
Oh and heavy bombers! |
James 315
Caldari Provisions Caldari State
2438
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Posted - 2012.08.22 00:10:00 -
[83] - Quote
Or maybe a reworking of the assault frigs and electronic attack frigs.
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |
Istvaan Shogaatsu
Guiding Hand Social Club
517
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Posted - 2012.08.22 00:12:00 -
[84] - Quote
VETERAN SHIPS. Ships restricted to pilots with 100 million skillpoints, or more. Ideally:
- Advanced veteran frigate, 100m SP required, 200m ISK cost. - Advanced veteran destroyer, 120m SP required, 500m ISK cost. - Advanced veteran cruiser, 140m SP required, 1 billion ISK cost. - Advanced veteran BC, 160m SP required, 1.5 billion ISK cost. - Advanced veteran battleship, 180m SP required, 2.5 billion ISK cost. |
Herping yourDerp
Tribal Liberation Force Minmatar Republic
657
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Posted - 2012.08.22 00:14:00 -
[85] - Quote
faction drake an amarr BS drone boat that isn't the armageddon nerf minmitar. |
Xpaulusx
Naari LLC
53
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Posted - 2012.08.22 01:09:00 -
[86] - Quote
Capital Stations, This station would be capable of houseing x amount of Supers plus 1 Titan, Alliances would only aloud to build 1 per Constellation in only 1 region and of course there cost would be astronomical.
Mini POS, a pos half the size of a small one with half the fuel requirement, it would not be capable of any indy applications and only a small amount of defences.
Cyno Distruptor Module, could only be fit on capital ships and would be chance based. No effect on Black Ops Cynos. |
EvEa Deva
State War Academy Caldari State
70
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Posted - 2012.08.22 01:18:00 -
[87] - Quote
T2 noctis with built in stripper pole |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1011
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Posted - 2012.08.22 01:40:00 -
[88] - Quote
1 - A mini-freighter for the poor people. Maybe 50,000 m3 cargo and moves like a freighter and it only takes maybe 50 mil in materials to build it.
2 - A Noctis-type ship for ninja looters/salvagers in the destroyer class. Something that moves fast (not as fast as a frig but faster than a cruiser) and has lots of high slots... with a CPU bonus for salvagers and analyzers. At least 3 lows for stabs.
3 - A T2 cruiser similar to a HIC but instead of a warp interdiction generator it fits an anti-cloaking pulse. Edit: Probably should have a penalty to targeting speed when anti-cloaking pulse in use...
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1011
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Posted - 2012.08.22 01:45:00 -
[89] - Quote
Istvaan Shogaatsu wrote:VETERAN SHIPS. Ships restricted to pilots with 100 million skillpoints, or more. Ideally:
- Advanced veteran frigate, 100m SP required, 200m ISK cost. - Advanced veteran destroyer, 120m SP required, 500m ISK cost. - Advanced veteran cruiser, 140m SP required, 1 billion ISK cost. - Advanced veteran BC, 160m SP required, 1.5 billion ISK cost. - Advanced veteran battleship, 180m SP required, 2.5 billion ISK cost. Disagree... instead of a generic SP requirement I would advise all-race skills to fly... so if you want to fly the 'vet BS' you need to have BS5 in all races... any weapons or modules you use, including rigs, requires associated skill trained to 5.
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C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
37
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Posted - 2012.08.22 01:48:00 -
[90] - Quote
Suicide destroyers. Huge AoE damage at self-destruction |
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